USER’S MANUAL
ENGINEERING : Mickey Delp of Delptronics Yannick Bellance Olivier Delhomme Valentin Lepetit Nicolas Dubois Adrien Courdavault MANUAL : Randy Lee DESIGN : Glen Darcey Morgan Perrier DesignBox © ARTURIA SA – 2016 – All rights reserved. 11 Chemin de la Dhuy 38240 Meylan FRANCE http://www.arturia.com Information contained in this manual is subject to change without notice and does not represent a commitment on the part of Arturia.
Thank you for purchasing the Arturia DrumBrute! This manual covers the features and operation of Arturia’s DrumBrute, a full-featured analog drum synthesizer, pattern sequencer and live performance device. In this package you will find: § One DrumBrute analog drum synthesizer, with a serial number and an unlock code on the bottom. You will need this information in order to register your DrumBrute online. § One DC power supply. Use only the included supply or else the unit could be damaged.
Special Message Section SPECIFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the time of printing. However, Arturia reserves the right to change or modify any of the specifications without notice or obligation to update the hardware that has been purchased. IMPORTANT: The product and its software, when used in combination with an amplifier, headphones or speakers, may be able to produce sound levels that could cause permanent hearing loss.
Table of Contents 1 INTRODUCTION ......................................................................................................................................... 9 2 DRUMBRUTE OVERVIEW ...................................................................................................................... 10 2.1 MAKING THE CONNECTIONS ................................................................................................................... 10 2.1.1 …with a computer ........................
3.2.2 3.2.3 3.2.4 Swing .............................................................................................................................................. 25 Randomness ................................................................................................................................... 25 Looper ............................................................................................................................................ 25 3.2.4.1 Loop length .......................
5.2.9.3 Editing steps 17-32 ..................................................................................... 41 5.3 5.4 6 SAVE THE PATTERN! ............................................................................................................................... 41 COPY A PATTERN .................................................................................................................................... 42 COPY/ERASE FUNCTIONS .............................................................
10.5.2 Import Device Settings ................................................................................................................... 61 10.6 EDITING BASICS ...................................................................................................................................... 61 10.6.1 Data entry ...................................................................................................................................... 61 10.6.2 Selecting the tabs .......................
1 INTRODUCTION Congratulations on your purchase of the Arturia DrumBrute! This is truly a product that has been born a legend. DrumBrute is an analog drum synthesizer, which means it follows in the time-honored tradition of the classic drum machines of the 1970s and ‘80s by generating a truly organic, analog sound and then providing nearly infinite analog control over each of the tone-shaping parameters.
2 DRUMBRUTE OVERVIEW 2.1 Making the connections DrumBrute provides many ways to connect with other types of equipment, from vintage to modern. Below are examples of potential setups: 2.1.1 …with a computer DrumBrute is more than a classic drum machine: it’s also a USB class-compliant device. So at its most basic level it can be connected to any computer with a USB port, and its pads can used as input devices for various applications.
2.1.2 …with external devices As you can see, the DrumBrute can be the backbone of some amazing systems. 2.1.2.1 MIDI devices There are lots of great devices that only have MIDI ports (no clock sync, no USB). DrumBrute will fit right in with these systems: it will sync with MIDI sequencers, arpeggiators, and other drum machines, and its own drum sounds may be played from a MIDI keyboard. And of course it can send and receive MIDI data using the USB port of your computer. 2.1.2.
2.2 Transport + Patterns 2.2.1 1. Tempo/Value display (see 2.2.1) 2. Rate/Fine/Tap Tempo (see 2.2.2) 3. Transport buttons (see 2.2.3) 4. Synchronization (see 2.2.4) 5. DrumBrute modes (see 2.2.5) 6. Step buttons/Step values (see 2.2.6) 7. Copy/Erase (see 2.2.7) 8. Pattern length/Last step (see 2.2.8) 9. Save button (see 2.2.
The Transport buttons control the DrumBrute sequencer as well as external MIDI devices using standard MIDI messages or MIDI Machine Control (MMC). Use the MIDI Control Center software to make any necessary changes. The Record button is used to create songs and patterns, and the Stop button will cancel recording or playback.
One main use for the sixteen Step buttons is to select patterns in Pattern mode. But they serve many other purposes as well. For example, in Step mode they are used to enable/disable events in a pattern. In this manual you will learn how to use the Step buttons to select a song (see 4.2), select a bank or pattern (see 3.1), to edit a pattern (see 5.2), to set the pattern length (see 5.2.9), and much more. 2.2.
internal memory then they will be loaded back into the memory when the DrumBrute is powered up. Your new pattern data will be lost during a power-cycle unless you have used the Save button to store it to the DrumBrute internal memory. There are two levels of the Save function: Pattern and Bank. Details about these operations are found in section 3.1.6. 2.3 Filter + Pattern effects 2.3.1 1. Output filter (see 2.3.1) 2. Master volume (see 2.3.2) 3. Pattern effects (see 2.3.3) 4.
These knobs and buttons add a fun and expressive way to control the overall sound of the DrumBrute during performance. Select the filter type with the HPF button (off = LPF, or Low Pass Filter), sweep the filter frequency with the Cutoff knob, and use the Resonance knob to control the filter emphasis. To hear the unfiltered signal, press the Bypass button. To learn more about the Output Filter options, see section 3.2.1. 2.3.2 Master volume This knob controls the master output level of the DrumBrute.
2.3.4.1 Roller When DrumBrute is recording a pattern the Roller strip can be used to generate drum rolls. Place your finger somewhere within the strip while recording, press a pad, and The smallest drum roll the pattern can record is set by the timing division you have selected for the pattern. In other words, if the timing division of the pattern is 1/16, DrumBrute will not record 1/32 rolls played on the Roller strip. DrumBrute will repeat (“roll”) that instrument into the pattern.
2.4 Instruments + Pads 2.4.1 1. Instrument controls (see 2.4.1) 2. Instrument select buttons (see 2.4.2) 3. Pads (see 2.4.3) Instrument controls Each instrument has its own set of sound-sculpting parameters. The lines between the instruments indicate which knobs belong to which instrument. Each instrument and its knobs are called an instrument channel. Some instrument channels are shared by two instruments.
Remember that some pads provide access to more than one instrument, each of which has its own track in the pattern sequencer. Counting all of the shared channels, there are actually 16 separate instruments available from the 12 pads. 2.5 Metronome, Mute/Solo + Shift Metronome controls 2.5.1 Mute/Solo/Shift buttons Metronome To enable the metronome, press the On button. This will provide a timing reference while DrumBrute is running. Various timing values are available for the click. See section 3.1.
2.6 Rear panel, part 1 2.6.1 1. Power (see 2.6.1) 2. USB (see 2.6.2) 3. MIDI input/output (see 2.6.3) 4. Clock input/output (see 2.6.4) Power From left to right in this section are the power switch, the power cable strain relief, and the 12V DC power connector. Use only the included power supply to avoid damage to the DrumBrute. 2.6.2 USB This jack provides the data connections to a computer.
2.7 Rear panel, part 2 2.7.1 1. Individual Outs (see 2.7.1) 2. Metronome Output (see 2.7.2) 3. Mix Output (see 2.7.3) 4. Headphone Level Control (see 2.7.4) 5. Headphone Outputs (see 2.7.5) Individual Outs Each DrumBrute instrument channel has a dedicated 3.5mm output jack on the rear panel. Both instruments of a shared channel will share that channel’s output. When a cable is connected to one of the individual outputs, that instrument channel will be removed from the Mix Output.
2.7.5 Headphones The headphone outputs carry the same signal as the Mix Output and operate the same way, with one exception: When one of the headphone jacks is connected, the metronome will be removed from the Mix Output but will remain in the headphones until its individual output is used.
3 BASIC OPERATIONS 3.1 Working with Patterns DrumBrute holds 64 patterns, arranged in four banks of 16 patterns each. 3.1.1 Select a bank In addition to the numbers 1-4, the first four Step buttons are silkscreened with the letters A, B, C, and D. Each one represents a bank of 16 patterns. To switch between banks, press the Bank button and then select one of the first four Step buttons. After this, press the Ptrn button and select one of the 16 patterns within that bank using the Step buttons.
If the DrumBrute Sync parameter is set to something other than Internal clock then you must set the tempo on the master device. For information about all of the Sync settings, see chapter 8. 3.1.4 Enable the metronome To enable the metronome, press the On button. You will hear a click only when DrumBrute is running. Its output level is controlled with the Metro Volume knob. The timing value of the metronome may be changed from the front panel.
3.2 Creative Playback Options Once you have captured the basic pattern idea you want, there are many ways to experiment with it during playback. All four of the following options may be used at the same time, so have fun! 3.2.1 Output Filter These knobs and buttons allow you to make massive adjustments to the overall sound of the DrumBrute. There are two Filter types available: Low Pass and High Pass.
3.2.4.1 Loop length The length of the loop is determined by the placement of your finger on the strip, with 1/4 being the largest loop and 1/32 being the smallest. Changing the location of your finger changes the size of the loop. 3.2.4.2 Loop start point The start point of the loop is based on when you touch the strip during playback. You can jump to a different loop position by pressing one of the Step buttons while holding your finger on the strip.
4 SONG MODE The internal memory of the DrumBrute holds 16 songs, each of which can be up to 16 patterns in length. 4.1 What’s a Song? A song allows you to set up a sequence of patterns that will play back in a specific order. The patterns can be chosen from any one of the four pattern banks. When a song is selected, the Step buttons will light to indicate how many patterns are in the song.
The MIDI Control Center allows you to specify whether the new pattern should load instantly or wait until after DrumBrute reaches the end of its current pattern. See section 10.9.2.5 to learn about this feature. 4.3 Creating a Song The process of creating a song is very straightforward. Here is how to do it: • Press the Song button to enter Song mode. • Choose which song you want to create by pressing one of the Step buttons. • Press the Record button to enter Song writing mode.
4.6 Live performance features Many of the same playback options are available for Song mode that are found in Pattern mode. There are some differences, so we’ll point those out when we get to them. Some of the performance features are what we call “song-level” features, and others are “pattern-level”. Here’s a description of each: • Song-level features are not affected when the song loops or when patterns shift banks within the song.
could reset to the Pattern mode values when a pattern boundary is crossed, if the next pattern is from a different bank. These parameters are always reset to the values stored with the patterns when the song is stopped and restarted.
5 PATTERN MODE 5.1 Pattern Creation 5.1.1 Set the tempo The Rate/Fine encoder controls the Tempo value, which is stored per pattern. It’s also possible to override the per-pattern settings with a Global tempo by holding the Shift button and pressing Step button 15. This parameter is called Global BPM, and it is also available in the MIDI Control Center (see section 10.9.2.4). 5.1.1.1 Fine-tuning the Tempo If you want to change the tempo in increments smaller than 1 bpm (to 100.
If DrumBrute isn’t running, check the Sync settings (see chapter 8). Now play one or more pads. Whatever you play will be captured as a part of the pattern. You can toggle individual events on and off in Step mode using the Step buttons. Step mode is covered in section 5.2. You can also record using an external MIDI/USB source, but the only steps that will be recorded are the ones that correspond to the current drum note mapping. For more about drum maps see section 10.9.4. 5.1.3.
The process for setting up a Mute group is identical. So if you want to hear everything but the percussion tracks for a minute, use the Mute button and the appropriate pads to put them into the Mute group. Keep in mind that you can mute or solo the instruments on a shared channel independently. Simply toggle the Instrument select button for that channel to access the other instrument. 5.1.4.
• The maximum Swing setting is 75%, at which point the 1/8th notes sound more like a 1/16th note figure than ‘shuffled’ 1/8th notes. Here’s a graphic showing the minimum and maximum Swing values in musical notation: 5.1.7.1 Current Track button The Current Track button enables each instrument to have its own Swing setting. After you press that button, changes to the swing percentage will affect only the current instrument. Then you can select the other instruments and edit their Swing settings also.
The Randomness encoder has a range of 0-100%, with 0% having no effect on the music. But at 100% the rhythm, velocity and even the existence of note data within the pattern will be entirely random. To put it bluntly, the pattern will become increasingly disturbed as you increase the Randomness values. You never know what you’ll get, but that’s exactly the point. 5.1.8.1 Current Track button Each instrument track can have an independent setting for the Randomness parameter.
5.2.2 Accent Mode Accent mode is a quick way to increase the velocity of a particular step inside an instrument track. A Step button that is lit red indicates that an Accent event occurs at that step. Use the Step buttons to enter Accent events. Events that you toggle from Off to On within Accent mode will always be red. Events that are blue indicate that an event already exists in the pattern at that step but it has not yet been accented.
You may have noticed the LEDs and numbers outside of the area of the Roller/Looper strip where you place your finger: When you touch the strip one of the LEDs will light, and as you move your finger different LEDs will activate. While recording or playing back a pattern the position of your finger will trigger loops or drum rolls and divide the beat by “halves”: cut 1/4 in half and you get 1/8, cut 1/8 in half and you get 1/16, and so on.
• Try the same process with Step Repeat values of 3 and 4 on other steps to hear the difference between them. You will quickly see how easy it is to create exciting and innovative patterns using the Step Repeat feature! 5.2.6 Shift timing Sometimes the secret to a killer groove is when one or more instruments are landing consistently behind the beat. Alternately, if one of the instruments is always a bit ahead of the beat it can increase the sense of urgency in the music.
• Press and release the Copy button. The Bank and Ptrn buttons and all of the pads will flash. • Press the Closed Hat pad. This is the track that will be copied. • Press the instrument select button for the Maracas/Tamb shared channel until the Tambourine LED is lit. • Tap the Maracas/Tamb pad. It will flash quickly so you will know the process is complete. When copying between single-channel instruments, simply skip the third step in the process. 5.2.7.
• Press the Closed Hat pad. This is the track that will be copied. • Press the Bank button. • Select the target bank by pressing one of the first four Step buttons. • Press the Ptrn button. • Select the target pattern by pressing one of the Step buttons. • Tap the Closed Hat pad. It will flash quickly so you will know the process is complete. To copy the Closed Hat track to a different instrument in the target pattern, select that instrument’s pad in the final step instead of the Closed Hat pad.
For example, let’s lengthen a 16-step pattern to 32 steps. Here’s what to do: • Select a 16-step pattern. • Hold the Last Step button. • Press the >> button once. A white LED will appear above the number 32. • Press Step button 16 (technically it’s button 32 now). It will turn blue. • Release the Last Step button. Step 32 has now been defined as the last step in the pattern. Now press << and >> at the same time to enter Pattern Follow mode (the buttons should be lit). Next, press Play.
5.4 Copy a Pattern There may be times when you would like to have a pattern become the basis for another section within a song, only with a few modifications. Copying the pattern into a different location can be a quick way to accomplish this. The following procedure will erase pattern #8 in the current bank. Be sure that pattern location is available before proceeding. Let’s say you’d like to copy pattern #1 to pattern location #8 within the current bank.
6 COPY/ERASE FUNCTIONS 6.1 Copy Bank to Bank The following procedure will overwrite all 16 patterns in the target bank. Be sure this is what you want to do before you proceed. It is possible to copy all 16 patterns from one bank to another bank. Let’s say you want to copy the patterns from bank C into bank D. Here’s how: • Press the Bank button. • Select bank C by pressing Step button 3. • Press the Copy button. Lots of buttons and pads will flash. • Press the Bank button again.
• Press the Ptrn button. • Press the Bank button. • Press Step button 2 to select Bank B. • Press the Ptrn button. • Press Step button 15. It will flash for about a second so you’ll know the process was successful. 6.3 Copy Drum to Drum These procedures were covered extensively in section 5.2.7: • To copy an instrument track to another instrument within the same pattern, see section 5.2.7.1. • To copy an instrument track into a different pattern in the same bank, see section 5.2.7.2.
When the flashing stops, the process is complete. 6.6 Erasing a Drum Track This process was covered in section 5.2.8. Here are the highlights: • Press the Erase button. Lots of buttons will flash. • Tap the pad of the drum track you want to erase. It will flash quickly and then stop, so you will know the process is complete.
7 ADVANCED FEATURES 7.1 Extend a pattern A pattern can be lengthened in two different ways: by adding blank steps, or by taking the data from the first 16 steps and copying it to the end of the pattern. 7.1.1 Adding blank steps The process of adding blank steps involves using the >> button and the Last Step button. This was covered in section 5.2.9. 7.1.2 Copy and append It’s also possible to extend a pattern by copying up to 16 steps of pattern data and attaching it to the end of the existing pattern.
7.2 Shorten a pattern To make a 64-step pattern shorter uses a slightly different procedure. Let’s say you want the pattern to be 48 steps long instead: • Hold the Last Step button until the process is complete. • Press the << button to select Step Group 3. The “48” LED will light. • Still holding the Last Step button, press Step button 16. It will turn blue, which means the pattern is now 48 steps long.
But here’s a visual representation of how they would sound during the first bar: And during the second bar: The second loop, Kick 2, is highlighted as a rhythmic reference. It plays on quarter notes 1, 2, 3, and 4, and the Rim will play on beat 1 every time. But the other instruments will continue their shorter loops: Kick 1 will play its cycle of 3, the snare a cycle of 5, and the clap a cycle of 6. They will play at different times in relationship to each other for quite a while.
14. Press Play to confirm. The pattern is now 5 steps long, and you should hear the intersecting rhythms of all three instruments. Try your own experiments! Just be sure to save the pattern if you like what you’re hearing. 7.4 Shift button chart The Shift button allows you to access important features.
8 SYNCHRONIZATION DrumBrute can be the master clock for an entire MIDI rig, or it can just as happily serve as a slave to any one of several sources. See section 2.1 for connection diagrams. You can cycle through the various Sync options using the Sync button. A white LED will let you know which mode you’ve selected. The Sync setting cannot be changed while DrumBrute is playing a pattern. 8.1 As Master DrumBrute is the master clock when the INT button is lit.
• 1step (one pulse per step , or pps) • 2PPQ (Korg Volca standard) • 24PPQ (standard DIN sync) • 48PPQ The default rate is 1step. 8.2.2 Clock connectors There are several types of connectors that have been used for musical synchronization purposes over the years.
9 MIDI CONTROL CENTER BASICS The MIDI Control Center is an application that allows you to configure the MIDI settings of your DrumBrute. It works with most of Arturia’s devices, so if you have an earlier version of the software you’ll want to download the DrumBrute version. It will work with those products as well. 9.1 System requirements PC: 2 GB RAM; CPU 2 GHz (Windows 7 or higher) Mac: 2 GB RAM; CPU 2 GHz (OS X 10.7 or higher) 9.
9.4 Back up your sequences If you want to make a quick backup of your DrumBrute memory, click the Sync button: This will grab whatever has been saved to the flash memory and pull it into your computer. MIDI Control Center will give this file the current date/time stamp for a name, but you can name it something else if you like. After this, every change made in the software will also be made inside DrumBrute.
10 USING MIDI CONTROL CENTER The built-in MIDI Control Center manual has general descriptions of the features that are common to all Arturia products. To learn how to access the manual, see section 9.5. This chapter will cover only the MIDI Control Center features that are unique to DrumBrute. 10.1 The Sync option As mentioned in section 9.4, clicking the Sync button is a quick way to back up your DrumBrute patterns. It also allows you to do other things we’ll cover later in this chapter.
• edit the Device Settings • perform other MCC functions such as pattern editing, file management and Template creation, among other things. Note: The MCC will do all of these things when the MCC and DrumBrute are synced also. 10.2 Device Templates 10.2.1 The Working Memory When the MCC and DrumBrute are in sync, the Working Memory is the internal memory of the DrumBrute. Edits made to patterns inside the MCC are made simultaneously to the DrumBrute.
10.2.1.2 Drag and drop It’s possible to drag a single pattern or a Template from the Project Browser onto the Working Memory. When you do, the pattern(s) will be sent to the DrumBrute internal memory. See section 10.3 for information about this. 10.3 Project Browser The Template Browser shows a list of all the Templates that have been archived using the MIDI Control Center. These are divided into two main groups: Factory and User.
Make as many patterns as you like, wherever you are. Then the next time you use the MIDI Control Center, simply press the Recall From button. This will transfer the DrumBrute pattern memory into the Working Memory of the MCC. At the same time the MCC will also create a new Template in the User Templates area. The Template will be named automatically with a date/time stamp, but you can give it a more descriptive name if you like. 10.3.2 Revise a Template 10.3.2.
Sending an edited Template to DrumBrute (not synced) 10.3.3 Send one pattern to DrumBrute 10.3.3.1 When synced Important: The following process will send a single pattern to DrumBrute and will overwrite the pattern in the target memory location. There are two ways to send a single pattern to the DrumBrute when it is synced to the MIDI Control Center. First use the +/- buttons in the Local Templates window to open the Template and locate the pattern you want to send.
Sending an edited pattern to DrumBrute (not synced) 10.4 Store To/Recall From 10.4.1 The ‘Store To’ button The upper left-hand section of the MIDI Control Center has a button called “Store To”. It is used to transmit a Template from the Local Templates window to the DrumBrute. The following process will overwrite the internal memory of the DrumBrute. If you are not sure those patterns have been backed up, be sure to archive them to your computer using the Recall From button.
This process will store all of the patterns from the selected Template into the DrumBrute. 10.4.2 Recall edited patterns from the DrumBrute If you changed any patterns inside the DrumBrute you need to pull those patterns into the MIDI Control Center to back them up. To do that, click the Recall From button. A new file containing all 64 patterns will appear in the Local Templates window with the current time/date stamp for a name. You can rename it if you like. 10.4.3 Save, Delete, Import/Export, etc.
To export the Device Settings, click the Export button. Then navigate to the appropriate location in your computer and follow the prompts to save the .drumbrute_ds file. 10.5.2 Import Device Settings To import the Device Settings, click the Import button. Then navigate to the appropriate location in your computer and follow the prompts to load in the .drumbrute_ds file. 10.6 Editing basics 10.6.
10.6.3 Bank tabs Each Bank tab contains sixteen numbered pattern tabs: The Bank A tab These tabs allow you to select each of the patterns and fine-tune their event data. You can even create brand new patterns here. In the graphic above pattern #1 is selected. From here you can view and edit the Time Division, Swing % and other settings for this pattern. It is also possible to edit the velocity, timing shift and Step Repeat of individual notes. You can also add and delete notes, and more.
10.7.1.2 Zoom To zoom in and out of the horizontal view, place the cursor in the pattern field. Then press Command (Mac) or Control (Windows) and use the scroll wheel to adjust the view. 10.7.2 Pattern-level parameters Below the Pattern tabs are five parameters that operate on the entire pattern. We went through these in chapter 5, and the Polyrhythm feature is covered in section 7.3 and section 10.8. Pattern-level parameters for the Pattern tabs 10.7.
10.7.4 10.7.4.1 Pattern events Enter/delete events Double-click on a square inside the pattern view to enter an event. To delete events, select one event with a single click or drag a box around several events. Then press the Delete key on your computer keyboard. 10.7.4.2 Move events To move an existing event to a different instrument, click and hold the middle of that event. The cursor will become a hand icon. Then drag the event up or down to place it in the instrument track you want.
The new events will have the same velocity values as the original events. 10.7.4.4 Event velocity If you click on the top of an event you will see the cursor become a vertical arrow icon. Drag the cursor up and down to change the velocity of that event to a value between 1 and 127. The color of the selected event will change to indicate the velocity value: white is the lowest velocity value and red is the highest velocity value.
In the image above three Hat events from two tracks have been shifted “late” by a value of 28%. 10.7.4.6 Step Repeat The Step Repeat feature was covered extensively in section 5.2.5. The focus in this section will be on the unique uses of this feature available within the MIDI Control Center. If you click on the right edge of an event you will see the cursor become a horizontal arrow icon. Drag the cursor left and right to change the Step Repeat value of that event to a value between 1 and 4.
10.7.5.1 Swing Click and drag inside the left track window to edit the Swing value. 10.7.5.2 Randomness Click and drag the right window value to edit the Randomness setting. 10.8 Polyrhythm The Polyrhythm feature was explained in section 7.3. In this section we will focus on how to utilize that feature from with the Pattern window of the MCC.
10.9 Device Settings The Device Settings tab on the upper right side of the MIDI Control Center window contains essential parameters that enable you to optimize DrumBrute for your setup and your working style. 10.9.1 MIDI Channel Use the pull-down menu to select the Global MIDI Channel for DrumBrute. 10.9.2 Global settings We’ll go through the Global settings left to right and top to bottom. 10.9.2.
10.9.2.7 Pads send MIDI notes You can choose whether the pads will send MIDI note data or not. The actual note values they will send are determined by the Drum Map. See section 10.9.4 to learn about this. 10.9.2.8 Metronome Seven metronome values are available, including one that cannot be accessed from the front panel (1/4T, or quarter-note triplets). 10.9.2.9 Step Repeat Randomizer This setting will apply increasing amounts of random behavior to the pattern steps that use the Step Repeat feature.
The transport control parameters 10.9.4 Drum Map The drum map settings The settings shown are the default MIDI note number values for each instrument, but you can set them to any note number between 0-127. To edit a value, turn the appropriate knob or double-click a field and type in the desired number.
11 ARTURIA DRUMBRUTE – LEGAL INFORMATION 11.1 SOFTWARE LICENSE AGREEMENT In consideration of payment of the Licensee fee, which is a portion of the price you paid, Arturia, as Licensor, grants to you (hereinafter termed “Licensee”) a nonexclusive right to use this copy of the Analog Lab Software (hereinafter the “SOFTWARE”). All intellectual property rights in the software belong to Arturia SA (hereinafter: “Arturia”).
The product registration is possible during the activation process or at any time later through the Internet. In such a process you are asked to agree to the storage and use of your personal data (name, address, contact, email-address, and license data) for the purposes specified above. Arturia may also forward these data to engaged third parties, in particular distributors, for support purposes and for the verification of the upgrade or update right. 5.
10. No other Warranties The above warranties are in lieu of all other warranties, expressed or implied, including but not limited to, the implied warranties of merchantability and fitness for a particular purpose. No oral or written information or advice given by Arturia, its dealers, distributors, agents or employees shall create a warranty or in any way increase the scope of this limited warranty. 11.
11.3 CANADA NOTICE: This class B digital apparatus meets all the requirements of the Canadian Interference-Causing Equipment Regulation. AVIS: Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada. 11.4 EUROPE This product complies with the requirements of European Directive 89/336/EEC This product may not work correctly by the influence of electro-static discharge; if it happens, simply restart the product.