Operation Manual
Open Sesame! Before Ali Baba’s amazed eyes the sealed mouth of the cave magically opens.
e cave is lled with treasures: golden statues, chests with coins, shiny swords and necklaces with precious marbles.
An enormous pile of treasures almost reaches the roof of the cave. Ali Baba doesn’t hesitate and starts gathering treasures.
He must act quickly and must leave before the thieves return…
COMPONENTS
• 1 game board • 60 treasure tiles
(double sided) (10 kinds of treasures with
• 4 player screens 6 dierent background colours)
• 4 score markers • 1 start player token
OBJECTIVE
Collect treasures from the cave of the forty thieves. e more treasures of
the same kind you have at the end of the game, the more points you will
score. Use the treasures’ magical eects to outsmart your opponents and
become the most wealthy player to win the game.
SET UP
Place the game board, the side with 25 squares, face up in the middle of the
table. Shue all treasure tiles and place them in four layers on the game board.
Return all unused tiles face down (and without looking at them) to the box.
Placing tiles on the game board:
1. Place 25 tiles face down on the game
board, one on each square.
2. Make a layer of 16 face down tiles
on top of the rst layer; each tile must
be placed over four other tiles.
3. Make another layer of 9 face
down tiles on top of the second
layer; each tile must be placed
over four other tiles.
4. Make a nal layer of 4 face up tiles on top of the third layer; each tile
must be placed over four other tiles.
Each player takes a player screen and places the score marker in the
corresponding colour on the 0-space on the score track.
e youngest player gets the start player token and will be the start player.
GAME OVERVIEW
Beginning with the start player, the players take turns in clockwise order.
Each turn consists of three steps:
1) Take a face up treasure tile: At the start of your turn you must take a
face up tile from the board and place it behind your player screen.
2) Flip all non-covered face down tiles: If one or more tiles aren’t covered
by other tiles aer you’ve taken the tile, you must ip them face up.
3) Use magic eect: e background colour of each tile is related to a
magic eect. You may use the magic eect of the taken tile. A magic eect
must be executed immediately and cannot be saved for a future turn.
END OF THE GAME
Aer the last face down tile is ipped face up, keep playing until all players
have played the same number of turns (i.e. until the player sitting right from
the start player). en each player takes one last turn and the game is over.
Note: If no tiles remain on the game board, the game ends immediately.
To determine their score each player organizes the tiles behind their
screen in groups of the same kind of treasure.
Victory points are awarded
for each group according to its size:
Each player sums up the points for all their groups and adds these points
to their score. e player with the most points wins the game. In case of a
tie the tied player with the least collected tiles wins the game.
Example:
A player has these treasures at the end of the game:
4 carpets = 10 points 2 chests = 3 points
3 crowns = 6 points 1 ruby = 1 points
1 statue = 1 points 2 swords = 3 points
He scores a total of 24 points.
Treasures
1 2 3 4 5 6
Victory points
1 3 6 10 15 21