CODY’S CITY GUIDE www.qubs.
Need more information? info@qubs.toys CREDITS Made with love️ by QUBS. Designed in Europe, printed in China Illustrations by João Fazenda © QUBS AG All rights reserved 4 www.qubs.
IN THE BOX YOU WILL FIND: Cody! A little wooden car with big adventures 16 × City Blocks Cody’s commands A City Guide to help you through your journey! USB to USB-C power cable to recharge Cody It’s a busy city! Go on adventures with Cody and help him find his way home by driving through the cityscape one Block at a time! Learn and develop the basics of coding, no words or screen needed. Simply place the City Blocks around Cody to guide his direction and movements.
WHO IS CODY? Cody is a little wooden car with big adventures! After a long day’s exploring, he needs help finding his way home through his neighbourhood. Cody is made of two components: The top of the car, Cody’s face The main body of the car, Cody’s wheels When you connect them together, Cody starts driving! He will stop only when he reaches his little red house.
POWERING CODY To get Cody started you need to refuel him! In the box you’ll find a red USB to USB-C recharging cable. With the help of an adult, connect the cable to a power source and plug it into the bottom of Cody. When the LED light is ON Cody is charging and getting ready for his next adventure! When the LED light turns OFF the battery is charged and Cody is full of energy.
THE CITY BLOCKS The City Blocks help you to guide Cody home. They come in many shapes and colours and each Block gives Cody a different instruction. When Cody reaches a Block, he will magically follow its direction. Can you guide him home? These are the Blocks you will find in the box:
[PINK] [ Y E L LOW ] TURN LEFT 90° When facing this Block, Cody will turn left 90°. TURN RIGHT 90° When facing this Block, Cody will turn right 90°.
[G R E E N ] [O R A N G E ] TURN 180° When facing this Block, Cody will turn 180º. REPEAT LAST COMMAND When facing this Block, Cody will repeat the last command he was given. 2× 1× [WHITE] [G R E Y ] FUNCTION RECORD When facing the first Function Record Block, Cody will start recording the distance and sequence of subsequent Blocks. Cody will do this until he encounters the second Function Record Block.
WHAT YOU CAN DO WITH CODY Cody introduces basic coding concepts to inquisitive minds! But what will they learn? And how? We chose to create a tangible programming language that kids can actually touch with their hands, following the Montessori proposition that kids learn best by experiencing the environment around them.
Algorithms are sets of instructions that define sequences of tasks. When children lay out the City Blocks for Cody to follow they are, in reality, giving Cody instructions on how and where to move. Sequencing is the specific order in which instructions are performed in an algorithm. It is important that the steps in an algorithm are performed in the correct order, or the algorithm will not work as planned.
HOW TO WRITE A SIMPLE PROGRAM WITH CODY To write a program, place a Block in front of Cody. You can place it as near or as far as you want, your playground is the only limit! Just make sure Cody will face the front of the Block once it arrives near to it.
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HOW TO USE THE FUNCTION BLOCKS If you want to give the same set of instructions more than once you can use a function. To record a function, place a Function Record Block on the floor. Cody will read it and then go around it to move forward. Place the Blocks you want to insert in the function after the Function Record Block, just as you would write a normal program.
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ARE YOU READY TO PLAY? LET’S GET STARTED! 12
CODY MOVES TO THE CITY Cody is moving to the city and is excited to explore his new neighbourhood! Everything seems so big and scary at first but Cody learns that, as he gets to know the city, all the buildings become like friendly faces.
Today, Cody is moving from his sleepy countryside home to the buzzing, bustling Qubs City. He has heard many stories of big cities from his nana’s tales, but has never visited one before. Are there animals in the city? And is it quiet, or loud? Will he make new friends? Cody takes a big gulp of air as he arrives. Everything looks so large and strange… He wheels nervously towards a bright red house up ahead.
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1. FIRST STEPS INTRODUCING THE STOP BLOCK ×1 ×1 ➀ Exercise 1: Cody’s house ➀ Place (the little red Block) 16 in front of Cody and face him towards his new home. Cody’s head ➁ Snap and wheels together.
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Cody peeks out onto the rustling street. The yellow tower near his home rises so high it’s lost in the clouds! Just as Cody goes to take a closer look… S Q U E A A K K K ! ! A ginormous grey rat scurries out from behind a nearby dustbin. There are animals in the city! But this one looks nothing like the little country mice Cody is used to! Cody turns in fear and darts home as fast as he can.
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2. THE RUNAWAY INTRODUCING THE RIGHT BLOCK ×1 ×1 ×1 ➀+➁ Exercise 2: the yellow tower What does Cody do ➀ Place ➂ (the Turn Right Block) in when he reaches the front of Cody and Cody’s house to its right. Cody towards ➁ Face the yellow Block and 20 snap his head and wheels together. yellow Block? Try swapping it with a pink Block.
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Cody lets out a long, heavy sigh. He misses the countryside. The countryside was safe and he knew all the best spots and hideaways there. Here, everything is unknown. Refusing to give up, Cody summons the courage to step outside once more. He winds through peaceful parks and striking pink skyscrapers before the once fluffy clouds turn grey and gloomy. P I T… P A T… B O O M ! The sky rumbles.
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3. ESCAPE THE RAIN INTRODUCING THE LEFT BLOCK ×1 ×1 ×1 ➀+➁ ×1 Exercise 3: Quick! Can you get Cody to shelter? up the yellow Block ➀ Set and Cody’s house as before. the pink skyscraper ➁ Place (the Turn Left Block) in 24 front of the yellow Block, and Cody to its left. Cody towards ➂ Face the pink Block and snap his head and wheels together.
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The city after rain seems like a different world to Cody. A shimmering rainbow beams over it. Giant puddles reflect the skyline. The buildings suddenly aren’t so tall and scary when Cody looks at them from this new perspective.
Cody vroooooms through some muddy puddles and chases after the glowing rainbow lights.
4. FOLLOW THE RAINBOW INTRODUCING THE TURN 180° BLOCK ×1 ×1 ×1 ×1 ×1 ➀+➁ Exercise 4: up the yellow and ➀ Set pink Blocks and Cody’s house as before. place the green ➁ Now Block (the Turn 180º 28 Block) to the left of the pink Block, where Cody was parked before. Cody between ➂ Place the pink and green Blocks, facing the green one. Snap his head and wheels together.
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Cody starts gaining confidence. The city doesn’t seem so bad now! And after all this exploring his engine lets out a little grumble. There’s a market by the green building. Perhaps he can fuel up there with a special treat? Cody dashes over and buys a special chocolate chips cookie. He gobbles up every last crumb.
But when it’s time to leave, Cody can’t find his way out of the parking lot… He goes ROUND and ROUND searching for the exit.
5. PARKING LOOP INTRODUCING THE 2× 180° BLOCKS LOOP ×1 ➀+➁ Exercise 5: Cody between ➀ Place two green Blocks. 32 his head and ➁ Snap wheels together.
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All this turning is making Cody’s head spin! He squints his eyes as hard as he can, but he doesn’t recognise any of the buildings around him. Is that the yellow tower? No… wait… the pink one? How will he find his way back? Cody sobs. Tears fill and fill his eyes.
A warm, feathery blob swooshes past Cody’s bonnet. A homing pigeon! Cody races after it with a last glimmer of hope.
6. TAKE FLIGHT INTRODUCING THE REPEAT LAST BLOCK ×1 ×1 ×1 ×1 ×1 ×1 ➀ Exercise 6: pigeon seems ➀ The to be swooshing close to the rainbow! Set up the Blocks and Cody’s house as on exercise 4. swap out the green ➁ Now Block for a pink Block, 36 and the other pink Block for an orange Block (it’s a mystery!). Cody towards ➂ Face the pink Block and snap his head and wheels together. replacing the pink ➃ Try Block with other Blocks.
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From his home, Cody can see other cars passing by. They don’t seem to mind all the spaghettilooped roads and tall houses. And they don’t seem to get lost either. Maybe if Cody keeps on trying, he’ll get used to the city after all! Armed with courage and the company of his new winged friend, Cody sets out again to explore. The pair swoop, swerve and steer through the city streets.
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7. FIND YOUR PATH INTRODUCING THE RECORD AND PLAY FUNCTION BLOCKS ×2 ×1 ×1 ×1 ×1 ×1 ➀ Exercise 7: up the Blocks as ➀ Set on exercise 3. ➁ Set down two white Blocks, one before the pink Block and one in place of Cody’s house. Cody will now remember this path! 40 the Blocks away ➂ Take and replace the last placed white Block with Cody’s house, and the first placed white Block with a grey Block.
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Now, Cody has become quite familiar with his neighbourhood! Just like back in the countryside, he knows ALL the best spots and hideaways. ‘That’s the yellow tower next to my house! And after that there’s the shimmering pink skyscraper! I know that’s the way to get to the market!’ His eyes sparkle with excitement.
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8. ONE LAST ADVENTURE FREE PLAY Exercise 8: Congratulations! You’ve led Cody all the way through his new city. → 44 Now you know all the moves, have a play and try placing two grey Blocks in a sequence. Remember, when Cody finds a grey Block he will follow exactly the same route you previously taught him.
FCC statement This device complies with Part 15 of the FCC rules. Operation is subject to the following two conditions: 1) this device may not cause harmful interference, and 2) this device must accept any interference received, including interference that may cause undesired operation. Note: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules.