Mixing with VST MultiPanner
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Kevin Quarshie, Benjamin Schütte This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images. The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH.
Table of Contents 4 Dolby Atmos® Mixing in Nuendo 5 5 6 6 Setting Up for Dolby Atmos® Setting Up Busses for 9.
Dolby Atmos® Mixing in Nuendo This document describes the new VST MultiPanner plug-in and how you can use Nuendo to create 3D mixes for Dolby Atmos. The VST MultiPanner plug-in is intended for the production of Dolby Atmos mixes, and replaces the SurroundPanner V5 in Nuendo. A Dolby Atmos mix usually consists of a conventional channel-based 9.1 mix, called bed, and an object-based mix with up to 118 audio objects.
Setting Up for Dolby Atmos® Setting Up Busses for 9.1 Bed Mixing Mixing for a 9.1 Dolby Atmos audio bed requires a signal routing to a 9.1 Dolby Atmos output bus. The processing format of the VST MultiPanner plug-in depends on the channel routing. For example, if a mono source channel is routed to a 5.1 bus, the panner works in 5.1 mode. For 3D mixing, the source channel must be routed to an output bus that provides top channel speakers, like 9.1 Dolby Atmos. For the mixing of a 9.
Setting Up for Dolby Atmos® Supported Channel Configurations • Plug-ins that are used in a 3D bus or group channel must support a corresponding number of channels. RELATED LINKS MixConvert for Dolby Atmos on page 6 VST MultiPanner on page 8 Supported Channel Configurations The VST MultiPanner plug-in supports several channel configurations. 2D channel configurations: • Mono • Stereo • LRC • Quadro • 5.0 • 5.1 • 6.0 Cine • 6.0 Music • 6.1 Cine • 6.1 Music • 7.0 Cine (SDDS) • 7.
Setting Up for Dolby Atmos® MixConvert for Dolby Atmos® NOTE For further details about the MixConvert functions, see the documentation of the MixConvert V6 plug-in in the Operation Manual and in the separate PDF document Plug-in Reference.
VST MultiPanner The VST MultiPanner plug-in offers additional parameters and a new 3D pan area to create Dolby Atmos mixes. The panner provides a 2D (Top View) and a 3D (Rear View) pan area. • If the Rear View is hidden, click Show/Hide Extended Display to show both views. In both pan areas, the audio sources are shown as blue panning balls. In multi-channel configurations, the left and right front channels are shown as a yellow and a red ball.
VST MultiPanner Overview Mode Activate this option to zoom out of the Top View pan area. Movement restriction buttons Allow you to restrict the movement to specific directions when moving the sound source with the mouse. NOTE These restrictions only affect the graphic presentation in the two pan areas. This means, activating Vertical movements only allows movements only on the y-axis in the Top View area, and movements only on the z-axis in the Rear View area.
VST MultiPanner NOTE You cannot automate the soloing or muting of output channels. Left-Right Pan Sets the position of the signal on the x-axis. Rear-Front Pan Sets the position of the signal on the y-axis. Bottom-Top Pan Sets the position of the signal on the z-axis. If you move this control all the way to the right, the sound comes from the top speakers only. Elevation On/Off Activates/Deactivates the height parameter.
VST MultiPanner Miniature Views Front/Rear Divergence Determines the attenuation curve that is used when positioning sound sources on the y-axis. Rear Divergence Determines the attenuation curve that is used when positioning sound sources on the rear x-axis. Height Divergence Determines the attenuation curve that is used when positioning sound sources on the z-axis. Signal Width Sets the horizontal expansion of the sound source.
VST MultiPanner Elevation Patterns Elevation Patterns You can use elevation patterns to let the height parameter automatically follow a predefined curve while positioning a sound in the 2D pan area. The active pattern is shown in the Rear View pan area. • To select an elevation pattern, click Select an Elevation Pattern. • To activate the selected pattern, click Activate Elevation Pattern. If an elevation pattern is active, Bottom-Top Pan cannot be modified manually.
VST MultiPanner Remote Controlling the VST MultiPanner • If you move the Bottom-Top Pan control all the way to the right, the sound comes from the top speakers only. RELATED LINKS MixConvert for Dolby Atmos on page 6 Remote Controlling the VST MultiPanner You can control the VST MultiPanner plug-in remotely with several control devices. To control the new panner functions for Dolby Atmos, you may need updated software for your device.
Mixing for Dolby Atmos® with a Dolby Rendering and Mastering Unit (RMU) Object-based mixing for Dolby Atmos requires a connection to a Dolby RMU and the ® installation of the “Nuendo RMU Connector for Dolby Atmos ”. ® If the “Nuendo RMU Connector for Dolby Atmos ” is installed, the following functions are available: • The Object Mapping dialog that allows you to establish a connection to a Dolby RMU and to define your audio objects by mapping audio outputs to object IDs.
Mixing for Dolby Atmos® with a Dolby Rendering and Mastering Unit (RMU) Object Routing • To open the Object Mapping dialog, select Devices > Object Mapping. You can map objects to audio outputs either manually or automatically: • To map an object to an audio output manually, click the corresponding Objects pop-up menu and select an object ID. NOTE • • Manual mapping of objects is necessary if the 9.1 Dolby Atmos bus does not use the first 10 device ports of your audio interface.
Mixing for Dolby Atmos® with a Dolby Rendering and Mastering Unit (RMU) Object Routing A green LED left of the name field indicates that a valid object bus is selected. A red LED indicates that a least one output bus of a selected multi-object bus is unmapped. For more information which output busses are unmapped, move the mouse pointer over the LED. The following applies: • Only object busses with a matching channel configuration can be selected.
Mixing for Dolby Atmos® with a Dolby Rendering and Mastering Unit (RMU) Object Mixing with VST MultiPanner Multi-Object Busses You can make stereo and multi-channel busses available as multi-object busses. Normally, objects are meant to be mono, but you can also create stereo or multi-channel busses and make them available as multi-object busses. This allows you to tilt and rotate pre-panned multi-channel signals in the Dolby Atmos surround field, for example, a 5.0 channel background mix.
Mixing for Dolby Atmos® with a Dolby Rendering and Mastering Unit (RMU) Object Mixing with VST MultiPanner The following additional settings and parameters are available if you use a Dolby RMU: Bed Mode Sets the panner to bed mode. This mode allows you to create the channel-based bed mix for Dolby Atmos. Object Mode Sets the panner to object mode. This mode allows you to create mixes for audio objects. Select Object Bus Allows you to assign an output bus as object bus.
Mixing for Dolby Atmos® with a Dolby Rendering and Mastering Unit (RMU) Object Mixing with VST MultiPanner Active speaker zones are also shown in the miniature view in the Inspector. For details refer to the documentation provided with your Dolby RMU. Speaker Snap Moves the object audio to the active speaker nearest its established location during playback. For details refer to the documentation provided with your Dolby RMU.