SPECIAL MESSAGE SECTION PRODUCT SAFETY MARKINGS: Yamaha electronic products may have either labels similar to the graphics shown below or molded/stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and those indicated in the safety instruction section. CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK. DO NOT REMOVE COVER (OR BACK).
PRECAUTIONS PLEASE READ CAREFULLY BEFORE PROCEEDING * Please keep this manual in a safe place for future reference. WARNING Always follow the basic precautions listed below to avoid the possibility of serious injury or even death from electrical shock, short-circuiting, damages, fire or other hazards. These precautions include, but are not limited to, the following: Power supply/Power cord Water warning • Only use the voltage specified as correct for the instrument.
Connections Backup battery • Before connecting the instrument to other electronic components, turn off the power for all components. Before turning the power on or off for all components, set all volume levels to minimum. Also, be sure to set the volumes of all components at their minimum levels and gradually raise the volume controls while playing the instrument to set the desired listening level. • This instrument has a built-in lithium backup battery.
Handling and Installation of Options WARNING • Before beginning installation, switch off the power to the RS7000 and connected peripherals, and unplug them from the power outlet. Then remove all cables connecting the RS7000 to other devices. (Leaving the power cord connected while working can result in electric shock. Leaving other cables connected can interfere with work.) • Do not disassemble, modify, or apply excessive force to board areas and connectors on the option board and SIMMs.
Supplied Accessories I N T R O D U C T I O N Thank you for your purchase of the Yamaha MUSIC PRODUCTION STUDIO RS7000. The Yamaha R7000 brings it all together. Everything you need for professional-level music and remix production — particularly in dance, techno, hip hop, R&B, and ambient genres — is included and flawlessly integrated in a system that has been specifically designed to facilitate modern production techniques.
RS7000 FEATURES RS7000 FEATURES ● Powerful 16-track Sequencer In the phrase-based PATTERN mode, complete patterns can be quickly assembled by combining individual phrases from the vast range of preset phrases provided, or you can record your own using the extensive selection of drum kits and other voices provided by the internal AWM2 tone generator. Sampled sounds, loops and breakbeats can just as easily be added to the sequence to create the groove your music demands.
Using the Owner’s Manual ● Memory Card Storage, SCSI, and Memory Expansion Sequences, phrases, and samples can be conveniently stored on compact, high-capacity memory cards, or on just about any type of external SCSI storage medium (hard disk, MO, ZIP, etc.) connected to the RS7000’s SCSI port. You can also connect read-only devices such as a CD-ROM drive to conveniently load samples and other data.
Finding Specific Information Finding Specific Information Use one of the methods described below to find the information you are looking for. ● The Table of Contents ...(Page 10) The Table of Contents is best for finding chapters or sections of the manual that cover the type of information you are looking for. ● The Index ...(Page 343) The index is the place to look when you are searching for a specific function or information related to specific nomenclature. ● The Controls & Connectors ...
CONTENTS CONTENTS RS7000 FEATURES ....................................................... 7 Using the Owner’s Manual ............................................ 8 Finding Specific Information ........................................ 9 Symbols .......................................................................... 9 CONTENTS ................................................................... 10 The Controls & Connectors ........................................ 12 Notes on Musical Copyright .............
CONTENTS 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. Real-Time Recording......................................... 186 Step Recording .................................................. 187 Grid Step Recording .......................................... 189 Adding Groove to a Pattern................................ 191 Play Effects .......................................................... 192 MIDI Delay ............................................................
The Controls & Connectors The Controls & Connectors The Top Panel (Upper Section) 1 2 3 4 MUSIC PRODUCTION STUDIO Integrated Sampling Sequencer MASTER EFFECT SAMPLING MULTI COMP CTRL DELAY D-FILTER ISOLATION EFFECT ON/OFF RING MOD V-DIST LO-FI SLICE REAL TIME LOOP REMIX SAMPLE EDIT IN STANDBY OUT A OUT B START/STOP REC VOLUME MIDI MASTER VOLUME EFFECT SEND / VOLUME SEQUENCE PLAY FX SELECT 8 5 9 BEAT STRETCH CLOCK SHIFT GATE TIME MIDI DELAY SWING VELOCITY DRY VARI DELAY/CHO REVERB
The Controls & Connectors [REAL TIME LOOP REMIX] Button (Page 239) Turns the real-time loop remix function on or off. The indicator lights when the real-time remix feature is on. [SAMPLE EDIT] Button (Page 241) Engages the SAMPLE EDIT mode. The indicator lights when the SAMPLE EDIT mode is active. [STANDBY START/STOP] Button (Page 229) Switches to the sampling mode, and starts/stops the sampling operation.
The Controls & Connectors [SWING/VELOCITY] Knob 0 LFO Knobs With the initial default settings, this knob provides realtime control of the PLAY FX SWING and VELOCITY parameters. SWING adjusts the timing of the 8th-note up (back) beats to create a bounce or swing feel (Page 89). VELOCITY adjusts the velocity of the notes (Page 88). In addition to the functions described here, these knobs are fully assignable and can be set up to control a wide range of functions and parameters.
The Controls & Connectors [ATTACK] Knob [PORTAMENTO TIME] Knob (Page 100) With the initial default settings, this knob provides realtime control of the AMPLITUDE EG, FILTER EG, or PITCH EG ATTACK parameter. The target EG is selected by the [AMP/FILTER/PITCH] button B. With the initial default settings, this knob provides realtime control of the PORTAMENTO TIME parameter. [PORTAMENTO TYPE] Button (Page 100) Selects the PORTAMENTO type.
The Controls & Connectors The Top Panel (Lower Section) EM F F1 F2 G F3 J H I F4 MODE PATT CHAIN PATTERN NUM BPM REC SONG UTILITY GROOVE PLAY FX MIDI DELAY MIXER PLAY STOP 7 8 9 +/- VOICE EDIT EFFECT SETUP MASTER 4 5 6 0 SAVE LOAD JOB EDIT 1 2 3 ENTER SHIFT MUTE KEYBOARD OCT DOWN ARPEGGIO ON OCT UP STORE L 1 SCENE 2 MEMORY 3 4 5 EXIT N K A SECTION B C D E F UTILITY SYSTEM MIDI SETUP MIDI FILTER SUB MODE G H I J GROOVE PLAY FX GRID GROOVE
The Controls & Connectors H MODE Buttons [GROOVE] Button Select the main RS7000 operating mode. The indicator above the selected MODE button will light. Selects the GROOVE quantize sub mode. [PATTERN] Button Selects the PLAY FX sub mode and the various display pages provided. [SONG] Button MODE PATTERN PATT CHAIN SONG [PLAY FX] Button UTILITY [MIDI DELAY] Button Selects the MIDI DELAY sub mode and the various display pages provided.
The Controls & Connectors K SCENE/MUTE Buttons M [ARPEGGIO ON] Button Up to 5 complete scene and mute setups can be stored in memory and recalled at the touch of a button. A “scene” includes all parameter settings for all tracks (all knob settings and mute on/off settings). A mute setup includes the mute on/off status for all tracks.
The Controls & Connectors T [PAD 1] and [PAD 2] U CARD Slot Velocity-sensitive pads for performance data entry. Tapping these pads enters the pre-specified note data at the specified pitch. The pitch for each pad can be set by playing the appropriate key on the keyboard while holding the [TAP] button and [PAD 1] or [PAD 2]. Slot for memory card insertion. The Rear Panel 1 4 5 6 THIS CLASS B DIGITAL APPARATUS COMPLIES WITH CANADIAN ICES-003.
The Controls & Connectors Rear Panel with Optional AIEB2 I/O Expansion Board Installed THIS CLASS B DIGITAL APPARATUS COMPLIES WITH CANADIAN ICES-003. MUSICAL INSTRUMENT 379U CET APPAREIL NUMÉRIQUE DE LA CLASSE B EST CONFORME À LA NORME NMB-003 DU CANADA. MIDI US LISTED THIS DEVICE COMPLIES WITH PART 15 OF THE FCC RULES.
Notes on Musical Copyright Precautions for Purchasing Expansion SIMM Memory Some types of commonly available SIMM memory may not work properly with the RS7000, and we cannot guarantee operation with untested memory types. Please check with the retail outlet where you purchased your RS7000, or an authorized Yamaha representative, before purchasing expansion SIMM memory. IMPORTANT • Use only 4, 8, 16, or 32 megabyte 72-pin SIMMs with an access time faster than 70ns.
Preparation and Setup Preparation and Setup Power supply and other equipment connections will be described in this section. Power Connection Connecting to Audio Equipment WARNING CAUTION Connections with external equipment must be made with the power of the RS7000 and peripheral equipment turned off. Making connections with the power on may damage your amp or speakers. • Be sure that the RS7000’s power switch is OFF before you connect the cord.
Preparation and Setup ■ Connecting to a Mixer Connect the output jacks (L/MONO, R) to two channels of the mixer. The channel connected to the L/MONO jack should be panned left, and the channel connected to the R jack should be panned right. INPUT SW CONTRAST R L R OUTPUT L/MONO PHONES Connecting External MIDI Devices ■ Connecting a tone generator module RS7000 sequence playback data can be used to play an external tone generator module.
Preparation and Setup RS7000 Synchronized to External MTC 3. Turn the power to audio equipment on, then turn the RS7000 and audio volumes up to a reasonable listening level.
Restoring the Initial Factory Settings Restoring the Initial Factory Settings The original RS7000 factory settings can be restored as follows. When the factory settings are restored, all the voice and sequence data you created as well as the system setup data will be erased. Be sure to save all important data to memory card (Smart Media) or SCSI disk (Page 114, 166, 204) before performing this procedure. [Procedure] 1. Turn the power OFF. 2.
Restoring the Initial Factory Settings 26 RS7000
Tutorial Although all the information you need to operate the RS7000 is available in the reference section of this manual, you might want to take the time to go through the tutorial in order to familiarize yourself with some of its most important features in a step-by-step “linear” manner. The tutorial is presented in 6 sections, outlined below, each of which builds on the information presented in the previous section. 1. RS7000 System Overview .........................
1. RS7000 System Overview 1. RS7000 System Overview The Yamaha RS7000 brings it all together. Everything you need for professional-level music production — particularly in dance, techno, R&B, and ambient genres — is included and flawlessly integrated in a system that has been specifically designed to facilitate modern production techniques.
1. RS7000 System Overview In Depth Jobs and Editing Memory Card (SmartMedia™*) Storage & SCSI Expandability Sequences, phrases, and samples can be conveniently stored on compact, high-capacity memory cards, or on a variety of external SCSI storage media (hard disk, MO, ZIP, etc.) connected to the RS7000’s SCSI port. You can also connect readonly devices such as a CD-ROM drive to conveniently load samples and other data. * SmartMedia is a trademark of Toshiba Corporation.
2. Assemble a Pattern Using Preset Phrases 2. Assemble a Pattern Using Preset Phrases Let’s begin the “hands-on” portion of our tutorial by discovering just how easy it is to create greatsounding grooves by selecting and combining a few of the RS7000’s preset phrases. The RS7000 provides an enormous database of 5980 preset phrases … just image the number of possible combinations.
2. Assemble a Pattern Using Preset Phrases 3 Select a SECTION Hint When assigning sections it is a good idea to do so in some kind of logical order so you can remember what’s what, particularly if you’re going to be switching sections in real time. Generally, the different sections within a style will be the various sections of a complete composition or dance groove. You might want to record the intro in section A, the main “verse” in section B, a fill in section C, the “chorus” in section D, and so on.
2. Assemble a Pattern Using Preset Phrases 6 Set the Approximate BPM The BPM (beats per minute) setting can be changed at any time (even in real-time during playback), but it’s a good idea to set the approximate final BPM at this stage to get a better feel for how the pattern will sound when finished. To set BPM, simply rotate [Knob 4]. Our tutorial pattern is designed to be played at a BPM of about 120.
2. Assemble a Pattern Using Preset Phrases 8 Switch to the PATTERN Patch Mode Phrases are assigned to the pattern tracks via the PATTERN Patch display. Select the PATTERN Patch display by pressing the [PATTERN] button (the [PATTERN] button alternately selects the main PATTERN Play display and the PATTERN Patch display).
2. Assemble a Pattern Using Preset Phrases 0 Select a Phrase for the First Track The preset RS7000 phrases are organized into categories. Take a look at the Phrase Category List on page 313 for a complete list of the phrase categories. To select a phrase you will need to specify both its category and number. Use [Knob 1] to select the phrase category, and [Knob 2] to select the phrase number for the first track. For our example, select the “BD1” phrase category and phrase number “008”.
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2. Assemble a Pattern Using Preset Phrases SOLO SOLO is sort of like mute in reverse: when a track is “soloed” only that track will sound while all others are muted. Press the [MUTE] button (note that the button also has a “SOLO” label) while holding the [SHIFT] button to solo the currently selected track (i.e. the track with the highlighted track number). Press the [MUTE] button to disengage the SOLO function.
2. Assemble a Pattern Using Preset Phrases The Save Procedure 1. While pattern playback is stopped, press the [SAVE] button from the PATTERN Play or Patch wode to go to the Save page.
3. Real-time Sound Control 3. Real-time Sound Control Our pattern isn’t finished yet — we still need to record an original phrase and add some sampled material — but now would be a good time to take a little detour and investigate some of the real-time control provided by the RS7000’s panel knobs.
4. Recording Original Phrases 4. Recording Original Phrases Real-time Recording Procedure 1 Select a New Track In the PATTERN Patch mode (use the [PATTERN] button to select it if necessary) use [Knob 2] to select section-A, and use the standard track-selection procedure to select a new track for recording. Since we’ve already used tracks 1 through 4, select track 5.
4. Recording Original Phrases 5 Select a Record Mode Normally, when recording a new track from scratch you’ll want to use the REPLACE record mode. Use [Knob 2] to select “REPLACE” (if it isn’t already selected). If you’ve already recorded some material on a track and want to record additional notes without erasing the existing material, select the OVERDUB record mode instead of the REPLACE mode.
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4. Recording Original Phrases Step Recording Real-time recording is fine for many recording tasks, but if you want precise control over note placement, or are attempting to record a phrase that would be difficult to play on the keyboard in real time, the Step record mode is ideal. For full details on step recording see page 80. Here’s a quick rundown of the procedure to give an idea of how it works. Step Record Procedure (Note Data) 1.
5. Add Samples 5. Add Samples The Source You will need to provide a source for sampling. This could be a CD player, tape player, or any other source capable of delivering a line-level signal. You could also use a microphone since the RS7000 inputs can easily be set for microphonelevel input. For Line-level Sources Press the [SETUP] button twice to access the A/D SETUP page and make sure that the INPUT GAIN parameter is set to LINE. Use [Knob 1] to select LINE if necessary.
5. Add Samples Basic Sampling Procedure 1 Select a Track for the Sample In the PATTERN mode use [KNOB 2] to select section-A, and select the track to be used for sampling by pressing a white/gray key on the keyboard while holding the [TRACK SELECT] button. For our example select track 6.
5. Add Samples 6 Go to the Sampling Standby Page Press [F4] (OK) to go to the sampling standby page. Tutorial TUTORIAL 7 Set the Trigger Mode/Level Use [Knob 3] (TRIGGER MODE) to set the trigger mode to “LEVEL”, and [Knob 4] (TRIGGER LEVEL) to set the trigger level to “64”.
6. Finalizing Your Sound 6. Finalizing Your Sound In this section we’ll take a look at some of the important RS7000 features you can use to refine and finalize your sound. Grid Groove With the RS7000 there are a surprising number of ways to modify your sound even after the tracks are recorded. The Grid Groove function is one of these. Grid Groove lets you change the notes, timing, length, and velocity of individual beats in your pattern or song to fine-tune the “groove”.
6. Finalizing Your Sound Grid Groove Changes Can Be Recorded Even if you’re working on a preset phrase, the results of your Grid Groove tweaking can be recorded for posterity. For this and details on other Grid Groove features, see page 85 of the reference section. The Mixer As the name implies, the RS7000 mixer is much like a mixer you’d use for mixing regular sources. You’ll use it to select voices for individual tracks, adjust levels and pan, adjust equalization, and adjust effect send levels.
6. Finalizing Your Sound 3 Adjust the Parameters as Required Use the function knobs to adjust the required parameter(s). Use [Knob 1] to adjust the volume of the selected track. The graphic “fader” will move accordingly. [Knob 2] adjusts the stereo pan position. [Knob 3] controls random pan depth, and [Knob 4] selects the output to which the selected track will be sent — see page 94 of the reference section for details.
6. Finalizing Your Sound 2 Select an Effect MASTER EFFECT MULTI COMP CTRL DELAY D-FILTER ISOLATION EFFECT ON/OFF RING MOD V-DIST LO-FI SLICE ISOLATION D-FILTER CTRL DELAY MULTI COMP RING MOD V-DIST LO-FI SLICE 3 Adjust the Effect Parameters The four knobs above the display adjust the parameters listed directly below them. Other parameters are available in the MASTER sub mode (Page 111).
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Chapter 1. Basic 1. RS7000 System Overview .......................... 52 2. RS7000 Internal Structure .......................... 58 3. Basic Operation..........................................
1. RS7000 System Overview 1. RS7000 System Overview Mode Structure In order to make operation of the RS7000 as comprehensive and as smooth as possible, all functions and operations have been grouped in “modes”, many of which also have a number of “sub modes”. Recording, playback, editing, and other displays are grouped into the following 5 modes. PATTERN mode ................. Creation and playback of phrases and patterns. PATTERN CHAIN mode .... Sequential playback of patterns. SONG mode .................
1. RS7000 System Overview • PATTERN CHAIN [PATT CHAIN]...(Page 159) This mode is used to set up a sequence of patterns for playback, and play the resulting chain. The following display will always appear when the PATTERN CHAIN mode is first selected. • Play Effects [PLAY FX]...(Page 192) Add depth and harmony to individual tracks. • MIDI Delay [MIDI DELAY]...(Page 193) Adds a special MIDI-based delay effect to individual tracks. • Mixer [MIXER]...(Page 194) • Voice Edit [VOICE EDIT]...
1. RS7000 System Overview SAMPLING mode ...(Page 228) This mode is used to record and edit samples. The SAMPLING mode is made up of the following 3 sub modes. • Sampling [STANDBY/START/STOP]...(Page 229) Records samples. NOTE A “sample” is digitally recorded wave data that includes sample parameter data which defines the way it is to be triggered and played back. • Real-time Loop Remix [REAL TIME LOOP REMIX]...(Page 239) Allows recorded sample phrases to be remixed in real time.
1. RS7000 System Overview ● PATTERN MODE Pattern Play [PATTERN]......................................................... P.72 Patch [PATTERN]...................................................................... P.75 Phrase Recording [REC] Recording Standby............................................. P.78 Real Time Recording ......................................... P.80 Step Recording................................................... P.80 Grid Step Recording .......................................... P.
1. RS7000 System Overview ● SONG Mode Song [SONG] ........................................................................... P.182 Song Recording [REC] Recording Standby........................................... P.184 Real Time Recording ....................................... P.186 Step Recording................................................. P.187 Grid Step Recording ........................................ P.189 Save [SAVE] Save ..................................................................P.
1. RS7000 System Overview ● PATTERN CHAIN Mode ● SAMPLING Mode PATTERN CHAIN [PATT CHAIN] ...................................... P.159 Pattern Chain Recording [REC] SAMPLING ................................................................................P.228 Sampling [STANDBY/START/STOP] Recording Standby........................................... P.161 Real Time Recording ....................................... P.162 Step Recording................................................. P.
2. RS7000 Internal Structure 2. RS7000 Internal Structure The 6 Functional Blocks The RS7000 system consists of 6 main functional blocks: the sequencer, the tone generator, controllers, the arpeggiator, effects, and master EQ & effects. OUTPUT INPUT EFFECTS MASTER EQ MASTER EFFECTS SAMPLING PERFORMANCE RECORD MIDI IN MIDI OUT SEQUENCER PLAY BACK TONE GENERATOR PLAYBACK RECORD ARPEGGO PERFORMANCE CONTROLLERS ● Sequencer...(Page 59) ● Arpeggiator...
2. RS7000 Internal Structure ● Pattern Organization (Styles & Sections) Sequencer The sequencer block records performance data from the RS7000’s own controllers or external MIDI equipment, and plays back the data using the internal tone generator or external MIDI equipment. Patterns are grouped into “styles”. Each style can include as many as 16 patterns, each of which is known as a “section”. You can switch directly between any of the sections included in a style using the RS7000 keyboard.
2. RS7000 Internal Structure ● Songs Tone Generator Songs on the RS7000 are much like the songs you would create with a conventional sequencer. Songs are different from patterns in the following ways: • Performance data can be directly recorded to the tracks. • Long songs with up to 999 measures can be created. • Scene/mute changes and tempo changes can be recorded to the scene/mute and BPM tracks, respectively. • The meter (time signature) can be changed for each measure.
2. RS7000 Internal Structure Sample voices are further divided into two types: “sample kit voices” and “pitched voices”. “Sample kit voices” allow up to 128 different samples to be assigned to different notes from C-2 to G8. Different samples can thus be played individually or simultaneously as required. Stereo samples use up two of the available assignments, so up to 64 stereo samples can be assigned to one sample kit voice.
2. RS7000 Internal Structure (063 004) .......... Cls&Wind: Classic string and wind instruments. (063 005) .......... Eth&Perc: Ethnic and percussion instruments. (063 006) .......... SFX1: Sound effect bank 1. (063 009) .......... SFX2: Sound effect bank 2. • (MSB LSB) = (126 000) contains the RS7000 drum voices — all up-to-date and a perfect match for today’s music. • (MSB LSB) = (127 000) is the GM drum voice bank containing a single standard GM drum kit voice.
2. RS7000 Internal Structure ● Sequencer Buttons These control the basic functions of the sequencer block. [ ] .....................................Goes directly to the top measure of the current pattern or song. [ ]...................................Moves forward one measure when pressed briefly, or scrolls forward continuously (fast forward) when held. [ ]...................................Moves back one measure when pressed briefly, or scrolls backward continuously (fast reverse) when held. [ ] (REC)...
3. Basic Operation 3. Basic Operation Selecting Modes Selecting Sub Modes The MODE buttons are used to switch between modes. When a MODE button is pressed its indicator will light and the corresponding mode will be selected. Most modes have a number of sub modes that can be accessed by using the appropriate SUB MODE buttons, or the [REC] button. The [EXIT] button can be used to exit from the sub modes.
3. Basic Operation When One Button Accesses Several Pages Some modes and sub modes have more than one display page. In such cases the various pages provided can be accessed in sequence by pressing the related button. You can move backward through the pages by using the [EXIT] button. 1 MASTER PATTERN PLAY PAGE Basic [SETUP] ....................Selects the SETUP Arpeggio, A/D Setup, Knob Assign, and MIDI Out Ch pages. [MASTER] ................Selects the MASTER Master EQ and Master Effect pages.
3. Basic Operation Editing Parameter Values Parameters can generally be edited by using [Knob 1] ~ [Knob 4]. The parameters that can be adjusted by each knob appear immediately above each knob in each display page. SHIFT F1 F2 or F3 or F4 or Command Selection and Execution [Knob 1] [Knob 2] [Knob 3] [Knob 4] In some cases a single knob may be assigned to two parameters.
3. Basic Operation Job Selection 3. Press [F4] to actually enter the selected character. In the PATTERN mode, PATTERN CHAIN mode, SONG mode, and SAMPLING mode job list pages [Knob 1] and [Knob 2] are used to move the cursor to the desired job, and then [F4] is pressed to actually select the job.
3. Basic Operation Tap Tempo Entry Auto Repeat With this function you can enter a BPM setting by tapping the [TAP] button at the appropriate tempo. Tap the [TAP] button 3 or 4 times in the PATTERN, PATTERN CHAIN, or SONG mode to automatically enter the corresponding BPM. The sequencer [ ] and [ ] buttons include an auto key repeat function. Hold either button to continuously scroll through the measures in the corresponding direction. Auto Load BPM TAP PAD ASSIGN Tap several times to set the tempo.
Chapter 2. The Pattern Mode About the Pattern Mode ................................... 70 1. Pattern Playback ......................................... 72 2. Combining Phrases to Create Patterns (Patch) .......................................................... 75 3. Phrase Recording ....................................... 77 4. Adding Groove to a Pattern ....................... 85 5. Play Effects.................................................. 87 6. MIDI Delay ...........................................
About the Pattern Mode About the Pattern Mode This mode is used to play and create patterns. Patterns can be created using up to 16 tracks. Phrases, which make up the patterns, can also be recorded and edited in this mode. Press the [PATTERN] button to enter the PATTERN Play mode. The pattern play page display will appear on the LCD. PATTERN Play NOTE For more information on patterns and phrases see “Chapter 1: Basics”, page 59. Sub Modes of the Pattern Mode ● Play Effects...
About the Pattern Mode ● Effect...(Page 104) ● Job...(Page 133) Sets the effects for the REVERB, DELAY/CHORUS, and VARIATION effect stages. Accesses the pattern and phrase editing jobs. ● Setup...(Page 107) ● Phrase Edit...(Page 154) Allows editing or insertion of new data in recorded phrases. 2 The Pattern Mode Provides access to the arpeggiator, knob assignment, MIDI channel, and AD input setting. ● Master...(Page 111) Provides access to the master EQ and master effect settings. ● Save...
1. Pattern Playback 1. Pattern Playback Select and play patterns. This display always appears first when the [PATTERN] button is pressed to enter the PATTERN mode. Pattern Playback Procedure [Section Selection Procedure] 1. Select the playback pattern by setting the STYLE and SEC- TION parameters. Sections A through J can also be selected via the keyboard. Press the [KEYBOARD] button so that its indicator goes out, then use the black keys to select the corresponding section. 2.
1. Pattern Playback 7 BPM (Tempo) ......................... [Knob 4], [F4] → [Knob 4], [SHIFT]+[F4] → Numeric Keypad 0 Track [Settings] 01 ~ 16 [Settings] 001.0 ~ 300.0 (BPM) Shows the track numbers. The currently selected track number is highlighted. Sets the pattern playback tempo. Use [Knob 4] to adjust the BPM in steps of 1, or press [F4] to move the cursor to the right of the decimal point and use [Knob 4] to adjust in steps of 0.1.
1. Pattern Playback A Track Status Indicate whether the corresponding track contains data, as well as the mute or solo status of the track. : The track contains sequence data. : The track is empty. : The track is muted (no sound will be produced by this track). [S]:The track is soloed (all other tracks are temporarily muted and only this track will sound). : Sample data is assigned to this track.
2. Combining Phrases to Create Patterns (Patch) 2. Combining Phrases to Create Patterns (Patch) Phrases can be combined to create patterns. Pressing the [PATTERN] button alternately selects the PATTERN Play page and this page (PATTERN Patch). Display Parameters 7 84 9 0 1 2 [Knob 1] [Knob 2] [SHIFT]+[F2] 3 5 [Knob 3] [SHIFT]+[F3] Displays the phrases assigned to each track. Phrase assignment is accomplished using [Knob 1] and [Knob 2]. The phrase “boxes” on the display indicate the following: ..
2. Combining Phrases to Create Patterns (Patch) 9 Track 9. To adjust the BPM, press [PATTERN] to return to the PAT- Track numbers. The currently selected track number is highlighted. NOTE See page 72 in “1. Pattern Playback” for the track selection procedure. 0 Track Status Indicate whether the corresponding track contains data, as well as the status of the track. : Sample data is assigned to this track. : The track is muted (no sound will be produced by this track).
3. Phrase Recording 3. Phrase Recording Create original phrases by recording performance data to user phrases. Three recording modes are available: real-time recording, step recording, and grid-step recording. NOTE Before beginning recording, make sure that the UTILITY mode MEMORY PROITECT function is “OFF” (Page 257). Recording is not possible when memory protection is turned on. The Phrase Recording Display Phrase Recording has the following display pages. ● Record Standby (PATTERN Play)...
3. Phrase Recording 1 REC LOOP (Record Loop) ............................ [Knob 1] Record Standby [Settings] ON, OFF Prepare to record to the currently selected user phrase. Record Standby Procedure 1. Press [PATTERN] to engage the PATTERN Play mode. 2. Select the pattern for which a phrase is to be recorded. 3. Select an empty track by using the white keyboard keys while holding the [TRACK SELECT] button. 4. Press the [REC] button to go to the Rec Standby display.
3. Phrase Recording Record Standby (PATTERN Patch) NOTE 1 2 3 [Knob 1] [F1] [SHIFT]+[F1] [Knob 2] [Knob 3] [SHIFT]+[F2] 1 BANK (Voice Bank) ............. [Knob 1], [F1] → [Knob 1], 4 BPM (Tempo) .........................[Knob 4], [F4] → [Knob 4], [SHIFT]+[F1] → Numeric Keypad [SHIFT]+[F4] → Numeric Keypad This parameter has the same effect as in the PATTERN Play mode. See page 72 for details. 2 PGM (Program Number) ..........................
3. Phrase Recording Real-Time Recording Real-time recording allows anything played on the RS7000 keyboard, operation of the assignable knobs, and data received from an external MIDI controller to be recorded in real time. In this section we’ll look at the real-time REPLACE or OVERDUB recording procedure. Record Procedure (REPLACE, OVERDUB) 12. Stop recording and return to the PATTERN Play (or PAT- TERN Patch) mode by pressing the [STOP] button.
3. Phrase Recording Display Parameters NOTE If you press the [PLAY] button the [PLAY] indicator will flash and you will be able to hear how your step-recorded phrase is shaping up. Press [STOP] to stop playback and continue entering notes in the step mode. When “NOTE” has been selected via the EVENT knob 2 1 13. Stop recording and return to the PATTERN Play (or PAT- TERN Patch) mode by pressing the [STOP] button. In the step recording mode notes are actually entered when the keys are released.
3. Phrase Recording 3 STEP (Step Time) ...[Knob 2], [SHIFT]+[F2] → Numeric Keypad [Settings] Settings made via the knob 0001 ~ 0059, 32nd note , 16th note triplet , 16th note , 8th note triplet , 8th note , 1/4 note triplet , 1/4 note , half note , whole note Settings made via the numeric keypad 0001 ~ 9999 clocks Specifies the length of the note or rest to be entered.
3. Phrase Recording OCT DOWN OCT UP A B ALL 1 Hold K ! L # 000 B ALL 1 K ! C 1~8 2 9~16 3 L # D TR- 4 M $ E 5 N % O & F H I J 5 O & G H I J TAP PAD ASSIGN TR+ 6 P ' F 7 Q ( 8 R ) 9 S - 10 T @ 11 U ^ 12 V _ 13 W { Increases by 5 or 6 with each semitone.
3. Phrase Recording When the selected meter has more than 4 beats per measure (5/4, for example), notes fro the 5th beat onward can be entered after pressing the [OCT UP] button. Press [OCT DOWN] to go back to beats 1 through 4. For example, this rhythmic pattern in 4/4 time can be entered as follows ( A B ALL 1 K ! 1~8 2 L # C D 9~16 3 M $ ).
4. Adding Groove to a Pattern 4. Adding Groove to a Pattern The GROOVE function can be used to add feel and groove to patterns. This is accomplished by varying note timing, gate time, and velocity on an easy-to-use grid. By using the GROOVE function you can vary the feel of the preset phrases as well as your own. Give dry-sounding patterns more drive, and in general make your grooves more musical. Press the [GROOVE] button while in the PATTERN Play or Patch mode to access the Grid Groove display page.
4. Adding Groove to a Pattern 4. Press [PLAY] to begin playback and use [Knob 1] through [Knob 4] to adjust the groove parameters as required. 5. Press [EXIT] to return to the PATTERN Play or Patch mode. NOTE When you need to make large value changes rotate a knob while holding the [SHIFT] button to change values in increments of 10 rather than 1. 5 TR (Track) [Settings] TR01 ~ 16 Specifies the track to which the groove settings are to be applied.
5. Play Effects 5. Play Effects Play effects can be used to temporarily alter parameters such as gate time and velocity, or to add effects such as harmony to enhance the richness and depth of the sound during pattern playback. Play effects are set and applied via this sub mode. Three display pages are provided: Harmonize, Note, and Timing. Press [PLAY FX] while in the PATTERN Play or Patch mode to access the play effects.
5. Play Effects Display Parameters 1 NOTE OFFSET .......................................... [Knob 1] [Settings] -99 ~ +99 [1] Harmonize Page [PATTERN] → [PLAY FX] Shifts the notes in the phrase or down in semitone increments. 2 GATE TIME ............................................... [Knob 2] [Settings] 000% ~ 200% Alters the gate time of notes in the phrase by the specified percentage. 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 1 UNISON .......................................................
5. Play Effects 3 SWING .................................................................... [Knob 3] [3] Timing Page [PATTERN] → [PLAY FX] × 3 [Settings] -120 ~ +120 Delays the timing of the back (even-numbered) 8th notes in the phrase in clock increments. Recording the Play Effect Settings to a Phrase Using the Overdub Record Mode 2 3 [Knob 2] [Knob 3] 1 BEAT STRETCH..................................................
6. MIDI Delay 6. MIDI Delay This sub mode can be used to apply a special MIDI delay effect to a pattern. MIDI delay works by creating a copy of the original data which plays back several times slightly after the original data, thus simulating the sound of a normal delay effect. MIDI delay has some special features which aren’t available with standard delay effects, however. Two display pages are provided: Delay and Feedback.
6. MIDI Delay 6. Use the [EXIT] to move back to the Delay page, and then to [2] Feedback Page return to the PATTERN Play (or Patch) mode. [PATTERN] → [MIDI DELAY] × 2 NOTE Display Parameters 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 2 1 FB VELOCITY (Feedback Velocity) ........
6. MIDI Delay When RND (RANDOM) is selected the pitch of the delayed notes will change at random. Velocity Delay data For example, if the delay time of an original note is 240 clocks and the FB CLOCK parameters is set to –50%, the delay time of the 1st repeat will be 120 clocks, the second repeat will be 60 clocks, the third 30 clocks, and so on. Original data Velocity Delay data Original Data C3 C#3 Semitone D3 D#3 Time Semitone Semitone Time 3 FB GATE TIME (Feedback Time) ...............
7. Adjusting Level and Effects for Each Track (Mixer) 7. Adjusting Level and Effects for Each Track (Mixer) This sub-mode is used to adjust pattern-playback volume levels, effect levels, and other parameters individually for each track. 4 pages are available: Voice Select, Volume/Pan/Out, Equalizer, and Effect Send. The equalizer parameters are available on 2 sub pages accessible via the [F1] and [F4] buttons.
7. Adjusting Level and Effects for Each Track (Mixer) 2 PROGRAM (Program Number) ....................[Knob 3] [Settings] 1 VOLUME ................................................................
7. Adjusting Level and Effects for Each Track (Mixer) 2 Q (Bandwidth) ..................................................... [Knob 2] EQ TYPE = BOOST [Settings] 0 ~ 31 Specifies the bandwidth, or range of frequencies, to be affected by boost or cut when the PEQ type is selected. The specified frequency range is centered at the specified EQ frequency (below). Small Q Large Q EQ TYPE = LOW&HIGH 2 + Gain – 6 [Knob 4] [F4] Frequency Frequency 3 FREQUENCY ..............................................
7. Adjusting Level and Effects for Each Track (Mixer) [4] Effect Send Page [PATTERN] → [MIXER] × 4 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 1 VARIATION............................................................[Knob 1] [Settings] 000 ~ 127 Sets the variation effect send level from the selected track, and thus the depth of the variation effect for that track. 2 DELAY .....................................................................
8. Changing the Sound of Voices (Voice Edit) 8. Changing the Sound of Voices (Voice Edit) This sub mode allows voices to be edited for each pattern track. You can modify brightness, attack, and other parameters to make the sound your own. There are 5 main display pages: LFO, Portamento, Pitch, EG (Envelope Generator), and Filter. The LFO and EG pages each have 3 sub pages accessible via the [F1] and [F4] buttons.
8. Changing the Sound of Voices (Voice Edit) 1 KEY ON RESET ...................................................[Knob 1] 4 LFO PHASE ........................................................ [Knob 4] Absolute [Settings] OFF, EACH-ON, 1st-ON Absolute [Settings] 0, 90, 120, 180, 240, 270 OFF (Reset Off)......... No phase reset. EACH-ON .................. Phase reset for each note played. 1st-ON .......................
8. Changing the Sound of Voices (Voice Edit) Specifies the LFO waveform. A total of 7 waveforms are provided. Press [F4] to go to the USER wave setup page. ■ User Wave Page TRI (Triangular wave) Variation [F1] 9 0 A B C [Knob 1] [Knob 2] [F2] [Knob 3] [Knob 4] [F4] Time 9 SLOPE .................................................................... [Knob 1] SAW UP (Rising sawtooth) Absolute Variation [Settings] OFF, UP, DOWN, UP&DOWN Time SAW DOWN (Falling sawtooth) Variation Time OFF ...
8. Changing the Sound of Voices (Voice Edit) A STEP VALUE ........................................................[Knob 3] Absolute 2 PORTAMENTO SW (Portamento Switch) ....................................... [Settings] 0 ~ 127 [Knob 2] Absolute Sets the amplitude of the currently selected step in the user waveform. Select the steps via the STEP parameter, above, and use the STEP VALUE to alter the level of each to create the waveform. B TEMPLATE ........................................................
8. Changing the Sound of Voices (Voice Edit) 4 PITCH BEND .........................................................[Knob 4] 3 AEG SUSTAIN (Amplitude Envelope Generator Absolute Sustain) .................................................................. [Knob 3] [Settings] -8192 ~ +8191 Relative [Settings] -64 ~ +63 Sets the amount of pitch bend. Determines the sustain level at which the envelope will continue while a note is held, after the initial attack and decay.
8. Changing the Sound of Voices (Voice Edit) 3 FEG SUSTAIN (Filter Envelope Generator Sus- tain) .......................................................................... [Knob 3] 3 PEG DCY (Pitch Envelope Generator Decay) ........................................................................[F2] → [Knob 2] Relative Relative [Settings] -64 ~ +63 [Settings] -64 ~ +63 Determines the sustain level at which the filter envelope will continue while a note is held, after the initial attack and decay.
8. Changing the Sound of Voices (Voice Edit) 1 CUTOFF (Filter Cutoff Frequency) ............[Knob 1] Relative BPF .............................. Band-pass filter Volume Passed frequencies Blocked frequencies [Settings] -64 ~ +63 Blocked frequencies Sets the filter cutoff frequency. Positive values move the cutoff toward higher frequencies, while negative values move the cutoff toward lower frequencies. The effect of the cutoff frequency will vary according to the selected filter type.
9. Adding Effects 9. Adding Effects This mode is used to select effects for pattern playback and change the effects settings as required. 4 pages are available: Effect Type, Variation Parameters, Delay/Chorus Parameters, and Reverb Parameters.
9. Adding Effects [2] Variation Parameter Page [3] Delay/Chorus Page 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] [F1] [PATTERN] → [EFFECT] × 3 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] [F4] 5 6 7 8 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 1 ~ 4 EFFECT PARAMETERS .....[Knob 1] ~ [Knob 4] Allow adjustment of the detailed parameters for each effect. The parameters available are different for each effect. For information on the individual parameters refer to the “Appendix”, page 315.
9. Adding Effects [4] Reverb Page [PATTERN] → [EFFECT] × 4 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 1 [F1] [Knob 1] 2 5 [Knob 2] [Knob 3] [F4] 6 [Knob 4] 1 ~ 4 EFFECT PARAMETERS .................................................................[Knob 1] ~ [Knob 4] Allow adjustment of the detailed parameters for each effect. The parameters available are different for each effect. For information on the individual parameters refer to the “Appendix”, page 315. 5 RETURN LEVEL ................
10. Arpeggio & Assignable Knob Settings (Setup) 10. Arpeggio & Assignable Knob Settings (Setup) This sub-mode is used to set up arpeggios, the assignable knobs, and other RS7000 functions. 4 pages are available: Arpeggio Setting, A/D Setup, Knob Assign, and MIDI Out Channel. The A/D Setup parameters are available on 3 sub pages accessible via the [F1] and [F4] buttons. Press the [SETUP] button from the PATTERN Play or Patch mode to go to the SETUP mode. ● Setup settings are memorized with each style.
10. Arpeggio & Assignable Knob Settings (Setup) Display Parameters 2 SORT ....................................................................... [Knob 2] [Settings] OFF, ON [1] Arpeggio Setting Page [PATTERN] → [SETUP] The automatic arpeggios created by the RS7000 are an indispensable element of modern techno and dance music. Determines whether the arpeggio notes will be sorted by pitch or not. When ON the arpeggio notes are sorted and played from lowest to highest or highest to lowest.
10. Arpeggio & Assignable Knob Settings (Setup) NOTE When the MONO/STEREO parameter is set to MONO × 2, the [F1] and [F4] buttons can be used to switch pages providing access to individual REVERB SEND 1/2, DELAY SEND 1/2, and VARIATION SEND 1/2, and PAN 1/2 parameters for each channel. A/D settings for the INPUT L jack are provided in A/D Setup page 2/3, and settings for the INPUT R jack are provided in A/D Setup page 3/3. 7 VARIATION SEND 1/2 .....................................
10. Arpeggio & Assignable Knob Settings (Setup) 3 TR (Track) NOTE When a knob is operated during pattern playback, playback of the style data corresponding to the parameter assigned to that knob will stop. For example, if a knob assigned to reverb send is operated during pattern playback, the reverbsend style data will stop playing back. Playback will resume normally after playback is stopped, the style number is changed, or the section is changed.
11. Master EQ and Effects 11. Master EQ and Effects The MASTER sub-mode provides access to the master EQ parameters which adjust the sound at the final output stage, and the master effect parameters. The Master EQ parameters are available on 3 sub pages accessible via the [F1] and [F4] buttons, and the Master Effect parameters are available on 5 sub pages accessible via the [F1] and [F4] buttons. Press the [MASTER] button from the PATTERN Play or Patch mode to go to the MASTER mode.
11. Master EQ and Effects 3 MID 2 GAIN ............................................................[Knob 3] 0 MID 1 Q ................................................................... [Knob 2] [Settings] -12 dB ~ +12 dB [Settings] 0.01 ~ 12.0 Sets the amount of high-mid gain (boost or cut). Sets the Q (bandwidth) of the low-mid EQ band. Lower values produce a broader bandwidth — i.e. a wider range of frequencies will be boosted or cut. 4 HIGH GAIN....................................................
11. Master EQ and Effects 5 KNOB 4 ASSIGN ................................................ [Knob 4] [Settings] Effect parameter 1 ~ 16 (Refer to the “Effect Parameter List” on page 315) H I J K [Knob 1] [Knob 2] [Knob 3] [Knob 4] 1 EFFECT TYPE ................ MASTER EFFECT Select Knob [Settings] ISOLATION, D-FILTER, CTRL DELAY, MULTI COMP, RING MOD, V-DIST, LO-FI, SLICE Selects the master effect type from the 8 types provided. 2 KNOB 1 ASSIGN .................................................
12. Saving to Memory Card or Disk 12. Saving to Memory Card or Disk The SAVE sub-mode allows you save and load data to or from standard memory cards — available at many electronics and computer stores — or SCSI disks. 5 display pages are provided: Save, Export, Rename, Delete, and Format. Press [SAVE] from the PATTERN Play or Patch mode to go to the SAVE sub mode. The SAVE sub mode cannot be selected, however, during pattern playback or recording.
12. Saving to Memory Card or Disk ● About the Memory Cards Installing the security bracket You can install an optional security bracket to prevent theft of the memory card. Install the security bracket as needed. 2 IMPORTANT If the security bracket is installed, it will not be possible to insert or remove the memory card. Before you install the security bracket, check to see whether the memory card is inserted in the memory card slot. Procedure 1.
12. Saving to Memory Card or Disk About Disks • Only DOS-format disks (The CD-ROM format is ISO9660 Level 1) can be used by the RS7000. Disks formatted by the RS7000 are formatted using DOS format. • The RS7000 cannot write to CD-R/RW disks. • Disks formatted to DOS format by a personal computer can be used with the RS7000, but we recommend using disks formatted by the RS7000.
12. Saving to Memory Card or Disk NOTE When the style to be loaded includes common sample voices, if common sample voices with the same numbers already exist in the internal memory the “ALL SKIP” and “RENUMBER” options become available. When “ALL SKIP” is selected common sample voices with duplicate numbers are not loaded. When “RENUMBER” is selected the common sample voices are loaded into vacant numbers.
12. Saving to Memory Card or Disk Save Page Structure The SAVE sub-mode includes the following display pages. [1] Save Page Saves internal data to a memory card or disk. ● Save...(Page 118) Saves data from the internal memory to memory card or disk. Save Procedure 1. Press the [SAVE] button from the PATTERN Play or Patch mode to go to the Save page. 2. Use [Knob 1] (FILE TYPE) to select the type of file you want to save. 3.
12. Saving to Memory Card or Disk Display Parameters 2 PATTERN .............................................................. [Knob 2] [Settings] Style ..... 01 ~ 64 [PATTERN] → [SAVE] FILE TYPE = PATTERN, CARD or DISK = CARD Available Selects the pattern to be saved. This parameter is not available when the FILE TYPE parameter is set to “ALL”. Icon NOTE Empty styles which contain no data cannot be saved.
12. Saving to Memory Card or Disk [2] Export Page NOTE File names can be a maximum of 8 characters in length (not including the extension). Further, the file extension cannot be changed. Characters which cannot be used in file names are automatically converted to “_”. Saves the selected sample or pattern to memory card or disk in a standard format — WAV or SMF — that can be handled by a personal computer. Export Procedure 6 Folder Select .......................................................
12. Saving to Memory Card or Disk Display Parameters 3 NOTE ....................................................................... [Knob 3] [Settings] C-2 ~ G8 [PATTERN] → [SAVE] × 2 FILE TYPE = WAV, sample kit voice selected Sample Name Sample Number Available Space Icon When the sample used by the selected track is a sample kit voice, this parameter selects the note to which the sample to be exported is assigned.
12. Saving to Memory Card or Disk Rename Procedure 7 Folder Select ........................................................[Knob 3] Selects the folder to which the file will be saved. To export to the currently selected folder, select “Current” at the top of the list. 1. Press the [SAVE] button 3 times from the PATTERN Play or Patch mode to go to the Rename page. 2. Press [F1] (CARD/SCSI) to specify whether you want to 8 NEW ..............................................................................
12. Saving to Memory Card or Disk 3 3. Press [SAVE] 3 times to go to the Delete page. 4. Use [F1] ( 5. Use [Knob 1] to select the folder to be deleted. 6. Press [F4] to delete the file. 7. The “Are you sure? NO[F2]/YES[F3]” confirmation message will appear. Press [F3] if it is OK to delete the file. Press [F2] to abort the delete operation. (UP) ...........................................................................[F2] Moves to the next highest folder in the folder hierarchy.
12. Saving to Memory Card or Disk Display Parameters [5] Format Page [PATTERN] → [SAVE] × 5 Formats memory cards and disks. CARD or DISK = SCSI Format Procedure Partition Name 1. Press the [SAVE] button 5 times from the PATTERN Play or SCSI ID Disk Type Icon Patch mode to go to the Format page. 2. Press [F1] (CARD/SCSI) to specify whether you want to for- mat a memory card or disk. 3. If a SCSI disk is selected, use [Knob 3] to select the type of formatting you want to apply.
12. Saving to Memory Card or Disk 2 FORMAT TYPE ....................................................[Knob 3] [Settings] LOGICAL, PHYSICAL, PARTITION LOGICAL....... Applies logical formatting to the selected SCSI disk. PHYSICAL..... Applies physical formatting to the selected SCSI disk. Use this option when LOGICAL formatting produces an error. PHYSICAL formatting takes longer than LOGICAL formatting. PARTITION ... Formats a selected partition on an already-formatted disk.
13. Loading from Memory Card or Disk 13. Loading from Memory Card or Disk This sub mode is used to load data from a memory card or disk. 4 display pages are provided: Load, Import, SCSI Setup, and SCSI Communication. Press [LOAD] from the PATTERN Play or Patch mode to go to the Load display. NOTE • Refer to “Chapter 12: Saving to Memory Card or Disk” for information about the types of memory cards and disks that can be used with the RS7000.
13. Loading from Memory Card or Disk 1 FILE TYPE ............................................................. [Knob 2] If the destination style or sample voice already contains data the “Are You Sure? No[F2]/Yes[F3]” confirmation prompt will appear. The confirmation prompt will always appear when the “ALL” file type is selected. Press [F3] if it is OK to overwrite the corresponding memory contents.
13. Loading from Memory Card or Disk When the selected FILE TYPE is SMPL Selects the track to which the data will be loaded. If a sample voice is assigned to the selected track and the number of the assigned sample is the same as that of the sample to be loaded, the “REPLACE” appears to indicate that the existing sample will be replaced by the loaded sample.
13. Loading from Memory Card or Disk 9. Press [EXIT] twice to return to the PATTERN Play or Patch NOTE mode. NOTE When the import source is a SCSI disk it is necessary to select the appropriate SCSI ID and partition in the SCSI Setup page. Display Parameters [PATTERN] → [LOAD] × 2 CARD or DISK = CARD [2] Import Page Loads sequence or sample data which was saved to a SCSI disk or memory card by other music equipment or a personal computer.
13. Loading from Memory Card or Disk Specifies the type of data file to be imported. Some imported samples may play at an unexpected pitch, loop playback may change, or the sound quality may vary. Voice edit and effect settings will not be reproduced when an RM1x PATT file is imported. Voices may also change. Furthermore, sequence data in tracks which use preset phrases cannot be reproduced. For details about the various file types see “About File Types” on page 116. 4 File Select ........................
13. Loading from Memory Card or Disk Executes the import operation. If the destination pattern or sample voice already contains data the “Are You Sure? No[F2]/Yes[F3]” confirmation prompt will appear. Press [F3] if it is OK to overwrite the corresponding memory contents. Press [F2] to abort the load operation and return to the status of the RS7000 prior to pressing the [F1] button. 4. Use [Knob 2] (MOUNT PARTITION) to select the partition to be mounted. 16 partitions are displayed in the list.
13. Loading from Memory Card or Disk [4] SCSI Communication Page 1 TRACK .................................................................... [Knob 1] [Settings] 01 ~ 16 About the YAMAHA TWE Wave Editor The Yamaha TWE Wave Editor can be used to edit RS7000 wave data on a personal computer. TWE Communication Page Procedure 1. Connect the RS7000 to a personal computer via the SCSI connector. 2. Launch TWE on the personal computer. 3.
14. Pattern & Phrase Editing — The Pattern Jobs 14. Pattern & Phrase Editing — The Pattern Jobs The RS7000’s 37 pattern “jobs” can be used to edit and modify pattern and phrase data in a number of ways. ● Job List [Undo/Redo Category] Undo job cancels the changes made by the most recent operation, restoring the data P.134 to its previous state. Redo job cancel Undo and restores the changes.
14. Pattern & Phrase Editing — The Pattern Jobs [Track Category] 27 Copy Track 28 Exchange Track 29 Clear Track 30 Normalize Play Effect 31 Divide Drum Track Copies all data of the selected type from specified source track to specified destination track. Exchanges the content of two tracks. This job deletes all data of the selected type from the selected pattern track, or from all pattern tracks.
14. Pattern & Phrase Editing — The Pattern Jobs 3 Quantize Value [Settings] 32nd-note 16th-note triplet , 16th-note 8th-note triplet , 8th-note Quarter-note triplet , Quarter-note 16th-note and 16th-note triplet 8th-note and 8th-note triplet 1 Selects the quantize value (note timing) to which the note data will be aligned. [F4] 4 Strength 1 Undo/Redo Indication “Undo” or “Redo” appears on the display to indicate the job that is currently available. Undo and Redo are selected alternately.
14. Pattern & Phrase Editing — The Pattern Jobs The Swing Rate range depends on the selected quantize value. If the quantize value is , Front beat Back beat , NOTE If a swing value other than 100% results in notes being positioned after other non-swing notes, the latter notes are delayed accordingly. , or 6 Swing Gate Time 0% 50% 75% 100% Specified range A setting of 100% is equivalent to twice the length of the specified quantize value.
14. Pattern & Phrase Editing — The Pattern Jobs 4 Rate 1 Phrase [Settings] 000% ~ 200%, *** [Settings] 001 ~ 256 Specifies the percentage by which the target notes will be shifted from their original velocities. Settings below 100% reduce the velocities, and settings above 100% increase the velocities proportionately. When the Set All parameter is not “OFF” this parameter appears as “***” and cannot be changed.
14. Pattern & Phrase Editing — The Pattern Jobs 04 Crescendo 05 Transpose Creates a crescendo or decrescendo over the specified range of notes. Transposes notes in the specified range in semitone increments.
14. Pattern & Phrase Editing — The Pattern Jobs 1 Phrase 4 Step Clock [Settings] 001 ~ 256 [Settings] Start End 2 Range [Settings] Measure:Beat:Clock 001:1:000 ~ 257:1:000 Sets the range of measures/beats/clocks over which the job is applied. 001 ~ 999 001 ~ 999 Specifies the size of the step (i.e. the number of clocks) between each note in the roll. Both the starting and ending clock values can be specified, making it easy to create rolls in which the step size varies from note to note.
14. Pattern & Phrase Editing — The Pattern Jobs 3 Type 3 Clock [Settings] UP, DOWN, UP&DOWN, DOWN&UP If UP the notes are sorted in ascending order. If DOWN the notes are sorted in descending order. UP&DOWN sorts chord notes on downbeats in ascending order and chord notes on up beats in descending order, based on the grid setting, below. DOWN&UP sorts chord notes on downbeats in descending order and chord notes on up beats in ascending order Determines how the chord note data is sorted.
14. Pattern & Phrase Editing — The Pattern Jobs 12 Erase Event NOTE • Note that there are 480 clock cycles per quarter note. • If the Clock Shift job results in data being moved beyond the beginning of the pattern, the data will be grouped at the beginning of the pattern. • If the Clock Shift job results in data being moved beyond the end of the pattern, the data which falls beyond the end of the pattern will be erased.
14. Pattern & Phrase Editing — The Pattern Jobs 4 Destination Phrase 13 Extract Event [Settings] 001 ~ 256 This job moves all instances of specified event data from a specified range of a phrase to the same range in a different phrase. NOTE Selects the destination phrase.
14. Pattern & Phrase Editing — The Pattern Jobs 5 Data 1 Phrase [Settings] 000 ~ 127 (-8192 ~ +8191 for pitch bend data) Specifies the lower and upper limits for the data range to be created. The left value is the lower limit, and the right value is the upper limit. [Settings] 001 ~ 256 2 Range [Settings] Measure:Beat:Clock 001:1:000 ~ 257:1:000 Sets the range of measures/beats/clocks over which the job will be applied.
14. Pattern & Phrase Editing — The Pattern Jobs 4 Set All 1 Phrase [Settings] Off (0), 000 ~ 127 (-8192 ~ +8191 for pitch bend) [Settings] 001 ~ 256 Sets all target events to the same fixed value. When set to “OFF” the Set All parameter has no effect. When set to a value other than “OFF” the Rate and Offset parameters are unavailable and appear as “***” on the display.
14. Pattern & Phrase Editing — The Pattern Jobs 4 Destination phrase 1 Style, 3 Style [Settings] 001 ~ 256 [Settings] 01 ~ 64 Specifies the destination phrase. Specify the styles containing the phrases to be exchanged. 2 Phrase, 4 Phrase When the checkbox is checked sample voices used by the source phrase are copied to the destination style as local sample voices, and are assigned to destination phrase. This parameter has no effect when no sample voice is used by the source phrase.
14. Pattern & Phrase Editing — The Pattern Jobs 21 Append Phrase 22 Split Phrase Appends one phrase to the end of another to create one longer phrase. This job splits a selected phrase into two separate phrases. Original phrase Split measure Phrase “a” Split Phrase Append Phrase Original phrase Split destination phrase Phrase “b” NOTE NOTE If this job is applied to phrases which use sample voices, the sample voices will not be split.
14. Pattern & Phrase Editing — The Pattern Jobs 4 Split Measure 5 Copy Sample [Settings] 002 ~ source-phrase length (in measures) Specifies the measure at which the phrase will be split. 5 Split Destination Style, 6 Split Destination Phrase When the checkbox is checked sample voices used by the source track are copied to the destination style as local sample voices, and are assigned to destination phrase. This parameter has no effect when no sample voice is used by the source track.
14. Pattern & Phrase Editing — The Pattern Jobs 2 Destination Song, 3 Destination Track [Settings] Song.............. 01 ~ 20 Track ............. 01 ~ 16 2 Delete Sample When the checkbox is checked, sample data assigned to the selected phrase will be deleted. This parameter has no effect when no sample voice is used by the selected phrase. Specify the destination song and track.
14. Pattern & Phrase Editing — The Pattern Jobs NOTE 3 [Knob 2] [Knob 3] [F4] 1 Source Style, Section, and Track [Settings] Source Style ................. 01 ~ 64 Source Section............. A ~ P Source Track ................ 01 ~ 16 These first three settings select the source style, section, and track. • When there is no memory available in the destination style for local sample voice data, “Too Many Local Sample Voices” will appear on the display and the sample voice data will not be copied.
14. Pattern & Phrase Editing — The Pattern Jobs 29 Clear Track 30 Normalize Play Effect This job deletes all data of the selected type from the selected pattern track, or from all pattern tracks. This job rewrites the data in the selected track so that it incorporates the current Play FX/Groove/MIDI Delay settings. NOTE NOTE The style cannot be selected via this job. Be sure to select the style containing the tracks you want to delete before accessing this job.
14. Pattern & Phrase Editing — The Pattern Jobs 3 Data Type 1 [Settings] PRESET PHRASE → USER If the style data includes preset phrases, these are copied to the user phrase. Determine the type(s) of data to be copied. When a checkbox is checked the corresponding data type will be copied. [Knob 2] [Knob 3] [F4] NOTE [Settings] 01 ~ 16 Specifies the drum track to be divided. 32 Copy Pattern This job copies all data from a selected source pattern to a selected destination pattern.
14. Pattern & Phrase Editing — The Pattern Jobs 1 2 CAUTION a The job overwrites any data already existing in the destination pattern. b 1 3 3 [Knob 2] [Knob 3] [F4] 2 a 1 Source Style a and Section a b [Settings] Style a ............... 01 ~ 64 Section a........... A ~ P Specify pattern “a”, which will be appended to pattern “b”. 2 Destination Style b and Section b [Settings] Style b ............... 01 ~ 64 Section b........... A ~ P Specify pattern “b”, to which pattern “a” will be appended.
14. Pattern & Phrase Editing — The Pattern Jobs 2 Keep Common Samples • When there is no memory available in the destination style for local sample voice data, “Too Many Local Voices” will appear on the display and the sample voice data will not be copied. If this occurs, use Sample Job “02 Delete” (Page 246) to delete unused local samples then try again. • Undo/Redo (Page 134) can be used after a sample voice copy operation, but will not apply to the sample voice.
15. Phrase Editing 15. Phrase Editing In addition to editing and deleting data recorded in user phrases, this sub mode allows insertion of new events. It can be used to correct mistakes as well as add dynamics or effects such as vibrato to refine and finish the phrase. Press [EDIT] from the PATTERN Play or Patch mode to go to the phrase edit Edit Change page.
15. Phrase Editing 7 DELETE .......................................................................... [F2] [Settings] TR01 ~ 16 Selects the track to which the phrase to be edited is assigned. Select the track by using the keyboard keys while holding the [TRACK SELECT] button. For details on track selection refer to “Chapter 1: Basics”, page 67. Deletes the currently selected event. 8 INSERT ........................................................................... [F3] Inserts a new event. 9 VALUE ....
15. Phrase Editing 4 ← → (Cursor ← and →)...................................[Knob 2] Display Parameters Moves the cursor left or right to select the parameter to be set for the current event. [Knob 3] [Knob 4] 5 DO......................................................................................[F3] 1 2 Inserts the specified event. 6 VALUE .....................................................................[Knob 4] Adjusts the value of the selected parameter.
Chapter 3. The Pattern Chain Mode About the Pattern Chain Mode ...................... 158 1. Sequential Pattern Playback (Pattern Chain Play) .................................. 159 2. Creating Pattern Chains (Pattern Chain Recording)........................ 161 3. Master EQ and Effects .............................. 164 4. Saving to Memory Card or Disk............... 166 5. Loading from Memory Card or Disk ........ 169 6. The Pattern Chain Jobs ............................ 171 7. Pattern Chain Editing.....
About the Pattern Chain Mode About the Pattern Chain Mode This mode is used for sequential pattern playback. Patterns can be chained to create complete songs, and the results can be converted into an RS7000 song. Press [PATT CHAIN] to go to the Pattern Chain Play screen of PATTERN CHAIN mode. The Pattern Chain Play page will appear. PATTERN CHAIN ● Save [SAVE]...(Page 166) Saves data to memory card or disk. NOTE Refer to “Chapter 1: Basics”, page 51, for more information on patterns and songs.
1. Sequential Pattern Playback (Pattern Chain Play) 1. Sequential Pattern Playback (Pattern Chain Play) Pattern chains are created and played in this mode. Press [PATT CHAIN] to go to the PATTERN CHAIN mode. NOTE Refer to “2. Pattern Chain Recording” on page 161 for details on recording pattern chains. Pattern Chain Playback Procedure Display Parameters 1. Press [PATT CHAIN] to go to the PATTERN CHAIN Play display. 8 3 2 played. 9 3. Press the sequencer [PLAY] button to start chain playback.
1. Sequential Pattern Playback (Pattern Chain Play) 5 Style Name 8 OCT (Octave) [Settings] Style Number Section Style Name [Settings] -5 octaves ~ +5 octaves OFF, 01 ~ 64, END A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P Display only. Displays the currently-playing style and section. Also allow the style and section to be temporarily changed. If further style or section changes are record in the chain, however, those changes will take priority.
2. Creating Pattern Chains (Pattern Chain Recording) 2. Creating Pattern Chains (Pattern Chain Recording) This function makes it possible to specify a sequence of patterns for pattern chain playback. Sections switching, track muting, scene/mute changes, and BPM changes can be recorded in real time. NOTE • Events recorded in real time can be edited and new events individually inserted in the pattern chain via the Pattern Chain Edit mode (Page 175).
2. Creating Pattern Chains (Pattern Chain Recording) Displays the currently-playing style and section. Also allow the style and section to be recorded at the beginning of the next measure to be selected during pattern track recording. If further style or section changes are record in the chain, however, those changes will take priority. The STYLE parameter can be set to OFF to create breaks (blank sections) in the chain (the chain continues playing).
2. Creating Pattern Chains (Pattern Chain Recording) 1 Beat Graph Step Recording Allows events to be recorded to the BPM track one at a time. Step recording can only be applied to the BPM track. Displays and operation are the same as for BPM track recording in the SONG mode. This is the display in which events are “placed” during step recording. When the meter is 4/4, the display is divided into 4 beats (one measure).
3. Master EQ and Effects 3. Master EQ and Effects The MASTER sub-mode provides access to the master EQ parameters which adjust the sound at the final output stage, and the master effect parameters. The Master EQ parameters are available on 3 sub pages accessible via the [F1] and [F4] buttons, and the Master Effect parameters are available on 5 sub pages accessible via the [F1] and [F4] buttons. Press the [MASTER] button from the PATTERN Chain mode to go to the MASTER mode.
3. Master EQ and Effects 1 EFFECT TYPE .............[MASTER EFFECT Select Knob] [2] Master Effect Page [PATT CHAIN] → [MASTER] × 2 2 KNOB1 ASSIGN ................................................ [Knob 1] 3 KNOB2 ASSIGN ................................................ [Knob 2] 1 4 KNOB3 ASSIGN ................................................ [Knob 3] 5 KNOB4 ASSIGN ................................................ [Knob 4] [F4] 2 3 4 5 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 6 Effect Parameter 1 ...
4. Saving to Memory Card or Disk 4. Saving to Memory Card or Disk The SAVE sub-mode allows you save and load data to or from standard memory cards — available at many electronics and computer stores — or disks. 5 display pages are provided: Save, Export, Rename, Delete, and Format. Press [SAVE] from the PATTERN Chain Play mode to go to the SAVE sub mode. The SAVE sub mode cannot be selected, however, during pattern chain playback or recording.
4. Saving to Memory Card or Disk [1] Save Page 4 FILE NAME .......................................................... [Knob 1] Saves internal data to a memory card or disk. Details are the same as for the PATTERN mode SAVE page (Page 114). Only parameters that are different from the PATTERN mode will be introduced here. 5 Folder Select ...................................................... [Knob 3] 6 NEW ................................................................................ [F2] 7 SAVE! ......
4. Saving to Memory Card or Disk 1 FILE .........................................................................[Knob 2] 2 SCSI/CARD ..................................................................[F1] (UP) 3 [5] Format Page Formats memory cards and disks. ........................................................................[F2] Display Parameters 4 OPEN ..............................................................................[F3] [PATT CHAIN] → [SAVE] × 5 5 RENAME! ......................
5. Loading from Memory Card or Disk 5. Loading from Memory Card or Disk This sub mode is used to load data from a memory card or disk. 3 display pages are provided: Load, Import, and SCSI Setup. Press [LOAD] from the PATTERN Chain mode to go to the Load display. NOTE Refer to “Chapter 2: The Pattern Mode”, page 116, for information about file types. Load Page Structure ● Load...(Page 169) Loads data into the internal memory from memory card or disk.
5. Loading from Memory Card or Disk Display Parameters 1 FILE TYPE ............................................................[Knob 2] [Settings] ALL, ALL+SYSTEM [PATT CHAIN] → [LOAD] × 3 ALL .................. An ALL type (.R2A) file is loaded and all internal memory except the system setup data is overwritten. ALL+SYSTEM .. An ALL type (.R2A) file is loaded and all internal memory including the system setup data is overwritten. Specifies the type of data file to be loaded.
6. The Pattern Chain Jobs 6. The Pattern Chain Jobs The RS7000’s 9 pattern chain “jobs” can be used to edit and modify pattern chain data in a number of ways. ● Job List [Undo/Redo Category] Undo cancels the changes made by the most recent opera- P.172 tion, restoring the data to its previous state, while Redo restores the “undone” change. 00 Undo/Redo [Event Category] Copies all data from a specified source range to a specified P.172 destination location.
6. The Pattern Chain Jobs 00 Undo/Redo 1 The Undo job cancels the changes made by the most recent operation (job, edit, recording), restoring the data to its previous state. The Redo job cancels Undo and restore the changes. Undo/Redo can also be executed by pressing [SHIFT]+[JOB] in display pages such as the Play screen. 2 NOTE Undo/Redo does not work with sample voice operations.
6. The Pattern Chain Jobs 03 Create Measure 04 Delete Measure Creates empty measures at the specified location. Deletes the specified measures. NOTE NOTE • When empty measures are inserted, measure and meter data following the insert point are moved forward accordingly. • If the insert point is set after the last measure containing data, only the meter data at that point is set without actually inserting the measures.
6. The Pattern Chain Jobs 07 Clear Chain 1 2 This job deletes all data from the selected pattern chain. 1 [Knob 2] [Knob 3] [F4] 1 Song Number [Knob 3] [F4] [Settings] 01 ~ 20 Sets the song to which the converted pattern chain data will be copied. 1 Chain [Settings] 01 ~ 20 2 Measure Selects the pattern chain to be deleted. [Settings] 001 ~ 999 Specifies the range of data to be converted and copied. 08 Chain Name 06 Copy Chain Use this job to enter or change a pattern chain name.
7. Pattern Chain Editing 7. Pattern Chain Editing The Pattern Chain Edit mode makes it possible to edit the order of the patterns in a chain as well as inserting tempo, and scene/mute event data. Press [EDIT] from the PATT CHAIN Play mode to go to the Pattern Chain Edit Change page. NOTE • Before entering the Pattern Chain Edit mode be sure to turn Memory Protection OFF: go to the UTILITY mode System page (Page 257) and turn MEMORY PROTECT “OFF”.
7. Pattern Chain Editing • Complex time signatures can be created by changing the meter at appropriate measures. It is also possible to switch sections on every beat (or 8th note or 16th note) to create special effects. 6. If you mistakenly enter data, move the cursor to that location and press [F3] (CLEAR) to delete the event. NOTE Be sure to enter “END” at the end of the chain. 3 Event and Parameters [Settings] BPM Track • Tempo Change: 001.0 ~ 300.0 (BPM) .............Tempo change events.
7. Pattern Chain Editing 1 Event [Settings] 1/16 ~ 16/16, 1/8 ~ 16/8, 1/4 ~ 8/4 Sets the meter for each measure, allowing complex time signatures to be created as required. A Style Number B Section [Settings] Style Number Section OFF, 01 ~ 64, END A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P Specifies the style and section to be played at the measure specified by “9. Measure”, above. It is not necessary to enter the style and section for each measure when the same style and section are to be repeated.
7.
Chapter 4. The Song Mode About the Song Mode .................................... 180 1. Song Playback........................................... 182 2. Song Recording ........................................ 184 3. Adding Groove to a Pattern ..................... 191 4. Play Effects................................................ 192 5. MIDI Delay .................................................. 193 6. Adjusting Level and Effects for Each Track (Mixer) .............................. 194 7.
About the Song Mode About the Song Mode This mode is used to play and create songs. Press the [SONG] button to enter the SONG Play mode, and the Song Play page will appear on the LCD. Song Play NOTE For more information on songs see “Chapter 1: Basics”, page 60. Sub Modes of the Song Mode ● MIDI Delay...(Page 193) Adds a special MIDI-based delay effect to individual tracks. The SONG MODE is made up of the following 14 sub-modes. ● Song Play...(Page 182) Songs can be selected and played.
About the Song Mode ● Effect...(Page 198) ● Job...(Page 212) Sets the effects for the REVERB, DELAY/CHORUS, and VARIATION effect stages. Accesses the song editing jobs. ● Setup...(Page 200) ● Song Edit...(Page 225) Allows editing or insertion of new data in recorded songs. Provides access to the arpeggiator, knob assignment, and channel settings. 4 ● Master...(Page 202) The Song Mode Provides access to the master EQ and master effect settings. ● Save...
1. Song Playback 1. Song Playback Select and play songs. This display always appears first when the [SONG] button is pressed to enter the SONG mode. Song Playback Procedure 2 Song Name [Settings] Song Number Song Name 1. Select the playback SONG number. 2. When the [PLAY] button is pressed the PLAY indicator will flash and song playback will begin. 3. Press [STOP] to stop playback. NOTE [Settings] 1/16 ~ 16/16, 1/8 ~ 16/8, 1/4 ~ 8/4 Sets the meter (time signature) of the song.
1. Song Playback .... [Knob 4], [F4] → [Knob 4], [SHIFT]+[F4] → Numeric Keypad [Settings] 001.0 ~ 300.0 (BPM) Sets the song playback tempo. Use [Knob 4] to adjust the BPM in steps of 1, or press [F4] to move the cursor to the right of the decimal point and use [Knob 4] to adjust in steps of 0.1. [Track Selection Procedure] Except for BPM track and SCENE/MUTE track functions the track selection procedure is the same as in the PATTERN mode (Page 73).
2. Song Recording 2. Song Recording Create original sequences by recording performance data to the song tracks. Three recording modes are available: real-time recording, step recording, and grid-step recording. Punch-in real-time recording is also available. NOTE Before beginning recording, make sure that the UTILITY mode MEMORY PROTECT function is “OFF” (Page 257). Recording is not possible when memory protection is turned on. The Song Recording Display Song Recording has the following display pages.
2. Song Recording Display Parameters REC TYPE = REPLACE or OVERDUB 1 2 3 4 [Knob 1] [Knob 2] [Knob 3] [F3] [SHIFT]+[F3] [Knob 4] [F4] [SHIFT]+[F4] MULTI ...............Simultaneous recording to all 16 sequence tracks. Multi-channel data from an external MIDI device can be recorded at once. MIDI channels 1 through 16 are assigned to the correspondingly numbered tracks. BPM ..................Allows recording of BPM (tempo) data. SCENE(SCENE/MUTE) ..........................
2. Song Recording SWING OFF when VALUE = OFF 50% ~ 75% when VALUE = 60 66% ~ 83% when VALUE = 80 , 120 , 240 , 160 , 480 , 320 Record quantize aligns the timing of notes which are not exactly on the beat on-the-fly as you record. The record quantize parameters can be set in the Rec Standby mode when the REPLACE or OVERDUB record type is selected. The quantize VALUE parameter specifies the note timing to which the nearest recorded notes will be aligned.
2. Song Recording ] NOTE • The OVERDUB and GRID record types cannot be selected when the REC TRACK parameter is set to BPM. • The STEP, OVERDUB and GRID record types cannot be selected when the REC TRACK parameter is set to SCENE. 7. Press [PLAY] and begin recording after the count-in. • Recording will begin automatically when the punch-in point is reached, and recording will be disengaged when the punch-out point is reached.
2. Song Recording 11. If you press the [PLAY] button the [PLAY] indicator will flash and you will be able to hear how your step-recorded song is shaping up. Press [STOP] to stop playback and continue entering notes in the step mode. 12. Stop recording and return to the SONG Play mode by press- ing the [STOP] button. ● Recording Pitch Bend or Control Change Data 9.
2. Song Recording 6 REST ................................................................................[F1] Press [F1] to enter a rest as long as the specified step time. The point will move ahead to the next data-entry position. Rests do not appear on the display. CC 000 ~ 127, KEYBOARD BPM 001.0 ~ 300.0 Sets the value of the data to be entered. When KEYBOARD is selected the value can directly entered via the RS7000 keyboard.
2. Song Recording A B ALL 1 K ! 1~8 2 M $ D 9~16 3 L # C TR- 4 N % E 5 O & G H I J TAP PAD ASSIGN TR+ 6 P ' F 7 8 Q ( 10. Use the [ ] and [ next measure. R ) 9 S - 10 T @ 11 U ^ 12 V _ 13 W { 14 X } 15 Y ~ 16 Z ] buttons to move to the previous or 11. If you press the [PLAY] button the [PLAY] indicator will flash and you will be able to hear how your grid-recorded song is shaping up.
3. Adding Groove to a Pattern 3. Adding Groove to a Pattern The GROOVE function can be used to add groove and feel to songs. This is accomplished by varying note timing, gate time, and velocity on an easy-to-use grid. By using the GROOVE function you can vary the feel of your songs over a wide range. Give dry-sounding patterns more drive, and in general make your grooves more musical. Press the [GROOVE] button while in the SONG Play mode to access the Grid Groove display page.
4. Play Effects 4. Play Effects Play effects can be used to temporarily alter parameters such as gate time and velocity, or to add effects such as harmony to enhance the richness and depth of the sound during song playback. Play effects are set and applied via this sub mode. Three display pages are provided: Harmonize, Note, and Timing. Press [PLAY FX] while in the SONG Play mode to access the play effects. The Play Effect features are the same as in the PATTERN mode (Page 87).
5. MIDI Delay 5. MIDI Delay This sub mode can be used to apply a special MIDI delay effect to a song. MIDI delay works by creating a copy of the original data which plays back several times slightly after the original data, thus simulating the sound of a normal delay effect. MIDI delay has some special features which aren’t available with standard delay effects, however. Two display pages are provided: MIDI Delay and Feedback.
6. Adjusting Level and Effects for Each Track (Mixer) 6. Adjusting Level and Effects for Each Track (Mixer) This sub mode is used to adjust song-playback volume levels, effect levels, and other parameters individually for each track. 4 pages are available: Voice Select, Volume/Pan/Out, Equalizer, and Effect Send. The equalizer parameters are available on 2 sub pages accessible via the [F1] and [F4] buttons. Press the [MIXER] button from the SONG Play mode to go to the MIXER Voice Select page.
6. Adjusting Level and Effects for Each Track (Mixer) 1 EQ TYPE ................................................................ [Knob 1] [3] Equalizer Page [SONG] → [MIXER] × 3 2 Q (Bandwidth) ..................................................... [Knob 2] 3 FREQUENCY ....................................................... [Knob 3] EQ TYPE = P.EQ 4 GAIN (Output Select) ...................................... [Knob 4] 5 LOW FREQ. (Low Frequency) ..................... [Knob 3] 6 LOW GAIN .................
7. Changing the Sound of Voices (Voice Edit) 7. Changing the Sound of Voices (Voice Edit) This sub mode allows voices to be edited for each song track. You can modify brightness, attack, and other parameters to make the sound your own. There are 5 main display pages: LFO, Portamento, Pitch, EG (Envelope Generator), and Filter. The LFO and EG pages each have 3 sub pages accessible via the [F1] and [F4] buttons. Press the [VOICE EDIT] button from the SONG Play mode to go to the VOICE EDIT LFO page.
7. Changing the Sound of Voices (Voice Edit) 2 FEG DECAY (Filter Envelope [3] Pitch Page Generator Decay) ..................................... [Knob 2] [SONG] → [VOICE EDIT] × 3 3 FEG SUSTAIN (Filter Envelope Generator Sus- tain) .......................................................................... [Knob 3] 4 FEG RELEASE (Filter Envelope Generator Release) .................................................................
8. Adding Effects 8. Adding Effects This mode is used to select effects for song playback and change the effects settings as required. 4 pages are available: Effect Type, Variation Parameters, Delay/Chorus Parameters, and Reverb Parameters.
8. Adding Effects [3] Delay/Chorus Parameter Page [4] Reverb Parameter Page [SONG] → [EFFECT] × 3 2 3 4 [Knob 1] [Knob 2] [Knob 3] [Knob 4] 5 6 7 [Knob 2] [Knob 3] [Knob 4] [F4] 1 ~ 4 EFFECT PARAMETERS 1 [Knob 1] [F1] 2 3 4 [Knob 2] [Knob 3] [Knob 4] 5 6 [Knob 3] [Knob 4] [F4] 4 1 ~ 4 EFFECT PARAMETERS .................................................................[Knob 1] ~ [Knob 4] .................................................................
9. Arpeggio & Assignable Knob Settings (Setup) 9. Arpeggio & Assignable Knob Settings (Setup) This sub mode is used to set up arpeggios, the assignable knobs, and other RS7000 functions. 4 pages are available: Arpeggio Setting, A/D Setup, Knob Assign, and MIDI Out Channel. The A/D Setup parameters are available on 3 sub pages accessible via the [F1] and [F4] buttons. Press the [SETUP] button from the SONG Play or Patch mode to go to the SETUP mode.
9. Arpeggio & Assignable Knob Settings (Setup) [3] Knob Assign Page [SONG] → [SETUP] × 3 1 [Knob 1] 3 2 [Knob 2] [Knob 4] 1 KNOB SELECT ....................................................[Knob 1] 2 PARAMETER (MIDI OUT) ...............................[Knob 2] 3 TRACK.....................................................................[Knob 4] 4 [4] Out Channel Page 1 2 [Knob 3] [Knob 4] The Song Mode [SONG] → [SETUP] × 4 3 1 OUT SELECT ........................................................
10. Master EQ and Effects 10. Master EQ and Effects The MASTER sub mode provides access to the 4-band master EQ parameters which adjust the sound at the final output stage, and the master effect parameters. TThe Master EQ parameters are available on 3 sub pages accessible via the [F1] and [F4] buttons, and the Master Effect parameters are available on 5 sub pages accessible via the [F1] and [F4] buttons. Press the [MASTER] button from the SONG Play mode to go to the MASTER mode.
10. Master EQ and Effects 1 EFFECT TYPE ..............[MASTER EFFECT Select Knob] [2] Master Effect Page [SONG] → [MASTER] × 2 2 KNOB1 ASSIGN ................................................. [Knob 1] 3 KNOB2 ASSIGN ................................................. [Knob 2] 1 4 KNOB3 ASSIGN ................................................. [Knob 3] 5 KNOB4 ASSIGN ................................................. [Knob 4] 2 3 4 5 [Knob 1] [Knob 2] [Knob 3] [Knob 4] [F4] 6 Effect Parameter 1 ..
11. Saving to Memory Card or Disk 11. Saving to Memory Card or Disk The SAVE sub mode allows you save data to standard memory cards — available at many electronics and computer stores — or disks. 5 display pages are provided: Save, Export, Rename, Delete, and Format. Press [SAVE] from the SONG Play mode to go to the SAVE sub mode. The SAVE sub mode cannot be selected, however, during song playback or recording. NOTE For information about memory cards, disks, file data, file extensions, etc.
11. Saving to Memory Card or Disk 1 FILE TYPE ............................................................. [Knob 1] [1] Save Page [Settings] SONG, ALL Saves internal data to a memory card or disk. Features and details are the same as in the PATTERN mode (Page 114). In this section we’ll describe only parameters which are different from the PATTERN mode. Specifies the type of data file to be saved. For descriptions of the various file types see “About File Types” on page 116. 2 SONG ....................
11. Saving to Memory Card or Disk [2] Export Page 1 FILE TYPE ............................................................. [Knob 1] Saves the selected sample or song to memory card or disk in a standard format — WAV or SMF — that can be handled by a personal computer. Features and details are the same as in the PATTERN mode (Page 120). 2 TRACK .................................................................... [Knob 2] 3 NOTE .......................................................................
11. Saving to Memory Card or Disk Display Parameters [5] Format Page [SONG] → [SAVE] × 3 Formats memory cards and disks. Features and details are the same as in the PATTERN mode (Page 124). Display Parameters [SONG] → [SAVE] × 5 2 1 3 4 5 [F1] [Knob 2] [F2] [F3] [F4] 1 FILE...........................................................................[Knob 1] 2 SCSI/CARD....................................................................
12. Loading from Memory Card or Disk 12. Loading from Memory Card or Disk This sub mode is used to load data from a memory card or disk. 4 display pages are provided: Load, Import, SCSI Setup, and SCSI Communication. Press [LOAD] from the SONG Play mode to go to the Load display. NOTE Refer to “Chapter 2: The Pattern Mode”, page 116, for information about file types. Load Page Structure The LOAD sub-mode includes the following display pages.
12. Loading from Memory Card or Disk FILE TYPE = ALL, ALL+SYSTEM CARD or SCSI = SCSI Partition Name SCSI ID Disk Type Icon 2 1 3 [F1] [Knob 2] [F4] 4 6 8 [Knob 1] [F1] [F4] FILE TYPE = SMPL Sample Voice Number 1 FILE TYPE..............................................................[Knob 2] [Settings] SONG, ALL, ALL+SYSTEM, SMPL Specifies the type of data file to be loaded. For details about the various file types see “About File Types” on page 116. 2 SCSI/CARD.............................
12. Loading from Memory Card or Disk 1 FILE TYPE ............................................................. [Knob 2] NOTE • When the SMPL file type is selected the song to which the data will be loaded cannot be selected from this display. To change the song number return to the SONG Play mode and select the desired song, then return to this display page. • When the load operation is executed, any existing data in the selected song number or sample voice number will be overwritten.
12. Loading from Memory Card or Disk 1 MOUNT ID .....................................................[Knob 1], [F1] FILE TYPE = SMF, RM1x SONG 2 MOUNT PARTITION ......................................... [Knob 2] Song Number 3 SCSI SELF ID ...................................................... [Knob 4] 4 NEXT/PREV .................................................................. [F3] 4 8 [Knob 1] [F2] [4] SCSI Communication Page 4 File Select ......................................................
13. The Song Jobs 13. The Song Jobs The RS7000’s 30 song “jobs” can be used to edit and modify song data in a number of ways. ● Job List [Undo/Redo Category] 00 Undo/Redo Undo job cancels the changes made by the most recent operation, restoring the data to its previ- P.213 ous state. Redo job cancel Undo and restores the changes. [Note Category] 01 Quantize Adjusts the timing of note events by moving them closer to the nearest exact beat. P.
13. The Song Jobs [Song Category] 26 Copy Song This job copies all data from a selected source song to a selected destination song. 27 Split Song To Pattern Splits a selected song into two the specified sections of a specified style. P.223 28 Clear Song This job deletes all data from the specified song. P.224 29 Song Name Use this job to enter or change a song name. P.
13. The Song Jobs . 01 Quantize Quantization is the process of adjusting the timing of note events by moving them closer to the nearest exact beat. You can use this feature, for example, to improve the timing of a performance recorded in real time. Details are the same as the PATTERN mode (Page 135).
13. The Song Jobs 2 Range [Settings] 1 3 2 Measure:Beat:Clock 001:1:000 ~ 999:16:479 ■ The following parameters are the same as in the PATTERN mode (Page 137). 3 Set All [Knob 2] 4 Rate [Knob 3] [F4] 1 Track 5 Offset [Settings] 01 ~ 16, ALL 2 Range [Settings] Creates a crescendo or decrescendo over the specified range of notes. Details are the same as the PATTERN mode (Page 138).
13. The Song Jobs 3 Time 1 Track [Settings] 01 ~ 16, ALL 4 PB Range 2 Range [Settings] Measure:Beat:Clock 001:1:000 ~ 999:16:479 07 Create Roll Creates a series of repeated notes in the specified range with the specified continuous changes in clock step and velocity. This job is ideal for creating fast drum-like rolls. Details are the same as the PATTERN mode (Page 139). 1 245 3 ■ The following parameters are the same as in the PATTERN mode (Page 139).
13. The Song Jobs 3 Destination Location 1 [Settings] 2 3 4 Measure:Beat:Clock 001:1:000 ~ 999:16:479 ■ The following parameters are the same as in the PATTERN mode (Page 141). 4 Times [Knob 2] [Knob 3] [F4] 1 Track 12 Erase Event [Settings] 01 ~ 16, BPM, SCENE, ALL 2 Range This job clears all specified events from the specified range, effectively producing a segment of silence.
13. The Song Jobs ■ The following parameters are the same as in the PATTERN mode (Page 142). EXC (System exclusive) ................ — ALL (All events) ............................ — When Track is BPM: Event Type Range BPM (Tempo) ................................ — 3 Event When Track is SCENE: Event Type Range ScnM (Scene Memory)................... — MutM (Mute Memory) ..................... — TrMt (Track Mute) ..........................
13. The Song Jobs 7 Curve Control data changes are calculated as follows: Adjusted gate time = (original gate time × Rate) + Offset. If the result is outside the allowable range, the value will be set to minimum or maximum. Details are the same as the PATTERN mode (Page 143). 15 Thin Out Thins out the specified type of continuous data in the specified range to save memory space. Details are the same as the PATTERN mode (Page 143).
13. The Song Jobs NOTE 17 Beat Stretch This job performs time-expansion or compression over the selected range. All note step times, gate times, the positions of all events, etc., in the specified range are expanded or compressed. NOTE • When empty measures are inserted, measure and meter data following the insert point are moved forward accordingly. • If the insert point is set after the last measure containing data, only the meter data at that point is set without actually inserting the measures.
13. The Song Jobs 3 Destination Song NOTE • Measure and meter data following the deleted measures are moved backward accordingly. • When sample voices are used in the deleted measures, the note events which trigger the sample voice will be erased so that the sample voice does not sound, but the sample voice itself is not erased. [Settings] 01 ~ 20 Selects the destination song. 4 Destination Track [Settings] 01 ~ 16 Selects the destination track.
13. The Song Jobs 1 Track, 2 Track 2 Track b [Settings] Track 01 ~ 16 [Settings] 01 ~ 16 Specify the two tracks between which data will be exchanged. Specifies track “b”. 3 Data Type [Settings] SEQ EVENT All events in the track. PLAY FX/GROOVE/MIDI DELAY The track’s PLAY FX. GROOVE, and MIDI DELAY settings. MIXER/VOICE EDIT The track’s mixer and voice edit settings. 23 Clear Track This job deletes all data of the selected type from the selected track, or from all tracks.
13. The Song Jobs 26 Copy Song NOTE After the Normalize Play Effect job is executed the PLAY FX, GROOVE, and MIDI DELAY parameters for the track are initialized. This job copies all data from a selected source song to a selected destination song. The scene/mute memory contents and local samples used by the song are also copied.
13. The Song Jobs 2 3 28 Clear Song 1 This job deletes all data from the selected song or all songs. Scene/mute memory data is also cleared. 1 4 [Knob 2] [Knob 3] [F4] 1 Split Measure [Settings] 001 ~ 999 2 Specifies the measure at which the song will be split. 2 Split Destination Style, 3 Section [Settings] Style 01 ~ 64 Section A~P Specify the destination style and section. The scene/mute data is also copied only if the split destination style is empty or if “ SAMPLE” box is being copied.
14. Song Editing 14. Song Editing In addition to editing and deleting data recorded in songs, this sub mode allows insertion of new events. It can be used to correct mistakes as well as add dynamics or effects such as vibrato to refine and finish the song. Press [EDIT] from the SONG Play mode to go to the song Edit Change page. Press [EDIT] twice from the SONG Play mode to go to the View Filter page. Details are the same as in the PATTERN mode (Page 154).
14. Song Editing 1 Event Edit Change Page 2 Measure, Beat, and Clock Display Parameters 3 Parameter 4 ← → (Cursor ← and →) .................................. [Knob 2] 3 1 2 4 5 DO! ................................................................................... [F3] 6 VALUE ....................................................................
Chapter 5. The Sampling Mode About the Sampling Mode ............................ 1. Recording Samples (Sampling) ............... 2. The Real Time Loop Remix Function ...... 3. Sample Editing........................................... 4. The Sample Jobs .......................................
About the Sampling Mode About the Sampling Mode The SAMPLING mode is used to record and edit samples. NOTE Samples are digitally recorded audio waveform data complete with “sample parameters” which define how the sample will play back. The Sampling Sub Modes The SAMPLING mode has the following 3 sub modes. ● SAMPLING [STANDBY/START/STOP]...(Page 229) Used for recording samples. ● Real Time Loop Remix [REAL TIME LOOP REMIX] ...
1. Recording Samples (Sampling) 1. Recording Samples (Sampling) The SAMPLING mode is used to record and edit samples. NOTE Samples are digitally recorded audio waveform data complete with “sample parameters” which define how the sample will play back. • Before sampling be sure that the utility mode memory protect function is off (Page 257). If it is ON “Memory Protected” will appear and it will not be possible to enter the sampling mode when the [STAND BY/ START/STOP] button is pressed.
1. Recording Samples (Sampling) Samples up to 8 measures long can be sliced. Original Sample F0 F#0 G0 START/STOP] button to go to the Sampling Setup page. The sample is sliced and assigned to the keyboard. Current Measure 6. Use [Knob 1] ~ [Knob 4] to set the sampling TYPE, FRE- QUENCY, SOURCE, etc., as required. 7. Press [F4] (OK) to go to the sampling standby page. Note Data G0 F#0 F0 E0 ton twice to go to the A/D Setup page, and use [Knob 1] to set the INPUT GAIN as required. 5.
1. Recording Samples (Sampling) 10. When the SLICE+SEQ sampling type is selected the Trim page will appear automatically when sampling finishes. Use [Knob 1], through [Knob 4] to set the parameters as required. When the sampling type is KIT, KIT+NOTE, or PITCH the sampling mode will be exited. 11. Press [F4] (OK) to execute the Trim and Normalize func- tions, and go on to the Slice page. 12.
1. Recording Samples (Sampling) SAMPLE TYPE = SLICE+SEQ NOTE • The DIGITAL and OPTICAL settings can only be effective when the optional AIEB2 I/O Expansion Board is installed. • When DIGITAL or OPTICAL is selected the digital input signal will simultaneously be output via the OUTPUT connector, while the sound produced by the RS7000 will be output via the DIGITAL OUT and OPTICAL OUT connectors. • Resampling allows samples to be re-recorded after application of filtering, effects, and other processing.
1. Recording Samples (Sampling) [Settings] TRIGGER LEVEL 0 ~ 127 PUNCH-IN/OUT PATTERN MODE ..... PUNCH-IN 001 ~ 255, PUNCH-OUT 002 ~ 256, END SONG MODE ............ PUNCH-IN 001 ~ 998, PUNCH-OUT 002 ~ 999 Sets the trigger level when the LEVEL trigger mode is selected, or the punch-in and punch-out measures when the MEASURE trigger mode is selected. The trigger level is the signal level at which sampling will begin. The punch-in/out measures are the measure numbers at which sampling will begin and end.
1. Recording Samples (Sampling) Trim Page NOTE When the TRIGGER MODE is set to MANUAL sampling will begin as soon as the [STANDBY/ START/STOP] button is pressed. [STANDBY/START/STOP] → [F4] or [STANDBY/START/STOP] → [STANDBY/START/STOP] The trim function makes it possible to specify the beginning and end points of a measure within a sample to allow appropriate slicing.
1. Recording Samples (Sampling) 2 START Point ........................................................[Knob 2] Slice Page [Settings] 0 ~ End Point Specifies the point in the sample that is to be the beginning of the measure. When the Trim function is executed only the portion of the sample between the START and END points will remain. All other data will be deleted. The recorded sample is divided in to a number of “slices”, the size of which is determined by the specified note length.
1. Recording Samples (Sampling) 2 METER........................................................ [F1] → [Knob 1] [Settings] 1/16 ~ 16/16, 1/8 ~ 16/8, 1/4 ~ 8/4 Specifies the meter (time signature) of the sample. NOTE The maximum slice resolution for stereo samples is 64 slices, and for mono samples 128 slices. NOTE • The time signature specified here defines the basic number of slices per measure for sample slicing.
1. Recording Samples (Sampling) • If the result has a weak attack or the release portions of the phrase seem to overlap, try again using the PHRASE2 type. Adjust the SUB DIVID parameter for broad control of the slice fineness, and use SENS (Slice Sensitivity) for final adjustment. • If after using PHRASE2 the points at which the slices join sound rough, try again using PHRASE3 and set the SUB DIVID parameter for a finer slice.
1. Recording Samples (Sampling) For monaural samples N = 5.5, and for stereo samples N = 8. Also, the number of slices is doubled for stereo samples. With the memory expanded to the maximum 64 megabytes, for example, if the entire memory is empty and a 44.1 kHz sample is sliced to 32 slices, the longest possible sampling time will be approximately: BEAT1~3, PHRASE1~4: approx. 138 seconds (mono), 47 seconds (stereo). QUICK: approx. 253 seconds (mono), 126 seconds (stereo).
2. The Real Time Loop Remix Function 2. The Real Time Loop Remix Function Real Time Loop Remix can be used to re-arrange the performance data in a track. Since the MIDI data is remixed and the samples are unaffected, the data can be remixed in real time. This function is particularly effective when used on a track which contains samples recorded using the SLICE+SEQ sample type or samples sliced using the sample slice job.
2. The Real Time Loop Remix Function 3 REMIX ..............................................................................[F1] Loop remixing based on the specified TYPE and VARIATION begins when this button is pressed. To end remixing and resume normal playback press the [EXIT] button. 4 CREATE ..........................................................................[F4] Saves the new sequence data created by the Real Time Loop Remix function in the current track.
3. Sample Editing 3. Sample Editing Samples can be edited in this mode. NOTE • Samples are digitally recorded audio waveform data complete with “sample parameters” which define how the sample will play back. • Before using the sample edit mode be sure to turn the UTILITY mode Memory Protect function OFF (Page 257). If the Memory Protect function is ON, “Memory Protected” will appear on the display when the [SAMPLE EDIT] button is pressed and it will not be possible to enter the edit mode.
3. Sample Editing 1 ZOOM IN/OUT ......................................................[Knob 1] [Settings] IN, OUT Rotate counter-clockwise to zoom in. Rotate clockwise to zoom out. Above a certain zoom-in level, the waveforms near the start and end points will be shown on the left and right halves of the display. 2 ZOOM ...............................................................................
3. Sample Editing 4 PLAY MODE ......................................................... [Knob 4] Sample Voice = SAMPLE KIT VOICE [Settings] FORWARD, REVERSE, LOOP, ATK+LOOP 7 1 [Knob 1] [SHIFT]+[F1] 2 3 4 5 [Knob 2] [Knob 3] [Knob 4] [F4] 1 ORIGINAL KEY ....................................................[Knob 1] [Settings] Pitched Voice ORIGINAL KEY ... C-2 (000) ~ G8 (127) Sample Kit Voice ORIGINAL KEY ... C-2 ~ G8 PITCH ................... -24 ~ +24 (display only) FORWARD .........
4. The Sample Jobs 4. The Sample Jobs 13 jobs are provided for processing and modifying samples you’ve recorded. NOTE • The sample jobs are provided as a sub-mode of the SAMPLE EDIT mode. Press the [SAMPLE EDIT] button 3 times to access the sample job list. • Before using the sample edit mode be sure to turn the UTILITY mode Memory Protect function OFF (Page 257).
4. The Sample Jobs ■ Select a Job 3. Use [Knob 1] (CATEGORY) and [Knob 2] (JOB) to move the cursor to the desired job. 4. Press [F4] (SELECT) to go to the selected job page. ■ Executing Jobs 01 (COPY) ~ 04 (MOVE) 5. Use [Knob 1] (SAMPLE) and [Knob 2] (KEY) to select the target sample. Press [F2] (AUDITION) to audition the selected sample. 01 COPY Copies the specified sample to a different sample number. When the target is a Sample Kit Voice, samples assigned to each key number can be copied individually.
4. The Sample Jobs 02 DELETE Deletes the specified sample or sample voice. 1 2 [Knob 1] [Knob 2] 3 4 [F2] [F4] 1 SAMPLE (Sample Number) .......................... [Knob 1] 1 2 [Knob 1] [Knob 2] 3 4 [Settings] 001 ~ 128, C001 ~ C128 [F2] [F4] Specifies the sample voice to which the extract job is to be applied. 1 SAMPLE (Sample Number) ...........................[Knob 1] [Settings] 001 ~ 128, C001 ~ C128 Specifies the sample voice to be deleted. 2 KEY (Key Number) .........................
4. The Sample Jobs 1 SAMPLE (Source Sample Number)...........[Knob 1] 2 KEY (Key Number) ........................................... [Knob 2] [Settings] 001 ~ 128, C001 ~ C128 [Settings] C-2 ~ G8 Specifies the source sample voice. Specifies the key number of the sample to be normalized. 2 KEY (Source Key Number) ............................[Knob 2] [Settings] C-2 ~ G8 NOTE This parameter is not available when the specified sample is a Pitched Voice. Specifies the key number of the source sample.
4. The Sample Jobs 8 OK......................................................................................[F3] 5 AUDITION ...................................................................... [F2] Saves the normalized sample to the specified destination key number. Plays the specified sample. Plays the time-stretched sample if pressed after [F4] (DO!) is pressed to stretch the sample. 6 DO! ...................................................................................
4. The Sample Jobs 2 KEY (Key Number) ............................................[Knob 2] 08 FADE IN/OUT [Settings] C-2 ~ G8 Specifies the key number of the sample to be pitch converted. Varies the level of the sample to produce a fade-in or fade-out. NOTE This parameter is not available when the specified sample is a Pitched Voice. 3 PITCH .......................................................................
4. The Sample Jobs 4 LENGTH ..................................................................[Knob 4] [Settings] 0 ~ End Point Specifies the length of the fade-in or fade-out in 100 steps. When a fade-in is selected this parameter specifies the length of the fade starting at the specified START or START(ATCK) point. When a fade-out is selected this parameter specifies the length of the fade starting at the beginning of the fade and ending at the specified END point.
4. The Sample Jobs 6 CREATE TO 5 DO! ................................................................................... [F4] (Destination Key Number) .............................[Knob 2] Executes the job. [Settings] C-2 ~ G8 Specifies the key number to which the processed sample will be saved. 7 OK......................................................................................[F3] Saves the processed sample to the specified destination key number. 6 CREATE .....................................
4. The Sample Jobs 2 KEY (Key Number) ............................................[Knob 2] 8 CREATE TO (Destination Key Number) ............................ [Knob 2] [Settings] C-2 ~ G8 Specifies the key number of the sample to be remixed. [Settings] C-2 ~ G8 Specifies the key number to which the processed sample will be saved. NOTE This parameter is not available when the specified sample is a Pitched Voice. 9 OK .....................................................................................
4. The Sample Jobs 2 KEY (Key Number) ............................................[Knob 2] [Settings] C-2 ~ G8 Specifies the key number of the sample to be sliced. NOTE This parameter is not available when the specified sample is a Pitched Voice. 3 AUDITION.......................................................................[F2] = A [Knob 2] [F3] 0 CREATE TO ............................................................. [Knob 2] [Settings] TR01 ~ TR16 Plays the specified sample. 4 DO! ............
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Chapter 6. The Utility Mode About the Utility Mode .................................. 1. System........................................................ 2. MIDI Setup .................................................. 3. MIDI Filter ...................................................
About the Utility Mode About the Utility Mode The UTILITY mode provide access to overall RS7000 system settings and MIDI setup parameters. Press the [UTILITY] button to go to the UTILITY mode. About the Utility Mode The UTILITY mode includes the following 3 pages. ● System... (Page 257) Master tuning, foot switch settings, and other overall system parameters are available via this page. 3 additional pages can be accessed by using the [F1] and [F4] buttons, for a total of 4 System pages. ● MIDI Setup...
1. System 1. System Master tuning, foot switch settings, and other overall system parameters are available via this page. 3 additional pages can be accessed by using the [F1] and [F4] buttons, for a total of 4 System pages. Display Parameters Specifies whether style and section changes will be made on measure boundaries, or 1/2-note ~ 1/16-note boundaries. 4 MEMORY PROTECT................................. [Knob 4] [Settings] OFF, ON OFF ...................
1. System 8 LED DISPLAY.......................................................[Knob 4] [Settings] BPM, MEAS A PATTERN BPM HOLD ..................................... [Knob 3] [Settings] OFF, ON BPM .................. The numeric LED displays the BPM (tempo). MEAS................ The numeric LED displays the current measure number during playback and recording. Specifies the parameters to be normally displayed by the numeric LED. ON .....................
1. System E AS1&2 OUT LEVEL ...........................................[Knob 3] [Settings] +0 dB, +6 dB, +12 dB, +18 dB Sets the nominal output level delivered via assignable outputs 1 and 2 (on the optional AIEB2 I/O expansion board — page 21). Higher settings may result in distorted sound depending on the voices and number of simultaneous notes used. F WAVE MEMORY OPTIMIZE ...................................
2. MIDI Setup 2. MIDI Setup MIDI synchronization, echo back, and other MIDI-related setup parameters. 1 additional page can be accessed by using the [F1] and [F4] buttons, for a total of 2 MIDI Setup pages. Display Parameters 2 MIDI CLOCK OUT .............................................. [Knob 2] [Settings] OFF, MIDI A, MIDI B, MIDI A+B OFF .............. MIDI clock is not transmitted. MIDI A .......... MIDI clock is transmitted via MIDI OUT A. MIDI B .......... MIDI clock is transmitted via MIDI OUT B.
2. MIDI Setup REC MONITOR..... MIDI data received via the MIDI IN connector is re-transmitted via the MIDI channel and MIDI output assigned to the currently selected track. In this case the currently selected track will sound regardless of the original channel. Determines whether received MIDI data is re-transmitted and via which output.
3. MIDI Filter 3. MIDI Filter Specifies which MIDI events will be transmitted via the MIDI OUT connector. These settings apply to pattern and song playback via MIDI OUT. Mixer, voice edit and effect settings, as well as knob and keyboard operations, are transmitted via MIDI OUT regardless of these settings.
Chapter 7. Other Information 1. MIDI Basics ................................................ 264 2. MIDI Events Handled by the RS7000 .......
1. MIDI Basics 1. MIDI Basics 1. MIDI is ... “MIDI” is an acronym for “Musical Instrument Digital Interface”, and is a worldwide standard designed to allow performance, voice, and other data to be transferred between musical instruments. Data communication is assured even between musical instruments and equipment from different manufacturers. MIDI has three main functions: The first is remote control of musical instruments. For example, performance or voices switching operations, etc.
1. MIDI Basics 4. Parts and Part Parameters The individual single tone generators that make up a multi tone generator are often referred to as “parts”. Since the RS7000 tone generator can simultaneously play data on up to 16 channels, it has 16 parts. In addition to specifying separate MIDI channels for each part, it is possible to individually set the voice, pan position, volume, and a range of other parameters.
2. MIDI Events Handled by the RS7000 2. MIDI Events Handled by the RS7000 1. Note ~ 9. Exclusive events are handled in the PHRASE EDIT (Page 154) and SONG EDIT (Page 225) modes. 10. BPM (tempo) change events can be manipulated when editing the BPM track in the SONG EDIT and PATTERN Chain Edit modes. 1. Note Note Name 3. Program Change (PC) Gate time Velocity • These are the events that define notes, making up the largest portion of all performance data. • The note name defines the pitch.
2. MIDI Events Handled by the RS7000 Control Number Data • Control Change events control voice and effect parameters. • Control Change events are generated when a controller such as a modulation wheel or foot controller is operated on an external keyboard. • Control numbers 1 - 119 (except for 32) can be recorded in real time by using the assignable knobs. • The control number specifies the controller. • The data specifies the “position” of the controller assigned to the selected control number.
2. MIDI Events Handled by the RS7000 ● Effect Send Level 1 (Reverb Effect) (Control Number 091) • Specifies the reverb effect send level. ● Effect Send Level 3 (Chorus Effect) (Control Number 093) • Specifies the delay/chorus effect send level. ● Effect Send Level 4 (Variation Effect) (Control Number 094) • Specifies the variation effect send level.
2. MIDI Events Handled by the RS7000 5. Channel Aftertouch (CAT) 7. Registered Parameter Number (RPN) Data RPN MSB-LSB • This event is generated when pressure is applied to a key after the note is played. • The data represents the amount of pressure applied to the key. The bar graph to the right is a graphic representation of the value. • Changes parameter values for each tone generator part. • Normally three types of control change data are sent: RPN MSB (101), RPN LSB (100), and Data Entry MSB (6).
2. MIDI Events Handled by the RS7000 8. Non-Registered Parameter Number 9. Exclusive (NRPN) Data NRPN MSB-LSB Data Entry MSB-LSB • Changes parameter values for each tone generator part. • There is no compatibility between different manufacturers. Numerous parameters specific to each tone generator can be controlled to produce tonal changes. • Normally three types of control change data are sent: NRPN MSB (99), NRPN LSB (98), and Data Entry MSB (6).
Appendix 1. Installing Optional Equipment ................. 272 2. Specifications............................................ 282 3. Troubleshooting........................................ 286 4. Error Message List.................................... 288 5. Voice List (Normal voice) ......................... 291 6. Drum Voice List......................................... 295 7. Phrase Category List ................................ 313 8. Effect Type List ......................................... 313 9.
1. Installing Optional Equipment 1. Installing Optional Equipment The RS7000 provides slots, connectors, and installation space that can accommodate a variety of options for enhancing its performance and functionality, such as SIMM expansion memory and I/O expansion boards. Removing the Bottom Cover Procedure 1. Be sure you have the following at hand before starting the installation. • Phillips screwdriver: Magnetic-tipped screwdriver is recommended.
1. Installing Optional Equipment Replacing the Bottom Cover IMPORTANT When replacing the bottom cover, be sure that you do not get cables caught or pulled between the cover and main unit. This could cause broken connections or malfunctions. Procedure 1. Holding both sides of the bottom cover with both hands, lower the cover straight down from above to its original position. 2. Use the original screws to re-attach the bottom cover. • Replace the twelve screws to fasten the bottom cover.
1. Installing Optional Equipment Installing SIMMs You can increase the RS7000’s memory by installing commercially available SIMMs (single in-line memory modules). This section explains how to carry out the installation. Important information about purchasing SIMMs for the RS7000 The RS7000 does not necessarily support all commercially available SIMMs. YAMAHA cannot guarantee operation of SIMMs that you purchase.
1. Installing Optional Equipment Procedure 1. Be sure that you have the following at hand before starting the installation. • SIMMs (one pair: 2 modules) • Phillips screwdriver: Magnetic-tipped screwdriver is recommended. • Workbench: Please carry out all work on a stable workbench or table. Spreading a cloth over the work surface will help prevent scratching. • Gloves: Be sure to wear gloves so that your hands are not scratched by the metal cover or other metal parts. 2.
1. Installing Optional Equipment 4. Replace the bottom cover (Page 273). 5. Plug in the power cord. • To verify that the installed SIMMs are detected correctly, hold down [SHIFT] and press [UTILITY] to access the FREE MEM- ORY display (Page 68). Installing the AIEB2 I/O Expansion Board The optional AIEB2 Input/Output expansion board adds digital I/O (both optical and coaxial formats) and six assignable outputs to the RS7000.
1. Installing Optional Equipment I/O cover (B) 4. Plug in the flat cable backward. • Disconnect the flat cable. • Insert the opposite plug into the connector. The connector has a cut-out that prevents it from being connected in an incorrect orientation. 5. Connect the flat cable. • Connect the flat cable from the I/O expansion board (the thin, flat cable) to the corresponding connector on the RS7000’s circuit board (marked “C” in the illustration below: CN16).
1. Installing Optional Equipment 7. Connect the 3-wire red/white cable. • Of the two red/white cables that extend from the I/O expansion board, first connect the 3-wire cable to the connector shown in the illustration below (CN7: 3-pin). Make sure that the direction is correct, and do not try to force the connection. CN 4 CN 1 CN 2 CN 6 CN 7 8. Connect the other red/white cable (4-wire) in the same way. • Connect the cable to the connector shown below (CN2: 4-pin). CN 4 CN 1 CN 2 CN 6 CN 7 9.
1. Installing Optional Equipment • Use the bundle tie to secure the 3-wire cable, and the 4-wire cable (see illustration below). Bundle tie CAUTION Make sure that the cables are bundled below the circuit board. If any cables are pinched between the cover and I/O expansion circuit board when the bottom cover is replaced, broken connections or malfunctions may occur. Correct Incorrect 10. Replace the bottom cover (Page 273). Appendix 11. Plug in the power cord.
1. Installing Optional Equipment Connecting external SCSI devices This section explains how to connect external devices such as external hard disk drives, MO drives, or CD-ROM drives. About SCSI SCSI (pronounced “scuzzy”) stands for Small Computer System Interface, and is a data transmission interface standard used by personal computers and other devices.
1. Installing Optional Equipment Procedure 1. Use SCSI cables to daisy-chain the external SCSI devices. • There are several types of SCSI connector. Use SCSI cables appropriate for your devices. 2. Connect the power cable of the external SCSI device to an AC outlet. 3. Set the SCSI ID (0 - 7) of the external SCSI device. • Select a SCSI ID that will not conflict with the other SCSI devices (including the RS7000). When the RS7000 is shipped from the factory, the SCSI ID is set to 6. 4.
2. Specifications 2. Specifications Sequencer Section Maximum Note Capacity Approx. 259,000 notes Note Resolution Quarter note/480 Maximum Polyphony 124 notes BPM (Tempo) 1.0 - 300.
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2. Specifications Connectors PHONES (Standard stereo phone jack) OUTPUT (Standard phone jack × 2) (L/MONO, R) INPUT (Standard phone jack × 2) (L, R) FOOT SWITCH MIDI IN, MIDI OUT (× 2, A & B) CARD SLOT (3.
3. Troubleshooting 3. Troubleshooting No sound? Wrong sound? When a problem like this occurs please check the following points before assuming that the product is faulty. In many cases you’ll find the solution to your problem here. If the problem persists, then contact your YAMAHA dealer.
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4. Error Message List 4. Error Message List ● Operational Errors No Data When a job is executed, the selected track or range contains no data. Select an appropriate track or range. Illegal Input An unacceptable input or value has been specified. Check the input method or value. Illegal Track Number An unacceptable track number has been specified. Select the track again. Illegal Phrase Number An unacceptable phrase number has been specified. Select the phrase again.
4. Error Message List Memory Protected Memory protection is turned on, and you have attempted to alter data using a record, job, or edit operation. SIMM Error An appropriate pair of expansion SIMMs is not properly installed, or the pair is not properly matched (Page 20). ● MIDI Errors MIDI Buffer Full The MIDI receive buffer is full and processing cannot continue. Try receiving the data again. ● Card/Disk Errors Card/Disk Full The card or disk is full and no more data can be saved.
4. Error Message List ● Other Messages (Not Errors) Are you sure? NO[F2]/ YES[F3] Confirms that you want to execute a specified operation. Press [F2] or [F3] as required. Can’t Undo. Cancel [F2]/OK [F3] When some jobs are executed the internal memory becomes full and undo cannot be used. Press [F3] if this is OK, or [F2] to abort the operation. Try again after erasing unwanted songs, patterns, or user phrases. Completed The specified load, save, format, or other job has been completed.
5. Voice List (Normal voice) 5. Voice List (Normal voice) Inst.
5. Voice List (Normal voice) Inst.
5. Voice List (Normal voice) Inst.
5. Voice List (Normal voice) Inst.
6. Drum Voice List 6.
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7. Phrase Category List 7. Phrase Category List Phrase Category US BD ✳1 SD ✳1 HH ✳1 CR ✳1 PC ✳1 BA ✳2 LD ✳2 SQ ✳2 CH ✳2 PD ✳2 FX ✳2 SE ✳2 KB ✳2 GT ✳2 CW ✳2 ET ✳2 Display User Bass Drum SD/Clap HH/Ride Crash Cym. Percussion Bass Synth Lead Synth Seq.
8. Effect Type List Effect Category Effect Name LCD No. MIDI (HEX) MSB LSB REV DLY/ CHO VAR Master MODULATION TREMOLO AUTO PAN ROTARY SPEAKER DISTORTION+ROTARY SPEAKER OVERDRIVE+ROTARY SPEAKER AMP SIM.+ROTARY SPEAKER 2WAY ROTARY SPEAKER DISTORTION+2WAY ROTARY SPEAKER OVERDRIVE+2WAY ROTARY SPEAKER AMP SIM.
9. Effect Parameter List 9. Effect Parameter List 15 TEMPO FLANGER No. Parameter 01 HALL 1 ~ 08 PLATE No. Parameter Range Value MIDI Parameter Number Table 1 LFO Speed Range 16th, 8th/3, 16th., 8th, 4th/3, 8th., 4th, 2th/3, 4th., 2nd, Whole/3, 2nd., 4thx4, 4thx5, 4thx6, 4thx7, 4thx8 Value (5 ~ 21) MIDI Parameter Number 1 Reverb Time 0.3s ~ 30.0s (0 ~ 69) 1 4 2 Initial Delay 0.1ms ~ 200.0ms (0 ~ 127) 2 5 3 Reverb Delay 0.1ms ~ 200.
9. Effect Parameter List 20 CONTROL DELAY (STEREO) No. Parameter Range Value MIDI Parameter Number Table 009 DELAY L, C, R No. Parameter 19 1 Lch Delay Time 1 Delay Time 0.1ms ~ 740.0ms (0 ~ 127) 1 2 Delay Transition Rate 1 ~ 48 (1 ~ 48) 2 3 Delay Time Offset 0 ~ 127 (0 ~ 127) 3 4 Control Type normal, scratch (0 ~ 1) 4 5 Feedback Level -63 ~ +63 (1 ~ 127) 5 6 Feedback High Damp 0.1 ~ 1.0 (1 ~ 10) 6 7 EQ Low Frequency 32Hz ~ 2.
9. Effect Parameter List 1 Delay Time 32nd, 16th/3, 32nd., 16th, 8th/ 3, 16th., 8th, 4th/3, 8th., 4th, 2th/3, 4th., 2nd Value (2 ~ 14) MIDI Parameter Number 1 2 Lag -63ms ~ +63ms (1 ~ 127) 2 3 L/R Diffusion -63ms ~ +63ms (1 ~ 127) 3 4 Feedback Level -63 ~ +63 (1 ~ 127) 5 5 Feedback High Dump 0.1 ~ 1.0 (1 ~ 10) 6 6 EQ Low Frequency 32Hz ~ 2.0kHz (4 ~ 40) 9 7 EQ Low Gain -12dB ~ +12dB (52 ~ 76) 10 8 EQ High Frequency 500Hz ~ 16.
9. Effect Parameter List 41 DYNAMIC FLANGER No. Parameter Range Value MIDI Parameter Number Table 046 TREMOLO No. Parameter MIDI Parameter Number Table 1 Sensitivity 0 ~ 127 (0 ~ 127) 1 1 LFO Speed 0.0Hz ~ 39.
9. Effect Parameter List 053 DISTORTION+2WAY ROTARY SPEAKER ~ 054 OVERDRIVE+2WAY ROTARY SPEAKER No. Parameter Range Value MIDI Parameter Table Number 1 Rotor Speed 0.0Hz ~ 39.70Hz (0 ~ 127) 1 2 Drive Low 0 ~ 127 (0 ~ 127) 2 3 Drive High 0 ~ 127 (0 ~ 127) 3 4 Divide Frequency 100Hz ~ 10.0kHz (14 ~ 54) 5 5 Low/High Balance L63>H ~ L=H ~ L
9. Effect Parameter List 070 MULTI COMPRESSOR2 No. Parameter 1 Low Gain Range Value MIDI Parameter Number Table 079 WAH+DIST+DELAY ~ 080 WAH+OVERDRIVE+DELAY No. Parameter Range 0 ~ 127 Value (0 ~ 127) MIDI Parameter Number -∞ ~ +18dB (0 ~ 55) 1 14 1 Wah Sensitive 2 Mid Gain -∞ ~ +18dB (0 ~ 55) 2 14 2 Wah Cutoff Frequency 0 ~ 127 (0 ~ 127) 2 3 High Gain -∞ ~ +18dB (0 ~ 55) 3 14 3 Wah Resonance 1 ~ 12.
9. Effect Parameter List Range Value MIDI Parameter Number Table 091 SLICE No. Parameter Range (0 ~ 127) 1 1 Divide Type 2 Initial Delay 0.1 ~ 460.0ms (1 ~ 4600) 2 2 Gate Time 0 ~ 100% (0 ~ 100) 2 3 Scratch Speed 1 ~ 127 (1 ~ 127) 3 3 Divide Min Level 0 ~ 127 (0 ~ 127) 3 4 Drive 0 ~ 127 (0 ~ 127) 4 5 Pan AEG Type A~E (0 ~ 4) 5 6 Pan AEG Min Level 0 ~ 127 (0 ~ 127) 6 0 ~ 127 (0 ~ 127) 4 5 Auto Pan Speed 0.00Hz ~ 39.
9. Effect Parameter List 099 DYNAMIC RING MODULATOR No. Parameter Range Value MIDI Parameter Number Table 1 4 MULTI COMPRESSOR1 No. Parameter 1 Sensitivity 0 ~ 127 (0 ~ 127) 2 HPF Cutoff Frequency 20Hz ~ 8.0kHz (0 ~ 52) 3 3 3 LPF Cutoff Frequency 1.0kHz ~ 20.0kHz (34 ~ 60) 4 3 4 Direction up, down (0 ~ 1) 5 5 Attack Time 0.3ms ~ 227ms (0 ~ 127) 6 17 6 Release Time 2.
10. Effect Data/Value Table 10. Effect Data/Value Table Data Value 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 0.00 0.04 0.08 0.13 0.17 0.21 0.25 0.29 0.34 0.38 0.42 0.46 0.51 0.55 0.59 0.63 0.67 0.72 0.76 0.80 0.84 0.88 0.93 0.97 1.01 1.05 1.09 1.14 1.18 1.22 1.26 1.30 1.35 1.39 1.43 1.47 1.51 1.56 1.60 1.64 1.68 1.72 1.
10. Effect Data/Value Table Table#13 LO-FI Sampling Frequency Control Data Value 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 Data Value 44.1k 22.1k 14.7k 11.0k 8.82k 7.35k 6.30k 5.51k 4.90k 4.41k 4.01k 3.68k 3.39k 3.15k 2.94k 2.76k 2.59k 2.45k 2.32k 2.21k 2.10k 2.00k 1.92k 1.84k 1.76k 1.70k 1.63k 1.58k 1.52k 1.47k 1.42k 1.38k 1.34k 1.30k 1.26k 1.23k 1.19k 1.16k 1.13k 1.10k 1.08k 1.05k 1.
11. MIDI Data Format 11. MIDI Data Format The RS7000 tone generator and sequencer blocks handle different MIDI events. These are listed separately in the MIDI Data Format as well as in the MIDI Implementation Chart. ● Tone generator block (Voice part) (1) TRANSMIT FLOW [SW1] [SW2] [SW3] [SW4] 9nH [SW2] KNOB 1 - 31 EnH, BnH [SW3] FOOT SW BnH 40H Only received. [SW4] [SW1] NOTE ON/OFF SYSTEM EXCLUSIVE MESSAGE SYSTEM F0H 43H 1nH 6AH aaH aaH aaH ddH.....
11. MIDI Data Format c = 82 c = 83 c = 91 c = 93 c = 94 c = 96 c = 97 FEG SUSTAIN LEVEL FEG RELEASE TIME REVERB SEND LEVEL DELAY/CHORUS SEND LEVEL DRY/VARIATION BALANCE DATA ENTRY INC DATA ENTRY DEC ; v = 0:-64 - 64:0 - 127:+63 ; v = 0:-64 - 64:0 - 127:+63 ; v = 0 - 127 ; v = 0 - 127 ; v = 0 - 127 *5 ; v = 127 *1 ; v = 127 *1 *1 *2 Used only when setting a parameter specified by RPN. Not valid for rhythm sounds.
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11. MIDI Data Format VARIATION Address M L 01 02 00 2 MASTER EQ Data (H) Parameter Description 00 - 7F VARIATION TYPE MSB Default Value (H) 09 30 (AMP SIM) Address H M 2 00 - 7F VARIATION PARAMETER 1 MSB 1st bit6-0 → bit13-7 2 00 - 7F VARIATION PARAMETER 2 MSB ˝ 2 00 - 7F VARIATION PARAMETER 3 MSB ˝ 2 00 - 7F VARIATION PARAMETER 4 MSB ˝ 28 - 58 EQ LOW GAIN -24 - +24[dB] 40 0A - 28 EQ LOW FREQUENCY 63 - 2000[Hz] 0E 02 1 01 - 78 EQ LOW Q 0.1 - 12.
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YAMAHA [ Music Priduction Studio --- sequencer part ] Model RS7000 MIDI Implementation Chart Transmitted Recognized Date:22-MAR-2001 Version : 1.0 Remarks Function...
YAMAHA [ Music Production Studio --- voice part ] Model RS7000 MIDI Implementation Chart Transmitted Recognized Date:04-APR-2001 Version : 1.0 Remarks Function...
12. Glossary 12. Glossary A Aftertouch MIDI messages which are transmitted when additional pressure is applied to the keyboard after notes are played. Amplitude Envelope A curve that defines the amplitude variation of a note from the time it is initially played (attack) until it fades away completely (release). Arpeggio Sometimes known as “broken chords”, the notes of a chord are played one-after-another rather than all at once.
12. Glossary D Cent In musical terms a “cent” is 1/100th of a semitone. Channel See “MIDI Channel”, page 337. Channel Aftertouch Aftertouch refers to the capability to control some aspect of the sound by varying pressure on the keyboard after notes are played. Two types of aftertouch data are used: polyphonic and channel. Channel aftertouch is aftertouch data in which only one aftertouch value is transmitted for each MIDI channel.
12. Glossary Dump out The process of transmitting bulk data as MIDI System Exclusive messages. E Echo back The action or process in which data received at the MIDI IN connector is re-transmitted from the MIDI OUT connector. Edit The action of modifying or editing data. Effect A circuit (device) that processes the sound to add various effects. The RS7000 provides 3 system effect stages (reverb, delay/chorus and variation), as well as a range of master effects.
12. Glossary I M Initialize The act of restoring a parameter to its most basic “initial” value. MIDI An acronym for Musical Instruments Digital Interface, a standard for transferring data between musical instruments. Most electronic musical instruments today implement the MIDI specification and provide MIDI connectors. Such instruments can be connected together to create remote performance or automatic performance systems.
12. Glossary Multi-timbral Tone Generator A tone generator that can simultaneously produce more than one type of sound. Mute A function that temporarily silences a specified track. Optimize The process of “de-fragmenting” the sample memory so that the largest possible contiguous segment of memory is available for sampling. Overdub A method of real-time recording in which new material is recorded without erasing previously recorded data.
12. Glossary Phrase Sampling The act of sampling an entire musical or rhythmic phrase, as opposed to recording a one-shot sample such as a single snare hit. Pitch EG An envelope generator that can be used to control the pitch of a voice from the note attack until the final release. Pitched Voice A voice which plays at the standard pitches of each key on the keyboard.
12. Glossary Resonance A parameter that boosts the level of the signal in the area of the cutoff frequency. By emphasizing the overtones in this area, this can produce a distinctive “peaky” tone, making the sound brighter and harder. Reverb An effect that simulates the acoustical reverberation of a room or space. The sound that reaches our ear usually includes not only the direct sound, but also sound that was reflected off the walls or ceiling. Reverb creates these indirect reflections artificially.
12. Glossary SIMM Single In-line Memory Module: a type of RAM memory module commonly used by personal computers — and the RS7000 for sample storage. System Exclusive Message A type of MIDI message used to exchange data unique to a specific model or type of device. Soft Pedal Control change number 67: the type of MIDI control change message used to communicate soft pedal operation. T Track A location where musical performance data is recorded.
12. Glossary Velocity A numerical value indicating the speed (force) with which a note was played. Voice A sound that is built into the tone generator that can be selected and played. Voice Bank Voices are organized into voice banks which can be selected by using MIDI bank select MSB and LSB data. W Wah Effect An effect that cyclically modulates the tone. The RS7000 produces this effect by using an LFO signal to modulate the cutoff frequency of a filter.
13. Index 13. Index A A/D INPUT.......................................................................................... 231 A/D Setup ..................................................................................... 108, 200 AC INLET ............................................................................................. 19 AC inlet .................................................................................................. 22 ACCURACY ......................................................
13. Index Delay/Chorus Parameter ...................................................................... 199 DELETE ................................................ 82, 155, 163, 168, 189, 207, 246 Delete Measure ............................................................................ 173, 220 DELETE! ............................................................................................. 123 DEPTH ...................................................................................................
13. Index J JOB ................................................................................ 17, 134, 171, 213 Job .......................................................................................................... 67 JUMP ................................................................................................... 182 K KEY ON RESET ........................................................................... 98, 196 KEYBOARD ................................................................
13. Index O OCT (Octave) ............................................................................... 160, 183 OCT DOWN .................................................................................... 18, 73 OCT RANGE ............................................................................... 108, 200 OCT UP ........................................................................................... 18, 73 Octave ....................................................................................
13. Index REMIX ................................................................................................. 240 RENAME ............................................................................. 123, 168, 207 Rename ................................................................................ 122, 167, 206 REPEAT TIME .............................................................................. 91, 193 Replace .....................................................................................
13. Index SYS.EX.INTERVAL TIME ................................................................ 258 System .................................................................................................. 257 System Memory ..................................................................................... 63 T TAP ........................................................................................................ 18 Tap ...............................................................................
FCC INFORMATION (U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions.
IMPORTANT SAFETY INSTRUCTIONS INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK, AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. WARNING- When using any electrical or electronic product, basic precautions should always be followed. These precautions include, but are not limited to, the following: 1.
For details of products, please contact your nearest Yamaha or the authorized distributor listed below. Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante. NORTH AMERICA CANADA Yamaha Canada Music Ltd. 135 Milner Avenue, Scarborough, Ontario, M1S 3R1, Canada Tel: 416-298-1311 U.S.A. Yamaha Corporation of America 6600 Orangethorpe Ave., Buena Park, Calif. 90620, U.S.A.
Yamaha Web Site (English only) www.yamahasynth.com Yamaha Manual Library (English versions only) http://www2.yamaha.co.jp/manual/english/ This document is printed on chlorine free (ECF) paper with soy ink. M.D.G., Pro Audio & Digital Musical Instrument Division, Yamaha Corporation © 2001 Yamaha Corporation V702090 202CRCP12.