Version 1.
Getting Started Getting Started with DME Designer Thank you for purchasing the DME64N/24N. Your DME64N/24N mixing engine, together the DME Designer software, lets you build a custom audio system installation that can support an incredible variety of conditions. You can build an entire system from input to output with the DME Designer software, then send the data from that system to the DME64N/24N, which becomes an independent processor.
Getting Started About DME Designer DME Designer is software that provides an integrated environment where you can build and control systems that use DME. Audio systems with DME are built on the computer screen in block diagram format using the DME Designer software. Information about the inputs/outputs along with the arrangement of components and their connections is called the “configuration.
Getting Started ■ Two DME units/Zone When one DME unit doesn’t provide sufficient processing power, up to 16 DME units can be used External Device (MIDI, GPI, DAW, AMX/Crestron) DME#1 Zone Input Microphone Mixer External Head Amp etc... Input Output DME#2 Output Power Amp Processor etc... Notes Audio signal Control signal Data explanation Setting preset data For DME#1 For DME#2 Scene Manager User Defined Button LCD Display Dome Low Dome Mid Dome Hi Hall Low Hall Mid Hall Hi ....
Getting Started Common data for DME units in the same zone A “scene” is information that is used to change the audio processing content. A combination of a configuration and preset data is specified for each scene. A Scene Manager is function used to memorize and manage scenes. Up to 999 scenes can be memorized, and each scene is managed by number. Scene Manager MIDI Program Change settings User Defined Button setting This setting is necessary to switch scenes using MIDI messages.
Getting Started Main Changes from V1.0 to V1.1 ■ Main Panel Window • Instead of the former Parameter Link function, there are now two functions: a Global Link function that links parameters within all DMEs in a zone and a Local Link function that links parameters within a single DME unit. (→ page 73) • The Synchronization function can now not only send data from DME Designer to the DME unit, but can also synchronize by reading data from the DME unit.
Getting Started Changes from V1.1 to V1.2 ■ Main Panel Window • The synchronization algorithm has been refined for faster synchronization. • Synchronization now can be executed from DME to DME Designer without any break in the sound.
Getting Started • The order of same-time events can be changed in the Event Scheduler. (→ page 116) • Exceptions can be specified for Event Scheduler execution day/time. (→ page 122) • Event Scheduler execution times can be specified in 1-second increments. (→ page 121) • Head amp gain and MY-Card can be set via GPI, MIDI, User defined Button, DAW Control. • Parameter values, scene recall, GPI output, Wave file playback, and head amp gain can be set via the User Defined Buttons.
Getting Started • User module port labels can be edited. (→ page 183) • Graphics can be placed to represent user modules. (→ page 183) • The Legend field automatically resizes to accommodate project names and titles of different lengths. • A Generic “MY-Others” setting has been provided to accommodate third-party MY cards. ■ Component Editor Window • Undo and Redo are now shortcut compatible. • A scroll bar appears when the size of the component editor window is reduced.
Contents Chapter 1 Before Using 11 Installing DME Designer ..................................................... 11 Starting DME Designer....................................................... 11 Closing DME Designer ....................................................... 13 Chapter 2 DME Designer Overview 14 Names and Functions of the Windows ............................... 14 Users and Security ............................................................. 19 Project Files.............................
Chapter 1 Before Using Installing DME Designer To use DME Designer, you must first install the software on the computer. Before you can connect the DME Designer software to the DME unit, send and receive configurations, or perform control, you must first install the USB MIDI Driver or the DME-N Network Driver, according to how you will be connecting, and then make the appropriate settings.
Chapter 1 Before Using 3 Enter the password into the [Password] box. Enter the password set for the user. If no password has been set, leave the password box blank when you log on. 4 Click the [OK] button. DME Designer starts up. ■ When Automatic Logon Has Been Set (page 21) If automatic logon has been set, the “Log On” dialog box will not be displayed. The user set for automatic logon will be logged on. With automatic log on, even if a password is set for a user, it will not be requested during log on.
Chapter 1 Before Using Closing DME Designer To close DME Designer, click [Exit] on the [File] menu of the Main Panel window. It can also be closed by clicking the [Close] button on the Main Panel window. 1 Click [Exit] on the Main Panel window [File] menu. When you try to close DME Designer, “Project File has been modified. Save?” will be displayed in a dialog box. NOTE Sometimes the “Project File has been modified. Save?” dialog box will not be displayed. 2 To save the file, click [Yes].
Chapter 2 DME Designer Overview Names and Functions of the Windows The DME Designer software has several windows, including the Main Panel window, Designer window, Component Editor window, Resource Meter window, and others. Component Editor Window Main Panel Window Designer Window Resource Meter Window Main Panel Window Menus and buttons are available in the Main Panel window.
Chapter 2 DME Designer Overview Designer Window The Designer window displays several different windows. First among them is the Area window, where you can manage the entire system. The Area window includes one or more Zone windows, which in turn include one or more DME units that are used to build a zones within the area. Next is the Configuration window, where you create the internal configuration of each DME unit.
Chapter 2 DME Designer Overview ■ Zone Window The Zone window is used to design zones within the area. A zone is a more concrete blueprint that includes at least one DME. It shows the DME’s connections with other devices and the wiring between them. You can create multiple zones. The DME units and connected devices are arranged in each Zone window, creating configurations.
Chapter 2 DME Designer Overview ■ Toolkit Window The Toolkit window displays the objects that you can use in each window that can be displayed in the Designer window. Those windows are the Area, Zone, Configuration, and User Module windows. The Toolkit displays different objects, according to the currently active window. To place an object in a window, double-click it in the Toolkit window where it is displayed or drag it to the currently active window.
Chapter 2 DME Designer Overview Resource Meter This window provides an indication of the usage of the components in the configuration window. The usage percentage increases as the number of components increases, and is shown in graph form in this window. This window is shown at the same time as the designer window, and provides a guide when creating configurations. The usage percentage also depends on the sampling frequency at which the DME unit is set to operate.
Chapter 2 DME Designer Overview Users and Security You can create multiple users in DME Designer and set the functions that are available to each user. Although users who will design and put together installations must be able to use all the functions of DME Designer, users who will only operate the system can be restricted to functions that will not allow them to accidentally change the settings. DME Designer is used with one user at a time logged on.
Chapter 2 DME Designer Overview Logging On The “Log On” dialog box is displayed whenever the application is started or a user is logged off. Whenever one user is already logged on, another user cannot be logged on. To log on as another user, first log off the currently logged on user. NOTE If the automatic logon feature is enabled, the “Log On” dialog box will not be displayed when the application is started. Instead, the auto-logon user will be logged on automatically.
Chapter 2 DME Designer Overview Logging Off Logoff is used when changing users. When you log off, the document currently being edited is closed, and the “Log On” dialog box is displayed so you can log on the next user. Log off with the [Log Off] command on the [File] menu in the Main Panel window. 1 Click the [File] menu ➞ [Log Off] command on the Main Panel window. Log on the next user in the “Log On” dialog box.
Chapter 2 DME Designer Overview Project Files Project Files Systems built with DME Designer are saved as project files. Project files have “.daf” as the extension for their filenames. These files include settings for the area, zones, configurations, and each parameter. Since only one project file can be open at a time, before you can open a second file, the first one must be closed.
Chapter 2 DME Designer Overview Saving Project Files Project files are saved using the [File] menu → [Save] and [Save As] commands in the Main Panel window. The [Save] command overwrites the previously saved version of the file. The [Save As] command lets you give a new name to the file before saving it. When you save the file with a new name, you can protect it with a password.
Chapter 2 DME Designer Overview 7 [Save as type] Selects the format for the file you are saving. When saving project files including Wave files set for Wav File Player, select “Project File with wave (*.daf)”. Otherwise, select “Project File (*.daf)”. 8 [Security] Protects files with a password. If you check here, you will be able to enter settings in the [ID], [Password], and [Confirm Password] boxes. 9 [ID] Box Enter the ID that has been set for the file.
Chapter 2 DME Designer Overview ■ Saving Project Files 1 Click [File] menu ➞ [Save] in the Main Panel window. If there is a file already saved with the same name, it will be overwritten. When saving a project file for the first time, you must name the file before saving it. The “Save As” dialog box will open, the same as when clicking the [File] menu [Save As] command. Enter a filename and specify the folder where the file will be saved.
Chapter 2 DME Designer Overview ■ Protecting a Project File with a Password When you save a project file with a new name, you can set a password and protect the file. If a password is set, an ID and password will be requested when the file is opened. The security settings for a file cannot be changed by resaving the file with the same name. They can only be changed when saving the file with a new name using the [Save As] command. Once set, the ID and password cannot be changed.
Chapter 2 DME Designer Overview Opening Project Files Project files are opened using the [File] menu → [Open] command in the Main Panel window. Since the currently opened project file must be closed before another one can be opened, a “Project file has been modified. Save?” dialog box may be displayed. ■ [Open] Command Project files are opened using the [File] menu → [Open] command in the Main Panel window. 1 Click [File] menu ➞ [Open] in the Main Panel window. A “Project file has been modified.
Chapter 2 DME Designer Overview ■ Opening a Project File That Has Security Set If security is set for a project, the “Enter ID & Password” dialog box will be displayed when you click the [Open] button in the “Open” dialog box. Enter the ID and password for the file into the [ID] and [Password] boxes, and click the [OK] button. If you enter an incorrect ID or password and click the [OK] button on the “Enter ID & Password” dialog box, the “Wrong ID or password!” dialog box will be displayed.
Chapter 2 DME Designer Overview ■ Double-Click the Icon for the Project File When you double-click the icon for the project file, the file will open. If DME Designer is not started, it will start. After logon, the project file will open. Just as when you use the [Open] command, if DME Designer is already started, the currently open project file must be closed before another one can be opened. Therefore, a “Project file has been modified. Save?” dialog box will be displayed.
Chapter 2 DME Designer Overview DME Data File You can import or export parameters for a DME that is arranged in a configuration file. Parameters for a single DME unit in the current configuration (the one being edited) are saved as a file. Saved parameters can be imported into another project file. Files with parameters saved in them are called “DME Data Files.” These files have “.ddf” as the extension for their filenames.
Chapter 2 DME Designer Overview 3 On the submenu, click on the DME into which you will import settings. The “Open” dialog box will be displayed. 4 Select the DME data file and click the [Open] button. ■ [Import DME Configuration] Submenu The DMEs included in the current configuration will be displayed on the [Import DME Configuration] submenu. [Create New DME] creates a new DME and imports settings.
Chapter 2 DME Designer Overview DME Export This exports parameters from a DME included in the current configuration and saves them as a file. 1 Make active the configuration that includes the DME from which you will export. If there are multiple configurations, display the window in front for the configuration that arranged the DME from which you are going to export. 2 Click the [File] menu in the Main Panel window, and move the mouse cursor over [Export DME Configuration]. A submenu will be displayed.
Chapter 2 DME Designer Overview ■ [Export DME Configuration] Submenu The DMEs included in the current configuration will be displayed on the [Export DME Configuration] submenu.
Chapter 2 DME Designer Overview Configuration Creation Procedure The configuration is a design diagram that determines the DME configuration. Transferring this data causes the DME to operate. Follow the procedure below to create a DME Designer configuration. NOTE Configurations can be created only when the DME unit is offline. To transfer the data, you must first go into online status. The procedure for going online is given later in this document. 1 Creating a New Project.
Chapter 2 DME Designer Overview Online You can connect the DME unit to your computer and transfer configurations, scenes and parameters created in DME Designer into the DME unit. You can also read data from the DME unit into DME Designer, synchronizing it with the status of the DME unit.
Chapter 2 DME Designer Overview 6 Storing and Checking Scenes. When moving online, the lowest scene must be stored. You can check if a scene is stored using the “Scene Manager” dialog box. See “Scene Manager” on page 63. 7 Recalling Scenes. When going online, the scene will be recalled. Its scene number must be displayed in [Scene Number], and its scene name will be displayed in Scene Name. If [--------] is displayed of [Scene Name], the scene will be recalled.
Chapter 2 DME Designer Overview 9 IP Address Selection The DMEs included in the current zone are displayed in the [Designer] list in the “Synchronization” dialog box. Click the [IP Address] box, then select the DME unit IP address that matches the DME currently in the DME Designer. NOTE IP addresses are displayed for devices of the same type in the area. 10 Going Online. Clicking the [Go On-Line] button displays a dialog box where you can decide the synchronization method.
Chapter 2 DME Designer Overview When going online is finished, the [Go On-line] button will be grayed out, and the Main Panel window [On-Line] button will light up. The dialog box will close automatically if [Close this window after synchronization] is checked. NOTE It may not be possible to go online if a scene has not been stored when [Recall Safe] is selected. To go off line, click either the [ON-Line] button in the main panel window, or the [Go Off-line] button in the “Synchronization” dialog box.
Chapter 3 Main Panel Window Main Panel Window The Main Panel window is the main window of DME Designer. Log On User Title Bar Menu Bar Tool Buttons (Small) Tool Buttons (Large) Current Scene [Mute] Button Current Zone Communication Status Title Bar “DME Designer” is displayed on the title bar. Menu Bar Commands that can be executed in the application are collected into categories on the menu bar. When you click one of the categories, a list of commands is displayed.
Chapter 3 Main Panel Window ■ [Open File] Button Opens project files. → [Open] on the [File] menu (page 45) ■ [Save File] Button Saves the project file currently being edited. → [Save] on the [File] menu (page 45) ■ [Undo] Button Undoes the most recent edit operation. → [Undo] on the [Edit] menu (page 47) ■ [Undo History] Button Opens the “Undo History” dialog box. Undoes multiple operations.
Chapter 3 Main Panel Window Tool Button (Large) [Synchronization] Button [User Control] Button [Show/Hide Designer] Button [Event Logger] Button [Event Scheduler] Button ■ [Show/Hide Designer] Button Displays or hides the Designer window. ■ [User Control] Button Works the same as the [User Control] command on the [View] menu. Clicking this button displays a menu. User Control will be displayed on the menu. If you click there, the user control window will be displayed.
Chapter 3 Main Panel Window [Mute] Button Mute OFF Mute ON Turns ON and OFF the DME mute button for the current zone. To turn it ON, press the key while clicking. If you click the button while it is OFF without pressing the key, the following message will be displayed: “Click the Mute Button with the Shift Key.” To turn it OFF, click on the button. There is no need to press the key. Current Scene Displays the number and name of the current scene. You can switch between scenes.
Chapter 3 Main Panel Window [User] (Logged On User) Currently Logged On User Name [Security] Button ■ Currently Logged On User Name Displays the currently logged on user name. ■ [Security] Button Opens the “Security” dialog box. Current Zone Displays the name of the active zone. A list where you can select a zone is displayed when you press the [▼]. Communication Status Displays the communication status between the DME unit and the computer.
Chapter 3 Main Panel Window Main Panel Window Menu [File] Menu ■ [New] Creates a new project. When a new project is created, the current project will be closed. A confirmation message asking “Project file has been modified. Save?” will be displayed. [Yes] Button Saves the currently open project. If the currently open file was already given a name and saved, that saved file will be overwritten. The “Save As” dialog box will be displayed for files that have not yet been saved.
Chapter 3 Main Panel Window ■ [Open] Opens saved project files. Because the currently open project will be closed, a confirmation dialog box asking “Project file has been modified. Save?” will be displayed. When you select this command, the “Open” dialog box will be displayed. Select the project file you want to open and click the [Open] button. If security is enabled for the project file, the “Enter ID & Password” dialog box will be displayed.
Chapter 3 Main Panel Window ■ Recently Used Files Displays recently saved files. If you click one of the file names, you can open that file. ■ [Preference] Opens the “Preference” dialog box. → See “Preferences” on page 53. ■ [Log Off] Logs off the currently logged on user. Because the currently logged on user must be logged off before a new one can be logged on, the “Log On” dialog box will be displayed so you can log on the next user. → See “Users and Security” on page 19.
Chapter 3 Main Panel Window [Edit] Menu ■ [Undo] Undoes a single operation. The name of the operation that will be undone by [Undo] is displayed in the command name. You can also select the commands that come after that. When [Undo] is not possible, the command will be grayed out. ■ [Redo] Returns to the status before the [Undo] command was executed. The name of the operation that will be restored by [Redo] is displayed. You can [Redo] only as many operations as were undone with the [Undo] command.
Chapter 3 Main Panel Window [View] Menu ■ [Designer] Displays or hides the Designer window. ■ [Event Logger] Displays the network event log. Not displayed if selected while the network event log is showing. → See “Event Logger” on page 111. ■ [User Control] This opens User Control. The user controls that can be opened by the currently logged on user are displayed on a submenu. If you click [New User Control] on the submenu, the “New User Control” dialog box opens.
Chapter 3 Main Panel Window ■ [User Control Manager] Opens the “User Control Manager” dialog box. → See “User Control” on page 70, page 279 ■ [Parameter Link] Opens the “Parameter Link” dialog box. → See “Parameter Link” on page 73. ■ [Synchronization] Opens the “Synchronization” dialog box. → See “Synchronization (DME Designer and DME Unit Synchronization)” on page 75. ■ [Event Scheduler] Opens the “Event Scheduler” dialog box. → See “Event Scheduler” on page 116.
Chapter 3 Main Panel Window ■ [Clock] Opens the “Clock” dialog box. → See “Clock” on page 105. ■ [Language] Opens the “Language” dialog box. → See “Language Settings” on page 106. ■ [Parameter List] Opens the “Parameter List” dialog box. → See “Parameter List” on page 124. ■ [Component Lock] Opens the “Component Lock” dialog box. → See “Component Lock” on page 127. ■ [Security] Opens the “Security” dialog box. → See “Security (Creating Users and Making User Settings)” on page 55.
Chapter 3 Main Panel Window [Window] Menu Displays the open windows. Click a window name to bring that window to the front. ■ [Close All Editor Windows] Closes all editor windows. NOTE Each design windows within the Designer window can be switched using the [Window] menu in the Designer window. [About] Menu ■ [About DME Designer] Displays information about this application.
Chapter 3 Main Panel Window DME File Storage Allows management of DME files. Project files can be managed on the DME, eliminating the need to manage them on the computer. Click [DME File Storage] in the [File] menu to display the “DME File Storage” dialog. ■ Zone List Select the desired zone and DME from the list. ■ File List A list of the files stored on the selected DME. [Send] Button Transfers selected files from the computer to the DME.
Chapter 3 Main Panel Window Preferences When you click the [Preference] command on the [File] menu in the Main Panel window, the “Preferences” dialog box is displayed. Here you can make environmental settings for using DME Designer. ■ [Application] Tab Here you can set the general usage environment. On Startup Selects the action when the application starts up. • [Load the last file opened] Opens the last opened file.
Chapter 3 Main Panel Window [Confirm Scene Store] Place a checkmark here to have a confirmation dialog box displayed when storing a scene. [Save after synchronization] If a save is performed after the DME Designer is synchronized to the DME unit, the next synchronization will be significantly faster because one the difference needs to be synchronized. Check this checkbox to specify auto-save after the DME Designer is synchronized to the DME unit.
Chapter 3 Main Panel Window Security (Creating Users and Making User Settings) When you click the [Security] command on the [Tools] menu, the “Security” dialog box is displayed. Here you can create and delete users. You can also set the security level for each user. Users are saved as DME Designer settings. You don’t need to create users for each file. Auto-Logon User ■ User Setting Restrictions Various restrictions apply, depending on the security level of the user that is currently logged on.
Chapter 3 Main Panel Window ■ Security Level User security levels are set with the [Operation Security] item at the right of the “Security” dialog box. User Level High Level 1 User Level 2 User Level 3 User Level 4 User Low Security Level Settings You can allow or disallow editing and the ability to open windows or set controls. Ten levels, 1 through 10, are set for scene storage/recall and user controls. Level 1 is the highest level and 10 is the lowest.
Chapter 3 Main Panel Window [Enable Auto-Log On] Enables auto-logon. If this checkbox is selected, the user displayed in the box to the right will be logged on automatically when DME Designer is started. Auto-logon logs on the user without any password entry. Click the [▼] at the right of the box, and select the user for auto-logon from the displayed user list. If auto-logon is turned OFF, the “Log On” dialog box will be displayed whenever the DME Designer is started.
Chapter 3 Main Panel Window User List The registered users are displayed here. The currently logged on user is displayed in bold text. Click the name of the user whose settings you want to edit. 1 2 6 3 4 5 The [Administrator] is the user set by default, and it is used for administering the system. The [Administrator] user has the highest level and can use all functions. All new users are created at a level lower that the [Administrator] user, and are displayed below the [Administrator].
Chapter 3 Main Panel Window 6 Operation Security Sets the functions that can be used by the user selected on the [User List] to the left. Selecting a checkbox enables use of the corresponding function. • [Edit] You can change the following settings: editing in the Designer window, user control edit, user defined parameter edit, word clock, scene edit, GPI and MIDI. • [View DME Design Window] Allows display of the Designer configuration window.
Chapter 3 Main Panel Window “Add User” Dialog Box/“Change User Information” Dialog Box When you click the [Add User] button in the “Security” dialog box, the “Add User” dialog box is displayed. If you click the [Change] button in the “Security” dialog box, the “Change User Information” dialog box is displayed. The “Add User” dialog box is for setting a user name and password when adding a new user. You can change user settings in the “Change User Information” dialog box.
Chapter 3 Main Panel Window Creating Users Users are created as follows: 1 Click [Security] on the Main Panel window [Tools] menu. The “Security” dialog box will be displayed. You can open the “Security” dialog box by clicking the [Security] button in the Main Panel window. 2 Select a user from the [User List] in the “Security” dialog box. A user will be created subordinate to the selected user. [Administrator] can be selected only if the logged on user is the [Administrator].
Chapter 3 Main Panel Window 7 Set the [Startup User Control]. NOTE If the text entered into the [Password] and [Confirm Password] boxes is not the same, a “Different password!” message will be displayed. Click the [OK] button and reenter the correct password in the [Password] and [Confirm Password] boxes in the “Add User” dialog box. 8 Click the [OK] button. This closes the “Add User” dialog box. The new user will be added to the “Security” dialog box list.
Chapter 3 Main Panel Window Scene Manager Scenes Configuration contents can be given a name and saved as “Scenes.” Saving scenes is called “Scene Store.” Parameter settings in the configuration for each site used can be stored multiple times and recalled and used when needed. There are 999 scene memories available. When a scene is stored, DME parameters are saved as “preset parameters.” Presets are automatically created when a scene is stored.
Chapter 3 Main Panel Window ■ List Displays the contents of the scene. Scene No. Displays the scene number. There are 999 scene memories available. Click here to select a scene. Name Displays the name of the scene. Click the [Name] box to enter a scene name. Up to 18 characters can be entered. If the scene has not been stored, “[No Data]” will be displayed. A name can be entered when a scene is stored. The default names are “Scene001,” “Scene002,” etc.
Chapter 3 Main Panel Window Fade Mode Sets the fade mode. You can select “All” or “Selected.” If you select “All,” all channels using Fader components in their configuration will be affected. Even when multiple components are used, all channels are targeted. If you select “Selected,” the only channels affected will be those for which the Fade switch in the component editor has been set to ON. NOTE The Fade switch for each channel is set to OFF by default.
Chapter 3 Main Panel Window ■ [Insert] Button Inserts the contents of the cut or copied scene into the location of the scene selected on the list. The selected scene and those below are moved down by one. For example, if “Door_Open” was stored as scene number “005,” and selected when the [Insert] button was clicked, the inserted scene would become scene number “005,” and “Door_Open” would be moved to scene number “006.
Chapter 3 Main Panel Window ■ [Recall Safe] Button Before performing a recall, you can check the contents of the scene selected on the list, and set components that will not be read. This is used when there are components you do not want changed by the scene recall. When you click this button, the “Recall Safe” dialog box will be displayed. Checkbox Component Name All components included in the scene will be displayed. There is a checkbox to the left of each component.
Chapter 3 Main Panel Window ■ [Recall] Button Recalls the scene selected in the list and makes it the current scene. NOTE The currently logged on user can recall scenes at a security level equal to or lower than his or her own only. ■ [Detail] Button Expands the dialog box and displays a preset list. If you click the preset list while it is displayed, the preset list will be hidden. When the dialog box is opened, its status will be the same as the last time it was closed.
Chapter 3 Main Panel Window ■ [Del] Button Deletes the preset selected on the preset list. NOTE Presets used in a scene cannot be deleted. ■ [Store] Button Stores the current parameter status in the preset selected in the preset list. The contents of the selected preset will be overwritten. ■ [New] Button Stores the current status and creates a new preset. The newly created preset is named “New Preset.” ■ [Del Unused] Button Deletes presets that are not used by DMEs included in the current zone.
Chapter 3 Main Panel Window User Control User Controls You can create an original control by arranging knobs and sliders in the component editor. Controls you create are called “user controls.” Those created user controls are displayed in the [View] → [User Control] submenu in the Main Panel window ■ Security for the Logged On User The currently logged-on user can create and edit the user controls of all users at lower security levels as well as the controls specified for that user.
Chapter 3 Main Panel Window ■ User Control Displays the names of the user controls. Clicking here will select the characters in the name, allowing you to change it. ■ Security Level Displays the security level set for each user control. Clicking here will display a list where you can change the security level. ■ User Displays the name of the user specified in User Control. Clicking here will display a list of the available users.
Chapter 3 Main Panel Window ■ [New] Button Creates new user controls. Clicking here displays the “New User Control” dialog box. Enter the User Control name in the [Name] box. ■ [User Level]/[User Name] Use the radio buttons to the left to select security-level or user dependent control. [User Level] Select a security level from the drop-down list. [User Name] Check a checkbox. Click [OK] to create the specified User Control setup. ■ [Delete] Button Deletes the user control selected on the list.
Chapter 3 Main Panel Window Parameter Link About Parameter Links You can group parameters of the same type and link them. These groups are called “Parameter Links.” When one parameter in a group is changed, all parameters in the group will change in the same way. There are two parameter link types: global links and local links. Global links link parameters for DMEs within a zone. Local links link parameters that are included for a single DME. NOTE Parameters can not apply to multiple groups.
Chapter 3 Main Panel Window 2 Parameter Link Mode Parameter linking is active when checked. Uncheck to temporarily disable parameter linking. Uncheck when you want to adjust the parameters individually. You can also turn parameter link mode ON or OFF using the context menu in the user control/ user module editor or component editor. • Group List Displays a hierarchical list of groups and the parameters that belong to them. When a group name is selected, the controls that belong to that group are selected.
Chapter 3 Main Panel Window Synchronization (DME Designer and DME Unit Synchronization) The DME unit and DME Designer are synchronized by Synchronization. The DME operates according to the configuration and scene information transferred during this process. This Synchronization is used when transferring the configuration in DME Designer and when controlling the DME unit in real time.
Chapter 3 Main Panel Window “Synchronization” Dialog Box When you click the [Synchronization] command on the [Tools] menu, the “Synchronization” dialog box is displayed. The data from the current zone in the Designer is synchronized with the DME unit. Here you can make settings for synchronizing the unit in DME Designer one-on-one with the DME that actually exists on the network.
Chapter 3 Main Panel Window ■ [Go On-line] Button This button will be grayed out when the software is online. Clicking the button displays a dialog box where you can decide the synchronization method. [Designer→DME] button A consistency check is performed between the data in the current zone and the DME data, then the communication status changes to online. Transmits data from the DME Designer to the DME unit and synchronizes the two.
Chapter 3 Main Panel Window ■ Network The devices currently connected to the network are displayed in the Network list. To keep consistency with the Designer list on the left side, the status of DMEs on the network is displayed. DME Icon IP Address • DME Icon Displays DME and ICP1 devices connected to the network. The zone master DME icon is red. Icons for slave DMEs are blue. DMEs and ICP1 devices with no relation to DMEs in Designer have gray icons. • IP Address Displays the DME IP address.
Chapter 3 Main Panel Window GPI About GPI GPI is an abbreviation for General Purpose Interface. Using GPI input and output, DMEs can be remotely controlled from custom-made controllers or external equipment. For both input and output, the DME64N provides 16 GPI channels and the DME24N provides eight. Sets GPI input/output for each DME. Using GPI input data, you can switch DME scenes and change component change component parameters.
Chapter 3 Main Panel Window ■ GPI IN The DME64N has 16 GPI IN channels, and the DME24N has 8 GPI IN channels. These settings determine which DME parameters will be controlled by input received at each individual GPI IN channel. The channel numbers are shown in the leftmost column. [Function] Specifies the function to be controlled by GPI input. Click to see a list from which you can choose the function to be assigned to the corresponding GPI IN channel.
Chapter 3 Main Panel Window • [Parameter Value Edit] Allows component parameters to be changed via GPI input. In this case [Parameter] is used to select the parameter to be controlled. [Min] and [Max] specify the range over which the parameter can be changed. [Terminal] determines how the GPI input voltage will affect the specified parameter. and specify continuous control of continuously-variable parameters from an external fader, knob, or similar device.
Chapter 3 Main Panel Window • [Scene Change] GPI input can be used to recall a specified scene. [Parameter] specifies the number of the scene to be recalled. [Min] and [Max] are not available. [Terminal] determines how the GPI input voltage will affect the specified parameter. The scene specified by [Parameter] will be recalled each time the voltage applied to GPI IN rises from below to above the median voltage.* Max. voltage applied to GPI IN Median voltage Min.
Chapter 3 Main Panel Window • [Scene Decrement] GPI input can be used to decrement the scene number. [Parameter], [Min], and [Max] are not available. [Terminal] determines how the GPI input voltage will affect the specified parameter. The scene number will be decremented each time the voltage applied to GPI IN rises from below to above the median voltage.* Max. voltage applied to GPI IN Median voltage Min.
Chapter 3 Main Panel Window • [Mute] GPI input can be used to engage or disengage the DME mute function. [Parameter], [Min], and [Max] are not available. [Terminal] determines how the GPI input voltage will affect the specified parameter. Mute will be ON when the voltage applied to GPI IN is above the median voltage*, and OFF when the voltage is below the median. Max. voltage applied to GPI IN MUTE ON Median voltage MUTE OFF MUTE OFF Min.
Chapter 3 Main Panel Window • [GPI Lock] GPI Lock can be turned on or off via GPI input. When GPI Lock is ON, all GPI inputs other than the one being used for GPI Lock control are locked and input will be ignored. [Parameter], [Min], and [Max] are not available. [Terminal] determines how the GPI input voltage will affect the specified parameter. GPI lock will be ON when the voltage applied to GPI IN is above the median voltage*, and OFF when the voltage is below the median. Max.
Chapter 3 Main Panel Window • [Time Adjustment] GPI input can be used to adjust the DME internal clock as follows: Internal clock time Time after adjustment 0~14 seconds Returned to 0 seconds 15~29 seconds Advanced to 30 seconds 30~44 seconds Returned to 30 seconds 45~59 seconds Advanced to 0 seconds [Parameter], [Min], and [Max] are not available. [Terminal] determines how the GPI input voltage will affect the specified parameter.
Chapter 3 Main Panel Window • [Play Wav File] GPI input can be used to initiate playback of the specified Wave file. [Parameter] specifies the Wave file to be played. Files specified by the Wav File Manager can be selected. Wave files can only be selected if a Wav Player is included in the DME configuration. [Min], and [Max] are not available. [Terminal] determines how the GPI input voltage will affect the specified parameter.
Chapter 3 Main Panel Window ■ GPI OUT The DME64N has 16 GPI OUT channels, and the DME24N has 8 GPI OUT channels. These settings determine which DME parameter values will be output via each individual GPI IN channel. The channel numbers are shown in the leftmost column. [Function] Specifies the function to be transmitted via a GPI output. The four available functions are: [No Assign], [Parameter Value Edit], [Scene Change], and [GPI Lock].
Chapter 3 Main Panel Window • [Scene Change] The recall status of the specified scene is transmitted via GPI output. [Parameter] specifies the scene for which the recall status is to be output. [Threshold] and [Polarity] are not available. [Terminal] determines how the GPI voltage will be output in response to parameter changes. Terminal GPI Output When the current scene is the same as the scene specified by [Parameter] the output will be high, and when different the output will be low.
Chapter 3 Main Panel Window MIDI When you click the [MIDI] command on the [Tools] menu, the “MIDI” dialog box is displayed. Here you can make MIDI input/output port, remote control, and other settings. [Setup] Tab Sets the DME MIDI channels along with program change, control change, and parameter change. ■ [DME] From the list, select the DME where you will be making settings. ■ MIDI CH Sets the MIDI channel. This number is also used as the Parameter Change Device ID.
Chapter 3 Main Panel Window [Control Change] Tab Assigns components to control change for each DME. You can change DME parameters by sending control change messages from external equipment. You can assign to control change numbers 1-31, 33-95, and 102-119. NOTE Because control change numbers 0 and 32 are used for bank select MSB, numbers 96-101 are RPN/NRPN related, and 120-127 are used for mode messages, they cannot be used for component assignment.
Chapter 3 Main Panel Window Parameter Set the assigned component link parameter. When you click here, a list of parameters included in the component is displayed. Select the parameter you want to assign. Min/Max Sets the range of operation for the parameter. The current values for the [Min] (lower limit) and [Max] (upper limit) are displayed. If you click here, a slider will be displayed. The range and parameter units that can be set will vary, depending on the parameter selected in the [Parameter] box.
Chapter 3 Main Panel Window [Program Change] Tab Assigns scenes to program control change numbers 1 through 128. Switches scenes when program changes are received. These settings are shared by all DMEs in the zone. Up to 999 assignments can be made. Scenes above number 128 are assigned by changing banks. ■ Program Change Event Program numbers and the scenes assigned to them are displayed in a list. No. This displays program numbers from 1 to 128.
Chapter 3 Main Panel Window ■ [All Assign] Button Assigns all scenes in order starting from program number 1. ■ Bank Select LSB The bank is changed when assigning scenes numbered 129 and higher. Eight banks can be used, numbered from zero to seven. Click the [▼] and select the bank where you will make settings. [Parameter Change] Tab Specifies the parameter to be controlled by parameter change commands for each address. Up to 128 can be set.
Chapter 3 Main Panel Window ■ Parameter Change List The current settings are displayed in the list in the center. No. This displays the parameter change numbers. Component Assigns components. If you click here, a list will be displayed. Assignable components are on the list. Click the component name to select it. Parameter Set the assigned component link parameter. When you click here, a list is displayed of parameters included in the component selected in the [Component] box.
Chapter 3 Main Panel Window Min/Max This sets the parameter range. The current values for the [Min] (lower limit) and [Max] (upper limit) are displayed. The range and units that can be set will vary, depending on the parameter selected. If you click here, a slider will be displayed. You can change the parameter by dragging the slider. To make a finer setting, press the key while dragging the slider. The value for the parameter will be shown while you are dragging the slider.
Chapter 3 Main Panel Window [Port] Tab Sets the MIDI port for the current zone used by DME Designer. ■ MIDI PORT Selects the MIDI driver used for transmitting and receiving MIDI messages. [Tx] Selects, from a list, the MIDI driver used for transmitting MIDI messages. [Rx] Selects, from a list, the MIDI driver used for receiving MIDI messages.
Chapter 3 Main Panel Window User Defined Button (User Defined Parameters) User Defined Parameters Parameters that the user can operate using function keys through in the DME unit or ICP1 are called “User Defined Parameters.” Frequently changed parameters can be assigned in advance to any of 24 (four pages times six) presets, and operated on the DME unit or ICP1 even if DME Designer is not being used.
Chapter 3 Main Panel Window Function Specifies the function to be assigned to the function keys. • [No Assign] No assignment. Select this option to clear an assigned function. • [Parameter Value Edit] Allows the parameter specified in the [Parameter] field to be changed. • [Direct Parameter Value] Allows the value of a parameter to be set directly. The target parameter is specified in the [Parameter] field, and the value to be set is specified in the [Max] field. • [Scene Change] Allows scene recall.
Chapter 3 Main Panel Window Parameter Sets the parameter assigned to each function key. If you click here, a list will be displayed. This list displays the parameters that are included in the current configuration. Select the parameter you want called by the function key. LCD Display Sets the text displayed on the DME unit. Click the [LCD Display] box and enter text. Up to 23 characters can be entered into the [LCD Display] box.
Chapter 3 Main Panel Window Setting User Defined Parameters After creating a parameter link group to assign, set the user defined parameter. 1 Create a configuration. 2 Click [User Defined Button] in the [Tools] menu. The “User Defined Button” dialog box will be displayed. 3 Click one of the tabs numbered [1] through [4] to select the set of user defined parameters you will assign your parameters to. The four tabs correspond to the pages on the DME unit main screen.
Chapter 3 Main Panel Window Word Clock The signal that synchronizes all devices connected to the DME is called the “Word Clock.” It uses the same frequency as the sampling frequency. The word clock is set for each DME in the “Word Clock” dialog box. When you click [Word Clock] on the [Tools] menu, the “Work Clock” dialog box is displayed. Clock Information Slot Information Clock Status • The DME24N has only one SLOT, and [Cascade] is not available.
Chapter 3 Main Panel Window ■ Card (Slot Information) Displays the name of the card inserted into the slot. Slot Number Card Name ■ Clock Status The clock status is displayed using a color code: Status Meaning Indicates that there is no input signal. Indicates there is an input signal and sync is possible with the current word clock. Indicates there is an input signal but cannot sync with word clock (clocks are different). Indicates that there is no DME unit information.
Chapter 3 Main Panel Window Monitor When you click the [Monitor] command on the [Tools] menu, the “Monitor” dialog box is displayed. Sets the monitor output destination. ■ [DME] From the list, select the DME where you will be making settings. ■ Drop down list From the list, select the card that will be the destination for the monitor output. ■ [OK] Button Accepts the changed settings and closes the dialog box. ■ [Cancel] Button Closes the dialog box without changing the settings.
Chapter 3 Main Panel Window Clock When you click the [Clock] command on the [Tools] menu, the “Clock” dialog box is displayed. Here you can set the DME internal clock. This can be set only when online. The default is the computer date and time. Set the date in the left box and the time in the right box. You can change the numbers using the [▲] and [▼] at the right of the boxes. NOTE You can close the dialog box using the Close button, or by pressing or +.
Chapter 3 Main Panel Window Language Settings When you click the [Language] command on the [Tools] menu, the “Language” dialog box is displayed. This sets the DME unit language. ■ [Language] Select the language. [English/German/French/Spanish] and [Japanese] are in the list. ■ [OK] Button Accepts the changed settings and closes the dialog box. ■ [Cancel] Button Closes the dialog box without changing the settings.
Chapter 3 Main Panel Window DME Firmware Update You can update the DME unit firmware using the [Firmware Update] command on the [Tools] menu. When you move the mouse cursor over the [Firmware] command on the [Tools] menu, a submenu is displayed. When you select [Program] or [Component] on the submenu, the “Open” dialog box will be displayed. You can perform a firmware update by specifying a firmware update file. When performing a firmware update, connect the DME unit and the computer.
Chapter 3 Main Panel Window ■ [Program] Updates the DME/CP1 unit program area firmware. Opens update files with the extension “.DPB”. 1 Select [Firmware Update] ➞ [Program] in the [Tools] menu. The “Open” dialog box will be displayed. 2 Select an update program with the extension “.DPB” and click the [Open] button. The “Firm Update” dialog box will be displayed. The DMEs in the current zone will be displayed in a list. 3 Check the DME you wish to update. You can click on a checkmark to turn it ON/OFF.
Chapter 3 Main Panel Window 4 Check the DME you wish to update, then click the [Update] button. The firmware update will begin. NOTE While updating, be very careful not to disconnect the USB or Ethernet cable or turn off the power to the DME. The DME Designer MIDI setting information will be lost. When the DME update is finished, the DME unit will be automatically restarted. You also need to restart DME Designer. ■ [Component] Updates the DME unit component firmware.
Chapter 3 Main Panel Window 2 Select an update program with the extension “.DCB” (for DME) or “.CCB” (for ICP1) and click the [Open] button. The “Firmware Update” dialog box will be displayed. The DMEs or ICPs in the current zone will be displayed in a list. The component names and versions will be displayed hierarchically for each DME. 3 Check the component you wish to update. You can click on the checkmark to turn it ON/OFF. The [Select All] button places a checkmark next to all the DMEs.
Chapter 3 Main Panel Window Event Logger When you click [Event Logger] in the [View] menu while online, the “Event Logger” window is displayed. This records and displays DME unit events. When the dialog box is opened while online, the event log is automatically obtained and displayed as a list in the Event Logger window. Events are displayed in realtime as long as the dialog box stays open while online. The information is also simultaneously recorded in a file if the log function is enabled.
Chapter 3 Main Panel Window [Log Setup] Button Displays the “Log Setup” dialog box. Here you can make Event Log settings. [Get Log] Button When you are offline, this selects the DME from which the log will be taken. During online status, this button is grayed out and cannot be used. Clicking here displays the “Get Log” dialog box. [Zone] Selects the zone for which events will be displayed. Only events from the selected zone will be displayed in the window.
Chapter 3 Main Panel Window “Log Setup” dialog box Click the [Log Setup] button in the Event Logger window to display the “Log Setup” dialog box. Here you can make Event Log settings. These settings apply to the system as a whole. ■ [Enable Logging] Turns ON or OFF the function that writes the obtained event log data to a file. When a check is placed here, the event log is written to a file. When checked, it is set in the [Enable Logging] frame.
Chapter 3 Main Panel Window “Get Log” dialog box Click the [Get Log] button in the Event Logger window to display the “Get Log” dialog box. ■ DME List Displays the IP addresses and types of DME units included in the zone. Click the DME from which to obtain events by placing a check next to it. ■ [Output File Name] Sets the file name and save location for the log file. Clicking the [Browse] button opens the file select dialog box, where you can select a file.
Chapter 3 Main Panel Window “Event Log List” Dialog Box Sets events sent from the DME units. Sends events with checks next to them. ■ [Zone] If you click here, a list will be displayed. Specifies a zone. ■ [DME] If you click here, a list will be displayed. Specifies DMEs. ■ [Event] You can turn sending of logs for each event ON or OFF. ■ [Type] If you click here, a list will be displayed. Select type of event. [Information], [Warning], and [Error] are displayed in a list.
Chapter 3 Main Panel Window Event Scheduler “Event Scheduler” Dialog Box When you click [Event Scheduler] in the [Tools] menu, the “Event Scheduler” dialog box is displayed. This sets the scheduling for events. You can schedule events by specifying the date, time, and the action to execute. You can set up schedules for events to be executed at a specified time, and events that are to be repeated periodically. Periodic events are those that repeat each year, month, week, or day.
Chapter 3 Main Panel Window ■ [Date] Displays the event start date. Periodic events are displayed as shown below, with an icon and text that indicate a periodic event. • [January 1 every year] Each New Year's Day • [First Monday of January every year] First Monday in January each year • [Day 1 every month] First day of each month • [Second Monday of every month] The second Monday of each month.
Chapter 3 Main Panel Window [Add Event (Edit Event)] Dialog Box The dialog box is displayed when you click on the [Add] or [Edit] button in the “Event Scheduler” dialog box. Here you can add or edit a scheduling event. ■ [Event Name] Box Enter the event name. There is no limit to the number of characters. ■ [Event Operation] Set the operation that is executed when the event starts. [Operation] When you click this button, a list of events is displayed.
Chapter 3 Main Panel Window [Operation Setting] The content changes according to the event selected for [Operation]. • When [Scene Change] is selected: Select the scene to be recalled from the [Scene] list. Stored scenes are displayed in the list. • When [Parameter Value Edit] is selected: [Scene] Select a scene from the list. If the DME unit's current scene differs from the scene specified in event scheduling, the scheduled scene will be recalled.
Chapter 3 Main Panel Window • When [GPI Out] is selected: [DME] From the list, select the DME that will produce the GPI output. [Ch1]/[Ch2]/[Ch3] ... Set [ON], [OFF], or [---] for each channel. If it is set to [OFF], the [LOW→HIGH] channel outputs [HIGH→LOW] signal, the [HIGH→LOW] channel outputs [LOW→HIGH] signal. • When [Play Wav File] is selected: [Scene] Select a scene from the list. [Wave] Select a Wave file from the list. Wave files set by the Wav File manager can be specified.
Chapter 3 Main Panel Window ■ [Event Schedule] Set the year/month/date to start the event. Calendar Sets the date the event will start. Change the year and month using the [<] and [>] buttons. Click on a day to set that date. February 29 can be set on the calendar, where it appears every four years (each leap year). [Time] Sets the time the event will start. Click the hour and minute, then set numerical values using the spin boxes. Only the time is set for periodic events.
Chapter 3 Main Panel Window ■ [Event Exceptions] Specifies “exception” year/month/day and time settings at which events will not be executed. The available settings will depend on the event cycle. • When the event cycle is [Year] Only the [Year] setting is available. • When the event cycle is [Month] Only the [Month] and [Week] setting is available. • When the event cycle is [Week] Only the [Month], [Week] and [Day] settings are available.
Chapter 3 Main Panel Window Remote Control Setup List Registers the parameters to be controlled from an external controller. Refer to the “DME-N Remote Control Protocol Specifications” document for details about the communication protocol. Information about the “DME-N Remote Control Protocol Specifications” document can be found at the Yamaha pro Audio website (URL below). http://www.yamahaproaudio.com/ [DME] Click to see a list and select a DME.
Chapter 3 Main Panel Window Parameter List When you click [Parameter List] in the [Tools] menu, the “Parameter List” dialog box is displayed. A list of parameters in the current configuration of the current zone are displayed. Here you can check things like the parameter IDs. You can also print the list of parameters. When the dialog box is opened or when a DME is selected from the [DME] list, the parameter values are displayed.
Chapter 3 Main Panel Window [Min]/[Max] Displays the minimum and maximum values for the parameter. NOTE The displayed parameter values are those that were in effect when the dialog box was opened or when the displayed DME was selected from the [DME] list. They cannot be changed here. ■ [Preview] Button Prints a list of parameters. When you click this button a preview screen is displayed. ■ [Save] Button Saves the parameter list as a CSV file.
Chapter 3 Main Panel Window ■ [Setup] Button Clicking here displays the “Print Setup” dialog box. Here you can set the paper size, paper orientation, and font. [Paper Size] Select the paper size from the list. [Orientation] Set the orientation of the paper by clicking one of the radio buttons. • [Portrait] Prints on the paper with it oriented vertically. • [Landscape] Prints on the paper with it orientated horizontally. [Font] Displays the set font.
Chapter 3 Main Panel Window Component Lock Click [Component Lock] in the [Tools] menu to display the Component Lock dialog. The component/user module names included in the DME will be displayed. AD and Slot will also be displayed. Components can be locked so that parameter changes cannot be made from an external device by checking the checkbox to the left of the component name. The lock settings will be transferred to the DME when the unit is placed on-line.
Chapter 3 Main Panel Window Wav File Manager When you click [Wav File Manager] on the [Tools] menu, the “Wav File Manager” dialog box is displayed. Here you can manage playback settings for Wave files played in the Wav File Player. This is set for each DME. The setting can be made only when in offline status. Up to 100 Wave files can be managed. Up to a maximum of 12 megabytes of Wave files can be registered for each DME unit.
Chapter 3 Main Panel Window [Size] Displays Wave file size information. The units vary, depending on the file size. The size is displayed to the first decimal. Size Display Up to 1023 bytes 0.X KB 1024 bytes to 1023.9 kilobytes XXX.X KB 1024 kilobytes or more X.X MB [Repeats] Sets the number of repeats for playback. Clicking here will display a list where you can select the number of times. Select [0] to [98] or [INFINITY]. Since external input cannot be edited, [---] is displayed.
Chapter 3 Main Panel Window ■ [Add] Button When you click here, External Input and the file select list is displayed. [Wave File] The file selection dialog box is displayed, where you can select a Wave file. If the selected table already has data, an overwrite confirmation dialog box is displayed. [External Input] Sets [External Input]. You can select multiple Wave files. If multiple files are specified, they are added after the selected table.
Chapter 3 Main Panel Window ■ [OK] Button Updates the settings and closes the dialog box. ■ [Cancel] Button Closes the dialog box without changing the settings. Adding Wave Files To add a Wave file, select the line where you want to add the file, then click the [Add] button. You can also add a Wave file by dragging and dropping it from the desktop to the “Wav File Manager” dialog box list.
Chapter 3 Main Panel Window DAW Control When you click [DAW Control] on the [Tools] menu, the “DAW Control” dialog box is displayed. Here you can make settings for when the DME is controlled from a DAW controller. This is set for each zone configuration. The setting can be made only when in offline status. NOTE DAW control editing can be performed only by users for whom the [Edit] security checkbox has been checked. ■ [DME] From the list, select the DME you want to set.
Chapter 3 Main Panel Window • [No Assign] Makes no assignments. Select this when you are erasing an already set assignment. • [Parameter Value Edit] Allows the parameter of the component specified in the [Parameter] field to be changed. • [Scene Change] Recalls a scene. The scene is recalled even if the current scene, and the one changed by the DAW controller, are the same. When a selection has been made, [SCENE] is displayed in the [Label] field. The last scene is set in the [Parameter] field.
Chapter 3 Main Panel Window Shortcut Keys Click [Shortcut Keys] in the [Tools] menu to display the “Shortcut Keys” dialog. Click to select the desired shortcut item. ■ [Enter New Key] If assigned, the current shortcut will be displayed. A shortcut entered via the computer keyboard will be displayed. ■ [OK] Button Enters the settings and closes the dialog box. ■ [Cancel] Button Closes the dialog box without entering the settings.
Chapter 3 Main Panel Window Backup When you click the [Backup] command on the [Tools] menu, the “Backup” dialog box is displayed. Data in the DME is gathered in the computer and saved as a file. Backup files are created for each DME. You can also send the information saved in a file to a DME. Backup can be performed only when in offline status. NOTE Backup operations can be performed only by users for whom the [Edit] security checkbox has been checked.
Chapter 4 Designer Editing Configurations Configurations Information about inputs/outputs, along with the arrangement of components and how they are connected, is called a “configuration.” Configurations are created in the Designer window and sent to the DME unit. In the Designer window, configurations are designed using various design windows, such as the Area, Zone, Configuration, and User Module windows. In each window a sheet is displayed, on which objects can be arranged.
Chapter 4 Designer Designer Window You can display or hide the Designer window using the [Designer] command on the [View] menu in the Main Panel window. Navigator Window Title Bar Menu Bar Toolbar Toolkit Window Status Bar Design Window Resource Meter Window Title Bar “Designer” is displayed on the title bar. You can move the window by dragging the title bar. There are [Minimize], [Maximize]/[Restore], and [Close] buttons at the right edge of the title bar.
Chapter 4 Designer Toolbar Frequently used commands are arranged here as buttons. [Navigator] Button [Probe Monitor] Button [Zoom To] Button [Redo] Button [Analyze] button [Zoom In] Button [Copy] Button [Print] Button [Undo] Button [Actual Size] Button [Show Signal Delay] button [Zoom Out] Button [Resource Meter] Button [Paste] Button [Cut] Button ■ [Print] Button Prints the active design window.
Chapter 4 Designer ■ [Zoom Out]/[Zoom In]/[Actual Size]/[Zoom To] Buttons These buttons correspond to the commands on the [View] menu with the same names. Changes the magnification of the display on the screen. → “[View] Menu” in “Designer Window Menus” (page 147) Status Bar DME ID/Component ID Sheet Size Coordinates ■ DME ID/Component ID When the mouse pointer is moved over a DME device in the Zone window, the ID for that DME device is displayed.
Chapter 4 Designer ■ SPX Resource Usage Ratio Displays the resource usage ratio for SPX components arranged in the configuration. NOTE If the [Matrix Mixer 64 input 64 output] or the [Matrix Mixer 64 input 32 output] components are placed in the DME64N configuration window, you will not be able to use other components, even though the window does not reach 100 percent. The [Matrix Mixer 64 input 64 output] or [Matrix Mixer 64 input 32 output] components cannot be used in the DME24N.
Chapter 4 Designer ■ Area If you click the area while doing offline editing, the Area window becomes active. ■ Zone If you click a zone while doing offline editing, the Zone window becomes active. If another Zone window is open, it will be closed. NOTE When there are multiple configurations in a zone, click a configuration to switch configurations, not the zone. ■ Configuration If you click a configuration while doing offline editing, the Zone window for the clicked configuration becomes active.
Chapter 4 Designer Four Design Windows The following design windows are available: the Area window, Zone window, Configuration window, and User Module window. In each window there is a single sheet on which objects can be arranged. Within the Designer window, you can simultaneously open and edit in the Area window, Zone Window, Configuration window, and User Module window.
Chapter 4 Designer Toolkit Window The Toolkit displays objects that can be arranged in each design window. The displayed contents vary according to which window is active. → See “Toolkit Window” on page 152.
Chapter 4 Designer Designer Window Menu [Print] Menu This menu provides commands for exporting configurations and printing windows. ■ [Export DXF] Exports the information in the active window and saves it as a DXF file, which is compatible with CAD software sold by other companies. → “Exporting the Design Window” in “Design Window Shared Settings and Operations” (page 211) ■ [Print Setup] When you select this command, the “Print Setup” dialog box will be displayed. Sets the paper size and orientation.
Chapter 4 Designer [Edit] Menu This menu provides edit commands. ■ [Undo] Undoes the most recent edit operation. Repeatedly clicking this button will delete multiple operations. When [Undo] is not possible, the command will be grayed out. ■ [Redo] Returns to the status before the [Undo] command was executed. If you repeatedly click this button, it will redo multiple operations. If redo is not possible, the command will be grayed out. ■ [Cut] Cuts the selected object.
Chapter 4 Designer ■ [Display Order] Changes the display order (in front or behind) of the selected objects. → “Changing the Order” in “Design Window Shared Settings and Operations” (page 218) ■ [Edit Legend] This command can be selected when an Area window, Zone window, or Configuration window is active. It lets you edit the descriptive text (legend) displayed on the sheet in the Area window, Zone window, or Configuration window.
Chapter 4 Designer [View] Menu Displays or hides the windows. ■ [Toolbar] Displays or hides the toolbar. A checkmark appears beside this menu item when the toolbar is displayed. ■ [Status Bar] Displays or hides the status bar. A checkmark appears beside this menu item when the status bar is displayed. ■ [Area]/[Toolkit]/[Resource Meter]/[Navigator] Displays or hides the Area window, Toolkit, Resource Meter, or Navigator window.
Chapter 4 Designer ■ [Port Long Name] Switches the port name display. When you select this command, a checkmark appears next to it and long names are displayed. If you select this command when a checkmark is next to it, the checkmark disappears and short names are displayed. Long name Short name ■ [Zoom In] Gives a closer view of an area displayed on the screen. ■ [Zoom Out] Widens the area displayed on the screen. ■ [Zoom To] Selects the display magnification from a submenu.
Chapter 4 Designer [Tools] Menu ■ [Area Parts List] This command can be used only when the Area window is active. A submenu displays the same objects that are in the Toolkit window displayed while the Area window is active. Clicking an object on the submenu, then clicking the Area window, places that object in the Area window. → [Area Parts List] in “Toolkit Window” (page 153) ■ [Device List] This command can be used only when the Zone window is active.
Chapter 4 Designer ■ [User Module Manager] Displays the “User Module Manager” dialog box. Here you rename or delete user modules. → “User Module Manager” Dialog Box in “User Modules” (page 250) ■ [Show Signal Delay] The digital signal delay value is displayed in the configuration window with sample units. → "Show Signal Delay (Delay Display Value)" in "Configuration Window" (page 246) ■ [Analyze] Displays the “Analyze” dialog box, and analyzes the configuration.
Chapter 4 Designer [Window] Menu Arranges multiple windows. The lower part of the menu displays the names of currently open windows. A checkmark appears next to the active window. When you click the name of a window, that window becomes active. ■ [Cascade] Displays the windows overlapping one another. ■ [Tile] Displays the windows arranged side-by-side.
Chapter 4 Designer Toolkit Window Displaying the Toolkit Window You can display or hide the Toolkit window using the [Toolkit] command on the [View] menu. The Toolkit displays objects that can be arranged in each design window. You can arrange objects in each design window by dragging them from the Toolkit window or by double-clicking them in the Toolkit window. The objects are categorized by type and displayed here in a hierarchy.
Chapter 4 Designer Toolkit Window Types The contents of the Toolkit window will vary, depending on which window is active.
Chapter 4 Designer [Device List] The Device list displays objects that can be arranged in a Zone window (configuration). The same objects are displayed in the [Device List] submenu on the [Tools] menu or on the context menu that appears when you right-click on the sheet. [Tools] menu Toolkit window [Device List] submenu on the [Tools] menu or on the context menu NOTE Configurations are added using the menu bar [Tool] menu → “Configuration” dialog box.
Chapter 4 Designer [Component List] (User Module Window) The Component List displays objects that can be arranged in the User Module window. The same objects are displayed in the [Component List] submenu on the [Tools] menu or on the context menu that appears when you right-click on the sheet.
Chapter 4 Designer Objects Object Types The devices, shapes, and wires that can be arranged in each design window are called “Objects.
Chapter 4 Designer Zone There must be at least one zone in the Area window. Zones are added and deleted using the “Zone” dialog box. Zones are not displayed in the Toolkit window or in the [Area Parts List] submenu in the [Tools] Menu If you right-click on the name of a zone object located in the Area window, a context menu will be displayed. ■ Zone Context Menu [Open] Opens the Configuration window. [Display Order] Changes the display order of the objects, according to a command in the submenu.
Chapter 4 Designer ■ Zone Object Properties When you select a zone in the Area window, then click the [Properties] command on the [Edit] menu, the “Area Properties” dialog box is displayed. Here you can set properties for zone objects. The [Properties] command is also located on the context menu for zone objects. [Text] Box You can enter up to 100 English characters for the object name. The object name is displayed in the rectangular box for the object.
Chapter 4 Designer [Style] Sets the style of the object. From the list, select [Plain], [Raised], or [Sunken]. Raised Sunken Background Image Sets background effects for the object. • [Color] Button Sets the color. Clicking here displays the “Select Color” dialog box. For information about the “Select Color” dialog box, see page 203. • [Image] Button Displays an image inside the object. You can use image files in the following formats: BMP (.bmp), PNG (.png), XPM (.xpm), and JPEG (.jpg).
Chapter 4 Designer DME DMEs are arranged in the Zone window. If DME properties settings have been made for an expansion card installed in one of the DME slots, the card will be displayed automatically. DME24N DME24N with no I/O card installed. DME24N with an I/O card installed in its expansion slot. DME64N DME64N with no I/O cards connected in slots. DME64N with I/O cards installed in expansion slots 1, 2, and 4.
Chapter 4 Designer When I/O Cards Are Installed in DME Expansion Slots When an I/O card is selected for an expansion slot in the DME properties, an I/O port is added for the DME arranged in the Zone window. An I/O component block will be added to the configuration window. If [None] is selected for I/O cards in the DME properties, any I/O component blocks will also be deleted automatically from the Configuration window. (Even if the I/O components are deleted, the wiring will remain.
Chapter 4 Designer CobraNet Card If the I/O card is a CobraNet card, a CobraNet icon will be displayed in the DME object. DME block with CobraNet card inserted ■ Object Selection To open a configuration window for a DME object arranged in the Zone window, first select it by clicking on it, then double-click on it. If you right-click on the object, a context menu will be displayed.
Chapter 4 Designer ■ DME Object Context Menu [Open Configuration Window] Opens the Configuration window. [Cut] Cuts the selected object and moves it to the clipboard. [Copy] Copies the selected object to the clipboard. [Paste] Pastes the DME device that is on the clipboard. [Delete] Deletes the object you clicked on. [Duplicate] Duplicates the object you clicked on. [Display Order] Changes the display order of the objects, according to a command in the submenu.
Chapter 4 Designer ■ DME Properties To display the “DME Device Properties” dialog box, select a DME object, then click the [Properties] command on the [Edit] menu. Here you can set DME properties. DME24N DME64N [Label] Box You can enter up to 100 English characters to display over the object. NOTE The name set in the [Label] box will be displayed on the list in the Toolkit window, [Import]/[Export] menu commands, and on the list in the dialog box.
Chapter 4 Designer Analog I/O Sets the label for the DME24N I/O port. When you click the [Edit I/O Port Label] button, the “Edit Port Label” dialog box is displayed. Cascade Turns the DME 64N cascade ON or OFF. • Show Cascade Port Checking this enables cascade. • Cascade Setting Here you can make settings that apply when cascade is enabled. Clicking here displays the “Cascade Setting” dialog box. I/O Card Settings for the [Slot1] ~ [Slot4] I/O cards. [Slot1] only can be set for DME24N.
Chapter 4 Designer ■ “Cascade Setting” Dialog Box Clicking the [Cascade Setting] button displays the “Cascade Setting” dialog box. Here you can display DME64E cascade connections and make settings related to them. These settings are common to the cascaded DMEs in the same zone. Unit No. (Cascade Connection Number) All DME units other than the first unit (default “1”) are assigned automatically, and are grayed out after connection indicating that the settings cannot be changed.
Chapter 4 Designer ■ “Edit Port Label” Dialog Box When you click the [Edit I/O Port Label]/[Edit SlotN I/O Port Label] button, the “Edit Port Label” dialog box is displayed. Here you can set the port labels displayed for components. Enter a [Short Name] and [Long Name] for [Inputs] and [Outputs]. You can enter up to 100 English characters for each name. You can switch between long and short port names displayed in the configuration window with the [Port Long Name] command in the [View] menu.
Chapter 4 Designer ICP You can arrange control panel objects in the Zone window. These can be controlled using user defined parameters. First click on an ICP object arranged in the Zone window to select it, then double-click the object. This opens a “Control Panel Properties” window. If you right-click on the object, a context menu will be displayed. ■ ICP Object Context Menu [Cut] Cuts the selected object and moves it to the clipboard. [Copy] Copies the selected object to the clipboard.
Chapter 4 Designer ■ ICP Properties To display the “Control Panel Properties” dialog box, select a ICP object, then click the [Properties] command on the [Edit] menu. [Label] Box You can enter up to 100 text characters to display above the object. Labels for identical ICP objects that exist in other configurations will also be changed. [Width] Box Specifies the object width in pixels. [Height] Box Specifies the object height in pixels. [Style] Sets the object style.
Chapter 4 Designer [OK] Button Accepts the changed settings and closes the dialog box. [Cancel] Button Closes the dialog box without changing the settings. External Device Arranges external device objects in the Zone window. These objects can be added by plug-in functions. External applications can be linked to the devices arranged in the window. These links to external applications are set using the “External Device Properties” dialog box.
Chapter 4 Designer ■ External Device Object Context Menu [Open Component Editor] Starts the application assigned to the object. For the [AD824] and [AD8HR], it opens the component editor. [Cut] Cuts the selected object and moves it to the clipboard. [Copy] Copies the selected object to the clipboard. [Paste] Pastes the object that is on the clipboard. [Delete] Deletes the object you clicked on. [Duplicate] Duplicates the object you clicked on.
Chapter 4 Designer [Style] Sets the object style. Select [Plain], [Raised], or [Sunken] from the list. [Label Font] Button Sets the font for the label. Clicking here displays the “Select Font” dialog box. For information about the “Select Font” dialog box, see page 202. [Label Color] Button This sets the color of the label text. Clicking here displays the “Select Color” dialog box. [Port Label Color] Button Sets the color of the I/O port label. Click to display the Select Color dialog box.
Chapter 4 Designer ■ External Device Properties (AD824, AD8HR “Serial Controlled Device Properties” Dialog Box) To display the “Serial Controlled Device Properties” dialog box, select AD824 or AD8HR, then click the [Properties] command on the [Edit] menu. This dialog box is the same as the “External Device Properties” dialog box, except for [Remote]. Remote Select the DME you will control remotely from AD824 and AD8HR. • [DME Unit] The DMEs in the current configuration will be displayed in a list.
Chapter 4 Designer Component Components are arranged in the Configuration window and the User Module window. They include audio processors like mixers and compressors, and control parts like switches and sliders. They can be added by plug-in functions. Component objects arranged in a configuration are displayed in block form. To open the component editor for an arranged component, first select it by clicking on it, then doubleclick on it. If you right-click on the object, a context menu will be displayed.
Chapter 4 Designer NOTE Libraries can be recalled only by users for whom [Control Component Editor] in security is turned ON. The command is grayed out for users for whom [Control Component Editor] is turned OFF. ■ Component Properties Here you can set properties for each component. If multiple examples of the same component type are arranged on a single sheet, changing the properties of a single component does not change the others.
Chapter 4 Designer [Label Color] Button This sets the color of the label text. Clicking here displays the “Select Color” dialog box. [Inputs/Outputs Label Color] Button Sets the color for the I/O port label text. Clicking here displays the “Select Color” dialog box. [Color] Button Sets the color of the object. Clicking here displays the “Select Color” dialog box. NOTE For information about the “Select Color” dialog box, see page 203. [OK] Button Accepts the changed settings and closes the dialog box.
Chapter 4 Designer SPX Component SPX components are arranged in the Configuration window and the User Module window. Component objects arranged in a configuration are displayed in block form. Clicking on a positioned SPX component will select it, and right-clicking will display a contextual menu. Unlike normal components, SPX components use SPX-specific resources and therefore the usage percentage display that appears to the lower right of normal components will not appear.
Chapter 4 Designer ■ SPX Component Properties SPX component properties are set for each component. If multiple examples of the same component type are arranged on a single sheet, changing the properties of a single component does not change the others. To display the “SPX Component Properties” dialog box, select a component object, then click the [Properties] command on the [Edit] menu. [Label] Box You can enter up to 100 characters to display over the object.
Chapter 4 Designer Slot Component If an inserted I/O card is selected in the DME properties settings, it will be displayed in the Configuration window as a Slot component. Slot component objects arranged in a configuration are displayed in block form. If you select an arranged component by clicking on it, then double-click it, the Slot Out component editor opens. If you right click on the object, a context menu will be displayed.
Chapter 4 Designer ■ Slot Out Component Properties To display the “Slo tOut Component Properties” dialog box, select a Slot Out component object, then click the [Properties] command on the [Edit] menu. [Label] Box You can enter up to 100 characters to display over the object. [Width] Box Specifies the width of the object in pixels. [Height] Box Specifies the height of the object in pixels. [Style] Sets the style of the object. From the list, select [Plain], [Raised], or [Sunken].
Chapter 4 Designer User Module A user module combines a number of other components into a module that is treated as a single component. It can be arranged in the Configuration window. A user object arranged in a window is displayed as a single block. The User Module Design Window or User Module Window will open, according to the “User Module Manager” setting when you double click the user module (page 250). If you right-click on the object, a context menu will be displayed.
Chapter 4 Designer [Store Component Library] Saves the component parameters. Click to display the Store dialog. If you then save without changing the folder, the parameters will be added to the library. Refer to “Library” on page 275 for more information. [Save User Module] Saves the selected user module. See “Saving User Modules” on page 255. [Properties] Displays the “User Module Properties” dialog box.
Chapter 4 Designer [Label] Box You can enter up to 100 English characters to display over the object. [Width] Box Specifies the width of the object in pixels. [Height] Box Specifies the height of the object in pixels. [Style] Sets the style of the object. From the list, select [Plain], [Raised], [Sunken], or [Image]. When [Image] is selected the Open dialog will appear. Select an image file and click [Open] to place the selected image as an object. [Label Font] Button Sets the font for the label.
Chapter 4 Designer Security Settings Turns user module security ON or OFF, and sets a password. • [Enable Security] Enables user module security. If you turn this function ON when no password is currently set, the “Set Password” dialog box appears. Enter a password, then click the [OK] button. If you change the setting from OFF to ON, the “Input Password” dialog box appears. You cannot turn Security OFF until you enter the correct password.
Chapter 4 Designer Picture An image can be arranged as an object on a sheet. This specifies a file for this purpose. You can use image files in the following formats: BMP (.bmp), PNG (.png), XBM (.xbm), XPM (.xpm), and JPEG (.jpg). Before placing a picture object, prepare an image file. Copy the image file to the folder specified in the “Preferences” dialog box → [Application] tab → [ContentsFolder] in the Main Panel window.
Chapter 4 Designer ■ Picture Object When you click a picture object that is located in each design window, handles (small squares) appear at the corners and sides of the object. You can expand or reduce the picture’s size by dragging a handle. If you double-click on the object, the “Open” dialog opens. There you can change the image file. If you right-click on a picture object, a context menu will be displayed.
Chapter 4 Designer ■ Picture Object Properties To display the “Picture Properties” dialog box, select a picture object, then click the [Properties] command on the [Edit] menu. [Label] Box You can enter up to 100 English characters to display over the object. If the box is left blank, the label will disappear. [Draw Picture Border] Displays a border around picture objects. [Label Font] Button Sets the font for the label. Clicking here displays the “Select Font” dialog box.
Chapter 4 Designer Port Specifies the number of ports to be displayed for a picture object. • [Left] Sets the number of ports to be displayed on the left. • [Right] Sets the number of ports to be displayed to the right. • [Edit Port Label] Button Sets the label and type for each port. Click to display the [Edit Port Label] dialog. [OK] Button Accepts the changed settings and closes the dialog box. [Cancel] Button Closes the dialog box without changing the settings.
Chapter 4 Designer Text Box Text objects can be arranged in all design windows. Text is entered into the “Text Properties” dialog box. When first placed in the design window, the word “Text” is entered into the box. If you click the text object, handles (small squares) appear at the corners and sides of the object. You can adjust the size by dragging the handles. You can open the “Text Properties” dialog box by doubleclicking the box. If you right-click on the object, a context menu will be displayed.
Chapter 4 Designer ■ Text Object Properties To display the “Text Properties” dialog box, double-click on a text object, or select a text object, then click the [Properties] command on the [Edit] menu. [Text] Box You can enter up to 10,000 English characters to display in the text object box. [Text Font] Button Sets the font. Clicking here displays the “Select Font” dialog box. For information about the “Select Font” dialog box, see page 202. [Text Color] Button Sets the color of the text.
Chapter 4 Designer Box (Rectangle) You can arrange rectangles on the sheet. If you click the box, handles (small squares) appear at the corners and sides of the object. You can adjust the size by dragging the handles. You can open the “Box Properties” dialog box by doubleclicking the box. If you right-click on the object, a context menu will be displayed. ■ Box Object Context Menu [Cut] Cuts the selected object and moves it to the clipboard. [Copy] Copies the selected object to the clipboard.
Chapter 4 Designer ■ Box Object Properties To display the “Box Properties” dialog box, double-click on a box object or select a box object, then click the [Properties] command on the [Edit] menu. [Width] Box Specifies the width of the object in pixels. The default is 50 pixels. [Height] Box Specifies the height of the object in pixels. The default is 50 pixels. [Style] Sets the style of the object. From the list, select [Plain], [Raised], or [Sunken].
Chapter 4 Designer Ellipse [Ellipse] in the Toolkit window places a elliptical shape on the sheet. When you click an Ellipse object that is located in the sheet, handles (small squares) appear at the corners and sides of the object. You can adjust the size by dragging the handles. You can open the “Ellipse Properties” dialog box by double-clicking the ellipse. If you right-click on the object, a context menu will be displayed.
Chapter 4 Designer ■ Ellipse Object Properties To display the “Ellipse Properties” dialog box, double-click on an ellipse object, or select an ellipse object, then click the [Properties] command on the [Edit] menu. [Width] Box Specifies the width of the object in pixels. The default is 50 pixels. [Height] Box Specifies the height of the object in pixels. The default is 50 pixels. [Color] Button Sets the color of the ellipse. Clicking here displays the “Select Color” dialog box.
Chapter 4 Designer Wire Draws lines (wires) for connecting components and creating shapes. For instructions on drawing wires, see “Drawing and Editing Wires” on page 219. First click on an wire object arranged on the sheet to select it, then double-click the object. This opens a “Wire Properties” window. Node Termination Line Segment If you right-click on a wire object, one of three types of context menus will be displayed, depending where you clicked.
Chapter 4 Designer [Wire Color] Specifies the wire color. [Properties] Displays the “Wire Properties” dialog box. ■ Wire Object Context Menu (Node) Node Context Menu [Start Wire] Begins drawing a wire segment from the location where you right-clicked. [Delete Wire] Deletes the entire wire. [Delete] Deletes the node. The nodes before and after will become directly connected. [Properties] Displays the “Wire Properties” dialog box.
Chapter 4 Designer ■ Wire Object Properties To display the “Wire Properties” dialog box, double-click on a wire object. You can also select a wire object, then click the [Properties] command on the [Edit] menu. [Line Width] Box Set the line width. This setting can range from 1 to 10 pixels. [Line Type] Displays a list where you can select the type of line. The following types are available: [Solid], [Dash], [Dot], [DashDot], and [DashDotDot]. [Line Color] Button Sets the color of the line.
Chapter 4 Designer Legend (Descriptive Fields) Displays a legend for all sheets except the User Module window. When you click the [Edit Legend] command on the [Edit] menu or double-click on one of the Legend fields displayed on the sheet, the “Edit Legend” dialog box is displayed. If you right-click on the Legend, the displayed context menu will have the [Edit Legend] command only. If you click there it will display the “Edit Legend” dialog box.
Chapter 4 Designer ■ “Edit Legend” Dialog Box [Project] Box, [Title] Box, [No.] Box, [Author] Box, [Company] Box, [Address1] Box, and [Address2] Box Used to enter the Project, Title, Number, Author, Company, Address1, and Address2. You can enter up to 100 English characters for each field. [Date] Box and [Revisions] Box You can enter up to five dates and five revisions. You can enter up to 100 English characters for each field. [Legend Base Font Style] Displays a list where you can select the font.
Chapter 4 Designer Sheet There is one sheet in each design window for arranging objects. The size of the sheet and its background image are specified with the “Sheet” dialog box. This dialog box is displayed using the [Sheet] command from the [Tools] menu. Make the window where you are going to change sheet settings active, then click [Tools] menu → [Sheet]. ■ “Sheet” Dialog Box [Preset Size] Displays a list where you can select preset paper sizes.
Chapter 4 Designer Background Effect Sets the background for the sheet. • [Color] Button Sets the color of the background. Clicking here displays the “Select Color” dialog box. For information about the “Select Color” dialog box, see page 203. • [Image] Button Displays an image as the sheet background. You can use image files in the following formats: BMP (.bmp), PNG (.png), XPM (.xpm), and JPEG (.jpg). Clicking here displays the “Select Image” dialog box.
Chapter 4 Designer “Select Font” Dialog Box When you click the [Font] or [Label Font] button in an object’s properties dialog box, the “Select Font” dialog box is displayed. Sets the font. ■ Font Selects the font. The currently selected font name is displayed in this box. Select a font by clicking its name on the list. ■ Font Style Sets the style of the text. The currently selected style is displayed in the box. Select a style by clicking its name on the list below. • Normal ..........
Chapter 4 Designer “Select Color” Dialog Box When you click the [Color] or [Label Color] button in an object’s properties dialog box, the “Select color” dialog box is displayed. Sets the color of objects and text. ■ Setting Basic Colors There are 48 basic colors provided in the [Basic colors] section. When you select a basic color by clicking on it, the position of that color in the color palette to the right is indicated by a cross (+).
Chapter 4 Designer 1 Click the [Custom colors] box where you will save the color you create. The box you clicked will be selected and a frame will appear around it. 2 Set the color on the color palette. 3 Click the [Add to Custom Colors] button. The selected color will be added to [Custom colors]. NOTE You can save another color in a box that already has an original color saved in it. Just click on the box to select it. The new color will overwrite the previous color, which will be lost.
Chapter 4 Designer “Select Image” Dialog Box You can display an image for the background of sheets or objects. You can use image files in the following formats: BMP (.bmp), PNG (.png), XPM (.xpm), and JPEG (.jpg). In the project file, the location and name of the image file are registered in an relative path below the [ContentsFolder] and the linked image file is read and displayed. If the image file is moved, renamed, or the [ContentsFolder] is changed, the image cannot be displayed.
Chapter 4 Designer [Browse] Button Specifies a path for the image file. Clicking here displays the “Open” dialog box. Select a file with one of the following extensions: “.bmp,” “.png,” “.xpm,” or “.jpg,” then click the [Open] button. [OK] Button Accepts the changed settings and closes the dialog box. [Cancel] Button Closes the dialog box without changing the settings.
Chapter 4 Designer Design Window Shared Settings and Operations Preferences You can set the operating environment for the Designer window in the “Preferences” dialog box. This dialog box is opened using the [Preferences] command in the Designer window [Print] menu. ■ Graphics Ports & Wires Specifies wire color, thickness, and type for each port type. • [Color] Sets the default color for the port and wire. • [Width] Sets the default wire width from a range of 1 to 5. • [Type] Sets the port type.
Chapter 4 Designer Crosshairs • [Show Crosshairs While Dragging] Place a checkmark here to have crosshairs displayed for guidance when dragging the wire endpoint. • [Arbitrary Crosshair Length] Specifies the length of the crosshair lines. Enter a number into the [Arbitrary Crosshair Length] box to specify the length in pixels. [Infinite Crosshairs] causes the lines to go all the way to the edge of the window. Offset Paste/Duplicate from Original By Sets the position when pasting or duplicating objects.
Chapter 4 Designer Compile Priority Here you can make compile settings for the configuration. NOTE These compile settings are reflected in online status. If you change the settings in offline status, it will be enabled when going online after going offline once. • [Resource] Compiles arrangable components in order based on their component numbers. The Delay values differ depending on the signal lines. • [Fixed Delay] Fixes the Delay value (number of Samples) for the signal lines.
Chapter 4 Designer Grid Displays a grid on the sheet in each design window to guide the placement of objects. You can also have the objects “snap to” (automatically align with) the grid when dragging them. When you click the [Grid] command on the [Tools] menu, the “Grid” dialog box is displayed. Here you can enable or disable display of the grid and set the grid interval and form. [Snap to Grid] Makes objects align the grid when dragging them. Spacing This sets the spacing of the grid.
Chapter 4 Designer Exporting Each Design Window Configurations are saved in project files. This is done using the [File] menu → [Save] and [Save As] commands in the Main Panel window. For information about saving project files see “Project Files” on page 22. Instead of saving projects in their entirety, you can output the information contained in the active window using the Designer Window [Print] → [Export DXF] command and save it in a DXF format file. These files have “.dxf” as their filename extension.
Chapter 4 Designer ■ DXF File Name Enter a filename for the DXF file. The default file name entered here will vary according to the currently active window. If you click the [...] button at the right of the box, the “DXF File Name” dialog box is displayed. Specify the DXF file filename and the folder where the file will be saved. Enter the filename, specify the folder where the file will be saved, then click the [Save] button.
Chapter 4 Designer ■ [Paper Size] Sets the size of the paper. [Preset Size] Displays a list where you can select preset paper sizes. When you select a paper size, numerical values are set for [Horizontal] and [Vertical]. [Custom Sizes] Set a custom size by specifying the vertical and horizontal sizes of the sheet. • [Horizontal] Box Sets the horizontal width of the sheet. • [Vertical] Box Sets the vertical height of the sheet. [Unit] Selects the unit used for setting the sheet size.
Chapter 4 Designer Printing Each Design Window You can print out the content of each design window just as it appears on the screen. The content in the window will be expanded or reduced in size as necessary to match the size and orientation of the paper, and printed onto a single sheet of paper. Commands related to printing are found on the Designer Window [Print] menu. ■ [Print Setup] When you select this command, the “Print Setup” dialog box will be displayed. Sets the paper size and orientation.
Chapter 4 Designer ■ [Print Preview] Displays a print preview of the active design window. You can check the appearance of the page before printing it. [Print] Displays the “Print” dialog box. [Close] Closes the print preview window. ■ [Print] Prints the active window. When you select this command, the “Print” dialog box will be displayed. Enter the number of copies to print into the [Number of Copies] box, and click the [Print] button.
Chapter 4 Designer Arranging Objects Multiple object placement methods are available. ■ Dragging from the Toolkit Window You can drag items from the Toolkit window to the location where you want to place them in each design window. ■ Double-Clicking an Object in the Toolkit Window You can double-click an object in the Toolkit window to place it in each design window.
Chapter 4 Designer Editing Objects Objects that have been arranged on the sheet can be edited using the [Cut], [Copy], [Paste], [Duplicate], and similar commands in the [Edit] menu. These edit commands will also appear in the context menu displayed when you right-click an object in the design window. Buttons for [Cut], [Copy], and [Paste] are also available on the Designer window toolbar. NOTE Some objects cannot be edited.
Chapter 4 Designer Changing the Order Objects newly placed on the sheet will be displayed above any previously placed objects they overlap. You can change this behavior using the [Display Order] command on the [Edit] menu. Select the object for which you want to change the display order, then select the appropriate command from the [Display Order] submenu on the [Edit] menu. [Top] Moves the selected object to the top of the stack. [Bottom] Moves the selected object to the bottom of the stack.
Chapter 4 Designer Drawing and Editing Wires Wire Objects that are arranged on sheets in the Configuration or User Module windows can be connected to each other by wires. Not only does this let you logically connect signal sources (output side) and destinations (input side), it also lets you draw connections and independent lines on the display. Each wire has at least two wire nodes. Between the nodes are line segments.
Chapter 4 Designer ■ Line Segment The line width default value is set from one to five pixels in the Designer window “Properties” dialog box. In the “Wire Properties” dialog box, the line thickness and color can be adjusted as required for the various wires arranged on the sheet. Line Segment Selection When you select a line segment by clicking on it, only that line segment is selected. If you hold down the key while clicking, you can select multiple line segments.
Chapter 4 Designer ■ Wire Nodes Both ends of a wire, the location where wires bend, and the location where wires diverge are called “Nodes.” When a wire object is not selected, its nodes are not displayed. When a wire is selected, the nodes are displayed with a red circle. Node Selection When you click on a node, only that node itself is selected. You can select multiple nodes by holding down the key while clicking.
Chapter 4 Designer Hotspot The small white rectangles at the edge of objects are called “Hotspots.” Wires usually connect to hotspots. Hotspots • Some hotspots do not have a connection to a logical signal within the hardware. • Component and user module hotspots normally include logical connections. • External device hotspots do not include logical connections. ■ Selecting Hotspots If you click a hotspot, drawing will start. To select, press + click.
Chapter 4 Designer Drawing Settings Several functions are available to help ensure accurate wire drawing. ■ Grid To accurately draw in relation to the grid, turn ON [Snap to Grid] in the “Grid” dialog box. ■ Draw Exact Vertical and Horizontal Lines If you turn ON [Prohibit Diagonal Connections] in the [Tools] menu, wires will be drawn only vertically or horizontally. It will not be possible to draw diagonal wires. When you select this command, it is turned ON, and a checkmark appears next to it.
Chapter 4 Designer Wire Drawing Wire drawing starts at the positions shown in the following table: Drawing Start Location Start Method Hotspot Click Wire End Terminal Right-click → click [Continue Wire] on the menu Node Right-click → click [Start Wire] on the menu Line Segment Right-click → click [Start Wire] on the menu Anywhere on the Sheet Right-click → click [Start Wire] on the menu NOTE When creating diagrams the keyboard cursor keys can be used to move the mouse cursor, and the
Chapter 4 Designer Method 2 From Hotspot to Node or Line Segment Click the hotspot where the connection originates to begin drawing, then click the location (node) where you want the line to bend. Click an already drawn wire node or line segment to complete the connection. If you connect to a line segment, a node will be created there. NOTE A termination cannot be connected to a terminal that will be shorted. Multiple connections cannot be made to a DME object's Cascade port.
Chapter 4 Designer Method 3 Using Shortcuts Press the [F2] key to select the uppermost open hot spot to the right of the selected object and begin drawing a wire. Press + [F2] to select the uppermost open hot spot to the left of the selected object and begin drawing a wire. Press the [F4] key to connect the uppermost open hot spot to the right of the selected object and the uppermost open hot spot to the left of the object on the right.
Chapter 4 Designer Press the [F5] key to connect the uppermost open hot spot to the right of the selected object and the uppermost open hot spot to the left of the object on the right, and continue automatically making sequential connections until no more open ports are available on either object. Automatic connections will not be made over other objects.
Chapter 4 Designer Method 2 Start Drawing from a Node Right-click on a wire node, then click [Start Wire] on the displayed menu. You can start a branch wire from the node you clicked on. Method 3 Start Drawing from a Line Segment Right-click on a wire line segment, then click [Start Wire] on the displayed menu. A node will be created at the point you right-clicked, and you can start a branch wire from that node.
Chapter 4 Designer Wire Editing You can delete wires, change node positions, connect to other wires, and perform other wire edit operations. ■ Delete Deleting an Entire Wire Right-click the wire then click [Delete Wire] in the context menu Deleting Nodes Nodes can be deleted by selecting them and pressing the key. Nodes on both sides of the deleted node will become directly connected. Selected Node ■ Editing by Dragging Moving Nodes You can move nodes by dragging them with the mouse.
Chapter 4 Designer Moving Line Segments To move a line segment, select the nodes on both sides of the segment, and drag one of the nodes. ■ Connecting to Other Wires If you drag a node and lay it over another wire, the two will be connected at that position. If you drag it to a line segment, a node will be created. Created Node Logical connection A connection from a source (output side) signal to a destination (input side) signal is called a “logical connection.
Chapter 4 Designer Adding, Deleting, and Renaming a Zone At least one zone is included within an area. In the default Area window that zone will be named [Zone1]. Multiple zones can be arranged in an Area. When you click the [Zone] command on the [Tools] menu, the “Zone” dialog box is displayed. Here you can add, delete, or rename a zone. Zone List Lists the zones included in the project. To change settings for a zone, select it by clicking it in the list. [Add] Button Adds a zone.
Chapter 4 Designer [Rename] Button Changes the name of the zone selected on the list. Clicking here displays the “Enter new name for the current zone name” dialog box. Enter a zone name, then click the [OK] button. NOTE The current name of the zone you will be renaming is displayed in the “Current Zone Name” box of the “Enter new name for current zone name” message. [Close] Button Closes the “Zone” dialog box.
Chapter 4 Designer Adding, Deleting, and Renaming a Configuration At least one configuration is included within a zone. In a new Zone that configuration will be named [Configuration1]. You can add configurations as required. When you click the [Configuration] command on the [Tools] menu, the “Configuration” dialog box is displayed. Here you can add, delete, or rename a configuration. Configurations Lists the configurations included in the zone being edited.
Chapter 4 Designer [Rename] Button Changes the name of the configuration selected on the list. Clicking here displays the “Enter new name for the current configuration” dialog box. Enter a configuration name, then click the [OK] button. NOTE The current name of the configuration you will be renaming is displayed in the “Current Configuration Name” box of the “Enter new name for current configuration name” message. [Close] Button Closes the “Configuration” dialog box.
Chapter 4 Designer Area Window In the Area window, the area is designed by arranging objects on a design sheet, When you click “Area” in the Navigator window, the Area window becomes active. You can also open the Area window using the [Area] command in the [View] menu.
Chapter 4 Designer Arranging Objects Objects other than zones can be placed in the window by dragging them from the Toolkit window. You can also place objects by double-clicking them in the Toolkit window. You can also display the [Area Parts List] from the [Tools] menu or from the context menu that appears when you right-click on the sheet.
Chapter 4 Designer Zone Window In the Zone window, the zone configuration is designed by arranging zone devices on a design sheet, A zone configuration can be created that is the same as the actual hardware arrangement. To display the Zone window, double-click in the Area window. When you click a configuration in the Navigator window, it becomes active.
Chapter 4 Designer ■ Objects You can perform edit operations such as place, cut, copy, paste, delete, and move to devices and shapes. If you double-click on a device arranged in the window, a Configuration window or dialog box will open. Device Action When Double-Clicked DME Displays Configuration Window ICP Displays “Control Panel Properties” dialog box External Device Opens external application linked to the device. Arranging Objects You can place objects by dragging them from the Toolkit window.
Chapter 4 Designer Placing a New DME Below the DME folder in the Toolkit window are the [DME24N] and [DME64N] folders. Below these folders you will find a [New] icon. Drag it to the Zone window. When you drag the [New] icon and place it in the Zone window, you also add an icon for that DME to the Toolkit window. A DME added to the Toolkit window cannot be placed again in the same configuration window. The DME placed in the Toolkit window will be displayed with a muted color.
Chapter 4 Designer When you place the DME in the Zone window, the DME icon display in the Toolkit window will change to a muted color that indicates that it has already been placed. ■ ICP Placement Just like for a DME, the first step it placing an ICP is to drag the [New] icon from the Toolkit window. You can place the created ICP in another configuration, but you cannot place multiple identical ICPs in a single configuration.
Chapter 4 Designer When you drag the ICP [New] icon and place it in the Zone window, you also add an icon for that ICP to the Toolkit window. The ICP added in the Toolkit window will be displayed with a muted color to indicate it has already been placed. To place multiple ICPs, drag the [New] icon to add each new ICP. Placing Existing ICPs When there are multiple configurations, you can place existing ICPs in configurations other than their original one.
Chapter 4 Designer Configuration Window The Configuration window is used for arranging components on the sheet and making logical connections. It is displayed when you double-click on a DME. Title Bar Menu Bar Tool Bar Component Sheet Toolkit Window Wire User Module I/O Component Legend ■ Title Bar Displays “DME Name (Zone Name).” The configuration window for a DME64N placed in [Zone1] will be “DME64N (Zone1).” The DME name is set in the properties for the DME placed in the Zone window.
Chapter 4 Designer Placing Components You can place objects by dragging them from the Toolkit window. You can also place objects by double-clicking them in the Toolkit window. The same objects are displayed in the [Component List] submenu on the [Tools] menu or on the context menu that appears when you right-click on the sheet. For information about the [Component List] in the Configuration window, see page 154.
Chapter 4 Designer Probe Monitor Probe monitor is a function that lets you monitor output ports in your configuration with headphones. You can turn it ON or OFF using [Probe Monitor] in the [Tools] menu or the [Probe Monitor] button on the toolbar. The probe monitor can be set to ON or OFF for each DME. The probe monitor can be used only when online with the DME and Configuration window or user module active. When the probe monitor is ON, no editing is possible except in the Component Editor.
Chapter 4 Designer ■ L/R Selection To monitor the left channel and right channel simultaneously, + click on the left channel, then do the some for the right channel. ■ Exiting the Probe Monitor Click [Probe Monitor] in the [Tools] menu or the [Probe Monitor] button on the toolbar to turn OFF the probe monitor. When probe monitor is turned off, the mouse pointer returns to its normal shape.
Chapter 4 Designer Show Signal Delay (Delay Display Value) The signal delays according to the processing time in the audio processor. The [Show Signal Delay] command from the [Tools] menu calculates a delay value and displays it for the component. Selecting this command switches delay value display between ON and OFF. A checkmark appears when display is turned ON. When turned ON, the settings are compiled to obtain a delay value, which is displayed for components and lines.
Chapter 4 Designer Monitoring Point List When you click [Monitoring Point List] in the [Tools] menu, the “Monitoring Point List” dialog box is displayed. Here you can register or edit points for monitoring with headphones. NOTE Monitoring points can be edited only by users for whom the [Edit] security checkbox has been turned ON. ■ [Cut] Button Cuts the selected monitoring point information. When monitoring point information is cut, information below that point moves up.
Chapter 4 Designer ■ Monitoring Point List Displays and allows editing of monitoring point information. [No.] Displays the numbers for monitor link points. Numbers are assigned in order from the top. [Label] Displays and allows editing of monitoring point names. Clicking here selects the text. You can then enter a new name. [Component L] Sets the monitoring point L channel component. Clicking here displays a list of components arranged in the active configuration window.
Chapter 4 Designer Analyze (Configuration Analysis) When you click the [Analyze] command on the [Tools] menu or the [Analyze] button on the toolbar, the “Analyze” dialog box is displayed. The wire connections in the currently active configuration window are analyzed, and the results are displayed in the “Analyze” dialog box.
Chapter 4 Designer User Module User Modules A module treated as a single component that combines a number of other components is called a “user module.” A user module can be arranged in the Configuration window just like any other component. User module editing consists of placing the component and making logical connections with wires, the same as for configurations. User modules are saved in the project file, but they can also be saved as files.
Chapter 4 Designer ■ Double Click Action Sets the action that occurs when you double-click on a user module placed in the Configuration window. [Open User Module Design Window] Opens the User Module window. [Open User Module Editor] Opens the User Module editor. The user module editor is a window where controls for components that are placed in a user module can be laid out and their parameters changed. For more information about the user module editor, see “User Control/User Module Editor” on page 279.
Chapter 4 Designer ■ [Rename] Button Changes the name of the user module selected on the list. Clicking here displays the “Rename User Module” dialog box. Enter a name into the user module name box, and click the [OK] button. NOTE The user module name also becomes the file name. When naming a user module, do not use characters that cannot be used for filenames. ■ [Delete] Button Deletes the user module selected on the list.
Chapter 4 Designer ■ [Export Library] Button Saves the library to a file. Use [Export Library] to select the library to be saved. ■ [OK] Button Accepts the changed settings and closes the dialog box. ■ [Cancel] Button Closes the dialog box without changing the settings. NOTE Settings in the “User Module Manager” dialog box are changed when you click the [OK] button.
Chapter 4 Designer Creating User Modules When you place a blank user module in the Configuration window, a new user module is created. 1 Make the Configuration window active. 2 Click the [+] next to [User Module] in the Toolkit window. The items in the level below the [User Module] folder will be displayed. 3 Drag the [Blank User Module] to the Configuration window.
Chapter 4 Designer Saving User Modules When user modules are saved, they appear below [User Module] in the Toolkit window. They can be used in other project files. NOTE User modules placed in the component editor are saved in the project file. When you want to use a user module in another project or in another configuration in the same project, save it using the “Save User Module” command. Save the User Module using the [Save User Module] command on the [Tools] menu.
Chapter 4 Designer ■ Security Settings Sets user module security. [Enable Security] Enables user module security. If you place a checkmark here, the “Set Password” dialog box appears. Enter the same password into the [Password] box and [Confirm Password] box, and click the [OK] button. [Set Password] Button Changes the password. Clicking here displays the “Input Password” dialog box. Enter the current password and click the [OK] button. The “Set Password” dialog box will be displayed.
Chapter 4 Designer User Module Window User modules are edited in the User Module window. The User Module window is used for arranging components on the sheet and making logical connections. It is displayed when you double-click on an object arranged in the Configuration window. Title Bar Menu Bar Tool Bar Component Wire ■ Title Bar The user module names are displayed on the title bar. User module names are set in the “User Module Properties” dialog box.
Chapter 4 Designer ■ Placing a Number of Components of the Same Type You can arrange a number of components of the same type. If there are two or more of the same component, numbers will be attached to their names as follows: “Compressor (2),” “Compressor (3)” and so on. Multiple components placed in the configuration are independent, and you can set different parameters for each of them.
Chapter 5 Components Types of Components Component Groups When the Configuration window and User Module window are made active, a component list is displayed in the Toolkit window, and you can use the [Component List] on the [Tools] menu. Components can be separated into groups based on types. In the Toolkit window, component groups are displayed as folders. Some of the groups in the Toolkit window are further divided into subgroups.
Chapter 5 Components In the Designer window [Tools] menu → [Component List] menu, component groups are displayed as submenu items. The items with small rightward-facing triangles are groups. Those without triangles are components. Group Component NOTE When the User Module window is active, [User Module] is not present in the menu.
Chapter 5 Components Group Dynamics EQ Compander Mono Stereo CompanderS Mono Stereo Mono Stereo De-Esser Mono Stereo Ducking Mono Stereo Expander Mono Stereo Gate Mono Stereo Limiter Mono Stereo GEQ Fader Mono 7 Band 15 Band 31 Band Stereo 7 Band 15 Band 31 Band Mono 2 Band 3 Band 4 Band 6 Band 8 Band Stereo 2 Band 3 Band 4 Band 6 Band 8 Band 1 Channel 2 Channel 4 Channel 8 Channel 12 Channel 16 Channel BPF Mono Stereo HPF Mono Stereo LPF Mono Stereo Notch Mono Stereo Pro
Chapter 5 Components Group Mixer Auto Mixer Delay Matrix Matrix Mixer Pan 262 DME Designer Owner’s Manual Component Variations 2 Channel 4 Channel 8 Channel 12 Channel 16 Channel 2 Input 2 Output 4 Output 8 Output 12 Output 16 Output 4 Input 2 Output 4 Output 8 Output 12 Output 16 Output 8 Input 2 Output 4 Output 8 Output 12 Output 16 Output 2 Input 1 Output 2 Output 4 Input 1 Output 2 Output 4 Output 8 Input 1 Output 2 Output 4 Output 8 Output 12 Input 1 Output 2 Output 4 Output 8 Out
Chapter 5 Components Group Router Source Selector Speaker Processor Component Variations 1 Input 2 Output 4 Output 8 Output 12 Output 16 Output 2 Input 2 Output 4 Output 8 Output 12 Output 16 Output 4 Input 2 Output 4 Output 8 Output 12 Output 16 Output 8 Input 2 Output 4 Output 8 Output 12 Output 16 Output 12 Input 2 Output 4 Output 8 Output 12 Output 16 Output 16 Input 2 Output 4 Output 8 Output 12 Output 16 Output 3 Position 1 Channel 4 Position 1 Channel 2 Channel 6 Channel 8 Positi
Chapter 5 Components Component Editor Window Component Editor Component parameters are edited in the component editor. The same component can be placed multiple times on the same sheet in a Configuration or User Module window. If there are multiple examples of the same component in a configuration window or user module window, each component is independent and its parameters are set individually in a separate Component Editor window.
Chapter 5 Components ■ Back Button This button appears in the child window of windows that have a parent-child relationship, and can be clicked to return the parent window. ■ Status Bar Component ID Component Name Parameter ID Component Name Displays the component name. Component ID Displays the component ID. NOTE When controlling the DME64N/24N by connecting an RS-232C compatible controller to the [REMOTE] terminal, a component ID is required for distinguishing the same components in the DME64N/24N.
Chapter 5 Components Changing Parameters In the Component Editor window, parameter settings can be made by dragging buttons and sliders, not only by directly entering numbers. In locations where multiple controls, like edit boxes and knobs, are combined, you can change the values either way. ■ Preference When you click the [Preference] command on the [File] menu in the Main Panel window, the “Preferences” dialog box is displayed.
Chapter 5 Components ■ Knob You can change the way knobs operate, using the [Component Editor] tab → [Knob Mode] setting in the “Preferences” dialog box. Circular The knob is dragged following its shape, as though you were drawing a circle. Linear As you drag the knob to the upper, the value increases. Dragging it down decreases the value. NOTE To make a finer setting, press the key while dragging the knob.
Chapter 5 Components ■ Slider Slider Scale You can change the parameter by dragging the slider. You can set the action that results from using the mouse on the scale area with [Component Editor] tab → [Slider Mode] in the “Preferences” dialog box. Ramp When the fader bar is clicked the knob will move a preset amount in the corresponding direction. Touch The slider does not move without directly touching it, even if you click the mouse button. Jump The slider jumps to the location where you click.
Chapter 5 Components ■ Buttons There are several types of buttons. Switches between ON/OFF. When turned on, the button lights up. The color depends on the button’s function. When turned ON When turned OFF In button sets of this type, you can select one of several buttons. When you do all other buttons in the set turn off. Click here to execute a command. Click this button to switch all channels in the block. Displays a menu.
Chapter 5 Components Displays another window. ■ Edit Box Displays current values for settings. You can modify values by typing from the keyboard or using the mouse. When a value is changed, the knob or slider moves. Mouse-over When [Edit Box Zoom] in the [Component Editor] tab of the Preferences dialog box is checked, the edit box will zoom when the mouse is positioned over it (mouse-over). Click Text in the selected edit box will turn red. Values can be entered and edited via the keyboard.
Chapter 5 Components Double-click Selects a number. You can change the selected number using the keyboard. There is no need to enter units. When you press the key, the numbers you entered will be set and the units displayed. Enter a number from the keyboard. Set the value with the key. Moving with the Key If you press key while an edit box is selected, the selection will move to the next edit box. If you press + , the selection moves to the previous edit box.
Chapter 5 Components ■ Graph Control Point Displays parameters graphically. When parameters are changed, the graph also changes. In graphs that have control points, you can adjust parameters by dragging the points. On graphs with control points that are limited to movement in one direction only, aligning the mouse pointer with the control point and pressing the mouse button causes the mouse pointer to change to a double-headed arrow pointing in both directions of movement.
Chapter 5 Components Snap About Snap The Snap function records parameters for the component editor, user control editor, and user module editor temporarily. Clicking a button switches the parameter set, setting all parameters in the editor to the status that existed when the parameters were recorded in the memory. You can record the current values for parameters. Furthermore, when you recall a library, it is recorded to the Snap button that is on at that time.
Chapter 5 Components ■ Recording Parameter Sets Recording parameters from the current window The parameters present when the snap button is switched are recorded to the snap button before the switch. 1 Click the snap button ([A] through [D]) that will record the parameter set. This turns it ON. 2 Set the parameters in the editor to the settings you want to record. 3 Click another snap button. Recalling a Library 1 Click the snap button that has recorded the parameter set. This turns it ON.
Chapter 5 Components Library The Library Component editor, user control editor, and user module editor parameters can be saved as library files. By reading back a saved library file, you can reset all the editor parameters to the status they had when the file was saved. Saving in a library file is called “storing,” while bringing back the settings is called “recalling” them. Library files have the following file name extensions: “.cel” for component editors, “.ucl” for user control editors, and “.
Chapter 5 Components If you save like this without changing the folder, the item you saved will be displayed on the [Recall Library] menu. When a library is saved, it can be displayed in the component editor for other project files besides the currently open one, and also in new project files. NOTE If you change the [Contents Folder] in the “Preferences” dialog box in the Main Panel window, a “Library” folder will be created in the specified folder, and a folder for each component will be created there.
Chapter 5 Components Recalling a Library The recall function reads stored parameters into the component editor. ■ Editor Windows You can recall libraries in the component editor, user control editor, and user module editor windows by clicking the [Recall Library] button. When a library is recalled in an editor window, the parameter set is recorded to the selected snap button. 1 Click the snap button ([A] through [D]) that will record the parameter set.
Chapter 5 Components ■ Recalling a Library Stored in a Folder Other Than the Default Libraries not stored in the default folder do not appear on the [Recall Library] menu. You must specify the file you want in order to recall it. 1 Click the [Recall Library] button in the component editor. The [Recall Library] menu will be displayed. 2 Click the [Recall Library] menu [Open File Dialog]. The “Open” dialog box will be displayed. 3 Move to the correct folder and select a library file.
Chapter 5 Components User Control/User Module Editor User Control The user control function lets you lay out a set of component controls in the Configuration window or User Module window, and create a control window with them. The controls in the user control editor are linked to the controls for the original component. If the parameters are changed in the user control editor, the parameters will change in the same way in the component editor.
Chapter 5 Components [User Control] Menu User controls are displayed in the [View] → [User Control] submenu of the Main Panel window. If you click the [User Control] button in the Main Panel window, you will display the same menu as the [View] menu → [User Control] submenu. User Control Name Displays a menu of user controls included in the current configuration of the current zone. Clicking one of the user controls opens the user control editor. A checkmark appears next to already open windows.
Chapter 5 Components Creating New User Controls New user controls are added in the “User Control Manager” dialog box. 1 Click [User Control Manager] on the Main Panel window [Tools] menu. The “User Control Manager” dialog box will be displayed. NOTE You can also display the “User Control Manager” dialog box by clicking the [View] menu → [User Control] → [New User Control] command. 2 Click the [New] button. The “New User Control” dialog box will be displayed.
Chapter 5 Components Use [User Name] to select a user. 5 Click the [OK] button. The user control will be created and displayed on the list in the “User Control Manager” dialog box. 6 Click the [OK] button in the “User Control Manager” dialog box. When a new user control is created, it will be displayed in the [View] menu → [User Control] submenu in the Main Panel window. If you click the control, it will be displayed in a user control editor window.
Chapter 5 Components User Control Security Security can be set independently for each User Control. User Control levels higher than the user security level will not be displayed in the menu or the User Control Manager dialog box. The security level settings for both the user control and the user affect editing and display of user controls. ■ User Control Security Level Security 1 ~ 10 can be set for each level or user. Level 1 is the highest level and 10 is the lowest.
Chapter 5 Components • Setting Security for Individual Users Click the [User] box of the User Control to be changed. The user list will appear. NOTE The users that can be selected will depend on the user security level. Click the user to be set for the User Control. The selected user name will be displayed in the [User] box. 3 Click the [OK] button.
Chapter 5 Components User Module Editor The user module editor lets you make a layout of controls for components arranged in the user module window. For each user module there is one user module editor. The name of the user module is displayed in the title bar. Only components that are arranged in a particular user module can be laid out in the specific control window that is associated with that user module. Both the user module and the control window will have the same name.
Chapter 5 Components Operation Mode and Design Mode There are two modes for the user control editor/user module editor and the component editor: “operation mode” and “design mode.” In operation mode you adjust parameters, while in design mode you lay out controls. You can switch between operation mode and design mode using the context menu that is displayed when you right-click in the user control editor/user module editor or component editor.
Chapter 5 Components Status Bar The lock icon will appear in the User Module when security is active. → User Module properties (page 181). → User Module (page 250). The lock icon will appear locked when the password has not been entered, and layouts edited in the Design Mode cannot be saved. When the password is entered it becomes temporarily possible to save the layout. The lock icon will not appear if the [Enable Security] checkbox in the “Properties” dialog box is not checked.
Chapter 5 Components Edit Palette The edit palette is automatically displayed whenever the user control editor/user module editor is active in design mode. Whenever you move the user control editor/user module editor, the edit palette moves together with it. When you turn OFF design mode, the palette disappears. Commands for editing in the user control editor/user module editor are provided on the edit palette.
Chapter 5 Components ■ Alignment of Controls Aligns the positions of multiple controls. [Picture] Button [Align Left] Button [Align Right] Button [Align To Top] Button [Align To Bottom] Button [TEXT] Button [Box] Button [Ellipse] Button [Frame] Button [Vertical/Center Align] Button [Horizontal/Center Align] Button [Align Vertically] Button [Align Horizontally] Button [Align Left] Button Aligns all selected controls with the left edge of the leftmost selected control.
Chapter 5 Components ■ [Picture] Button Places a graphic file. ■ [TEXT] Button Places a text box. ■ [Box] Button Places a square. ■ [Ellipse] Button Places an ellipse. ■ [Frame] Button Places a frame. ■ Grid Setting When arranging controls, you can align them along the grid. This menu sets the spacing of the grid. Grid=10 Grid=20 Clicking the [▼] button displays a menu. Click the menu to set the grid spacing. Select [OFF] to turn OFF the grid.
Chapter 5 Components User Control Editor/User Module Editor Context Menu The context menus that appear when you right-click in a window will differ in operation mode and in design mode. In design mode, other commands will be added, depending on where you click. The context menu for the user module editor contains the [Set User Module As Master Layout] command. ■ Operation Mode Commands that are displayed in the context menus for operation mode will also be displayed in design mode.
Chapter 5 Components [Parameter Link Mode] A checkmark appears when this is turned ON. Turning this ON changes to parameter link mode, where group parameters can be linked. When this is turned OFF, group parameters will not be linked, and they can be changed individually. Turn this OFF when editing the offset for each parameter. Parameter link mode is linked to the [Parameter Link] check box in the Parameter Link window.
Chapter 5 Components ■ The Context Menu Displayed in Design Mode When You Right-Click a Control [Open Original Component Editor] This menu is displayed when you right-click a control in design mode. It opens the component editor for the control you clicked. [Add Parameter to Parameter Link] Adds a control to the parameter link group. Click the group name displayed in the submenu. See “Creating Parameter Links” (page 314). If you click a parameter link group name, a control is added to that group.
Chapter 5 Components Changing the Window Size In design mode, you can change the window size of the user control editor. If you align the mouse pointer with a side or corner of the window, its shape will change into a double-headed arrow. When the arrow is shaped like this, dragging it will change the size of the window. Even if you change the width of the window, the library button will remain where it is, in the upper right corner.
Chapter 5 Components Setting Background Images for Windows The default color for the user control editor/user module editor window background is black, the same as for the component editor window. However, you can change the color or display an image in the background. These settings are made in the “Background Image” dialog box. To display this dialog box, right-click in the user control editor window while in design mode, then click [Set Background Image] on the displayed context menu.
Chapter 5 Components ■ [Image] Displays an image for the background. You can use image files in the following formats: BMP (.bmp), PNG (.png), XPM (.xpm), and JPEG (.jpg). Use the [Select Image] button to select an image file. [Select Image] Button Clicking here displays the “Select Image” dialog box. Here you can select an image file to be displayed as the window background. [Layout] Box This box displays a list where you can select how the image file will be displayed.
Chapter 5 Components Placing Controls Controls can be placed when you are in the design mode. You can turn the design mode ON and OFF by right-clicking in the user control editor/user module editor, or component editor, then clicking the [Design Mode] command in the context menu that is displayed. You can place controls by dragging them from the component editor or by using the copy and paste commands.
Chapter 5 Components NOTE If you drag controls like knobs and sliders, edit boxes and labels that show parameter types, and place them one-by-one in the user control editor, they must be arranged in the user control editor. If you select multiple items and drag them, you can copy them as a group into the user control editor, keeping their original arrangement.
Chapter 5 Components Arrange the controls in the user control editor. ■ Placing Controls by Dragging Them (User Module Editor) You can drag the controls you want to copy from the component editor window in the user module to the user module editor. 1 Create a user module, then arrange and connect the components for it.
Chapter 5 Components ■ Placing Controls Using Copy and Paste Copy the controls in the component editor and paste in the user control editor or user module editor. To copy controls in the component editor, press the [Copy] command shortcut keys, + . To paste in the user control editor or user module editor, press the [Paste] command shortcut key, + , or the [Paste] button on the edit palette.
Chapter 5 Components ■ When You Cannot Copy Regardless of whether you drag or use copy and paste, you cannot create multiple copies from the same single component. If you drag controls that are already copied into the user control editor or user module editor, the mouse pointer will change into the “unavailable” mark (a circle with a diagonal slash), indicating that you cannot copy.
Chapter 5 Components Moving and Aligning Controls In the user control editor or user module editor, you can move or align copied controls. ■ Selecting Controls In the user control editor or user module editor, controls are selected in the same way as in the component editor. Click a control to select it, or press + click to select multiple controls. If you use + click on a selected control, it will cancel that control's selection.
Chapter 5 Components Cut/Copy/Paste Controls You can edit controls arranged in the user control editor or user module editor using the [Cut], [Copy], and [Paste] commands in the edit palette. ■ Cut Cuts controls arranged in the user control editor. Select one or more controls, then press the [Cut] button on the edit palette ■ Copy Copies controls arranged in the user control editor or user module editor. Select one or more controls, then press the [Copy] button on the edit palette.
Chapter 5 Components ■ “Knob Properties” Dialog Box When you right-click on a knob, then select [Properties] from the context menu, the “Knob Properties” dialog box will be displayed. This dialog box sets the size of the knob. [Size] Displays a list where you can select the knob size. Select [Large], [Medium], [Small], or [Very Small]. NOTE You can change the size of a knob by dragging one of the marks at the four corners (top, bottom, left, right) of the knob in the user control editor.
Chapter 5 Components [Color] Displays a list where you can select the color of the button. If you click the [▼], a list of button colors will be displayed. [Text Font] Button Sets the font, size and style. Clicking here displays the “Select Font” dialog box. For information about the “Select Font” dialog box, see page 202.
Chapter 5 Components ■ “Text Properties” Dialog Box The Text Properties dialog box will appear when you either double click a parameter name or other text, or right-click it and select [Properties] from the contextual menu. Here you can enter the text to be displayed. [Text] Box Enter the text to be displayed by the button. [Text Font] button Click this button to display the “Select Font” dialog box. Sets the font, font size, and style. For information about the “Select Font” dialog box, see page 203.
Chapter 5 Components ■ Edit Box Properties The Edit Box Properties dialog box will appear when you either double click an edit box or rightclick it and select [Properties] from the contextual menu. Here you can set the edit box size. [Size] Select an edit box size from the list: [Large], [Medium], or [Small]. ■ Level Meter Properties The Level Meter Properties dialog box will appear when you either double click a level meter or right-click it and select [Properties] from the contextual menu.
Chapter 5 Components • [Position] Displays the currently set line position. Displays the number of pixels from the top of the solid frame when [Vertical] is selected for the [Direction], and the number of pixels from the left of the solid frame when [Horizontal] is selected. NOTE You can change the position of a partition line by dragging one of the marks on the line in the user control editor.
Chapter 5 Components ■ User Picture Properties Dialog Box Right-click the image and select [Properties] from the contextual menu to display the User Picture Properties dialog box. [File Path] Box Displays the path to the graphic file. [Select File] Button Selects a graphic file. Size • [Width] Specifies the width in pixels. • [Height] Specifies the height in pixels. • [Reset] Button Click to display the graphic at it's original size.
Chapter 5 Components ■ Text Properties Dialog Box Right-click the text box and select [Properties] from the contextual menu to display the Text Properties dialog box. [Text] Box Displays and edits the text to be displayed. [Text Font] Selects the font. Click to display the Select Font dialog box. Refer to “Select Font” Dialog Box on page 202 for more information on the Select Font dialog box. [Text Color] Button Sets the text color. Click to display the Select Color dialog box.
Chapter 5 Components ■ Box Properties Dialog Box Right-click the box and select [Properties] from the contextual menu to display the Box Properties dialog box. Box Size • [Width] Specifies the width in pixels. • [Height] Specifies the height in pixels. Box Style • [Style] Sets the style of the object. Select [Plain], [Raised], or [Sunken] from the list. • [Round Corner] Turn ON to produce a round-cornered box. Use [Curve] to select the degree of roundness.
Chapter 5 Components ■ Ellipse Properties Dialog Box Right-click the ellipse and select [Properties] from the contextual menu to display the Ellipse Properties dialog box. Ellipse Size • [Width] Specifies the width in pixels. • [Height] Specifies the height in pixels. Line • [Type] Select a type of frame line from the list: [Solid], [Dash], [Dot], [Dash Dot]. Or [Dash Dot Dot]. • [Size] Sets the thickness of the frame line in pixels. The range is from 1 to 100.
Chapter 5 Components Changing the Tab Order The tab order for controls is determined by the order in which they were pasted into the user control editor or user module editor. If you right-click the user control editor or user module editor, you can check or change the tab order using the [Tab Order] command on the context menu. If you select the [Tab Order] command, tab order numbers will be displayed at the upper-left of each edit box. Clicking the displayed numbers changes the order.
Chapter 5 Components Creating Parameter Links You can group controls (parameters) and link their parameters. You can create parameter link groups and add controls to them in the component editor. Parameter link settings are made in the Parameter Link window. For information about parameter links and the Parameter Link window, see “Parameter Link” (page 73). NOTE A parameter can belong to one group only. Furthermore, only parameters of the same type can be grouped.
Chapter 5 Components Local Link The group names for local like groups are displayed in the [Local Link] submenu. When you click a group name, a control is added to the group. ■ Adding Multiple Controls You can select multiple controls in Design Mode. When multiple controls are selected, multiple parameters can be added to a group simultaneously.
Chapter 6 Component Guide Crossover Separates input signals into multiple frequency channels and outputs them. The following five types of components are available in the Crossover group: 2 Way, 3 Way, 4 Way, 5 Way, and 6 Way. Crossover components have a single input and multiple outputs. Double-click a component to display the component editor for it. Crossover component 1 3 2 5 7 ) ! 6 4 @ 8 9 Name 1 Crossover Curve Section Displays the level of each frequency band, distinguished by color.
Chapter 6 Component Guide 7 Type Thru 6 dB/Oct 12 dB/Oct AdjustGc 12 dB/Oct Butrwrth 12 dB/Oct Bessel 12 dB/Oct Linkwitz 18 dB/Oct AdjustGc 18 dB/Oct Butrwrth 18 dB/Oct Bessel 24 dB/Oct AdjustGc 24 dB/Oct Butrwrth 24 dB/Oct Bessel 24 dB/Oct Linkwitz 36 dB/Oct AdjustGc 36 dB/Oct Butrwrth 36 dB/Oct Bessel 48 dB/Oct AdjustGc 48 dB/Oct Butrwrth 48 dB/Oct Bessel 48 dB/Oct Linkwitz Sets the attenuation for each octave and the filter type. [THRU] turns off the filter.
Chapter 6 Component Guide ■ Graphic Control Points The graph control points show [Output Level] and [Frequency]. As you modify the parameters using the knobs and edit boxes, the control points move. Also, as you drag the points, the [Output Level] and [Frequency] parameters reflect the changes you make. You can adjust the [Output Level] parameter by vertically dragging the control point in the center of each curve.
Chapter 6 Component Guide ■ LFP/HPF [Type] sets the attenuation slope and the filter type for the LPF and HPF. The selected items are displayed on the buttons. Clicking these buttons displays a menu. Combinations of six slope types and four filter types are available. [6dB/Oct], [12dB/Oct], [18dB/Oct], [24dB/Oct], [36dB/Oct], and [48dB/Oct] set the attenuation per octave. A low value produces gentle attenuation. A large value produces sudden attenuation. Type • THRU No filter is applied.
Chapter 6 Component Guide Crossover Processor A crossover processor consists of a crossover, delay, parametric equalizer, and compressor. After the input signal is processed by the crossover, effects of the delay, parametric equalizer, and compressor are applied to each frequency band. The following two types are available in the Crossover Processor group: Crossover Processor and Crossover Processor II.
Chapter 6 Component Guide The output number varies according to the component variation. 2 Way Low/High 3 Way Low/Mid/High 4 Way Low/Low-Mid/High-Mid/High 5 Way Sub-Low/Low/Low-Mid/High-Mid/High 6 Way Sub-Low/Low/Low-Mid/Mid/High-Mid/High Set the attenuation curve for the lowest band and the middle bands with the Low Pass Filter (LPF) and High Pass Filter (HPF), and the highest band with HPF. Each frequency band has its own color, with Low being red, Mid being green, and so on.
Chapter 6 Component Guide 3 Type Thru 6 dB/Oct 12 dB/Oct AdjustGc 12 dB/Oct Butrwrth 12 dB/Oct Bessel 12 dB/Oct Linkwitz 18 dB/Oct AdjustGc 18 dB/Oct Butrwrth 18 dB/Oct Bessel 24 dB/Oct AdjustGc 24 dB/Oct Butrwrth 24 dB/Oct Bessel 24 dB/Oct Linkwitz 36 dB/Oct AdjustGc 36 dB/Oct Butrwrth 36 dB/Oct Bessel 48 dB/Oct AdjustGc 48 dB/Oct Butrwrth 48 dB/Oct Bessel 48 dB/Oct Linkwitz Sets the attenuation for each octave and the filter type. [THRU] turns off the filter.
Chapter 6 Component Guide ■ Delay When you click the [Delay] button for the crossover processor, it opens the delay editor window. Here you can set the delay for each frequency band. [Crossover Processor - Delay] editor window 1 2 5 3 4 Parameter Setting Range Function 1 Delay Sets the delay time. ms: 0 to 500 Sample: the range depends on the Fs value. Meter: 0 to 171.8 Feet: 0 to 563.6 Frame: the range depends on the Frame value. Beat: the range depends on the Beat value.
Chapter 6 Component Guide ■ Parametric Equalizer When you click [PEQ] button for the crossover processor, it opens the parametric equalizer editor window. Here you can make parametric equalizer settings for each frequency band. [Crossover Processor-PEQ] editor window 1 2 7 3 4 5 6 Name 1 PEQ Curve Parameter 324 Function Displays the PEQ curve. Setting Range Function 2 Type PEQ L.SHELF 6 dB/Oct L.SHELF 12 dB/Oct H.SHELF 6 dB/Oct H.SHELF 12 dB/Oct HPF LPF Select the filter type from a menu.
Chapter 6 Component Guide ■ Compressor When you click the [Compressor] button for the crossover processor, it opens the compressor editor window. Here you can make compressor settings for each frequency band. [Crossover Processor-Compressor] editor window 4 5 6 7 8 9 1 2 3 ) Name Function 1 Compressor Curve Displays results graphically. The horizontal axis is the input signal level, and the vertical axis is the output level. 2 Gain Reduction Meter Displays the gain reduction attenuation.
Chapter 6 Component Guide Crossover Processor II The following five types of components are available in the Crossover Processor II group: 2 Way, 3 Way, 4 Way, 5 Way, and 6 Way. Crossover processor II components have a single input and 2 to 6 outputs. Double-click a component to display the component editor for it. The number of bands may vary depending on the component, but they share a common configuration in the component editor. There are input and output level meters in the upper part of the window.
Chapter 6 Component Guide Name 7 Navigator Function Crossover -- This opens the crossover editor window. 8 Delay -- This opens the delay editor window. 9 PEQ -- This opens the parametric equalizer editor window. ) Compressor -- This opens the compressor editor window. ■ Crossover When you click the [Crossover] button for the crossover processor, it opens the crossover editor window.
Chapter 6 Component Guide 5 Type Thru 6 dB/Oct 12 dB/Oct AdjustGc 12 dB/Oct Butrwrth 12 dB/Oct Bessel 12 dB/Oct Linkwitz 18 dB/Oct AdjustGc 18 dB/Oct Butrwrth 18 dB/Oct Bessel 24 dB/Oct AdjustGc 24 dB/Oct Butrwrth 24 dB/Oct Bessel 24 dB/Oct Linkwitz 36 dB/Oct AdjustGc 36 dB/Oct Butrwrth 36 dB/Oct Bessel 48 dB/Oct AdjustGc 48 dB/Oct Butrwrth 48 dB/Oct Bessel 48 dB/Oct Linkwitz Sets the attenuation for each octave and the filter type. [THRU] turns off the filter.
Chapter 6 Component Guide ■ Delay When you click the [Delay] button for the crossover processor, it opens the delay editor window. Here you can set the delay for each frequency band. 1 4 2 3 Parameter Setting Range Function 1 Delay Sets the delay time. ms: 0 to 500 Sample: the range depends on the Fs value. Meter: 0 to 171.8 Feet: 0 to 563.6 Frame: the range depends on the Frame value. Beat: the range depends on the Beat value. 2 Level -∞ to ±0 dB Sets the output signal level for each channel.
Chapter 6 Component Guide ■ Parametric Equalizer When you click the [PEQ] button for the crossover processor, it opens the parametric equalizer editor window. Here you can make parametric equalizer settings for each frequency band. 1 2 7 3 4 5 6 Name 1 PEQ Curve Parameter 330 Function Displays the PEQ curve. Setting Range Function 2 Type PEQ L.SHELF 6 dB/Oct L.SHELF 12 dB/Oct H.SHELF 6 dB/Oct H.SHELF 12 dB/Oct HPF LPF Select the filter type from the menu. 3 Q 0.1 to 16.
Chapter 6 Component Guide ■ Compressor When you click the [Compressor] button for the crossover processor, it opens the compressor editor window. Here you can make compressor settings for each frequency band. 1 23 4 5 6 7 8 9 ) Name Function 1 Compressor Curve Displays results graphically. The horizontal axis is the input signal level, and the vertical axis is the output level. 2 Gain Reduction Meter Displays the gain reduction attenuation.
Chapter 6 Component Guide Delay This is a multi-tap delay that provides independent delay and level control for each output. You can specify the delay time in milliseconds, samples, meters, feet, time code frames, or number of beats. Within the delay group, there are two subgroups called Long and Short. Each has a different setting range for the delay. Delay Long Delay long components are available with from one to eight outputs. Each has a single input and from one to eight outputs.
Chapter 6 Component Guide Delay Short Delay short components are available with from one to eight outputs. Each has a single input and from one to eight outputs. Double-click a component to display the component editor for it. Only the number of outputs in each component is different. The other parts are the same. Delay-Short component editor 1 8 4 5 2 6 7 3 Section Parameter Setting Range Function 1 Delay All Bypass ON/OFF Bypasses from input to output.
Chapter 6 Component Guide Dynamics Components in the dynamic group adjust the dynamic range of the sound. There are eight types of components, each of which is available in mono channel and stereo channel versions. The seven types are: compander hard, compander soft, compressor, de-esser, ducking, expander, gate, and limiter. ■ KeyIn All components in the dynamic group, except the de-esser, have KeyIn input. This is used as a trigger source that activates the effects of the component.
Chapter 6 Component Guide Compander The compander combines the effects of a compressor and an expander. A compressor compresses signals that exceed the threshold, while the expander reduces signals that fall below the threshold. There are two compander groups, CompanderH (compander hard) and CompanderS (compander soft). Within each group, there are mono channel and stereo channel companders. Mono channel companders have one input, one output, and one KeyIn input.
Chapter 6 Component Guide ) ! KeyIn On Mono SELF KEYIN Stereo L R LR BOTH KEYIN Selects the trigger source from a menu. The currently selected trigger source is displayed on the button. ON/OFF Turns the compander ON. Ratio=4:1 +20 Width=25 Output Level (dB) +10 0 –10 –20 –30 –40 –50 Threshold=–25dB –60 –70 –70 –60 –50 –40 –30 –20 –10 0 +10 +20 Input Level (dB) Compressor Compresses signals that exceed a threshold.
Chapter 6 Component Guide Name Function 1 Compressor Curve Displays results graphically. The horizontal axis is the input signal level, and the vertical axis is the output level. 2 Gain Reduction Meter Displays the gain reduction attenuation. 3 Output Meter Displays the output signal level. Parameter Setting Range Function 4 Threshold -54 dB to ±0 dB Sets the threshold value. 5 Ratio 1:1 to ∞:1 Sets the compression ratio.
Chapter 6 Component Guide Double-click a component to open the component editor for it. The parameters are the same for mono channel and stereo channel components. De-Esser component editor 4 5 6 1 7 8 2 3 9 ) 9 Name Function 1 De-Esser Curve Displays results graphically. The horizontal axis is the input signal level, and the vertical axis is the output level. 2 Gain Reduction Meter Displays the gain reduction attenuation. 3 Output Meter Displays the output signal level.
Chapter 6 Component Guide Ducking Attenuates the output a particular amount, when an input signal exceeds its threshold. Both mono channel and stereo channel duckers are provided. Mono channel duckers have one input, one output, and one KeyIn input. Stereo channel duckers have two inputs, two outputs, and one KeyIn input. Double-click a component to open the component editor for it. The parameters are the same for mono channel and stereo channel components.
Chapter 6 Component Guide +20 Output Level (dB) +10 0 Threshold=–20dB –10 –20 Range=–25dB –30 –40 –50 –60 –70 –70 –60 –50 –40 –30 –20 –10 0 +10 +20 Input Level (dB) Expander Widens the dynamic range of the signal. Low-level signals such as noise are diminished. Both mono channel and stereo channel expanders are provided. Mono channel expanders have one input, one output, and one KeyIn input. Stereo channel expanders have two inputs, two outputs, and one KeyIn input.
Chapter 6 Component Guide 8 Release 44.1 kHz: 6 ms to 46 s 48 kHz: 5 ms to 42.3 s 88.2 kHz: 3 ms to 23 s 96 kHz: 3 ms to 21.1 s Sets the release time. The setting range may very, depending on the operating frequency. 9 Gain ±0 dB to +18 dB Sets the output gain. ) KeyIn Mono SELF KEYIN Stereo L R LR BOTH KEYIN ! On Selects the trigger source from a menu. The currently selected trigger source is displayed on the button. ON/OFF Turns the expander ON.
Chapter 6 Component Guide Name Function 1 Gate Curve Displays results graphically. The horizontal axis is the input signal level, and the vertical axis is the output level. 2 Gain Reduction Meter Displays the gain reduction attenuation. 3 Output Meter Displays the output signal level. Parameter Setting Range Function 4 Threshold -54 dB to ±0 dB Sets the threshold value. 5 Range -70 dB to ±0 dB Sets the amount by which the level is reduced. 6 Attack 0 to 120 ms Sets the attack time.
Chapter 6 Component Guide Double click the component to open the component editor. Mono channel and stereo channel components have the same parameters. Limiter component editor 4 1 5 23 6 7 8 Name Function 1 Limiter Curve Displays the limiter response in graph form. The horizontal axis represents input signal level and the vertical axis represents output level. 2 Gain Reduction Meter Displays the amount of gain reduction. 3 Output Meter Displays the output signal level.
Chapter 6 Component Guide Equalizer (EQ) The equalizer boosts or cuts the levels of specified frequencies. The EQ group contains graphic equalizers (GEQ) and parametric equalizers (PEQ). The frequency bands in the graphic equalizer are fixed. The graphical interface lets you visually check the gain of each frequency. There are three different types of equalizers, each with a different number of frequency bands. Mono channel and stereo channel equalizers are available for each type.
Chapter 6 Component Guide Section 4 Setting Range Function Bypass ON/OFF Bypasses all bands in the GEQ equalizer section. 5 Gain Set by [Range]. Sets the output gain for its band. 6 GEQ ON ON/OFF Turns the GEQ ON. 7 Range (Button) ±15 ±12 ±6 -24 Selects the gain adjust width. 8 EQ Flat 9 Equalizer Parameter Input -- Returns the faders of all bands to 0dB. Level -∞ to +10 dB Sets the input signal level. Phase ON/OFF Reverses the phase of the input signal.
Chapter 6 Component Guide Parametric Equalizer (PEQ) Boosts or cuts signals within specified frequencies. In both the Mono group and Stereo group there are 2 band, 3 band, 4 band, 6 band, and 8 band components available. Mono channel PEQs have one input and one output each. Stereo channel PEQs have two inputs and two outputs each. The number of bands varies depending on the component, but all share a common configuration in the component editor.
Chapter 6 Component Guide 9 Equalizer PEQ ON ON/OFF Turns the PEQ ON ) Output Level -∞ to ±0 dB Sets the output signal level. On ON/OFF Turns output ON. ! ■ Filter Type Various types of curves are available for changing the level. Click the [Type] button and select the type from the menu. • PEQ This is a general parametric equalizer. • L. SHELF (Low Shelving) There is no sound attenuation at low frequencies.
Chapter 6 Component Guide Fader Controls the output level for each channel. Fader components are available for 1, 2, 4, 8, 12, and 16 channels. Double-click a component to display the component editor for it. The number of channels varies, but all components share a common configuration in the component editor. Fader component editor 1 2 3 4 Parameter Setting Range Function 1 Phase ON/OFF Reverses the phase of the output signal for each channel. 2 On ON/OFF Turns ON each channel’s output.
Chapter 6 Component Guide Filters A filter passes specific frequencies and attenuates all others. There are seven types of filters available in the filter group: band pass filter (BPF), high pass filter (HPF), low pass filter (LPF), notch filter (Notch), programmable BPF, programmable HPF, and programmable LPF. Band Pass Filter (BPF) The band pass filter passes the signal from a specified frequency band, while attenuating frequencies outside that band.
Chapter 6 Component Guide High Pass Filter (HPF) The high pass filter passes frequencies in the signal that are higher than a specified frequency, while attenuating lower frequencies in the signal. There are two types of HPF components: mono channel and stereo channel. Mono channel HPFs have one input and one output. Stereo channel HPFs have two of each. Double-click a component to display the component editor for it. The parameters are the same for mono channel and stereo channel components.
Chapter 6 Component Guide Low Pass Filter (LPF) The low pass filter passes frequencies in the signal that are lower than a specified frequency, while attenuating higher frequencies in the signal. There are two types of LPF components: mono channel and stereo channel. Mono channel LPFs have one input and one output. Stereo channel LPFs have two of each. Double-click a component to display the component editor for it. The parameters are the same for mono channel and stereo channel components.
Chapter 6 Component Guide Notch Filter (Notch) The notch filter attenuates the signal within a specified frequency band, while passing frequencies outside that band. There are two types of notch filter components: mono channel and stereo channel. Mono channel notch filters have one input and one output. Stereo channel notch filters have two of each. Double-click a component to display the component editor for it. The parameters are the same for mono channel and stereo channel components.
Chapter 6 Component Guide Programmable BPF The band pass filter passes the signal from a specified frequency band, while attenuating frequencies outside that band. With the programmable band pass filter you can set the filter type and the slope between the frequency band that is passed and the band that is cutoff. There are two types of programmable BPF components: mono channel and stereo channel. Mono channel programmable BPFs have one input and one output.
Chapter 6 Component Guide Section 7 354 Setting Range Function Frequency 20 Hz to 20 kHz Sets the LPF cutoff frequency.
Chapter 6 Component Guide Programmable HPF The high pass filter passes frequencies in the signal that are higher the specified frequency, while attenuating lower frequencies in the signal. With the programmable high pass filter you can set the filter type and the slope between the frequency band that is passed and the band that is cutoff. There are two types of programmable HPF components: mono channel and stereo channel. Mono channel programmable HPFs have one input and one output.
Chapter 6 Component Guide Programmable LPF The low pass filter passes frequencies in the signal that are lower than the specified frequency, while attenuating higher frequencies in the signal. With the programmable low pass filter you can set the filter type and the slope between the frequency band that is passed and the band that is cutoff. There are two types of programmable LPF components: mono channel and stereo channel. Mono channel programmable LPFs have one input and one output.
Chapter 6 Component Guide Meter Displays signal levels. Meter components are available with 1, 2, 4, 8, 12, and 16 channels. Double-click a component to display the component editor for it. The number of channels varies depending on the component, but all share a common configuration in the component editor. Meter component editor 1 Name 1 Meter Function Displays signal levels for each channel.
Chapter 6 Component Guide Miscellaneous In the Miscellaneous group, there are the Oscillator subgroup and the Wav File Player. Oscillator The Oscillator subgroup contains a monochannel oscillator component. The oscillator generates sine waves at fixed frequencies of 100 Hz, 1 kHz, and 10 kHz, a variable frequency sine wave, pink noise, and burst noise. The oscillator component has two outputs. Double-click a component to display the component editor for it.
Chapter 6 Component Guide Wav File Player The Wav File Player is a component for playing Wave files. Only one Wav File Player component can be arranged for each single DME unit. NOTE If you switch the effect type for SPX components while playing Wave file by Wav File Player, drop-outs in the sound played in the Wav File Player may occur. Double-click the component to display the component editor for it.
Chapter 6 Component Guide Mixer The Mixer group contains the Auto Mixer, Delay Matrix, and Matrix Mixer. Auto Mixer There is a noise gate for each input channel, which passes only signals that exceed a specified threshold. There are five mixer types, each with a different number of inputs. Double-click a component to display the component editor for it. The number of channels varies depending on the component, but all share a common configuration in the component editor.
Chapter 6 Component Guide Section 1 Input Channels Parameter Phase Setting Range ON/OFF Function Reverses the phase of each channel’s input signal. 2 Gate Indicator 3 Threshold -54 dB to ±0 dB 4 Hold 44.1 kHz: 110 m to 2.13 s Sets the gate hold time. 48 kHz: 101 m to 1.96 s The setting range may vary, depending 88.2 kHz: 55.1 m to 1.06 s on the operating frequency. 96 kHz: 50. 6m to 981 m Decay 44.1 kHz: 110 m to 46 s 48 kHz: 101 m to 42.3 s 88.2 kHz: 55 m to 23 s 96 kHz: 51 m to 21.
Chapter 6 Component Guide Delay Matrix This is a matrix mixer that allows you to set an independent delay time and level adjustment for each output. There are three groups of delay matrix, based on the number of inputs: 2 Input, 4 Input, and 8 Input. In each of the three groups there are five mixers available with 2, 4, 8, 12, or 16 outputs, for a total of 15 components. 2 Input 4 Input 8 Input Double-click a component to display the component editor for it.
Chapter 6 Component Guide Section 4 Block Name Function On Turns ON output for all channels in the Crosspoint window. Lights the [ON] button (does not change the delay matrix component editor). 5 Off Turns OFF output for all channels in the Crosspoint window (does not change the delay matrix component editor). 6 Nominal Resets all output levels in the Crosspoint window, making them 0 dB. The delay settings are not changed.
Chapter 6 Component Guide ■ Input Master If you click the [Input Master] button in the delay matrix component editor, it will open the [Delay Matrix - InputMaster] editor window. Here you can turn the master input for each channel ON and OFF and set the level. [Delay Matrix - InputMaster] editor window 1 2 5 7 3 4 Section 1 364 Setting Range 8 Function Phase ON/OFF Reverses the phase of each channel’s signal. 2 Level -∞ to +10 dB Sets the level of the signal from each channel’s input.
Chapter 6 Component Guide ■ Output Master If you click the [Output Master] button in the delay matrix component editor, it will open the [Delay Matrix - OutputMaster] editor window. Here you can turn the master output for each channel ON and OFF and set the level. [Delay Matrix - OutputMaster] editor window 1 4 6 2 5 7 3 Section 1 Output Parameter Meter Setting Range -- Function Displays the output signal level for each channel.
Chapter 6 Component Guide ■ All Inputs to One Output When you click the output channel number on the matrix, the [Delay Matrix - All Inputs to One Output] editor window opens. All input channels and one output channel are displayed. The output channel is the one you have clicked on in the delay mixer component editor. 4 1 7 9 2 8 ) 3 5 Section Parameter 1 Bus Send Level Delay 2 3 4 Output Setting Range 6 Function 0 to 500 Sets the delay time for each input channel.
Chapter 6 Component Guide ■ One Input to All Outputs When you click the input channel number on the left side of matrix, the [Delay Matrix - One Input to All Outputs] editor window opens. One input channel and all output channels are displayed. The input channel is the one you have clicked on in the delay mixer component editor. 1 2 6 9 3 ! 7 4 5 Section 1 Input ) @ 8 Parameter Channel Setting Range Function -- Displays the selected input channel. Select another channel from a menu.
Chapter 6 Component Guide If you make the delay matrix component editor active while the [Delay Matrix - One Input to All Outputs] editor window is displayed, and then click another input channel, that channel will be displayed in the [Delay Matrix - One Input to All Outputs] editor window. One [Delay Matrix - One Input to All Outputs] editor window is displayed for each delay matrix component editor.
Chapter 6 Component Guide Channel Group Switching The [Delay Matrix - Crosspoint] editor window displays four channels each for Input and Output. It displays the channel group you click on in the delay matrix component editor. The [Channel] buttons in the [Input] and [Output] sections of the [Delay Matrix - Crosspoint] editor window switch the channel group that is displayed in the window.
Chapter 6 Component Guide NOTE If a 64 input 64 output Matrix Mixer component or a 64 input 32 output Matrix Mixer component is placed in the DME64N configuration window, no other components can be used even though the resource meter does not reach 100%. The 64 input 64 output Matrix Mixer component or the 64 input 32 output Matrix Mixer component cannot be used in the DME24N. Double-click a component to display the component editor for it.
Chapter 6 Component Guide ■ Matrix (Output Level Meters) In the matrix, you can view levels for all output channels at once. The meter will be grayed out when the corresponding channel is set to Off. Output level meter When you click an output channel number on the matrix, the [Matrix Mixer - All Inputs to One Output] editor window opens. When you click the input channel number on the left side of the matrix, the [Matrix Mixer - One Input to All Outputs] editor window opens.
Chapter 6 Component Guide ■ Input Master If you click the [Input Master] button in the matrix mixer component editor, it will open the [Matrix Mixer - InputMaster] editor window. Here you can turn the master input for each channel ON and OFF and set the level. [Matrix Mixer - InputMaster] editor window [Matrix Mixer - InputMaster] G fB^ [ EB h E 1 5 2 7 3 4 Section 1 372 Setting Range 8 Function Phase ON/OFF Reverses the phase of each channel’s signal.
Chapter 6 Component Guide ■ Output Master Window If you click the [Output Master] button in the matrix mixer component editor, it will open the Output Master window. Her you can turn the master output for each channel ON and OFF and set the level. [Matrix Mixer - OutputMaster] editor window [Matrix Mixer - OutputMaster] G fB^ [ EB h E 1 4 6 2 5 7 3 Section 1 Output Parameter Meter Setting Range -- Function Displays the output signal level for each channel.
Chapter 6 Component Guide ■ All Inputs to One Output When you click the output channel number on the matrix, the [Matrix Mixer - All Inputs to One Output] editor window opens. All input channels and one output channel are displayed. The output channel is the one you have clicked on in the matrix mixer component editor. 3 6 1 8 2 4 Section 1 Bus Send Level Level 2 3 Parameter On Output Channel Setting Range 7 9 5 Function -∞ to +10 dB Sets the output signal level for each input channel.
Chapter 6 Component Guide ■ One Input to All Outputs When you click the input channel number on the left side of the matrix, the [Matrix Mixer - One Input to All Outputs] editor window opens. One input channel and all output channels are displayed. The input channel is the one you have clicked on in the delay mixer component editor. 1 2 3 Section Input ) 7 4 5 1 8 6 Parameter Setting Range Channel -- 9 ! Function Displays the selected input channel. Select another channel from a menu.
Chapter 6 Component Guide ■ Crosspoint If you click a level meter in the matrix mixer component editor, the output crosspoint window for the group will be displayed. Turns the input channels ON and OFF and sets their levels. Just like the matrix mixture component editor, the input channels are arranged vertically while the output channels are arranged horizontally.
Chapter 6 Component Guide Channel Group Switching The [Matrix Mixer - Crosspoint] editor window displays four channels each for Input and Output. It displays the channel group that was clicked on in the matrix mixer component editor. The [Channel] buttons in the [Input] and [Output] sections of the [Matrix Mixer - Crosspoint] editor window switch the channel group that is displayed.
Chapter 6 Component Guide Pan The Pan group contains the following subgroups: LCR, LR, and Surround. ■ Pan Nominal Position Component editors for both LCR and Surround contain the “Pan Nominal Position” parameter. The button for that parameter displays its current setting. Clicking the button displays a menu with [Center] and [LR], which are used to set the pan 0 dB reference. Center (Center Nominal) Uses the center volume as a reference, setting it as 0 dB. The LR speakers are -3 dB.
Chapter 6 Component Guide LCR component editor 1 2 3 Parameter Setting Range Function 1 CSR 0 to 100% Sets the ratio for sending the center signal to LR. 2 Pan L63 - Center - R63 Sets LR orientation. 3 Pan Nominal Position Center LR Selects the nominal position from a menu. LR Separates a single input into left and right outputs. Components are available with 1, 2, 4, 8, 12, and 16 channels. Double-click a component to display the component editor for it.
Chapter 6 Component Guide Surround There are three types of surround pan components in the Surround subgroup: 3-1, 5.1, and 6.1. The surround pan component editor has a two-dimensional surround pan graph where you can set the location of the sound image. Surround 6.1 component editor 2 3 4 5 6 7 8 1 9 ) Name 1 2D Surround Pan Graph 2 Speaker Button Location, Setting Range -- Function Sets the sound image orientation. You can move the sound image by clicking and dragging.
Chapter 6 Component Guide Dragging You can move the control by dragging it with the mouse. Click If you click within the graph, the control point will move to that position.
Chapter 6 Component Guide Speaker Button If you click any speaker button besides the [LFE] button, the control point will jump to that speaker’s position.
Chapter 6 Component Guide ■ Surround 3-1 Surround 3-1 has four channel surround pan, with three channels in front, and one in the rear. There is one input and four outputs. Double-click a component to display the component editor for it. Surround 3-1 component editor 2 5 1 6 2 3 4 Section 1 2D Surround Pan Graph 2 3 Position 4 Name/Parameter Setting Range Function 2D Surround Pan Graph -- Sets the sound image orientation. You can move the sound image by clicking and dragging.
Chapter 6 Component Guide ■ Surround 5.1 Surround 5.1 has surround pan with three channels in front, two in the rear, and one sub woofer channel. There is one input and six outputs. Double-click a component to display the component editor for it. Surround 5.1 component editor 2 5 1 6 2 7 3 4 Section 1 2D Surround Pan Graph 2 3 Position 4 384 Name/Parameter Setting Range Function 2D Surround Pan Graph -- Sets the sound image orientation.
Chapter 6 Component Guide ■ Surround 6.1 Surround 6.1 has surround pan with three channels in front, three in the rear, and one sub woofer channel. There is one input and seven outputs. Double-click a component to display the component editor for it. Surround 6.1 component editor 2 5 6 1 7 2 8 3 4 Section 1 2D Surround Pan Graph 2 3 Position 4 5 Divergence 6 Name/Parameter Setting Range Function 2D Surround Pan Graph -- Sets the sound image orientation.
Chapter 6 Component Guide Router The router assigns inputs to outputs. Each of the six router groups has a different number of inputs. The groups are 1 input, 2 input, 4 input, 8 input, 12 input and 16 input. Each group has five components, with 2, 4, 8, 12, and 16 outputs. 1 Input 8 Input 2 Input 12 Input 4 Input 16 Input Double-click a component to display the component editor for it.
Chapter 6 Component Guide ■ Routing Settings To change an assignment, click at the position where the desired input and output channels intersect. When the mouse pointer is moved over a cell, the input and output channels are highlighted, and a red line is displayed connecting them. Click to set routing for that position. If another output channel has been assigned to the clicked input channel, the original assignment will not be cleared.
Chapter 6 Component Guide Source Selector This component selects a single input source from multiple input sources. “Position” is the number of input sources, and “Channel” is the number of channels included in the source. For example, a “4 Position 2 Channel” component allows you to select a single 2-channel source from four 2-channel input sources. 3 Position and 16 Position components are all 1 Channel types, while 1, 2, and 6 Channel versions of 4 Position and 8 Position components are provided.
Chapter 6 Component Guide Double-click a component to open the component editor. The component editor is the same for all types, the only difference being the number of sources. Source Selector Component The Source Selector connects the selected input to the output. For example, if you select [1] for a 4 Position 2 Channel component, IN1-1 will be connected to OUT-1 and IN1-2 will be connected to OUT2. If you select [2] IN2-1 will be connected to OUT-1 and IN2-2 will be connected to OUT2.
Chapter 6 Component Guide Speaker Processor The Speaker Processor is a crossover processor that includes APF (All Pass Filter), horn EQ, and limiter functions. Six component types are available: 1 Way, 2 Way, 3 Way, 4 Way, 5 Way, and 6 Way. Speaker Processor components have one input and one or multiple outputs. Double-click a component to open the component editor.
Chapter 6 Component Guide 8 Navigator Input Level -∞ to +10 dB 9 Crossover – Opens the crossover editor window. ) Delay – Opens the delay editor window. ! PEQ – Opens the parametric equalizer editor window. @ Output Level -∞ to +10 dB Sets the output level from each output channel. # Mute $ Limiter ON/OFF – Specifies the input signal level. Mutes the output of each output channel. Opens the limiter editor window.
Chapter 6 Component Guide ■ Graph Control Points The crossover level control points indicate [Output Level] and [Frequency]. The control points will move in response to [Output Level] changes made via the knobs or edit boxes. The [Output Level] and [Frequency] parameters can also be changed by directly dragging the control points. Changes to the [Frequency] parameter are shown on the crossover phase response graph.
Chapter 6 Component Guide ■ Crossover Click the Speaker Processor [Crossover] button to open the crossover editor window. [Speaker Processor - Crossover] editor window 3 1 2 7 4 8 Section 9 5 6 Parameter Range Function 1 Polarity Polarity Normal/Inverted Inverts the polarity of each output channel. 2 Mute Mute ON/OFF Mutes the output of each output channel. This parameter is linked to the Mute setting in the original window.
Chapter 6 Component Guide Section 7 Parameter Range Function Type Thru 6dB/Oct 12dB/Oct AdjustGc 12dB/Oct Butrwrth 12dB/Oct Bessel 12dB/Oct Linkwitz 18dB/Oct AdjustGc 18dB/Oct Butrwrth 18dB/Oct Bessel 24dB/Oct AdjustGc 24dB/Oct Butrwrth 24dB/Oct Bessel 24dB/Oct Linkwitz 36dB/Oct AdjustGc 36dB/Oct Butrwrth 36dB/Oct Bessel 48dB/Oct AdjustGc 48dB/Oct Butrwrth 48dB/Oct Bessel 48dB/Oct Linkwitz Sets the roll-off slope and filter type for each octave. The filter is bypassed when [Thru] is selected.
Chapter 6 Component Guide ■ Parametric Equalizer Click the Crossover Processor [PEQ] button to open the window. Parametric equalization is provided for each crossover band. [Speaker Processor - PEQ] edit window 1 2 3 4 9 5 6 7 8 Name Function 1 Crossover response (phase) Shows crossover phase response. 2 Crossover response (level) Shows crossover level response. Parameter Range Function 3 Type PEQ L.SHELF 6dB/Oct L.SHELF 12dB/Oct H.SHELF 6dB/Oct H.
Chapter 6 Component Guide ■ Limiter Click the Speaker Processor [Limiter] button to open the window. Limiter settings are provided for each output channel. [Speaker Processor - Limiter] Editor Window 4 5 6 1 23 7 Name 1 Limiter Curve A graphic representation of limiter response. The horizontal axis represents input level, and the vertical axis represents output level. 2 Gain Reduction Meter Displays the amount of gain reduction. 3 Output Meter Displays the output level.
Chapter 6 Component Guide SPX SPX is an effect component that supports many different effect applications, such as reverb, delay, and modulation effects, along with complex combinations of multiple effects. Although the SPX component is a single component, it encompasses 43 effect types. When you change the effect type, right-click the SPX component to display the context menu, click [Recall Component Library], then select the effect type from the [Effect Type] submenu.
Chapter 6 Component Guide Other effect parameters vary according to the selected effect type, as shown below. Effect Type Reverb Hall Reverb Room Reverb Stage Reverb Plate One input, two output hall, room, stage, and plate reverb simulations, all with gates. Parameter 0.3 to 99.0 s 0.0 to 500.0 ms 0.1 to 1.0 0.1 to 2.4 0 to 10 0 to 100% 0.0 to 100.0 ms 0 to 100% HPF LPF Gate Lvl Attack Hold RoomSize Liveness THRU, 21.2 Hz to 8.00 kHz 50.0 Hz to 16.0 kHz, THRU OFF, -60 to 0 dB 0 to 120 ms 44.1kHz: 0.
Chapter 6 Component Guide Effect Type Parameter Stereo Delay Delay L Two input, two output basic stereo Delay R delay. FB.Gain L FB.Gain R Setting Range 0.0 to 1350.0 ms 0.0 to 1350.0 ms -99 to +99% -99 to +99% Hi.Ratio HPF LPF Mod.Delay Delay One input, two output basic repeat FB.Gain delay with modulation. Hi.Ratio Freq. Depth Wave HPF LPF Delay LCR Delay L One input, two output 3-tap delay Delay C (left, center, right). Delay R Delay FB Level L Level C Level R FB.Gain 0.1 to 1.0 0.05 to 40.
Chapter 6 Component Guide Effect Type Parameter Flange Freq. Two input, two output flange effect. Depth Mod.Dly FB.Gain Symphonic Two input, two output symphonic effect. Phaser Two input, two output 16-stage phaser. Auto Pan Two input, two output autopanner. Tremolo Two input, two output tremolo effect. 400 DME Designer Owner’s Manual Setting Range 0.05 to 40.00 Hz 0 to 100% 0.0 to 500.0 ms -99 to +99% Wave LSH F LSH G EQ F EQ G EQ Q HSH F HSH G Freq. Depth Mod.
Chapter 6 Component Guide Effect Type HQ.Pitch One input, two output high-quality pitch shifter. Dual Pitch Two input, two output pitch shifter. Rotary One input, two output rotary speaker simulator. Ring Mod. Two input, two output ring modulator. Mod.Filter Two input, two output modulation filter. Distortion One input, two output distortion effect. Parameter Setting Range Pitch Fine Delay FB.Gain -12 to +12 semitones -50 to +50 cents 0.0 to 1000.
Chapter 6 Component Guide Effect Type Parameter Amp Simulate One input, two output guitar amp simulator. AMP.Type DST.Type Dyna.Filter Two input, two output dynamically controlled filter. Drive Master Bass Middle Treble Cab Dep EQ F EQ G EQ Q N.Gate Sense Direction Decay Dyna.Flange Two input, two output dynamically controlled flanger. Type Offset Reso. Level Sense Direction Decay Offset FB.Gain Dyna.Phaser Two input, two output dynamically controlled phaser.
Chapter 6 Component Guide Effect Type Rev+Chorus One input, two output reverb and chorus effects in parallel. Parameter Setting Range Rev Time Ini.Dly Hi.Ratio Diff. Density HPF LPF Rev/Cho 0.3 to 99.0 s 0.0 to 500.0 ms 0.1 to 1.0 0 to 10 0 to 100% THRU, 21.2 Hz to 8.00 kHz 50.0 Hz to 16.0 kHz, THRU 0 to 100% Rev->Chorus One input, two output reverb and chorus effects in series. Freq. AM.Depth PM.Depth Mod.Dly Wave Rev Time Ini.Dly Hi.Ratio Diff. Density HPF LPF Rev Bal. 0.05 to 40.
Chapter 6 Component Guide Effect Type Rev+Sympho. One input, two output reverb and symphonic effects in parallel. Setting Range 0.3 to 99.0 s 0.0 to 500.0 ms 0.1 to 1.0 0 to 10 0 to 100% THRU, 21.2 Hz to 8.00 kHz 50.0 Hz to 16.0 kHz, THRU 0 to 100% Rev->Sympho. One input, two output reverb and symphonic effects in series. Freq. Depth Mod.Dly Wave Rev Time Ini.Dly Hi.Ratio Diff. Density HPF LPF Rev Bal. 0.05 to 40.00 Hz 0 to 100% 0.0 to 500.0 ms Sine, Tri 0.3 to 99.0 s 0.0 to 500.0 ms 0.1 to 1.
Chapter 6 Component Guide Effect Type Delay->ER. One input, two output delay and early reflections effects in series. Delay+Reverb One input, two output delay and reverb effects in parallel. Delay->Reverb One input, two output delay and reverb effects in series. Parameter Setting Range Delay L Delay R FB.Dly FB.Gain 0.0 to 1000.0 ms 0.0 to 1000.0 ms 0.0 to 1000.0 ms -99 to +99% Hi.Ratio HPF LPF DLY.BAL 0.1 to 1.0 THRU, 21.2 Hz to 8.00 kHz 50.0 Hz to 16.
Chapter 6 Component Guide Effect Type Parameter Dist->Delay DST.Type One input, two output distortion and delay effects in Drive series. Master Tone N.Gate Delay FB.Gain Multi.Filter Two input, two output 3-band multi-filter (24 dB/ octave). Stereo Reverb Two input, two output stereo reverb. 406 DME Designer Owner’s Manual Setting Range DST1, DST2, OVD1, OVD2, CRUNCH 0 to 100 0 to 100 -10 to +10 0 to 20 0.0 to 2725.0 ms -99 to +99% Hi.Ratio Freq. Depth Dly.Bal 0.1 to 1.0 0.05 to 40.
Chapter 6 Component Guide Effect Type M.Band Dyna. Two input, two output 3-band dynamics processor, with individual solo and gain reduction metering for each band. Parameter Setting Range Low Gain Mid Gain Hi. Gain Presence -96.0 to +12.0 dB -96.0 to +12.0 dB -96.0 to +12.0 dB -10 to +10 Cmp.Thre Cmp.Rat Cmp.Atk Cmp.Rel -24.0 dB to 0.0 dB 1:1 to 20:1 0 to 120 ms 44.1kHz: 6.0ms to 46.0s 48kHz: 5.0ms to 42.3s 88.2kHz: 3ms to 23.0s 96kHz: 3ms to 21.1s 0 to 5 0.0 to 100.0 ms ON/OFF 21.2 Hz to 8.
Chapter 6 Component Guide Slot ■ Slot In The Slot In Component only has outputs. 4, 8, and 16 channel types are provided. Right-click the component and select [Open Slot In Component] from the contextual menu to open the component editor. The component editor is the same for all types. Name 1 408 Meter DME Designer Owner’s Manual Function Shows the signal level for each channel.
Chapter 6 Component Guide ■ Slot Out The Slot Out component has only an input. There are three types of Slot In components: fourchannel, eight-channel, and 16 channel types. The component editor can be displayed by right-clicking the component, then clicking [Open Slot Out Component Editor] on the displayed context menu. Slot Out component editor 1 3 4 2 5 Parameter Setting Range Function 1 Phase ON/OFF Reverses the phase of the output signal for each channel.
Chapter 6 Component Guide Cascade ■ Cascade In The Cascade In Component only has outputs. Only the DME64N has a Cascade In component, which can be displayed by checking [Show Cascade Port] in the DME Device Properties dialog box. Right-click the component and select [Open Component Editor] from the contextual menu to open the component editor. The component editor is the same for all types. Name 1 410 Meter DME Designer Owner’s Manual Function Shows the signal level for each channel.
Chapter 6 Component Guide ■ Cascade Out The Cascade Out Component only has inputs. Right-click the component and select [Open Component Editor] from the contextual menu to open the component editor. The component editor is the same for all types. Name 1 Meter Function Shows the signal level for each channel.
Chapter 6 Component Guide Internal Head Amp In the DME24 configuration window, there are [Unit Input] and [Unit Output] blocks. They are the Analog In and Analog Out DME24 I/O ports. ■ Unit Input Double-click [Unit Input] to display the component editor for it. Internal Head Amp component editor 1 2 Parameter Setting Range Function 1 +48 ON/OFF Turns ON phantom power (+48V). 2 Gain +10 to -60 dB Sets the head amp gain.
Chapter 6 Component Guide MY-Card This shows the input and output for the card inserted into the DME expansion slot. The following components are available, depending on the card types: Input Format/Output Format This is the I/O mode for high sample rate operation (88.2/96 kHz). In the Double Channel Mode, high sampling rate data (88.2/96 kHz) is transmitted and received by two channels, each channel handling the digital audio data at half the sampling rate.
Chapter 6 Component Guide ■ MY-Others Double-click the block to display the component editor for it.This editor can be used for generic MY card editing, but some parameters are not available. Use a card specific editor when available. 1 3 Parameter 2 Setting Range Function 1 Input Format Double Channel Double Speed Single Selects the format for 88.2/96 kHz. 2 Double Fs ON/OFF When ON the speed of the word clock from the MY Card is doubled.
Chapter 6 Component Guide ■ MY16-AE/MY8-AE96/MY8-AE/MY8-AT/MY8-TD/MY16-TD/MY16-AT Double-click the block to display the component editor for it. Example: MY16-AE component editor 1 3 Parameter 2 Setting Range Function 1 Input Format Double Channel Double Speed Selects the format for 88.2/96 kHz. For MY8-AE96, the setting range is Double Channel/Double Speed. For other cards, it is Double Channel/Single. 2 Double Fs ON/OFF When ON the speed of the word clock from the MY Card is doubled.
Chapter 6 Component Guide ■ MY16-C Double-click the block to display the component editor for it. MY16-C component editor MY16-C R |[l g G fB^ [ 1 2 3 4 5 Section Parameter 1 Setting Priority 2 Bundle Number Input 3 4 Serial Channel Properties 5 Setting Priority Setting Range Function Hardware/ Software The MY16-C switch settings take priority when “Hardware” is selected, and the DME Designer settings take priority when “Software” is selected. 0 to 65279 Sets the input bundle number.
Chapter 6 Component Guide Remote Controlled Head Amp There are AD824 and AD8HR components arranged in the zone window. ■ AD824 Controls the Yamaha A/D converter AD824. The AD824 is an eight channel analog to digital converter. Double-click the component to display the component editor for it. NOTE If a DME is not selected in the properties dialog box, the component editor will not be displayed even if you double-click (page 170).
Chapter 6 Component Guide ■ AD8HR Controls the Yamaha A/D converter AD8HR. The AD8HR is an eight channel analog to digital converter. Double-click this component to display the component editor for it. NOTE If a DME is not selected in the properties dialog box, the component editor will not be displayed even if you double-click (page 170). AD8HR component editor 1 2 3 5 4 Section 1 418 Setting Range Function +48 ON/OFF Turns ON phantom power (+48V). 2 HPF ON/OFF Turns output ON.
Chapter 6 Component Guide Component Glossary Adjustable Gc (AdjustGc) One type of filter characteristic. With this setting, you can adjust Gc (gain on the cutoff frequency) between -6 dB and +6 dB. If you set -3 dB it becomes a Butterworth filter. If you set -6 dB, it becomes Linkwitz-Riley filter.
Chapter 6 Component Guide Delay Scale Sets the units used for specifying the delay time. Components: Crossover Processor, Crossover Processor II, Delay Long, Delay Short, Speaker Processor Divergence Sets the ratio for sending the center signal to LR. When 100 percent is set, the signal will be sent to LR only. When zero percent is set, the signal is sent to center only. Components: LCR, Surround 3-1, Surround 5.1, Surround 6.
Chapter 6 Component Guide Knee In compressors, de-essers, and expanders, sets the way in which compression or expansion will be applied after the signal exceeds the threshold. The following range of settings is available: HARD, 1, 2, 3, 4, 5. If Hard is set, the signal level changes to a straight line following the specified slope when the trigger signal exceeds the threshold.
Chapter 6 Component Guide Range Set for Ducking and Gate. Sets the amount by which the level is reduced when signal is ducked/ gated. It can be set within the range of -70 to 0 dB. At -70 dB the entire signal above the threshold value is cut. At 0 dB, there is no effect. Components: Ducking, Gate Ratio Sets the ratio of change in the output signal level with respect to the input signal level. At 1:1, there is no compression.
Troubleshooting For the latest information about DME Designer, visit the Yamaha pro audio site at http://www.yamahaproaudio.com. Symptom A compile error occurs during synchronization. Possible Causes DSP total resource consumption has exceeded the upper limit. Corrective Actions Delete unneeded components. The Resource Meter window must read 100% or less.
Index A AD824 ................................................................................. 170, 417 AD8HR ................................................................................ 170, 418 "Add Event" dialog box ................................................................ 118 “Add User” dialog box .................................................................. 60 Adjustable Gc (AdjustGc) ........................................................... 419 [Administrator] User .................
Index Filters ........................................................................................... 349 Firmware Update DME unit firmware ............................................................... 107 Frequency ................................................................................... 420 “Monitor” dialog box .................................................................... 104 Monitoring Point List ....................................................................
Index S Save ........................................................................................ 23, 25 saving a file with a new name ............................................... 25 Save As ................................................................................... 23, 25 Scene current ................................................................................... 42 Scene Manager .............................................................................
U.R.G.