Studio 12 scan control professional light desk user’s manual rel. 1.
General instructions Read the instructions in this handbook carefully, as they give important information regarding safety during installation, use and maintenance. Be sure to keep this instruction manual with the fixture in order to consult it in the future. If the fixture is sold or given to another operator, make certain that it always has its manual, to enable the new owner to read about its operation and relative instructions. • This unit is not intended for home use.
page 2 Index 1 2 3 4 4 4 5 5 5 5 6 6 7 7 7 7 7 7 7 8 8 8 8 9 10 10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 16 16 17 18 19 19 20 20 20 21 21 21 22 22 General instructions Index 0 - Handbook layout 1 - Studio 12 Scan Control console layout 1.1 - Main features 1.2 - Technical specifications 1.3 - Studio 12 Scan Control’s sections 1.3.1 - Manual Presets 1.3.2 - Registers 1.3.3 - Light Chase Controls 1.3.4 - Masters 1.3.5 - DMX Unit Controls 1.4 - Studio 12 connectors 1.4.1 - DMX 512 1.4.2 - Up-Down pedal 1.
0 - Handbook layout All the parts of this user’s manual have been laid out in such a way as to facilitate learning the details of the Studio 12 Scan Control console. Each section is presented using the simplest possible terminology, although remaining necessarily technical. The new range of consoles to which the Studio 12 Scan Control belongs has been designed to ensure the utmost user-friendliness. Chapters 1 and 2 are deliberately generic and conversational and have the job of introducing the unit.
1. Studio 12 Scan Control console layout 1.1 Main Features SGM’s new Studio 12 Scan Control console is one of the results of our long experience in the manufacture of this type of control equipment, and is able to control 12 or 24 dimmer channels and 12 intelligent fixtures using up to a maximum of 36 DMX 512 serial digital signal channels.
1.3 Studio 12 Scan Control’s sections 1.3.
1.3.4 - Masters m as t e rs The Studio console has 3 masters, i.e. general level controls. The REG master controls the outputs of the memory registers, the FLASH master controls the level of the FLASH buttons and the GRAND MASTER controls the overall output level of all the channels, including the REG master. The FLASH MASTER level is independent from that of the GRAND MASTER. 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0 0 re g fl as h grand reg direct util setup 1.3.
1.4 Studio 12 connectors dmx pedal 4 3 2 1 in/out 5 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 smpte in pin 1= 2= 3= 4= 5= out: gnd -dmx out +dmx out -dmx in +dmx in midi in in settings thru out prg 2 midi 1 rs-232 security lock audio in main 0dB mono signal in/out in on/off mem rs-232 3 1 ON 2 6 3 7 4 8 5 9 1 2 3 4 5 6 7 8 9 10 = on sockets pin out dmx 512 3 2 1 1: 2: 3: 4: 5: 4 Studio consoles have DMX 512 input/output.
1.4.7 - Disconnecting the power supply Studio consoles are powered by an AL4 switching power supply. This is fitted with a connector plug which has a small built-in locking mechanism to prevent accidental disconnection. To disconnect the power supply from the console, always grip the plug, not the cable, as shown in the diagram: Before disconnecting the power supply, always remember to switch off the console. 2 - Console maintenance 2.
3 - Studio 12 Scan Control operating modes On the Studio 12 Scan Control, the “traditional “ section, normally used for controlling dimmers can be used in two operating modes: - with two 12-channel presets with the possibility of mixing the two (double preset mode); - with one 24-channel preset (single preset mode). Changing from one operating mode to another is extremely easy, even if it’s not possible to change accidentally.
4 - Manual Preset section This section of the console is entirely manual and recognisable by its light grey fader knobs and buttons.
under control. When one preset is off and the other on, pressing A and B simultaneously enables the GO func2 4 8 2 1 0 off ma x s c 1 i n u t e e d s 8 16 32 m o n 4 s tion. In this case, the crossover between the two scenes is instantaneous if the manual presets cross time potentiometer is set at 0 or OFF, otherwise it takes place in the time set, which can vary from 0 seconds to 8 minutes. 4.1.2 Solo function solo The manual zone also includes the function.
4.2.1 - Go function c s In this operating mode, the GO function and the s e i n u t e o m d s n 8 16 32 4 1 2 2 1 4 8 0 of f m a x manual presets cross time are not enabled. 4.2.2 - Solo function solo The manual zone also includes the function. When this is enabled (the relative LED is lit), the subtractive flash function is enabled. This means that by pressing one or more of the 12 flash buttons, all the channels are switched off, apart from those on which Flash is being used.
5 - Register Section The REGISTER section is the “heart” of Studio 12 Scan Control consoles. The memory registers are “containers” holding a fixed scene, a light chase and a “Scan Control” program, so a single command carries out three operations simultaneously. Being an automated section, it’s identifiable by the dark grey colour of the knobs and the light blue colour of the printing. To enable a memory register, press the button below the register. The level is adjusted using the relative fader.
5.3 - Storing a scene Transferring a scene prepared on the MANUAL PRESETS to a memory register is very simple. In grab fact, operators only have to press the button and hold it down, followed by the button of the required register (from 1 to 12). To add a channel to a Memory Register which is already stored, enable the required register, add grab the required channel(s) (on preset A or B). Then press followed by the button of the register to be modified: the new scene is immediately updated and stored.
6 - Light chase control section light chase controls Studio consoles have a section dedicated to chases that are among the simplest, but at the same time the most powerful and flexible on the market. This zone, dedicated to automated operations, is recognisable by its dark grey buttons and knobs and light blue printing. Studio 12 Scan Control has 12 chases, each with 12 program steps. The chase section has two operating modes: REG and DIRECT.
6.1 - Chase running level The first almost unique feature is that of slope having twin chase speed regulation. Two potentiometers (RATE and SLOPE) control the total length of single steps chase and the time taken to pass from one step step to another respectively, as shown in this diagram. This allows to have a chase with clear-cut rate time crossovers from one step to another or a “gradual” crossover, carried out with “micro mixing” between steps.
7. DMX Unit Control Section dmx unit controls This section of the console comprises a universal controller for units requiring a maximum of 36 control channels, 6 of which are dedicated to movement functions (Pan & Tilt, 4 channels), remote unit reset and remote lamp ignition. The majority of the functions involve automation, so the section’s recognisable by its dark grey knobs and buttons and light blue printing.
4 5 6 3 7 8 2 1 9 10 0 min max 4 5 6 3 7 8 2 1 9 10 0 min max ra te speed . RATE regulates the crossover time from one scene to another in a program, while SPEED regulates the speed of the mirror or moving head and the effects set on “SOFT” in the fixture library. When a fixture is selected (to create a scene or carry out manual variations while a program’s running), the description of the effects the fixture has at its disposal appears on the display.
7.1.1 Program elements Every Scan Control program can work on all the available parameters or just some of them. Operators can in fact decide how many SCENES make up the program (from 1 o 12), which units to use (from 1 to 12) and which of the individual fixtures’ effects are to be used. When one of the PROG buttons is pressed and held down, the following appears on the display: -----------SELECT UNIT-----------select active scenes/units/effects .
SHAPE X_SCL Y_SCL SPEED ROTAT ANG static ------- ----- --- . Shapes available at present are Circle, Square, Diagonal 1, Diagonal 2, Angles, Inf.ty, Zigzag. Parameters at operators’ disposal at present are: X_SCL: scale on the X axis (from 0 to 100%) Y_SCL: scale on the Y-axis (from 0 to 100%) SPEED: speed at which the effect is run (from 0 to 255) ROTAT: direction of movement (normal or inverse) ANG: starting angle of the movement (from 0 to 359).
display and can be scrolled by pressing the SCROLL buttons on the right of the display. 7.5.1 Remote lamp ignition If the fixtures used allow it, this utility enables fixtures’ lamps to be switched on and off extremely easily. ut il After pressing the LAMP 1 O button, scroll with the SCROLL buttons until the following appears: 2 ≤ 3 ≤ 4 ≤ 5 ≤ 6 ≤ 7 ≤ 8 ≤ 9 10 11 12 ≤ ≤ ≤ ≤ , where the black dot indicates the lamp which is lit (and the UNIT’s LED is also off in this case).
Operating areas can be created as required, without being obliged to form regular shapes, as shown in the design alongside. There’s no command for resetting a operating area once it’s been set, but to do so the 4 corners are selected and the co-ordinates shown in the design alongside entered: 0.0 - 999.0 - 999.999 0.999. Reducing the scan area of a fixture also considerably improves the precision of moving parts, whether they’re mirrors or heads.
7.6.2 - Copying a program To copy the contents of one program to another, press the button of the “origin” program, then store and (holding it down) press the button of the “target” program. 7.6.3 - Adding a Program to a Memory Register Adding a program to a Memory Register is a very simple procedure: once the program has been sto re page 23 selected and running parameters set, press the button, then (holding it down) press the button of the required Memory Register.
8 - Setup functions setup By means of the Setup menu, accessed by pressing the Studio 12 Scan Control’s numerous functions. button, access is gained to the 8.1 - Addressing light channels This function has two fundamental aims: deciding which are the DMX channels corresponding to the faders in the dimmer channel section and also carrying out multiple patches. As already said, patching procedure allows to assign the control of DMX channel n to a given fader.
UNIT TYPE [ 1] VICTORY 2 FROM -100 1--cod--10 TO -111 ˘˘˛˛˛˘˘˛˛ . To assign the parameters, the CURSOR arrows can be used (up and down increase/decrease the values, left and right move from function to function). In the example above, unit 1 is an SGM Victory II 250, whose start address has been set at 100.
8.5 - Built-in memory This memory, made up of 3 sections, is a fundamental part of the Scan Control’s “brain”: this is where the units which are to be controlled are created, modified or cancelled from the built-in memory. Access is gained from the following menu: CONFIGURATION & SET UP SELECT --> [INTERNAL LIBRARY ] ok-> . 8.5.1 - Creating a new unit Operators can use this function to enter units any units the library doesn’t already contain.
Enter number of LCD pages NNNNNNNNNNNN-[2] esc The display will show . Using the CURSOR up/down arrows (or the right-hand fader of the row under the display), operators can increase the number of pages required to view all the unit’s effects on the display.
8.5.1.4 - Standby values This menu is used to set the parameters which must be sent to the fixtures when they are not involved in a scene or used manually. It’s very important to set these values, particularly when operating with fixtures fitted with discharge lamps, whose shutters have to be closed to avoid unwanted illumination, or for those with halogen lamps, for which, as well as closing the shutter, output can be lowered by dimming the light.
In this case: DIMMR COLOR PALET GOBOS ROT.G SHUTR [DIM] EFF EFF EFF EFF EFF PRISM ----------------------------[EFF] ----------- <-> P1 and then <-> P2 . These settings therefore indicate when the channel of the dimmer function must be considered as such (DIM) and when it must be considered as an effect (EFF). Press the left-hand SCROLL to return to the creation menu now. Storage is automatic. 8.5.1.
to access setting and the left-hand button to exit the function. Once OK (right-hand SCROLL) has been pressed, the effect string created in 8.5.1.2 reappears: the following menu appears: DIMMR COLOR PALET GOBOS ROT.G SHUTR [HARD] HARD HARD HARD HARD HARD <-> P1 . Use the CURSOR up/down arrows to set the value, left/right to pass from effect to effect, press the right-hand SCROLL to go to page 2 and left-hand SCROLL to return to the previous menu. In this case: DIMMR COLOR PALET GOBOS ROT.
to access setting and the left-hand button to exit the function. Once OK (right-hand SCROLL) has been pressed, the following menu appears: RESET [--] OFF --- ON --- ≥ LAMP ≥ -- OFF --- ON --- ok-> . Use the CURSOR up/down arrows to set the value and the right-hand SCROLL to confirm the choice and return to the previous menu. RESET [10] OFF 234 ON 255 ≥ LAMP ≥ -- OFF --- ON --- ok-> In this case: .
1 2 3 4 5 6 7 8 9 ON fig. 1 1 2 4 8 16 32 64 128 256 OFF 2+8+32+64=106 1 2 3 4 5 6 7 8 9 fig. 2 ON 1 2 4 8 16 32 64 128 256 OFF 2+8+32+64=106+1=107 (pure binary) and fig. 2 (1+ binary): . Both systems are used by manufacturers throughout the world and in practical terms, they differ in the fact that in the pure binary system the address has a value of 1 if the switch is at ON, whereas in the “1+binary” mode, the address has a value of 1 if all the switches are at OFF. 8.5.1.
132. This value will be entered in a table and can be easily reached using the controls as already explained. The use of the tables requires a more memory when adding new units to the library (see parag. 8.4). The following menu appears: Select feature to configure for VICTORY TST --[CONTROL TYPE esc ] . Press the right-hand arrow to access setting and the left-hand one to exit the function. Once OK (right-hand SCROLL) has been pressed, the effect string created in 8.5.1.
PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 7 125 ok-> PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 8 145 ok-> PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 9 165 ok-> PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 10 180 ok-> PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 11 198 ok-> PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 12 218 ok-> PAGE_1 EFFECT_1 TOT. ITEM [13] ITEM VALUE 13 255 ok-> Press the right-hand SCROLL to return to the previous menu. Storage is automatic.
When is pressed the error message disappear. La differente gestione della memoria per gli “Event Recording” (capitolo 10) non segnala con messaggi la mancanza di spazio: in questo caso si fermerà automaticamente la registrazione (cfr. 10.2). 8.5.3 - Modifying a unit in the library This option allows operators to modify the parameters of units already in the library. This procedure is carried out as explained in parag. 8.5.1 and sub-paragraphs.
9 - Using the connectors 9.1 - Pedal A twin pedal can be connected to the appropriate connector on the rear. This remote control allows operators to run through the scenes in a page, leaving their hands free for other work. Intended particularly for groups or operators working in theatres who have to synchronise a scene change with the beginning of a piece of music, this doesn’t require any further equipment. Refer to page 6 for the connection diagram.
midi in midi out StudioSCAN 12CONTROL professional light controller 1 1 1 0 0 0 2 3 4 5 6 7 8 9 10 11 rate manual presets cross time link slope music solo step rate edit 1 10 9 9 6 6 5 5 5 4 4 4 3 3 0 11 12 3 4 5 6 7 8 9 10 11 3 2 1 1 1 0 0 0 2 3 4 5 6 o c A or 1÷12 4 3 2 d s n 8 16 32 4 1 2 2 1 4 8 0 of f max 7 8 9 10 11 link rate 8 7 7 10 9 9 10 10 10 9 9 8 8 9 B or 12÷24 6 6 5 5 4 4 3 3 2 2 2 2 2 1
9.3.4 - Midi IN - All Channels Off In MIDI, this command is part of the vast Control Change series (followed by hexadecimal codes 7Bh and 0h) and results in all the channels which were previously on being switched on. 9.3.5 - Midi IN - Bank Select This function allows to pass from one memory bank to another and on Studio 12 consoles is used to change memory register PAGE.
Example: switch off channel 4 = CH_OFF,3. 9.4.3 - RS-232 - All Off (A3h) This command allows to switch off all channels previously switched on with the Channel On command. There’s no operator. The command syntax is as follows: ALL_OFF Example: switch off the channels = ALL_OFF. 9.4.4 - RS-232 - Register Change (A0h) This command is used to pass from one memory register to another. The command syntax is as follows: REG_CHG,n where n is the number of the register to be switched on.
10 - Using ‘Event Recording’ Studio 12 Scan Control consoles are able to record 12 sequences of events and reproduce them. In order to do this, a time code is required for sync purposes: for this reason, Studio 12 consoles are fitted with a socket for connection to an SMPTE signal generator. This type of signal is used worldwide, mainly in the (television) broadcasting sector. When an SMPTE signal isn’t available, the console generates a similar signal internally and uses it for sync.
10.3 - Replaying a track page 41 To replay a recorded track, no matter in what operating mode it’s to be run in, press the PLAY button and hold it down, then (using the Memory registers’ buttons) select the required ‘track’.
11 - Advanced use of the Studio 12 Scan Control In this section, some easy ways for increasing the possibilities offered by the Studio console’s Scan Control section are discussed. NEVER try to create new units or multiple units without first having all the data regarding the units to be created or modified! 11.1 - Multiple units As has already been seen, each Scan Control can control 12 fixtures using up to 36 channels.
Enter the string for effects more<-> DIM10 RAT10 DIM11 RAT11 DIM12 RAT12 P4 Enter the string for effects more<-> DIM13 RAT13 DIM14 RAT14 DIM15 RAT15 P5 • Allocation of control channels: DIM01 RAT01 DIM02 RAT02 DIM03 RAT03 [ 1] 2 3 4 5 6 <-> P1 DIM04 RAT04 DIM05 RAT05 DIM06 RAT06 [ 7] 8 9 10 11 12 <-> P2 DIM07 RAT07 DIM08 RAT08 DIM09 RAT09 [13] 14 15 16 17 18 <-> P3 DIM10 RAT10 DIM11 RAT11 DIM12 RAT12 [19] 20 21 22 23 24 <-> P4 DIM13 RAT13 DIM14 RAT14 DIM15 RAT15 [25] 26 27 28 29 30 <-> P5 • Setti
DIM07 RAT07 DIM08 RAT08 DIM09 RAT09 [DIM] EFF DIM EFF DIM EFF <-> P3 DIM10 RAT10 DIM11 RAT11 DIM12 RAT12 [DIM] EFF DIM EFF DIM EFF <-> P4 DIM13 RAT13 DIM14 RAT14 DIM15 RAT15 [DIM] EFF DIM EFF DIM EFF <-> P5 • Setting for Mirror/Head (the fixture has no moving parts): X(PAN) H[--]L -- ≥ Y(TILT) ≥H -- L -- ≥ MIRROR/HEAD ≥ OUTPUT ok-> • Setting for Slope Speed, done bearing in mind that both the dimmer and the Flasher DMX 1.
ENTER THE DIP-SWITCH CONFIGURATION n.
trols (joystick and cursor), due to the complexity of this type of control. It’s therefore inadvisable to create multiple scanner units, unless they’re extremely simple units (requiring few control channels), in which case it’s possible (setting 8-bit mirror movement on the fixture) to “make do” by moving the mirror using two faders for Pan and Tilt. In this case, it’s more practical to use these units as “extra units” and therefore control them using programs.
12 - Quick reference This section sums up the function buttons on the Studio 12 Scan Control and their applications. n o c 1 i n u t e e d s 8 16 32 m 4 2 4 8 2 1 0 off max s s This control sets the time for the automatic crossfade between preset A and preset B (GO function - parag. 7). manual presets cross time link The LINK function allows to unlatch one or more dimmer channels from presets A and B, linking their output level only to the GRAND MASTER.
p a ge This function is used to select a page of the Memory Registers. Studio 12 Scan Control has 12 pages. mode and or flash This function allows to assign the Memory Registers’ operating mode. Operating modes are And, Or, Flash and Flash or Fader. 4 5 6 3 7 8 2 1 9 10 0 min max 4 5 6 3 7 8 2 1 9 10 0 min max ra te slope These two controls are used to regulate Light Chases’ running speed. Rate shows the length of the step, Slope the step’s slope time.
d i re c t This function, located in both the Light Chase Control and DMX Unit Control sections, allows to output a light chase or a scanner program (according to the section in question) independently of the Memory Registers. Light chases and scanner programs can only be created in DIRECT mode. 4 5 6 3 7 8 2 1 9 10 0 min max 4 5 6 3 7 8 2 1 9 10 0 min max ra t e speed These two controls are used to adjust scanner programs’ running speeds.
create new unit internal library page 50 LCD effect label mirror/head patch dip-switch config. total DMX channel effects type reset/lamp values delete unit english italian free memory for library, records edit existing unit change language view free memory SETUP beam find values hard/soft cross internal patch fixture, address, settings unit patch control type unit name stand-by values channel, address, limiter, eq.
13 - Practical users guide The following pages contain the series of commands to use to obtain a particular condition. For convenience, the following three symbols indicate the status of the buttons’ LEDs: 1 off ( 1 ), on ( 1 ) or flashing ( ). 13.1 - Turning on light channels 10 9 8 7 6 5 4 3 2 1 0 1 - set the required values using the faders of Preset A or B (or both) A or p s e t 2 - Turn on preset A or B or both 5 6 7 8 . B .
mas t e r s 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0 4 - Set a level on the Grand Master o c e 2 4 8 max s 5 - Set crossfade time 1 i n u t e 4 2 1 0 of f . g rand m d s 8 16 32 0 f l as h s n re g . manual presets cross time A or p s e t 6 - Press buttons A and B simultaneously B . go 13.3 - Storing a Memory Register A or p s e t 1 - Turn on preset A or B or both go B . 10 9 8 7 6 5 4 3 2 1 0 2 - Set a level on preset A or B or both A o r pset .
13.4 - Generating flashes from the light channels mas t e r s 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0 1 - Set the Master Flash level 0 re g f l as h . g rand 1or13 2or14 2 - Press the buttons of the channels below preset B . 13.5 - Generating a subtractive flash mas t e r s 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 0 1 - Set the Master Flash level re g 0 f l as h . g rand solo 2 - Enable the SOLO function .
13.7 - Unlatching a light channel from the Link link 1 - Press the LINK button and hold it down . 1or13 2 - Press the button of the channel to unlatch . l in k 3 - Release the LINK button (the LED goes off) . 13.8 - Creating a chase To create Chase 1, made up of 2 steps: direct 1 - Press the Direct button . chase 2 - Select Chase 1 by pressing 1or13 + . 10 9 8 7 6 5 4 3 2 1 0 reg chase d i rec t 3 - Set the Chase output level as required edit 4 - Press the Edit button .
13.9 - Running a chase To run the Chase 1 created in 13.8 (made up of two steps): direct 1 - Press the Direct button . chase 1or13 2 - Select Chase 1 by pressing + . 10 9 8 7 6 5 4 3 2 1 0 reg chase d i rec t 3 - Set the Chase output level as required step 4 - Select the steps to run: 5 - Set running time 2or14 + 4 5 6 3 2 1 0 min 1or13 7 8 9 10 max + 4 5 6 3 2 1 0 min rate . 7 8 9 10 max . sl ope 13.10 - Assigning a chase to a Memory Register To assign the Chase 1 created in 13.
13.11 - Deleting a chase from a Memory Register To delete Chase 1 from Register 1: reg 1 - Press and hold down the Reg button, followed by the required Register button + 1 . chase 2 - Delete the Chase by pressing 1or13 + . 13.12 - Switching off a chase in Direct mode To switch off Chase 1: direct 1 - Press the Direct button . chase 2 - Switch off Chase 1 by pressing 1or13 + . 13.
5 - Press the cursor Up/Down buttons to set the DMX channel the console’s physical channel has to be addressed to until the required channel appears: DMX-CH CHANNEL [512] <---- -- LIM% --- EQUAL - ok-> DMX-CH CHANNEL 512 <---- [12] LIM% --- EQUAL - ok-> DMX-CH CHANNEL 512 <---- 12 LIM% --- EQUAL [8] ok-> .
UNIT TYPE FROM ---- 1--cod--10 [ 1]-------------TO ---- ˛˛˛˛˛˛˛˛˛ . 6 - Press the right-hand cursor button to set the field to be modified 7 - Use the Up/Down buttons to select the Victory II: UNIT TYPE 1 [VICTORY 2 FROM ---- 1--cod--10 ] A ---- ˛˛˛˛˛˛˛˛˛ UNIT TYPE 1 VICTORY 2 FROM [050]1--cod--10 A - 57 ˘˛˛˛˘˘˛˛˛ . 8 - Use the Left/Right buttons to select the FROM field (start address) and set the required value: .
13.16 - Creating a Scan Control program To create program 1, made up of 1 scene and using 1 unit: direct 1 - Press the Direct button . 1 2 - Press and hold down the Prog button of the required program 3 - The following menu appears: . -----------SELECT UNIT-----------select active scenes/units/effects 1 4 - Press the buttons of the scenes that have to make up the program: . 1 5 - Press the buttons of the units to be used in the program: .
1 10 - Press the button of the unit to be controlled: . 11 - Set the parameters required on Unit 1. 12 - Press and hold down the Store button, followed by the button of the scene to be stored: store 1 + . pause 13 - Press Pause to start the program running again . 13.17 - Adding a program to a Memory Register reg 1 - Press and hold down the Reg button, then the button of the required Register 1 1 + 1 2 - Select Program 1 by pressing PROG + .
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