User Manual

Working with Dolby E Surround Sound Plug-ins
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In most cases, you should click Cancel and open the AudioSuite window.
If you have not installed the plug-in when you go to render a plug-in effect, your Avid
editing application displays an error message informing you which plug-in you must install.
At that time, you can cancel or bypass the rendering process.
2. To cancel a render operation, press Ctrl+period (Windows) or Command+period
(Macintosh).
Be careful not to press these keys multiple times. If you press Ctrl+period (Windows) or
Command+period (Macintosh) after the render operation stops from a previous Ctrl+period
(Windows) or Command+period (Macintosh), your Avid editing application closes the
window after it cancels the render operation.
Working with Dolby E Surround Sound Plug-ins
Dolby E is an audio coding technology created by Dolby Labs that compresses up to 8 channels
of audio and metadata into 2 channels. You can capture or import media clips that include
encoded Dolby E surround sound data, and you can then edit those clips in the Timeline. When
you want to monitor tracks with Dolby E surround sound encoding, you can use supported
third-party Dolby E plug-ins to decode the metadata. You can also encode Dolby E metadata in
order to export surround sound media for use in your production environment.
For more information on capturing Dolby E media, see Capturing Media with Dolby E
Information” on page 263.
When you work with Dolby E encoder and decoder plug-ins, keep in mind the following:
You can add an RTAS Dolby E decoder plug-in to a track to decode Dolby E data in the
Timeline in real time. This allows you to easily monitor and edit the surround sound audio in
your sequence.
You can use an AudioSuite decoder plug-in to decode the Dolby E data on a clip, but you
must use the plug-in to create a new master clip in master clip processing mode. (For
information on creating master clips with plug-ins, see “Using AudioSuite Plug-ins to
Create New Master Clips” on page 933.) Supported Dolby E decoder plug-ins decode the
metadata and create separate mono audio clips in the bin, which you can then edit into your
sequence or use the Modify dialog box to create a surround sound audio clip.
When you use a Dolby E encoder plug-in to encode Dolby E data in an audio clip or a
surround sound audio track in the Timeline, the plug-in creates a new media file in the
specified location on your system. If you render the plug-in effect or create a mixdown of a
sequence with a Dolby E encoder effect applied to it, you can no longer use the Dolby E
metadata to monitor your audio because the effect has been rendered. Instead, you should
encode the Dolby E data, creating a new media file on your system, and then remove the