RealFlight 9.5S Flight Simulator User Manual with Interlink Steam Controller version -RFL1200S
Table Of Contents
- Welcome to the RealFlight 9.5 RC Flight Simulator
- RealFlight 9.5 Feature Highlights
- How to read this manual
- System Requirements
- Video and Sound Cards
- Getting the Most out of RealFlight
- Installing RealFlight 9.5 RC Flight Simulator
- Program Installation (DVD)-
- Program Installation (Digital Download)-
- Program Installation (Steam®)-
- Using Your Own RC Radio
- Exploring RealFlight 9.5
- Keyboard Commands
- Where to Go From Here
- Fly with the InterLink DX, your Spektrum DSM2/DSMX transmitter, or with your own radio.
- Wireless Simulator Dongle
- Features of the InterLink DX Controller-
- Features of the Spektrum WS2000 Wireless Simulator Dongle-
- Features of the RealFlight wireless SLT interface-
- Features of the RealFlight wired interface-
- Start Flying!
- Select Scenario…
- Manage Scenarios…
- Select Controller…
- Physics…
- Graphics…
- Flight Failures
- Setup Failures
- Import
- Export
- Manage User Files
- Mute/Unmute Audio
- Settings
- Audio-
- Camera-
- Challenges-
- Console-
- Graphics-
- Quality-
- Clouds-
- Particles-
- Scenery Objects-
- Shadows Enabled-
- Soft Shadows Enabled-
- Terrain Detail-
- Trees-
- Wind Field Indicators-
- Post-processing: Bloom-
- Post-processing: Night Flying Glow-
- Post-processing: Depth of Field-
- Foliage Density (%)-
- Normal Maps-
- Water Quality-
- Water Particle Quality-
- Water Shadow Quality-
- Shadow Quality-
- Shadow Map Quality-
- Particle Quality-
- Screenshot Quality-
- Streamer Quality-
- Texture Quality-
- Misc. Graphics Quality-
- Hardware-
- Graphics Adapter-
- Graphics Device-
- Full Screen-
- Resolution-
- Refresh Rate-
- Vertical Sync-
- Heads-Up Display-
- Language-
- Multiplayer-
- Physics-
- Rewind -
- Safety Alerts -
- Virtual Reality -
- Wind -
- Capture Screenshot
- Show Title Bar
- Exit
- Aircraft Selection…
- Edit Current Aircraft
- Aircraft Editor Menus-
- File Menu-
- Open…-
- Save-
- Save As…-
- Revert-
- Exit to Simulator-
- Edit Menu-
- Undo-
- Redo-
- Rescale Physics to-
- Component Menu-
- Cut-
- Copy-
- Paste-
- Add-
- Delete-
- Rename-
- Options Menu-
- Play Engine Sounds-
- Control Surface Deflections-
- Units-
- Reload Color Scheme-
- Fuel Level-
- View Menu-
- Look At-
- Look From-
- Background-
- Component Indicators-
- Select Layout-
- Parts Tree-
- Preview Screen-
- Parameter Window-
- Adding and Removing Components-
- More Information-
- Aircraft Editor Menus-
- Quick Edit…
- Select Color Scheme
- Save Color Scheme As…
- Randomize Color Schemes
- Remember Aircraft Position
- Clear Aircraft Position
- Reset Position
- Kill Engine
- Aircraft MRU
- Select Airport…
- Edit Current Airport…
- Airport Editor Menus-
- File Menu-
- Open-
- Save-
- Save As-
- Save folder-
- Load Folder-
- Exit to Simulator-
- Edit Menu-
- Undo-
- Redo-
- Cut-
- Copy-
- Paste-
- Delete-
- Select All-
- Deselect-
- Previous Object-
- Next Object-
- Select Parent-
- Select Child-
- Set As Default Pilot Spawn-
- View menu-
- Mode-
- Fly Camera-
- Pan Camera-
- Pivot Camera-
- Normal Camera-
- Center View on Selection-
- Fit Selection in View-
- Zoom In-
- Zoom Out-
- Zoom Reset-
- Options Menu-
- Selectable Items-
- Add Object Grouping-
- Product, Type, Name-
- Type, Name-
- Name-
- Rotation Snap-
- None
- 45 Degrees
- 15 Degrees
- 5 Degrees
- Display Metric Units-
- Window Menu-
- Folder Listing-
- Object Palette-
- Pilot Preview-
- Properties-
- Reset Window Positions-
- Airport Editor Menus-
- Utilizing the Editor
- Create New Airport
- Sun-
- Thermals-
- Wind-
- Reset to Default
- Airport MRU
- Air Race
- Balloon Burst
- FPV Drone Racing / FPV Racing League
- Grapple
- Hangar Obstacle Course
- Limbo
- Quadcopter Trials
- Ring Race
- Scavenger Hunt
- Spot Landing
- Locked Challenges
- During Flight
- Pre-Flight Information
- Resume Existing Challenge…
- Flight Modes
- NavGuides
- Radio
- Binocular
- Viewport
- Variometer
- Multiplayer
- Overhead
- Timer
- Heads-Up Display
- Quick Load…
- Close All
- Edit NavGuides…
- Pilot Profile
- Join
- Host
- Disconnect…
- Host Options
- Scoreboard
- Server Details…
- Game Help…
- Game Gadgets
- Select Target
- Simulation Sounds
- Voice Chat
- Text Chat
- Enter MultiMode
- Start Recording
- Stop Recording
- Open Recording…
- Record Microphone Input
- Recordings MRU
- Flight Training
- Heli Hover Trainer
- Heli Autorotation Trainer
- Heli Orientation Trainer
- Airplane Hover Trainer
- Scenery
- Effects
- Camera Type
- Camera Position
- Look At
- Zoom Type
- Zoom In
- Zoom Out
- Zoom Reset
- Head Tracking
- RealFlight Help
- Radio Interface Help
- Spektrum WS1000/WS2000 Dongle Help
- Keyboard Commands
- Welcome Screen
- Video Player
- Reset to Defaults
- Technical Support
- Websites
- License
- About
- InterLink DX Layout-
- Airplane Basics
- Helicopter Basics
- Helicopter Flight
- Run RealFlight
- How to Get Help and Information
- Before You Do Anything Else
- If You Need Additional Assistance
- Examples of Common Problems and Solutions
248
RealFlight 9.5 RC Flight Simulator
o Mute/Unmute – As the name suggests, this button will mute or unmute the
voice chat from this player only. Note that this does not mute your
microphone.
o Kick – Clicking this button will kick (remove) the selected player from the
multiplayer session. This is only available to the host of the session. This will
not ban a player from reconnecting.
o Ban – This button will add the selected player to the Ban List and kick the
player. Once this is done, this player cannot reconnect. This is only available
to the host of the multiplayer session. See the Manage Ban List for more
information about banning players.
• Player – This column, as the name suggests, show the player’s name.
• Points – The Points column will show the points for all players in the current game.
This list will automatically order itself, so that the player currently winning will be
listed first. Second place is next, and so forth.
• Crashes – Look to this column to find out how many times a player has crashed
during a combat event.
• Ping – At times, this column can be very important. It displays, in milliseconds, the
amount of time data will travel between this player’s computer and the host
computer. The lower this number, the better results you will have during multiplayer.
If there is a Game List in progress, more information is available at the bottom of the
Scoreboard. At the lower left, it shows the remaining time left for the current event as well
as the Point Limit. The lower right corner displays the airport that will be loaded for the next
event in the Game List.