Land pl -h Ean eee ; Ezra as ESE Common ESE | mt Pitch {plane only) Actions Wes Spline Points Spline points cause the vehicle to fly in a smooth path between them, without stopping abruptly. The vehicle does this by calculating & "spline path” between points, with extra woodwinds in between. Resole TX represents this on the screen by generating similar splines. So you'll notice that if you draw a path with spline points, the line between the points will curve to them.
Se 2 Del © Delay ; ho Yaw An = 4 Lhe Ee Sw le Eee es GENERATE © VEHICLE TYPE 2 Spline » Common op gag fn fella 8 fe nabs Bile : . Missions Re tum Home To change the last way point to a Return Home, click the top of the panel, and it will drop down a list of items. Click Return Home in the list. The panel's comets will change to show just the relevant tributes fora Rem Home.
Wilde Late VW TAG Sass a Missions Le een Land To change the [ast way point io a Land, click the op of the panel, and twill drop down a list of items.
» Col Altitude: LL Ge Spc REG emi Details Missions Deleting a Way point Click the ‘trash can don on the toolbar and pick something to delete, either by clicking the item on the map, of in the bottom list. ik will disappear. if you dint mean to do it, hit the Undo bunion, and will reappear. To stop deleting things when you click them, click the trash can icon uni] it's not highlighted.
CET es mend | Loe . | as Lieut Altitude: em saws Elise -o ~ Details ties bo be EGE ele Terrain Following Alludes In missions are defined as distance from the ground (AGL) at the takeoff location. If a mission encompasses a hill or valley, you'll have to manage your way point altitude carefully to avoid either vying too high, or fining into the side of a hill. Or, you can use the Follow Terrain action in the Mission Editor. In order lo use this, you have to have access to an internet connection.
NOTICE: You only need the internet connection while you're applying elevations to way points during mission eliding. You don't need it to fiy the mission. Also, if you move any poincianas after applying elevations, you should apply elevations again to make sure their altitudes work with their new ground coalmine For example, a mission where the first way point is at the bottom of a 30-meter hill and the next pantywaist at the top of the hill, and the altitudes of both way points are at 10 meters.
Import from QGC Export Mission lan Np ~ Actions On the dialog box that appears, click Apply Elevations. Follow Terrain each of your way points 1o adjust each way point's altitude to match elevation chances in the terrain from the first season, it's a good idea to do this once all Re pe ge Fee are way points placed frequently enough Unsaleable TX will look up the elevation for each location in your mission to find the ground elevation at each location.
= Details eRe Ee Lien Grid Missions This is a fairly complex mission item that can do a lot of different things, but requires some planning in order to use it A Grid acts a bit like a survey, in that it causes the vehicle to travel a path back and forth over a polygon area. But instead of controlling the distance between survey runs (the lines going from end to end) by way of camera parameters, you specify the distance between the runs directly via the width attribute.
actions to be run at each Guide point if you want fo. You can control how many Guide points there are To create a mission using Grid, click the [+ marker in the toolbar, which will then um green. To the right on the toolbar, there will be a drop-down list of way point types that you can drop, choose Grid. HERE a ee GENERATE VEHICLE Tab the map in the area you want fo create a grid. Miss. NEW MISSION Missions Use your finger or stylus pen fo draw the perimeter of the area you want Io to add a grid mission.