HIGH-RESOLUTION INTERFACE with Realtime UAD Processing Apollo Thunderbolt Software Manual Software Version 8 Manual Version 150428 Customer Service & Technical Support: USA Toll-Free: +1-877-698-2834 International: +1-831-440-1176 www.uaudio.
Table Of Contents Tip: Click any section or page number to jump directly to that page. Chapter 1: Introduction.......................................................................... 6 Welcome To The Apollo Family............................................................................. 6 Apollo Software Features..................................................................................... 7 Apollo Documentation Overview..........................................................................
Popover Windows.............................................................................................. 41 Multiple Undo/Redo.......................................................................................... 41 Keyboard Focus & Control.................................................................................. 42 Adjusting Console Controls................................................................................ 43 Controls Shortcuts.................................................
Channel Strips................................................................................................ 107 Presets Manager............................................................................................. 109 Presets Manager Popover................................................................................. 112 Save Preset Popover........................................................................................ 114 Chapter 6: Console Settings...................................
Chapter 10: Multi-Unit Cascading....................................................... 171 Apollo Expanded Overview............................................................................... 171 Multi-Unit Wiring............................................................................................ 172 Multi-Unit Operation....................................................................................... 173 Console Session Management............................................................
Chapter 1: Introduction Welcome To The Apollo Family High-Resolution Music Production with Classic Analog Sound Designed to play a central role in modern studios, Apollo audio interfaces incorporate a true “no compromise” approach to audio quality. Building upon decades of UA’s analog hardware heritage, they offer extremely high-resolution sonics, with the lowest THD and highest dynamic range in their class.
Apollo Software Features Note: For a list of hardware features, see the Apollo Hardware Manuals.
Metering: • • • • Signal level meters with peak hold and clip indicators on all inputs Dual peak hold meters with signal peak LEDs display monitor bus levels Input meters are globally switchable to display pre or post fader signal levels Independently selectable peak/clip hold times and global clear clips button Console Recall plug-in • • • Convenient access to Console’s monitor controls via DAW plug-in Saves complete Apollo configurations inside DAW projects for easy recall of settings VST, RTAS, AAX 6
Apollo Documentation Overview Documentation for all Apollo components is extensive, so instructions are separated by areas of functionality. Each functional area has a separate manual file. An overview of each file, and how they are accessed, is provided in this section. Note: Extensive Additional Resources, including technical information not available in other publications, is also available. Apollo Manual Files Note: All manual files are in PDF format.
Installed Documentation Location All documentation is copied to the startup disk during software installation: • Macintosh HD/Applications/Universal Audio Accessing Installed Documentation Any of these methods can be used to access installed documentation: • • • • Choose “Documentation” from the Help menu within the Console application Click the “View Documentation” button in the Help panel within the UAD Meter & Control Panel application Navigate the file system within the Mac OS X Finder Manuals are al
Apollo Software Overview Apollo has several software components that comprise the complete Apollo system. A brief description of each component is provided below, along with a link to complete details about the component. Console Application The Console application is Apollo’s primary software interface. Its main function is to control the hardware unit and its digital mixing and monitoring capabilities. The Console mixer is where Realtime UAD Processing using UAD Powered Plug-Ins is configured.
For additional details about how UAD Powered Plug-Ins are used with Console and DAWs, see “About UAD Powered Plug-Ins Processing”. For general UAD Powered PlugIns usage instructions, see the UAD System Manual. For complete details of individual UAD Powered Plug-Ins, see the UAD Plug-Ins Manual.
Technical Support Universal Audio provides free customer support to all registered Apollo users. Support specialists are available to assist you via email and telephone during normal business hours, which are from 9 AM to 5 PM, Monday through Friday, Pacific Standard Time. Email Support To request online support via email, click the link below for a direct link to the help ticket form: • https://www.uaudio.com/my/support/create/ Alternately, visit the main support page at www.uaudio.
Chapter 2: Installation & Setup Installation & Setup Overview Simplified procedures for software installation, registration, and authorization are in this chapter. For complete and detailed procedures, refer to the UAD System Manual. For hardware installation notes and wiring diagrams, refer to the Apollo Hardware Manuals. The UAD Installer places all the software necessary to configure and use Apollo and UAD Powered Plug-Ins onto the computer’s startup drive.
Software Installation Software for Apollo and other UAD-2 devices (if any) must be installed at the same time. Software for UAD-2 devices cannot be installed separately. Important: For optimum results, connect and power the Apollo hardware before installing the UAD software. To install, register, and authorize the Apollo hardware and UAD plug-ins: 1. Connect Apollo to an available Thunderbolt 1 or Thunderbolt 2 port on the computer with a Thunderbolt cable. 2.
Chapter 3: Console Overview Console’s application icon What is Console? The included Console application is the software interface for Apollo audio interface hardware. Console’s analog-style workflow is designed to provide quick access to the most commonly needed features in a familiar, easy-to-use application. Console’s function is to control up to four Apollo hardware units and their digital mixing and low-latency monitoring capabilities.
Console Functions Console enables the following functionality when used with Apollo: • • • • • • • • Hardware control. All of Apollo’s front panel hardware controls (except headphone volume) can be controlled using Console, facilitating easy hardware manipulation even if Apollo is installed in a location out of reach of the computer operator. Buffer-free monitoring. Using Console eliminates the latency associated with DAW I/O buffering that makes monitoring problematic for the performer.
When To Use Console The Console application can be used without a DAW, simultaneously in conjunction with a DAW, or not at all. These scenarios are covered in greater detail in “Chapter 9: Working With Apollo” beginning on page 157. Console without DAW. Console can be used by itself without the use of a DAW or any other audio software.
Accessing Console Any of the methods below can be used to open the Console application. • Select “Console” from the drop menu after clicking the blue UA logo diamond in the OS X Menu Bar (at upper right of screen). Accessing Console from the Mac OS X Menu Bar • Click the Console application icon in the OS X Dock. Click Accessing Console from the Mac OS X Dock • Double-click the Console application icon in the OS X Finder, located at: /Applications/Universal Audio/Console.
Console Layout Console’s visual and control elements are grouped according to functionality, with a layout similar to that found on typical analog mixers. Detailed explanations of all the Console control functions are similarly grouped and presented later in “Chapter 4: Console Reference” beginning on page 45.
Height When Console’s window size is vertically adjusted, displayed elements are dynamically modified to fit available space. As the height is increased, some elements are enlarged for easier viewing and manipulation. As height is decreased, some elements are reduced. Tip: All display and control elements are available regardless of window size. Partial screenshots showing how control and display elements are changed with window size adjustments.
Global Window Elements Some visual and control elements are always displayed in the Console window, while others depend on the current selection(s) in the View Column and Monitor Column, as illustrated below. An brief overview of each global element is provided in this chapter. Detailed descriptions of all functions are provided in a later chapter.
Meter Bridge Overview The Meter Bridge (illustrated below) is always visible at the top of the Console window. It displays all non-hidden input channels, signal activity at these inputs, and the Bank Bar, which is used to scroll inputs that are out of horizontal view. For detailed descriptions of all Meter Bridge elements, see “Meter Bridge” beginning on page 45.
Current Bank Overview An important navigational concept in Console is the Current Bank. The Current Bank is all input channels that are currently displayed in the main body of the Console window (below the Meter Bridge) as shown in the illustration on the next page. The gray Bank Bar is used to change the Current Bank. For complete details, see “Current Bank” beginning on page 46.
View Column Overview The View Column (illustrated at right) is always visible at the left side of the Console window. The View Column contains the Application Menu, View selectors, View Options, Clear switches, and Settings switch, as shown at right. Application Menus (global) For detailed descriptions, see View Column. View Selectors Views Four Views are available in Console: Overview, Inputs, Inserts, and Sends.
View Elements Each View displays related elements and associated functionality in channel input strips within the main area of the Console window. Note: The main monitor mix controls are the same in all views unless specifically hidden in Sends view. The channel input elements of each view are shown below. Complete details for all elements are described in “Chapter 4: Console Reference” beginning on page 45.
Monitor Column Overview The Monitor Column (illustrated at right) is always visible at the right side of the Console window. The Monitor Column contains elements related to monitor outputs, cue outputs, insert effect printing, and session file management, as shown at right. For detailed descriptions, see “Monitor Column” beginning on page 78. Monitor Meters Monitor Meters These meters display the signal levels of the monitor mix bus just before the monitor level control.
Info Bar Overview The Info Bar (illustrated below) is always visible at the bottom of the Console window. It displays and provides access to several important functions. Note: For detailed descriptions, see “Info Bar” beginning on page 57. Console Tempo Display & Menu Clock Source Display & Menu Sample Rate Display & Menu UAD Resource Gauges (Display only) The Info Bar elements Tempo Console’s current tempo is displayed here in beats per minute (BPM).
Channel Strips Overview Each Console channel input strip (illustrated at right) controls a corresponding Apollo hardware input. The output of all Console channel inputs are always routed to Console’s monitor outputs (except when muted). Inputs can be optionally routed to other outputs via Flex Routing or the Cue Outputs Popover. Console’s channel input strips are essentially the same for all inputs, however there are some differences among the analog and digital inputs as noted below.
Digital Inputs Apollo, Apollo 8 Console’s eight ADAT and two S/PDIF (stereo left and right) inputs work just like the analog inputs, except they don’t have the extra preamp and reference level settings that are only available on the analog inputs. Apollo 8p, Apollo Twin Apollo Twin’s digital TOSLink input can accept ADAT or S/PDIF. Console’s inputs switch to reflect the digital input type currently in use (the digital input preference is set in the Console Settings window).
UAD Plug-In Inserts Overview The UAD plug-in inserts within each input and auxiliary strip is where UAD Powered Plug-Ins are selected and used for Realtime UAD Processing. Four inserts are available per Console channel strip; therefore up to four UAD plug-ins can be serially chained (stacked) per input within the constraints of available DSP resources. Note: For complete details, see “Chapter 5: UAD Plug-In Inserts” beginning on page 99.
Console Settings Overview Global parameters for Apollo and Console are configured in the Console Settings Window. Note: For complete details, see “Chapter 6: Console Settings” beginning on page 115. Console Settings Panels Controls within the Console Settings window are arranged according to related functionality. Each set of related controls are contained within a single panel.
Insert Effects Overview The Insert Effects settings are used to specify whether or not Realtime UAD Processing in Console is recorded (printed) in the DAW. • • Console inputs are recorded with processing (wet) when Insert Effects are active. The UAD-processed signals are heard and recorded. Console inputs are recorded without processing (dry) when Insert Effects are inactive. The UAD-processed signals are heard, but not recorded.
Cues Overview The cue mix buses are used to create unique mixes that are separate from the main monitor mix. Cues are typically used for performers that want to hear a headphone mix that is different from the main monitor mix, sending separate mixes to other rooms or audio equipment, and similar applications.
Sends Overview Apollo has a maximum of seven stereo mix buses (five with Apollo Twin) that are configured and adjusted within Console. The stereo buses are used for the monitor, auxiliary, and cue mixes. Each Apollo input has independent level, pan, and mute controls for each of the stereo mix buses.
Mix Bus Returns The stereo mix bus returns are used to route the mix to available outputs. Auxiliary The aux mixes are routed to the aux return strips. Cue sends are available on the aux returns for routing aux effects to the cue mix buses. See “Aux Returns” beginning on page 75 for details. Cues The cue mixes are heard via the selections in the monitor controls section. Cues are routed to available Apollo outputs via a matrix in the Cue Outputs window.
Sends View A single send is displayed for all channels simultaneously in Sends View. The displayed send is selected with the SHOW buttons in the View column. Sends view offers longthrow faders for finer control resolution. Tip: To increase the Send control’s resolution when in Sends view, increase the vertical size of the Console window and/or deactivate the SHOW MONITOR button in the View column. In Sends view, the same send is visible on all inputs.
ALT Monitoring Overview Apollo features ALT (alternate) monitoring capabilities. ALT monitoring can be used to control alternate pair(s) of monitor speakers, which is convenient for quickly comparing how a mix sounds through a different set of speakers. Up to two pairs of ALT monitors can be used (one pair with Apollo Twin). ALT monitoring is enabled in the Hardware Settings Panel within the Console Settings window by increasing the ALT Count setting to a non-zero value.
Console Sessions Overview The Sessions controls provide methods for managing complete Console configurations as session preset files. When a Console session file is saved, the current Console configuration is written to disk. When a session file is subsequently reloaded, Console is returned to the exact same configuration state, regardless of any changes to Console that were made in the interim.
Flex Driver Overview Apollo’s powerful Flex Driver feature allows enables virtual mapping of I/O routes, channel counts, and labels at the Core Audio driver level. For complete Flex Driver details, see “Core Audio Panel” beginning on page 125. Important: Custom driver I/O routing changes the driver I/O complement. Quit all audio applications before changing driver I/O assignments.
Popover Windows Some Console functions that are not visible in the main window are accessed in popover windows. Popovers are a special type of window that automatically close when any area outside of the popover is clicked. Note: The size of popover windows cannot be adjusted. To close any popover, click anywhere outside of the popover, press the “X” switch at upper right of the window, or type the “esc” (escape) key on the computer’s keyboard.
Keyboard Focus & Control Many Console functions can be controlled without using a mouse. When elements on the screen have keyboard focus, they can be quickly navigated with the computer’s QWERTY keyboard. Focus Indication Keyboard focus in Console is indicated by a orange-colored highlight box outlining the screen elements that are targeted for keyboard control. Focus Navigation Focus between elements can be changed with the computer’s TAB key, or by clicking another area of the screen with the mouse.
Adjusting Console Controls Console uses typical software control techniques to adjust parameters. 2-state switches: Click to toggle the state. Knobs: Click+drag to adjust, or use the Controls Shortcuts. Console’s rotary controls (and UAD plug-in knobs) can respond to Linear, Circular, or Relative Circular adjustments modes. The CONTROL MODES preference is set in DISPLAY panel within the Console Settings window. Faders: Click+drag to adjust, or use the Controls Shortcuts.
Keyboard Shortcuts Console supports the keyboard shortcuts listed in the table below. Shortcut Name Keyboard Command Description New Session Command-N Create a new default session Open Session Command-O Load an existing session file from disk Save Session Command-S Save current session file to disk Save Session As...
Chapter 4: Console Reference This chapter provides in-depth descriptions of all controls within Console. For a general operational overview, see “Chapter 3: Console Overview” beginning on page 16. Meter Bridge The Meter Bridge is always visible at the top of the Console window. It displays all visible input channels, signal activity at these inputs, and the Bank Bar, which is used to scroll inputs that are out of horizontal view. Refer to the diagram below for descriptions in this section.
Current Bank The Current Bank is all input channels that are currently displayed in the main body of the Console window (below the Meter Bridge) as shown in the illustration below. The gray Bank Bar is used to change the Current Bank. Bank Bar (gray) Meter Bridge Move gray Bank Bar to change Current Bank Channels not within Bank Bar Current Bank (visible channels) Channels not within Bank Bar Conceptual illustration of the Current Bank. In this example, the Current Bank is analog channels 3 through 6.
Meter Bridge Menu The Meter Bridge menu provides access to various functions related to the Meter Bridge. To view the menu, right-click (or controlclick within the Meter Bridge. Most functions in the menu are available elsewhere within Console. Show/Hide Offline Devices is available exclusively within this menu. Show/Hide Device Names – See Show Device Names.
View Column Note: For an overview of Console’s View Columns, see “View Column Overview” beginning on page 25. Application Menus (global) The View Column is always visible at the left side of the Console window. The View Column contains the View Selectors and switches for the View Options (functions) available within each view. Each View Column also contains several common view elements that are available in every View.
Global View Column Controls Several controls appear in all View Columns. These controls (detailed below) have identical functionality in all Views. Menu Switch The MENU switch is located at the top of the View Column. Clicking the switch reveals the Application Menus, where various Console functions can be accessed. Default Switch When Option Latch is active with the parameters DEFAULT switch, clicking any control returns the parameter to its default value.
Modifiers Overview The View Column Options in each View Column enable various operations to be performed on the items within the View. View Option operations are performed by selecting an option to latch the function, executing the operation(s) using Modifiers, then exiting the latched function. Option Latch When a View Option switch is clicked, the switch flashes yellow, indicating that the function is latched and ready to be executed using the Modifiers.
View Options The individual View Column Options are detailed in this section. See the Modifiers Overview for details about how to operate the Modifier controls. Overview, Inputs, & Inserts View Options The View Options for the Overview, Inputs, and Inserts Views are identical. Each option is described below. Overview Note: In the Overview View Column, the Power, Remove, and Copy modifiers may not be visible if the Console window size is vertically condensed.
Remove Modifier This option deletes the plug-in from the insert slot. When the REMOVE switch is latched, click any insert’s modifier to delete the plug-in, or swipe across multiple modifiers. The REMOVE modifier when latched. Plug-ins are removed by clicking/swiping its modifier. Note: Because this function unloads the plug-in from the DSP, audio artifacts can occur if a plug-in is removed while audio is being processed by the plug-in.
Paste Modifier After any insert is copied, the COPY switch changes to PASTE. The copied data can be pasted to multiple destinations while the paste option remains latched. Paste Individual Plug-In After an insert is copied, click or swipe across one or more destinations while the paste switch is latched.
Sends View Options All View Options within Sends View are described below. See the Sends Overview for related information. View Options Sends View Options (Apollo Twin) Sends View Options (Apollo rack models) Sends View Options as they appear with Apollo rack models (left) and Apollo Twin (above) Available Sends Two SHOW AUX switches are always visible. The SHOW CUE switches that are visible depend upon the Apollo hardware model: Apollo Rack Models – Between two and four SHOW CUE switches are visible.
Show Sends In Sends View, all mix controls for a single send mix bus, and/or the monitor mix bus, are displayed for all Console inputs simultaneously (see screenshots below). Note: One send mix can be displayed at a time (the SHOW SEND switches are mutually exclusive). The displayed mixes are determined by the state of the send and monitor SHOW switches in the Sends View column. The mix is visible when its switch is engaged (lit).
Show All Sends Option All sends can be viewed simultaneously by holding the Option key (on computer keyboard) while clicking any SHOW switch in Sends View. All sends are visible when a SHOW switch is option-clicked Sends COPY TO Modifier This switch instantly copies the current monitor mix to the send mix that is currently selected with the Available Sends switches. Tip: The COPY TO function is typically used when a cue mix that is similar to the monitor mix is needed, but with minor adjustments (e.g.
Info Bar The Info Bar is always visible at the bottom of the Console window. It displays and provides access to several important functions. The Tempo controls are only available in the Info Bar. The Sample Rate and Clock Source controls are also available in the Console Settings window. The UAD Resource Gauges have no controls; they are visual indicators only. Refer to the diagram below for descriptions in this section.
Tempo Window To display the Tempo window, click anywhere in the Tempo Display within the Info Bar. The available tempo range is from 1.00 BPM to 999.00 BPM. The default tempo of a new session is 120 BPM. Adjusting Tempo Text Entry 1. Open the Tempo window by clicking the Tempo Display in the Info Bar 2. Click the tempo text field, then type a numeric tempo value 3. Press Return or Enter, or click the close button with the mouse.
Sample Rate Display This area displays the current sample rate used for Apollo’s A/DD/A conversion and UAD Powered Plug-Ins processing. When using UAD Powered Plug-Ins, higher sample rates require more UAD DSP resources. Important: When the Clock Source parameter is set to use any external clock source, the sample rate must be manually set to match the sample rate of the external clock.
No External Clock If the Clock Source setting in not set to Internal and the external clock signal cannot be detected and/or resolved, then the text in the Clock Display display flashes RED (as shown at right) until a valid clock is detected and/or an alternate clock source is selected. If this occurs, verify connections and external device settings. Important: Only one device in a digital audio system can be the master clock source.
Static Loads Apollo uses UAD DSP and memory for its internal DSP mixer, therefore the meters will indicate loads (when the hardware is connected) even if UAD plug-ins are not inserted. DSP The DSP gauge indicates the amount of digital signal processing resources that are being used by all UAD devices in the system. DSP is the primary hardware resource that powers the UAD Powered Plug-Ins algorithms. When UAD plug-ins are disabled, DSP requirements are decreased.
Channel Input Controls Note: For related information, see the Channel Strips Overview. Preamp Controls Note: The preamp controls do not apply to Apollo 16, which does not feature mic preamps. Console’s preamp controls correspond to the equivalent preamp controls on the Apollo front panel. Adjusting Apollo’s front panel will update Console (and vice versa); see Interactions Between Console and Apollo for details.
Preamp Gain The channel’s preamp gain is adjusted with this knob. The input to be adjusted (Mic, Line, or Hi-Z) is determined by the state of the channel’s Mic/Line switch or the Hi-Z input (if connected). Rotating the knob clockwise increases the preamp gain for the channel. The available gain range for all preamp channels is 10 dB to 65 dB for the Mic, Line, and Hi-Z inputs. Gain Value The specific amount of preamp gain in decibels is displayed in gray text near the gain control.
Note: Input Select has no effect if the channel’s Hi–Z input is connected, because preamp channels are automatically switched to the Hi-Z input when a ¼” mono (tip-sleeve only) cable is connected to Apollo’s front panel Hi-Z input jack. Low Cut Filter When enabled, the channel’s input signal passes through a low cut (high pass) filter.
The setting controls an attenuation pad for the input channel. When set to +4 dBu, the pad is engaged and the channel can accept a higher signal level before the A/D converter clips. Select -10 dBV when lower input signal levels are used. Tip: To adjust signal incoming levels for Apollo’s analog inputs that don’t have preamps, use the output level controls of the devices that are connected to those inputs.
Sends Popover Note: See “Sends Overview” beginning on page 35 for related information. The Sends popover window is where all available sends for an individual channel can be adjusted. To access the Sends window, click the Sends display when Overview is active.
Flex Routing By default, Apollo’s input channels are routed to the monitor outputs only. However, Apollo’s inputs can be optionally routed to any available Apollo hardware output. A maximum of eight channel output route assignments are available. This feature is available with Apollo rack models only (Flex Routing is unavailable with Apollo Twin). Important: If an output is in use by Flex Routing, it is no longer available to be assigned as an output within the DAW.
To change the output route: 1. Click anywhere in the Output Route display to reveal the Output Route window. 2. Select an output (or output pair, for stereo linked channels) in the window. Note: If an output does not appear in the window, the output is already in use by another input channel, cue output, or ALT output. Channel is routed to line output 5 Routes Available Count The number of currently available mono and stereo channel output routes is displayed in gray text at the bottom of the menu.
Monitor Mix Controls The monitor mix controls within the input channel strips are for adjusting the signals at Apollo’s monitor outputs. Input Pan Refer to the illustration at right for descriptions in this section Input Solo Input Mute Input Pan This control adjusts the input’s position in the stereo panorama of the monitor mix bus. Stereo Input Pan Input Fader When the input is stereo linked, two pan knobs appear for the channel enabling independent panning for both the left and right channels.
Input Mute Mute prevents the input channel’s signal from being routed to the monitor mix bus (and aux buses that are in POST mode), but not the cue mix buses. Click the button to toggle the mute state. The channel is muted when its mute switch is highlighted in red. Tip: Option-click the mute button to toggle mute on all input channels.
Input Meter The input meter displays the signal level of the channel after UAD plug-in processing in the inserts. Depending on the state of the METERING option in the Display panel within the Console Settings window, (either pre-fader or post-fader), this meter will display the level going into the monitor mix bus (post-fader/post-inserts), or the level at the channel’s hardware input (pre-fader/post inserts).
Rename/Link Popover The Rename/Link popover window is used for customizing input labels and stereo linking adjacent channels. Console Default Input Name Previous/Next Channel Close Window Rename Field Stereo Link Switch The Rename/Link popover Input Label By default, the name of the Apollo hardware input is displayed beneath the channel’s fader and meter. The input labels can be customized for convenient input identification.
Input label Notes • • • • To identify the hardware input when an input name is customized, click the input label. The hardware input name appears at the top of the popover window. Custom input labels are a global function; they are not stored in Console session files. Auxiliary return labels cannot be customized. Custom input labels are visible within Console only.
Stereo Link Adjacent channels (1+2, 3+4, etc) can be linked to create stereo input pairs. When channels are linked as a stereo pair, any control adjustments will affect both channels of the stereo signal identically. Note: Only the same type of inputs can be linked (Mic/Mic or Line/ Line), and the Hi-Z inputs cannot be linked. Activation Stereo pairs are created by activating LINK within the Rename/Link Popover.
Aux Returns Aux Overview Console has two stereo aux (auxiliary) mix buses. Signals are sent to the aux buses via the aux sends in Console’s channel input strips. Console’s aux returns are used to control and process the signals that are received from those sends. The controls in Console’s aux return strips are similar to the channel input strips, but instead of controlling a channel input, they control the output of the aux mix bus.
Aux Return Strips Both of Console’s aux return strips are identical. Most of the controls have identical functionality as their equivalent control in the channel input strips. Refer to the diagram at right for descriptions in this section. Aux Inserts Aux Inserts The aux inserts are operated using the same methods as the insert controls in the channel input strips. See “Chapter 5: UAD Plug-In Inserts” beginning on page 99 for complete descriptions of the aux insert controls.
Aux Mono This switch sums the left and right channels of the stereo aux mix bus output into a monophonic signal. The aux return output is stereo when the button is gray and mono when the button is lit. Aux Mute The aux mute switch stops the aux return’s signal from being routed to the monitor mix. The aux return output is active when the button is gray and muted when the button is lit. Note: Aux mute does not mute the aux cue sends.
Monitor Column The Monitor Column is always visible at the right side of the Console window. The Monitor Column contains elements related to monitor outputs, cue outputs, insert effect printing, and session file management, as shown at right. Note: Settings in the Monitor Column are global functions. They are not saved with individual Console sessions files. Monitor Meters Monitor Meters The Monitor Meters display the levels of Apollo’s monitor mix bus.
Global Insert Effects These buttons globally switch all Console’s inserts to either pass all UAD insert effect processing to the DAW (print wet) or not (monitor wet but print dry). Insert Effects can also be individually switched on a per-channel basis (see Channel Insert Effects). The Global Insert Effects switches override all the individual Channel Insert Effects settings. See Insert Effects Overview additional details.
Cue Outputs Menu Clicking this menu opens the Cue Outputs popover window, where the cue mix buses can be routed and mirrored to various outputs. For complete details, see Cue Outputs Popover. Monitor Output Options Various monitor options are controlled with the switches in the OUTPUT section. ALT 1, ALT 2 When ALT monitoring is enabled in the Hardware panel within the Console Settings window, ALT switches appear here to control which hardware outputs the monitor mix is routed to.
Monitor Level Indicator In addition to indicating the relative signal level of the monitor outputs, the state of several other functions is indicated by the color of the ring around the monitor level control: Green – The main monitor outputs are active with variable level control (normal) Green (fixed at maximum) – Monitoring is bypassed in Console Settings Red – The main monitor outputs (and ALT monitor outputs, if configured) are muted Orange – The ALT 1 monitor outputs are active Yellow – The ALT 2 monit
Cue Outputs Popover Note: For an overview of Apollo’s Cues, see page 34. The Cue Outputs popover window is where the cue mix bus returns are configured. Each cue mix bus has its own row of controls, as shown in the diagrams below. Because the control set for each cue row is identical, each control in the rows are only described once.
Cue Source Select These two switches determine the input source for the cue output. The source for the cue is active when its switch is lit. The source for each cue can be either the associated cue mix or the main monitor mix. The cue sources for each cue are mutually exclusive (both sources cannot be simultaneously active). Note: To enable the ability to select the cue for the monitor outputs (via the control room Monitor Source Select switches), the cue’s source must not be set to MON.
Cue Output Mono This switch sums the left and right channels of the stereo cue mix bus into a monophonic signal. The cue output is stereo when the switch is gray and mono when it is lit. Note: This switch only controls the cue’s outputs. To hear the cue mix in mono when it is routed to the monitor outputs (via the Control Room Source switches), use the Monitor Mono switch instead. Cue Output Menu (Apollo rack models) This menu is used to optionally route the cue to Apollo’s available hardware outputs.
Control Room Column The control room column is where various options for the monitor outputs are configured and selected. ALT Level Show Column ALT Value By default, the control room column is not visible. To show the column, enable the CTRL ROOM switch in the SHOW section of the monitor column.
Monitor Source Select These switches select the mix bus that is sent to Apollo’s monitor outputs. The source is selected when its switch is lit. Monitor When MONITOR is selected, the main monitor mix, summed with any DAW outputs assigned monitor outputs (if applicable), is routed to the monitor outputs.
Console Sessions The Sessions controls provide methods for managing complete Console configurations as session preset files. When a Console session file is saved, the current Console configuration is written to disk. When a session file is subsequently reloaded, Console is returned to the exact same configuration state, regardless of any changes to Console that were made in the interim. Content of Session Files Console session files contain most, but not all, Console settings.
Session Files Access Session files can be saved and loaded via several methods: The Modified Session Dialog, the File menu in the Application Menus, and/or the Sessions Menu. Session Name Session names are displayed in the Meter Bridge at the top of the main Console window (“My Session” in the screenshot below), below the word SESSIONS within the Settings Switch, and at the top of the Sessions Manager window. Session names are created when the file is saved; they can also be renamed via the OS file system.
Sessions Manager Popover The Sessions Manager popover window is where Console session preset files are managed. The Sessions Manager window contains the SESSION and SUB-FOLDER columns and several function switches. The columns and switches are used to navigate and manage the session files. Refer to the illustration below for descriptions in this section.
Sessions Manager Contents Session folder contents can be organized via the OS X Finder. File locations in the Finder are reflected within the Sessions Manager. SESSION Column All items within the Default Session Files Location are displayed in the SESSION column. If more sessions or folders reside in the column than are currently within view, a scroll bar appears.
Save As... This option opens the operating system’s standard file save dialog window so the current session can be named and saved to disk as a new session file. Important: Session settings will not be properly saved if the “/” (forward slash) or “?” (question mark) characters are in the filename. Avoid these and other special characters when saving session files. Load Loads the session that is currently selected within the Presets Manager window (a session is selected when highlighted in blue).
Session File Functions Top-Level Session Files Current Session (check mark) All Session Files & Folders in Default Session Location Sub-Folder Name (blue names) Sub-Folder Contents (beneath blue names) Cached Sessions (timestamps) The Sessions Menu Session File Functions The New, Open, Save, and Save As functions listed here have the same functionality as the Sessions Manager Function Switches.
Cached Sessions Cached sessions appear in the bottom section of the Sessions Menu. Cached sessions are the same as session files, except they don’t reside in session files on disk. Instead, these sessions are automatically created and stored in a temporary cache. Why Cached Sessions Exist When a DAW project containing the Console Recall plug-in is opened and the plug-in’s SYNC function is enabled, the Console settings contained in the DAW project overwrite the current Console settings.
Window Title Bar The Window Title Bar is the topmost strip in the Console and Console Settings windows, as shown below. The Window Title Bar Window Name – In the main Console window, the current session filename is displayed in the title bar. If the session has not yet been saved to disk, “Console” is displayed here. Close – Clicking the “x” button closes the Console or Console Sessions window. If the window is the last open window, the Console application is quit.
Application Menus Various Console functions can be accessed from the Application Menus. Selecting an item from the drop menus performs the function. Console’s Application Menus Tip: Many menu functions can also be accessed using the keyboard shortcuts shown next to the item in the menu. Menu Button The Menu button displays the application menus. The button is located at the upper left of the main Console window, at the top of every View Column.
Save If a session file was previously saved, selecting this option writes the current settings to the file with the same name, overwriting the previously saved file. If the current session has never been saved, the operating system’s standard “Save File” dialog appears so a new session file can be named and saved to disk. Save As... This option opens the operating system’s standard “Save File” dialog so the current session can be named and saved to disk as a new session file.
Remove/Enable/Disable Sub-Menu Plug-Ins – The function is performed on all Console plug-ins. Insert Plug-Ins – The function is performed on all channel insert plugins. Aux and Unison plug-ins remain inserted. Aux Plug-Ins– The function is performed on all auxiliary plug-ins. Channel and Unison plug-ins remain inserted. Unison Plug-Ins– The function is performed on all Unison plug-ins. Channel and aux plug-ins remain inserted.
Show Plug-In Editor Windows Brings all open UAD plug-in editor windows to the foreground (if any). If ALWAYS ON TOP in the Display panel within the Console Settings window is set to PLUG-INS, this function has no effect (plug-in editors are always in the foreground in this mode). Note: This item applies only to UAD plug-ins used within Console, not those used within a DAW. Close All Plug-In Editor Windows Closes all open UAD plug-in editor windows (if any).
Chapter 5: UAD Plug-In Inserts The Inserts section of each input strip is where UAD Powered Plug-Ins are selected and used for Realtime UAD Processing. Four insert slots are available per Console channel strip; therefore up to four UAD plug-ins can be serially chained (stacked) per input within the constraints of available DSP resources. Note: Only UAD Powered Plug-Ins can be loaded in Console. However, tracks with non-UAD plug-ins used within a DAW can be routed into Console via Virtual I/O.
Signal Flow Audio signals in a Console channel flow through the inserts serially from top to bottom. Therefore, if more than one plug-in is inserted in a channel, the location of a plug-in within the inserts can impact the sound of the channel. Plug-ins can be reordered by dragging them to change the serial processing order.
Important: UAD Powered Plug-Ins within Console use DSP differently than when used within a DAW. To maintain the lowest possible input latency, UAD plug-ins used on a single Console channel strip must run on a single SHARC processor. Therefore, it is possible to get a “DSP load limit exceeded” message on a channel even though the UAD gauges may indicate there is enough DSP available.
Insert Options Menu To display the Insert Options menu, right-click (or control+click) any insert. The options available in the menu vary depending on the state of the insert (e.g., empty or loaded) and contents of the copy/paste clipboard. Each insert option is described below. The menu has two sections under blue headings: Plug-in options that apply to the individual insert, and Channel options that apply to all channel inserts in the strip.
Channel Insert Effects Note: For an overview of Insert Effects, see page 33. Channel Insert Effects Switch This switch determines whether or not Realtime UAD Processing occurring within an individual Console input is routed to the associated DAW input. For additional details, see Global Insert Effects. Tip: Insert Effects can be switched for all channels simultaneously with the Global Insert Effects switch.
Plug-In Editor Window Clicking any insert that contains a plug-in opens the editor window, where UAD plug-in parameters can be adjusted and/or plug-in presets are managed. Multiple editor windows can be open simultaneously. By default, each opened editor window is offset so one window doesn’t completely cover another. Tip: To open each editor window at the same screen location, shift+click the insert. Refer to the illustration below for element descriptions in this section.
Function Switches The function switches appear between the title bar and the plug-in controls. Channel Strip Enable/Disable This switch engages Channel Strip mode, all UAD plug-ins within the channel inserts can be controlled within a single window. For details, see Channel Strips. Insert Select/Assign Menu This switch presents the Select/Assign drop menu, where different inserts can be selected for editing, or a different plug-in can be assigned to the current insert.
Important: Because this function unloads and loads the plug-in from the DSP, audio artifacts can occur if the enable state is changed while audio is being processed by the plug-in. To disable individual plug-in processing without audio artifacts, use the power control within the plug-in interface instead, which keeps the plug-in loaded on the DSP. Copy Plug-In Settings This switch copies the parameter settings of the plug-in to the clipboard so they can be pasted into another instance of the same plug-in.
Channel Strips Channel Strips are where all UAD plug-ins within the four channel inserts are displayed and controlled within a single editor window. Note: Unison plug-in editors in preamp channels are not included within Channel Strips. However, Unison preamp settings are stored within Channel Strip Presets.
Channel Strip Presets A Channel Strip preset contains all settings for all plug-ins within the channel strip. Channel strips presets are saved and/or loaded via the Presets Manager. Accessing Channel Strip Presets The Presets Manager for Channel Strips can be accessed with these two methods: • • Click the Presets Manager button within the Channel Strip edit window. Click the word “INSERTS” in the area above the channel inserts in OVERVIEW or INSERTS views (as shown at right).
Presets Manager The Presets Manager is where individual UAD plug-in settings and Channel Strip settings are managed after a plug-in is assigned to an Insert. Preset tasks are performed in the Presets Manager popovers, which are accessed from the Plug-In Editor Window. The Presets Manager popovers Presets Overview A preset is a complete collection of settings for an individual plug-in that is saved as a disk file so the settings can be subsequently recalled.
Presets Folder Location All factory and user preset files for UAD plug-ins are stored at the following location within the Mac OS X file system: • /Library/Application Support/Universal Audio/Presets Tip: User presets and folders can be organized via the OS X Finder. File locations in the Finder are reflected within the Presets Manager. Plug-In’s Presets Folder Inside the Presets folder above are folders named with the title of each UAD plug-in.
Channel Strip Presets Sub-Folders The Channel Strip presets folder can contain one level of sub-folders for additional channel strip preset organization capability. The contents of sub-folders (if any) is displayed in the SUB-FOLDER column when a folder in the CHANNEL PRESET column is selected.
Presets Manager Popover The Presets Manager popover window contains the PRESET and SUB-FOLDER columns and several function switches. The columns and switches are used to navigate and manage the preset files. Tip: Plug-in settings are loaded instantly as they are selected in the columns. Refer to the illustration below for descriptions in this section.
SUB-FOLDER Column If the PRESET column contains one or more folders, selecting the folder will display its contents in the SUB-FOLDER column. Click any preset in the SUB-FOLDER column to instantly load it. If more presets reside in the column than are currently within view, a scroll bar appears. Presets Manager Function Buttons The Presets Manager contains switches to name, save, and perform other file management tasks. Click a switch to perform the operation on the currently selected preset or sub-folder.
Save Preset Popover The Save Preset popover window is where presets and sub-folders can be named and moved. It appears when the Save or Move switches within the Presets Manager window are clicked. Refer to the illustration below for descriptions in this section.
Chapter 6: Console Settings Console Settings Overview Global parameters for Apollo and Console are configured in Console Settings. All Console Settings are detailed in this chapter. The Hardware panel within the Console Settings window Console Settings Window Console Settings are within the Console Settings window. The Console settings window is available from within the Console application.
Console Settings Panels Controls within the Console Settings window are arranged according to related functionality. Each set of related settings are contained within a single panel.
Hardware Settings Panel The Hardware panel is where Apollo’s system-level audio interface I/O settings such as sample rate, clock source, and output reference levels are configured. These settings are used by DAW applications when they are configured to use Apollo as the audio interface. Even when Console is not open, these settings are stored by the Apollo drivers for use by other host applications.
Sample Rate This setting defines the sample rate that is used for Apollo A/D and D/A conversion and UAD Powered Plug-Ins processing. When using UAD Powered Plug-Ins, higher sample rates require more UAD DSP resources. Important: When the Clock Source parameter is set to use any external clock source, the sample rate must be manually set to match the sample rate of the external clock.
Monitor Operating Level This menu switches the operating level of the monitor outputs. Available selections are 20 dBu and 14 dBu. Note: This setting is unavailable with the original (silver) Apollo, which does not feature an adjustable operating level. Input Delay Compensation Input Delay Compensation maintains phase alignment Input Delay Compensation Values across Console’s analog and digital inputs when certain Setting Name Extra Delay (samples) UAD plug-ins are used.
ALT Count This setting determines the number of ALT (alternate) monitor outputs that are available within Console. Between zero and two ALT outputs can be set. The default value is zero. For an overview of this feature, see the ALT Monitoring Overview.
Devices Column This column lists all Apollo devices in the system. It has four primary functions: 1. Selects current unit to see device-specific options 2. Designates the monitor unit in multi-unit setups 3. Indicates which unit(s) are currently online 4. Adds devices for offline configuration Select Device Clicking a unit in the column reveals its device-specific settings in the Options Column. Device Letter Each unit in the Devices list is designated with a sequential letter.
Options Column Selecting a unit in the Devices column reveals its device-specific settings in the Options column. A device is currently selected when its text is not dim. Note: Settings in the Options Column apply only to the specific unit currently selected in the Devices Column. Device options as displayed for Apollo 8p (top) and Apollo Twin (bottom) Device Name Apollo’s default device name can be changed.
Identify Clicking the Identify switch will cause the currently selected unit’s front panel LEDs to flash in a pattern. This feature is typically used with multi-unit systems to distinguish units when making I/O connections. Note: If the device is offline, this switch displays REMOVE instead. Remove When a device is offline, it can be removed from the devices list. To remove an offline device, select the unit in the DEVICES column, then click the REMOVE switch in the OPTIONS column.
Digital Output (Apollo 8p) This menu selects the digital output type (ADAT or S/PDIF) to be used by the TOSLINK optical connector and Console’s digital outputs channels. Apollo 8p supports S/PDIF digital output at sample rates up to 96 kHz. If the current setting is ADAT and the sample rate is higher than 96 kHz, when S/PDIF input is selected, the clock source is changed to Internal and the S/PDIF outputs are no longer unavailable.
Core Audio Panel Flex Driver The Core Audio panel is where Apollo’s Flex Driver features are managed. For an overview of Flex Driver features, see “Flex Driver Overview” on page 40. Core Audio Columns In addition to the switches at the top of the panel, two columns are displayed. The INPUTS column on the left displays all available Apollo inputs. The OUTPUTS column on the right displays all available Apollo outputs. Core Audio Rows Each row in the panel represents a single Apollo audio channel.
Core Audio Panel Elements Refer to the diagram below for descriptions in this section.
I/O Presets Overview The I/O presets controls provide methods for managing complete Core Audio panel configurations as I/O preset files. When an I/O preset file is saved, the current Core Audio panel configuration is written to disk. When an I/O preset file is subsequently reloaded, the Core Audio panel is returned to the exact same routing state, regardless of any changes to Core Audio settings that were made in the interim.
Save Switch This switch saves the current state of the Core Audio panel to disk as an I/O preset file. If the I/O preset already exists, the existing I/O preset file is overwritten with the current settings. If the I/O preset has never been saved, the Save I/O preset window (shown at right) appears so the preset can be named. Save I/O preset window Important: Settings will not be properly saved if the “/” (forward slash) or “?” (question mark) characters are in the filename.
I/O Presets Functions The following I/O preset functions are available: Open – Opens the operating system’s standard “Open File” dialog for loading existing I/O preset files from disk. Save – Saves the current modified I/O preset file in place. If the preset was not previously saved (if the file doesn’t exist), the Save window appears so it can be named. Save As – Opens the Save window so the current settings can be named and saved to disk as a new I/O preset file.
Cascade Switch The Cascade switch is used to quickly assign continuous I/O channels if routings have been changed from default values. Note: Cascade doesn’t do anything when the Mode Menu displays “Default” because all channels are already continuous in default mode. When Cascade is clicked, the Cascade switch and all channel numbers are illuminated. Click+hold any channel number, then swipe down adjacent channel numbers to quickly assign the channel(s) to the next available channel(s) in the device.
Assign Switches Each input and output channel has an assign switch. The assign switches are indicated by disclosure triangles at the lower right of each switch. The currently assigned route is displayed in the switch. Default input and output routes can be remapped using the assign switches. Clicking an assign switch opens the Route Assign Popover for mapping a different route to the channel. Two assign switches Custom Name Field Each Core Audio channel includes a name.
Route Assign Popover The Route Assign popover window is where Apollo I/O routes can be virtually re-mapped. To open the Route Assign window, click any assign switch. Important: Custom driver I/O routing changes the driver I/O complement. Quit all audio applications before changing driver I/O assignments. Refer to the diagram below for descriptions in this section.
Window Title Bar Navigation Switches Input/Output Channel Switches the window to display the input or output of the same Apollo channel. Previous/Next Channel Switches the window to display the previous or next Apollo channel. Tip: The popover moves from channel to channel with these switches. To prevent the popover from moving when these switches are used, drag the window to any location other than its default position.
Display Panel Various Console display options are set within the Display panel. The Display panel Metering Pre-Fader When set to Pre-Fader, an input’s Channel Meter indicates the level at the Apollo input, regardless of the Channel Fader setting. With this setting, changing the fader level will not change the Channel Meter. Post-Fader When set to Post-Fader, changing an input’s Channel Fader will change the Channel Meter. Note: The Metering Menu affects the Channel Meters of Console’s channel inputs only.
Always On Top When set to NONE (the default value), a UAD plug-in editor window can be covered by the Console window when Console is the foreground application. When set to PLUG-INS, UAD plug-in editor windows always float on top of the Console and Console Settings windows (when Console is the foreground application), so they can always be seen and adjusted. Note: This setting only affects UAD plug-in window behavior within Console.
Plug-Ins Panel Various UAD plug-in options are set within the Display panel. The Plug-Ins panel Controls Mode This setting determines how UAD plug-in parameter knobs respond to adjustment. Three control modes are offered: Circular, Relative Circular, and Linear. The behavior of each mode is described below. Linear (slider) – In Linear mode, the knob is adjusted by dragging horizontally or vertically instead of by rotating. This behavior is similar to moving a physical fader.
Tip: To increase resolution when in adjusting rotary controls in circular and relative circular modes, increase the radius of the mouse relative to the knob while dragging (move the mouse farther away from the knob while dragging in a circular motion). Plug-In Column All installed UAD plug-ins are displayed in the list in alphabetical order. Settings for each UAD plug-in are contained within its row. Vertically scroll the list to see plug-ins that are not currently in view.
MIDI Panel Console supports the ability to use MIDI to remotely set the tempo used for the Tempo Sync feature. The MIDI panel is where the specific MIDI controls are set. The MIDI panel MIDI data is received by Console via the Mac OS X operating system. To verify and/or configure MIDI devices, use the Audio MIDI Setup application (included with OS X): • /Applications/Utilities/Audio MIDI Setup.app>MIDI Window MIDI Device Sets the MIDI device to be used as the source for MIDI control.
MIDI Note Table When NOTE is used as the MIDI type, the table below can be used as a reference for MIDI note values.
Chapter 7: Console Recall Plug-In Console Recall Overview Console Recall is a DAW plug-in supplied in VST, RTAS, AAX 64, and Audio Units formats. It is inserted and used within host DAWs as with any other plug-in. Note: The Console Recall plug-in is not required to use the Apollo interface hardware, the Console application, or a DAW. The primary function of the Console Recall plug-in is to store the current Console configuration within the DAW via the SYNC (synchronize) switch in the plug-in.
Console Recall Controls Most Console Recall plug-in controls are duplicates of those found in the Console application. The exceptions are the SYNC switch, which is detailed beginning on page 140, and the CONSOLE switch, which opens the Console application. SYNC Switch Open Console Monitor Meters Monitor Level Monitor Options Console Recall plug-In controls Monitor Controls The exact same control descriptions in the Console application apply to the Console Recall plug-in controls.
How To Use Console Recall To use Console Recall, simply place one instance of the Console Recall plug-in into any insert slot in the DAW project. Important: Do not insert more than one occurrence of the Console Recall plug-in within any single DAW project. Doing so could cause unpredictable results. Because the plug-in does not process audio in any way, the insert location isn’t critical.
Loading Synchronized DAW Projects If SYNC was active when a DAW project file containing Console Recall was saved, then loading that DAW project will load the Console settings saved in the plug-in, and the Console settings that were active before the DAW project was loaded are overwritten. Note: The Console settings that were active before the DAW project was loaded can be easily recovered if desired using the Cached Sessions feature in the Sessions Menu within the Console Application.
Chapter 8: Unison What is Unison? Unison is an exclusive analog/digital integration system that’s built into every Apollo microphone preamplifier. It’s the first and only way to truly emulate classic analog mic preamp and pedal behaviors in an audio interface.
Unison Features Unison technology enables these Apollo features, all with Realtime UAD Processing: • • • • Alternate microphone preamplifier sound – Apollo’s ultra-transparent mic preamps inherit all the unique sonic and input characteristics of the emulated hardware preamp or pedal, including the mic, line, and Hi-Z inputs.
Activating Unison Unison is activated by inserting any Unison-enabled plug-in into the special Unison insert available on all mic preamp channels. Tip: Unison can be active on more than one preamp channel concurrently. Dedicated Unison (preamp channe Unison Insert Location The Unison insert is located between the preamp gain knob and the standard channel inserts.
Unique Behavior of Unison Inserts Console’s Unison inserts have some operational differences compared to standard channel inserts, as described below. Available UAD plug-ins Only Unison plug-ins are available for selection from the Insert Assign Popover window when inserting UAD plug-ins into the Unison insert (non-Unison plug-ins are not visible in the Insert Assign window).
Controlling Unison Plug-Ins with Apollo When a Unison plug-in is inserted in Console’s Unison insert, Apollo’s front panel preamp controls and the Unison plug-in’s equivalent preamp controls are mirrored. Adjusting Apollo’s front panel preamp controls will adjust the Unison plug-in’s preamp controls, and vice versa.
Console Indications Gain Level Indicator The color of Console’s preamp gain level indicator (the colored ring around the gain knob), and the channel selection dot on the gain knob, is orange instead of green when Unison is active in the channel. If the Unison plug-in is inactive (either via the insert disable switch or the power switch in the plug-in interface), the color reverts to green.
Apollo, Apollo 8, Apollo 8p Pressing the Preamp knob cycles the selection of Apollo’s available preamp channels. A channel is selected for adjustment when its channel select indicator LED (located above the channel input meters) is lit. If stereo linking is active, the stereo pair LEDs are lit.
Gain Stage Mode Unison plug-ins have either two or three gain parameters. By activating Gain Stage Mode, each of these preamp plug-in gain stages can be independently adjusted using Apollo’s front panel gain knob. Note: Gain Stage Mode can only be active on one preamp channel at a time. Initially, when Unison is activated (before entering Gain Stage Mode), Apollo’s gain knob controls the first gain parameter within the Unison plug-in.
Deactivating Gain Stage Mode Gain Stage Mode can be deactivated with any of these methods: • Press and hold Apollo’s front panel gain level knob for at least two seconds (Apollo Twin must be in Input mode by pressing the Preamp button at least once) • Disable the Unison plug-in via the plug-in editor window within Console • Disable the Unison plug-in via the on/off parameter within the plug-in interface • Remove the Unison plug-in from Console’s Unison insert • (Apollo Twin only) Change the selected channel
Matching Gain Stage Indicators In Gain Stage Mode, Apollo’s preamp level indicator (the colored ring around the knob) matches the colored dot on the target gain parameter in the Unison plug-in’s interface, as shown below. The hardware and software controls are mirrored and the gain stage can be adjusted using either control.
Unison Load/Save Behaviors Caution: Apollo hardware preamp settings (including +48V phantom power) may change when Console sessions are loaded. Details are explained in this section. Loading Unison Plug-In Settings When Unison plug-in settings are loaded in Console, the effect upon the currently active Unison plug-in settings varies depending on how the settings are loaded. Its important to understand the distinction, because critical preamp settings can be affected.
Unison Operation Notes The operating notes in this section only apply to Unison functionality (when Unison plugins are loaded in Console’s Unison insert). The notes do NOT apply to Unison plug-ins that are used in Console’s standard inserts, nor via VST/AU/RTAS/AAX64 within a DAW, even when a Unison plug-in title is used. In this scenario, Unison plug-ins function the same as all standard (non-Unison) UAD plugin titles and there is no physical or electrical hardware interaction.
• If Apollo is disconnected from the host computer (standalone mode), the Unison plug-in can no longer be controlled from Apollo’s front panel. However, the signal continues to be processed by the Unison plug-in, using the values that were active when the connection was lost. Note that if Gain Stage Mode is active when the host connection is lost, the gain stage can apparently be switched from the front panel. However, the actual gain stage being controlled does not change.
Chapter 9: Working With Apollo Apollo Setups Overview Apollo is a powerful and flexible audio interface that can be used in many ways. This chapter explains how to apply Apollo in various digital audio environments. Although the exact techniques for configuring and using Apollo will vary according to needs, its application will generally fall within one of the main categories below. Each application is detailed later in this chapter.
About UAD Powered Plug-Ins Processing Two Distinct Methods with Apollo Apollo features two distinct methods for using UAD Powered Plug-Ins: The “Console processing method” for low-latency monitoring and tracking with Realtime UAD Processing via the Console application, and the “DAW processing method” for DSP-accelerated UAD-2 processing via VST, RTAS, AAX 64, and Audio Units plug-ins in DAW applications.
DAW Processing Method When UAD plug-ins are used within compatible VST, RTAS, AAX 64, or Audio Units host DAW applications, I/O buffering is used for plug-in processing because the data must be shuttled back and forth between the DAW and Apollo. In this scenario, the UAD-2 DSP inside Apollo behaves exactly like other UAD-2 devices such as UAD-2 Satellite and UAD-2 PCIe cards for UAD plug-in processing.
Using Apollo as an Audio Interface Apollo functions like other (non-DSP) audio interfaces when it is used without the Console application, the Console Recall plug-in, or UAD plug-ins. Apollo’s Core Audio drivers enable it to be used for computer audio I/O routing with any Core Audio-compliant audio software, including DAWs, music players (e.g., iTunes), system software alert sounds, and similar applications.
Setting the I/O in the Operating System If a software application doesn’t have its own setting for accessing a Core Audio device directly, it typically uses the device specified in the “Sound” control panel of the OS software. This sets the device for all system sounds, and any other device that uses the system device for audio I/O.
Using Apollo with Console (without a DAW) Apollo and Console can be used without a DAW or any other audio software. Using Console without a DAW provides access to all Apollo functionality and simplifies the use of Apollo’s digital mixing, monitoring, and Realtime UAD Processing features when a DAW’s recording and playback features are not needed. Apollo has an internal DSP mixer for realtime mixing and monitoring of Apollo inputs, with optional Realtime UAD Processing using UAD plug-ins.
Using Apollo Without A Computer Standalone Use (single unit only) Although the Console application and/or a DAW are required to unleash the full potential of Apollo, a single unit can be used as a standalone digital mixer with limited functionality without any Thunderbolt connection to a host computer.
Using Apollo with a DAW (without Console) When used with a DAW but without the Console application (or Console Recall plug-in), the DAW controls all signal I/O routing, software monitoring, and DSP-accelerated UAD plug-in processing. Note: Apollo, like other UAD devices, can only load UAD plug-ins which are specifically designed to run on UAD DSP accelerators. Host-based “native” plug-ins cannot run on the UAD DSP.
Accessing Apollo’s I/O in a DAW Specifying the audio interface device To access Apollo’s I/O within a DAW, the DAW’s audio engine must be configured to use Apollo as the audio interface device. Specific instructions vary by DAW; consult the DAW documentation for specifics. The I/O Buffer Size setting, which determines the overall DAW I/O latency, is usually set in the same window. See “Setting the I/O in the audio software application” on page 160 for an example.
Apollo I/O Driver Names Each Apollo input and output has a channel number and name provided by the Apollo drivers. The DAW uses these numbers or names to designate the specific inputs and/or outputs within the DAW. Numbers vs. Names Apollo’s drivers describe all I/O channels by name and number, but what is actually displayed depends on each particular DAW. Names are not displayed by all DAWs (e.g., Ableton Live), or the driver name display mode may need to be changed in the DAW (e.g., Apple Logic Pro).
Using Apollo Concurrently with a DAW and Console Console is used concurrently with a DAW when low-latency monitoring and/or recording of Apollo’s inputs or mix buses with (or without) Realtime UAD Processing is desired. This workflow completely eliminates the I/O buffering latencies associated with software monitoring. In this scenario, Console is used to control all input monitoring and Realtime UAD Processing when recording, and the DAW’s software monitoring feature should be disabled.
Console with the Console Recall Plug-In The Console Recall plug-in offers additional convenience when using Apollo and/or the Console application in conjunction with a DAW. Its primary function is to store complete Console settings within the DAW project file. When a DAW project is loaded containing the Console Recall plug-in and the “Synchronize” function in the plug-in is enabled, the Console settings stored within the newlyloaded DAW session are sent to Console. See “SYNC” on page 140 for details.
Virtual I/O Overview Apollo’s device drivers carry various virtual (software only) input and output channels in addition to those directly associated with the hardware inputs and outputs. The virtual channels consist of Console’s virtual inputs, Console’s virtual outputs, and Console’s aux and monitor bus outputs. Flexible, Pristine Signal Routing Virtual I/O facilitates highly flexible signal routing via the DAW, without needing to reach behind the gear rack for manual cable patching.
How To Route Any DAW Output Into Console’s Virtual Inputs To route a DAW output signal into Console for Realtime UAD Processing, simply assign any Console virtual channel (or channel pair, when the DAW source is stereo) as the output device for any DAW track, bus, or output. That DAW output signal then appears in the associated virtual input channel in Console, and it can be processed or routed the same as Apollo’s hardware inputs.
Chapter 10: Multi-Unit Cascading Apollo Expanded Overview Up to four Apollo units of any model type (Apollo, Apollo 8, Apollo 8p, Apollo 16, Apollo 16 mkII, Apollo Twin) can be connected and used together as a single consolidated system. When multiple Apollo units are connected, all units are controlled within a single Console window, and the I/O complement of all devices are available within the DAW.
Multi-Unit Wiring This page explains how to interconnect multiple Apollo units and the Mac computer.
Multi-Unit Operation Power On Sequence With UAD version 8.0.2 and higher, Thunderbolt devices may be connected and/or disconnected when the computer and/or devices are powered on (hot plugging). The order in which the Apollo units are connected and/or powered on is not critical. Apollo units are automatically detected a few moments after connection. Multi-Unit Monitoring To facilitate the mix bus integration within Console, one unit must be designated as the monitor (master) unit.
Monitor Outputs on Expander Units When multi-unit cascading, the monitor outputs of all expander units are available as additional line outputs via Flex Driver (in the Core Audio panel within the Console Settings window). In this configuration, the monitor outputs of the expander units are not affected by the Monitor Level knob.
Multi-Unit Clocking All multi-unit clocking is carried via Thunderbolt. All connected Apollo units always clock (slave) from the monitor (master) unit, whether set to internal or external clock. Important: Do not interconnect any FireWire, ADAT, Word Clock, or MADI ports between any Apollo units. Internal When multiple units are connected via Thunderbolt, all system clocking and clock settings are automatically configured by Apollo’s device drivers.
Distinguishing Multiple Units Device Color Each unit in the Devices list is color coded for enhanced identification. These colors are used in the Meter Bridge and the Core Audio Panel when multi-unit cascading to differentiate between devices. The device colors cannot be modified. Device Name When using multiple devices of the same type, it may be helpful give each device a unique Device Name instead of the default names. The Show Device Names setting is particularly useful with multiple devices.
Console Session Management Console 1 to Console 2 Session If a Console session was created and saved with Console 1 and the session is subsequently opened with a multi-unit Thunderbolt setup in Console 2 (UAD v8.0.1 or later), the previous Console 1 configuration is retained, with the exception noted below. Note: Cue and headphone management settings are handled differently in Console 2 sessions. These settings are not retained when updating a Console 1 session.
Chapter 11: Latency & Apollo Delay Compensation with Apollo System Latency Overview System latency encapsulates all latencies induced within the typical digital audio workstation environment. See “Latency Basics” on page 181 for a detailed overview of where, when, and how latency is induced in this environment. Driver Reporting Any system latency that is induced by Apollo’s I/O, Console, and/or UAD Powered PlugIns is reported by Apollo’s device drivers to the host audio software that is using the device.
Upsampled UAD plug-ins Some UAD plug-ins are upsampled, meaning their internal sample rate is increased to achieve sonic design goals. When upsampled UAD plug-ins are used in Console, additional latency is induced in the channel(s) using the plug-in(s). Although the latency added by upsampled UAD plug-ins is negligible (typically between 0-300 samples, depending on the plug-in and sample rate), this extra latency can affect phase coherency in a session.
Effect of Console’s IDC setting In Console In Console, the amount of delay added by the IDC engine is automatic. Only the minimum amount of delay actually required to compensate the input(s) is applied (up to the maximum value of the setting), maintaining the lowest possible latency for phase alignment at all times.
Latency Basics Latency (delay) is an inherent factor in digital audio systems because of A/D-D/A conversion, I/O buffering in the DAW, plug-in signal processing, and other aspects. Although there are ways to mitigate latency (such as delay compensation and/or low-latency monitoring), it always exists to some degree when working with systems that combine analog and digital audio. These concepts are explained in greater detail below.
Upsampled UAD Plug-Ins Some UAD Powered Plug-Ins are upsampled, meaning their internal sample rate is increased to achieve sonic design goals. Depending on the session sample rate, upsampled UAD plug-ins can add additional latency when used in the Console Mixer and/or a DAW. Although the latency added by upsampled UAD plug-ins is negligible (typically between 0-300 samples, depending on the plug-in and sample rate), this extra latency can affect phase coherency in a session.
UAD-2 DSP Latency When UAD Powered Plug-Ins are used within a DAW (not Console), I/O buffering is used to shuttle audio data back and forth between the UAD-2 inside Apollo and the DAW, which induces additional latency. This UAD-2 DSP “DAW processing method” latency is determined by the I/O Buffer Size setting. This latency is unrelated to the (indiscernible) audio interface I/O latency (they are separate processes).
Chapter 12: Device Drivers Apollo Drivers Overview The Apollo device drivers are the low-level software files that instruct the computer’s operating system on how to communicate with the Apollo hardware. The drivers are loaded during system startup so that whenever Apollo is connected, the device is ready to accept instructions from the OS. Apollo’s drivers control Apollo’s audio interface, Console, and UAD-2 functionality. Core Audio Apollo’s audio drivers use the Core Audio APIs.
Driver I/O Tables The tables in this section list the I/O numbers and names for all Core Audio streams available at default Core Audio Panel settings. Note: All available driver I/O channels and names are also listed within Apple’s Audio MIDI Setup application which is included with Mac OS X at: /Applications/Utilities/Audio MIDI Setup.app Tip: Each table is on a single page. For convenient reference with DAWs that don’t display driver I/O channels by name, print the sheet for your particular setup.
Apollo Twin Default I/O (ADAT Mode) Apollo Twin Default I/O Table Digital Input Mode: ADAT INPUTS OUTPUTS 1 ANALOG 1 1 MON L 2 ANALOG 2 2 MON R 3 MON L* 3 LINE 3 4 MON R* 4 LINE 4 5 VIRTUAL 1* 5 VIRTUAL 1* 6 VIRTUAL 2* 6 VIRTUAL 2* 7 VIRTUAL 3* 7 VIRTUAL 3* 8 VIRTUAL 4* 8 VIRTUAL 4* 9 ADAT 1 9 HP L 10 ADAT 2 10 HP R 11 ADAT 3 12 ADAT 4 13 ADAT 5 14 ADAT 6 15 ADAT 7 16 ADAT 8 17 AUX1 L* 18 AUX1 R* 19 AUX2 L* 20 AUX2 R* *Software Outputs (for DAW in
Apollo Twin Default I/O (S/PDIF Mode) Apollo Twin Default I/O Table Digital Input Mode: S/PDIF INPUTS OUTPUTS 1 ANALOG 1 1 MON L 2 ANALOG 2 2 MON R 3 MON L* 3 LINE 3 4 MON R* 4 LINE 4 5 VIRTUAL 1* 5 VIRTUAL 1* 6 VIRTUAL 2* 6 VIRTUAL 2* 7 VIRTUAL 3* 7 VIRTUAL 3* 8 VIRTUAL 4* 8 VIRTUAL 4* 9 S/PDIF L 9 HP L 10 S/PDIF R 10 HP R 11 AUX1 L* 12 AUX1 R* 13 AUX2 L* 14 AUX2 R* *Software Outputs (for DAW inputs) *Software Inputs (for Console inputs) Note: Apollo Twin
Apollo, Apollo 8 Default I/O Apollo, Apollo 8 Driver Default I/O Table INPUTS OUTPUTS 1 MIC/LINE/Hi-Z 1 1 MON L 2 MIC/LINE/Hi-Z 2 2 MON R 3 MIC/LINE 3 3 LINE 1 4 MIC/LINE 4 4 LINE 2 5 LINE 5 5 LINE 3 6 LINE 6 6 LINE 4 7 LINE 7 7 LINE 5 8 LINE 8 8 LINE 6 9 ADAT 1 9 LINE 7 10 ADAT 2 10 LINE 8 11 ADAT 3 11 ADAT 1 12 ADAT 4 12 ADAT 2 13 ADAT 5 13 ADAT 3 14 ADAT 6 14 ADAT 4 15 ADAT 7 15 ADAT 5 16 ADAT 8 16 ADAT 6 17 S/PDIF L 17 ADAT 7 18 S/PD
Apollo, Apollo 8 Default I/O (4x Rates) Apollo, Apollo 8 Driver Default I/O Table 4x Sample Rates INPUTS OUTPUTS 1 MIC/LINE/Hi-Z 1 1 MON L 2 MIC/LINE/Hi-Z 2 2 MON R 3 MIC/LINE 3 3 LINE 1 4 MIC/LINE 4 4 LINE 2 5 LINE 5 5 LINE 3 6 LINE 6 6 LINE 4 7 LINE 7 7 LINE 5 8 LINE 8 8 LINE 6 9 ADAT 1 9 LINE 7 10 ADAT 2 10 LINE 8 11 ADAT 3 11 ADAT 1 12 ADAT 4 12 ADAT 2 13 ADAT 5 (N/A) 13 ADAT 3 14 ADAT 6 (N/A) 14 ADAT 4 15 ADAT 7 (N/A) 15 ADAT 5 (N/A) 16 ADA
Apollo 8p Default I/O (ADAT Mode) Apollo 8p Driver Default I/O Table Digital I/O Mode: ADAT INPUTS OUTPUTS 1 MIC/LINE/Hi-Z 1 1 MON L 2 MIC/LINE/Hi-Z 2 2 MON R 3 MIC/LINE 3 3 LINE 1 4 MIC/LINE 4 4 LINE 2 5 MIC/LINE 5 5 LINE 3 6 MIC/LINE 6 6 LINE 4 7 MIC/LINE 7 7 LINE 5 8 MIC/LINE 8 8 LINE 6 9 ADAT 1 9 ADAT 1 10 ADAT 2 10 ADAT 2 11 ADAT 3 11 ADAT 3 12 ADAT 4 12 ADAT 4 13 ADAT 5 13 ADAT 5 14 ADAT 6 14 ADAT 6 15 ADAT 7 15 ADAT 7 16 ADAT 8 16 ADAT
Apollo 8p Default I/O (4x Rates, ADAT Mode) Apollo 8p Driver Default I/O Table 4x Sample Rates, ADAT Mode INPUTS OUTPUTS 1 MIC/LINE/Hi-Z 1 1 MON L 2 MIC/LINE/Hi-Z 2 2 MON R 3 MIC/LINE 3 3 LINE 1 4 MIC/LINE 4 4 LINE 2 5 MIC/LINE 5 5 LINE 3 6 MIC/LINE 6 6 LINE 4 7 MIC/LINE 7 7 LINE 5 8 MIC/LINE 8 8 LINE 6 9 ADAT 1 9 ADAT 1 10 ADAT 2 10 ADAT 2 11 ADAT 3 11 ADAT 3 12 ADAT 4 12 ADAT 4 13 ADAT 5 (N/A) 13 ADAT 5 (N/A) 14 ADAT 6 (N/A) 14 ADAT 6 (N/A) 15 ADA
Apollo 8p Default I/O (S/PDIF Mode) Apollo 8p Driver Default I/O Table Digital I/O Mode: S/PDIF INPUTS OUTPUTS 1 MIC/LINE/Hi-Z 1 1 MON L 2 MIC/LINE/Hi-Z 2 2 MON R 3 MIC/LINE 3 3 LINE 1 4 MIC/LINE 4 4 LINE 2 5 MIC/LINE 5 5 LINE 3 6 MIC/LINE 6 6 LINE 4 7 MIC/LINE 7 7 LINE 5 8 MIC/LINE 8 8 LINE 6 9 S/PDIF L 9 S/PDIF L 10 S/PDIF R 10 S/PDIF R 11 VIRTUAL 1* 11 VIRTUAL 1* 12 VIRTUAL 2* 12 VIRTUAL 2* 13 VIRTUAL 3* 13 VIRTUAL 3* 14 VIRTUAL 4* 14 VIRTUAL 4* 1
Apollo 16, Apollo 16 mkII Default I/O Apollo 16, Apollo 16 mkII Driver Default I/O Table INPUTS OUTPUTS 1 LINE 1 1 MON L 2 LINE 2 2 MON R 3 LINE 3 3 LINE 1 4 LINE 4 4 LINE 2 5 LINE 5 5 LINE 3 6 LINE 6 6 LINE 4 7 LINE 7 7 LINE 5 8 LINE 8 8 LINE 6 9 LINE 9 9 LINE 7 10 LINE 10 10 LINE 8 11 LINE 11 11 LINE 9 12 LINE 12 12 LINE 10 13 LINE 13 13 LINE 11 14 LINE 14 14 LINE 12 15 LINE 15 15 LINE 13 16 LINE 16 16 LINE 14 17 AES/EBU L 17 LINE 15 18
Apollo 16, Apollo 16 mkII Default I/O (4x Rates) Apollo 16, Apollo 16 mkII Driver Default I/O Table 4x Sample Rates INPUTS OUTPUTS 1 LINE 1 1 MON L 2 LINE 2 2 MON R 3 LINE 3 3 LINE 1 4 LINE 4 4 LINE 2 5 LINE 5 5 LINE 3 6 LINE 6 6 LINE 4 7 LINE 7 7 LINE 5 8 LINE 8 8 LINE 6 9 LINE 9 9 LINE 7 10 LINE 10 10 LINE 8 11 LINE 11 11 LINE 9 12 LINE 12 12 LINE 10 13 LINE 13 13 LINE 11 14 LINE 14 14 LINE 12 15 LINE 15 15 LINE 13 16 LINE 16 16 LINE 14 17
Chapter 13: Glossary A/D A n acronym for “Analog to Digital,” which refers to the conversion of analog signals to digital data. Acronym A word formed from the first letters of other words (e.g., GUI, ADAT, TRS, etc.). ADAT An acronym for “Alesis Digital Audio Tape.” ADAT was the name given to the Alesis-branded products of the 1990s which recorded eight tracks of digital audio on a standard S-VHS video cassette.
Bit Depth (See “Bit Resolution”) Bit Resolution Often used interchangeably with “bit depth,” this is a term used to describe the number of bits used in a digital recording. Apollo converts analog audio and transmits digital audio with a resolution of 24 bits (thus yielding a theoretical dynamic range of approximately 145 dB), the highest audio interface resolution in common use today.
D/A Acronym for “Digital to Analog,” which refers to the conversion of a digital data to an analog signal. DAW Acronym for “Digital Audio Workstation” – that is, any device that can record, play back, edit, and process digital audio. dB Abbreviation for “decibel,” a logarithmic unit of measure used to determine, among other things, power ratios, voltage gain, and sound pressure levels. dBm Abbreviation for “decibels as referenced to milliwatt,” dissipated in a standard load of 600 ohms.
Firmware Software that is embedded in hardware. Flex Driver Apollo technology that enables customized I/O mapping at the Core Audio driver level. Flex Routing Apollo technology that enables its physical inputs to be routed to various physical outputs. Compare to Virtual I/O. FPGA Acronym for “Field Programmable Gate Array.” A type of integrated circuit that can be programmed after manufacturing (“in the field”) to perform specialized functions.
Line Level Refers to the voltages used by audio devices such as mixers, signal processors, tape recorders, and DAWs. Professional audio systems typically utilize line level signals of +4 dBm (which translates to 1.23 volts), while consumer and semiprofessional audio equipment typically utilize line level signals of -10 dBV (which translates to 0.316 volts). Low Cut Filter An equalizer circuit that cuts signal below a particular frequency. Same as “high pass filter.
Realtime UAD Processing Universal Audio’s DSP + FPGA technology that enables UAD Powered Plug-Ins to run with latencies in the sub-2ms range. Realtime UAD processing provides the ultimate sonic experience while monitoring and/or tracking. Realtime UAD processing is a special function that is available only within the Console application. Ribbon Microphone A type of microphone that works by loosely suspending a small element (usually a corrugated strip of metal) in a strong magnetic field.
Transimpedance Preamplifier A transformerless solid-state preamplifier utilizing a transistor configuration that employs current feedback for ultra-low distortion and the highest possible quality of signal from input to output. The transimpedance design allows audio from 4 Hz to 150 kHz to pass through without altering the phase relationships between fundamental frequencies and overtones.
Chapter 14: Index Symbols C 48V 64 Channel Input Controls 62 Channel Strip Editor 102 Channel Strips Overview 29 Clip Hold Time 134 Clip & Peak Hold Settings 134 Clock Display 59 Close All Plug-In Editor Windows 98 Console Application 7, 11, 16, 45, 115 Console Functions 17 Console Mixer Latency 181 Console Overview 16 Console Recall Overview 140 Console Recall Plug-In 11, 140 Console Reference 45 Console Sessions 87 Console Settings Overview 32 Control Room Column 85 Controls Shortcuts 43 Core Audio 184
F M Fader 70, 77 Fader Scale 70 Features 7 File Menu 95 Flex Driver Overview 39 Flex Routing 67 Meter 77 Meter Bridge 45 Meter Bridge Overview 23 Meter Source 78 MIDI 58 Minimize 94 Mirror to Monitor 68 Monitor Column 78 Monitor Column Overview 27 Monitor Mix Controls 69 Monitor Mute 80 Monitor With FX 33 Mono 77 Multi-Unit Cascading 171 Mute 70, 77, 80 G Global Settings 17 Global Window Elements 44 Glossary 195 H Hardware installation 14 Hardware Monitoring 167 HPF 64 O I Outputs 165 Identify 123
S U Sends Overview 35 Sends Window 66 Sessions Manager Window 89 Settings 98 Show Plug-In Editor Windows 98 Software Features 7 Software Monitoring 167 Software Overview 11 Software Updates 14 Solo 69 Standalone Use 163 Synchronized DAW Sessions 143 System Latency Overview 178 System Requirements 14 UAD-2 DSP Latency 182 UAD Meter & Control Panel 8 UAD Mixer Engine 184 UAD Plug-In Inserts Overview 31 UAD Powered Plug-Ins 8, 11 UAD Powered Plug-Ins Processing 158 Undo 96 Unison 144 Unison Insert 63 Upsamp
Chapter 15: Notices Disclaimer The information contained in this manual is subject to change without notice. Universal Audio, Inc. makes no warranties of any kind with regard to this manual, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose. Universal Audio, Inc. shall not be liable for errors contained herein or direct, indirect, special, incidental, or consequential damages in connection with the furnishing, performance, or use of this material.
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