OPERATIONS MANUAL Vest + Laser laser gunBattery-Charger Control box (CmdBox) This document is the property of LASER GAME EQUIPEMENT Any disclosure, copying, even partial, is prohibited without the prior written consent of the owner
Table des matières .....................................................................................................................................................3 I. Introduction and contacts:........................................................................................................4 II. Materials and Equipment V2..................................................................................................5 II.1 Vocabulary:.............................................................
IV.3.1.2 Vest Test 1:.............................................................................................20 IV.3.1.3 Test the rest of your equipment fleet:.....................................................21 IV.3.2 Procedure using the software GestionSalleLGE:.............................................21 IV.3.2.1 Set the first game play:...........................................................................21 IV.3.2.2 Test Plastron 1:........................................................
I. Introduction and contacts: Each LASERGAME employee must read this manual in its entirety and sign the organization chart supplied (§ VI.4). This chart must be returned to LASER GAME EQUIPMENT as soon as possible. This operating and maintenance manual will serve as a checklist on all the concepts you have already seen during your training course in Laser Game Equipment offices. You will find a summary of the various equipment provided (vest, command box, batteries ...
38000 GRENOBLE FRANCE II. Materials and Equipment V2 II.1 Vocabulary: II.1.1 Turning on vests: When unplugging the vest charger by pressing the ‘on’ button. II.1.2 Vest set-up: From the ‘GestionSalleLGE’ software to set-up parameters and game play options (shoulder targets light up the color of the teams). II.1.3 Starting vests: When a game is launched from the PC or control Box button. II.1.4 Action Code: Predefined LASER GAME EQUIPEMENT message.
LASER GUN: VEST: This document is the property of LASER GAME EQUIPEMENT Any disclosure, copying, even partial, is prohibited without the prior written consent of the owner Page 6/46
BATTERY: II.1.6 Control box: (See wiring diagram on paragraph § III.1). II.1.7 Charger: Including: POWER CORD, CHARGER and CHARGER PLUG.
POWER CORD: CHARGER: CHARGER PLUG This document is the property of LASER GAME EQUIPEMENT Any disclosure, copying, even partial, is prohibited without the prior written consent of the owner Page 8/46
II.1.8 maintenance battery charge Adapter: II.1.
II.
II.2.1 Turning the unit on, powering the vest This operation is to be performed at the beginning of each day before the opening of your game center. A vest which is not turned on cannot be configured. To power up the vest : ➔ ➔ ➔ ➔ Plug into the charge socket (eg. The small plug supplied). Press the push-button and hold. Remove the plug from the charge socket.
II.2.2 Sensors N°1, N°2 and N°3 functions: - If a magnet is placed before turning on the vest and in front of the sensor: ➢ N°1: The vest starts in demo mode (Section II.2.3). ➢ N°2: The vest starts in memory signature mode. Each program version embedded in the vest has a specific signature. Starting a vest in this mode will help LASER GAME EQUIPEMENT technicians to determine in specific cases if the vest program is operational. ➢ N°3: The vest starts in re-programming mode (Section II.2.4).
- If a magnet is placed before any sensor during the memory signature mode, or during or after the reprogramming mode, nothing will occur. In order for proper vest functioning, never cover several sensors at the same time with one or more magnets. II.2.3 Starting vests in DEMONSTRATION mode: It is useful to start a vest in this mode, for a demonstration during a briefing, or to quickly test a vest during the day, or to perform the weekly vest test procedure described in Section IV.3.
II.2.4 Starting the vest in REPROGRAMMING mode: This mode will be used to start reprogramming vests, only. No further action is possible on the vest during reprogramming. This procedure will be requested to update the vests’ version, or by explicit LASER GAME EQUIPEMENT staff request. To power the vest in reprogramming mode: ➔ Connect a plug into the charge socket. ➔ Place a magnet in front of the "Sensor 3." ➔ Press the pushbutton and hold. ➔ Remove the plug from the socket.
II.2.6 Control box (CmdBox) : Used to establish a radio communication link, between the PC and the vest. This box must be installed in the equipment room in order to avoid any risk of falling. Never move it nor leave it accessible to staff, to ensure that they will be able to activate the game play via the buttons: Depending on the number of rooms available in the game center: ➢ 1 playfield: Red button activates the game.
II.2.7 Charging the battery : The batteries must be charged every day. A continuous charging cycle must have a duration between 4 and 5 h. It is therefore necessary to connect all your vests at the end of your work day, and especially to ensure that each of them have started charging, by verifying that the LED control charger is red. The autonomy of a complete and new charged battery is ten hours. In case of a low battery during the day, a twenty-minute recharge allows it to run for about an hour.
III. Procedures and Diagram Assembly: III.1 Control Box (CmdBox): To connect the control box to a PC without a serial port, use a USB-serial converter. III.1.1 Direct connection: This connection does not require a wall mount RJ 45 box. However it does require that the PC running the GestionSalleLGE software, be in close proximity to the control box.
III.1.2 Connection with RJ 45 wall mount box: This connection is via two wall mount boxes, which will increase the distance between the Command Box and the PC running the GestionSalleLGE and requires you to link the cable between the wall mount boxes. It is composed of: the Control box (CmdBox) (1), a SubD9/RJ45 cable (2), two RJ45 plug Wall mount boxes(3), a RJ45/SubD9-Female power Cable (4), a 12 volt power supply (5) 1 PC connector 4 2 5 3 3 III.
IV. Maintenance : With the aim of encouraging your customers to repeat their visit to your center and always meet their quality requirements, fleet maintenance should be your main priority. LASER GAME EQUIPEMENT has developed and implemented several tools to identify and more easily repair the most frequently encountered functional errors. Your help and support is crucial both to identify potential failures, and to clearly describe your problem to us & as accurately as possible.
IV.2.1.1 TblErreurGilet.FIC file: This file will allow us to detect early on the most common defaults, which are most of the time communication errors. More specifically, electrical failures on the laser laser gun cables on the RJ vest, or on the shoulders cables. Such problems are not easily identifiable if the customer does not mention the error at the end of the game play. IV.2.1.2 TblBat2.
IV.3 Vest Tests: In order to have an equipment fleet in the best possible condition; not only for the LASER GAME EVOLUTION brand image and respect for others within network, but to always satisfy our customers as well. It is strongly recommended to perform a complete check-up, at least once a week, of all of your vests to detect any faults and problems before the customer. The below procedures will allow you to verify that: ➔ all laser guns are firing. ➔ all speakers on the laser guns are functional.
Note There is no correlation between the ability of a target to be hit and its’ color. It is not necessary to test whether a target is hit in all three colors. IV.3.1.3 ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ ➢ Test the rest of your equipment fleet: Verify that all targets of ALL VESTS are illuminated in red.
Verify that all vest targets are illuminated in blue (if the previous shot has been taken into account). ➢ With a third laser gun, check to see that the target on the laser gun (vest 1) is hit. ➢ Verify the center front, and right and left side targets are hit. ➢ Verify the rear central, and right side, left and bottom targets are hit. Note There is no correlation between the ability of a target to be hit and its’ color. ➢ IV.3.2.3 ➢ ➢ ➢ ➢ ➢ ➢ Use vest No. 1 to shoot at the targets on the other vests.
IV.4 Failure Diagnostic procedures: Carefully follow the procedures and strive to be rigorous about maintenance, especially with vest testing and on your maintenance requests. The transmission of the TblErreurGilet file allows for a proper equipment rotation and reduces maintenance downtime. With the extra laser laser guns provided by LASER GAME EQUIPEMENT, you shouldn’t have any equipment downtime. Being reactive, as opposed to proactive towards fleet maintenance will delay your centers’ operations.
convenient location for rush shipments (if you are not certain, do not hesitate contact us). When a failure is detected on a vest, it is essential, via the GestionSalleLGE software, to indicate this vest in a maintenance state. This automatically allows us to extract this vest from the fleet, and no longer supply it to customers. IV.4.1 Laser guns: IV.4.1.1 If a laser laser gun is requested by e-mail in response to TblErreurGilet.FIC file transmission: Return the laser gun (see § IV.5.2.1).
Laser gun (A) doesn't fire Target Target is illuminated lights The The laser gungun vibrates vibrates ? Yes No Send the laser gun (A) to maintenance team Action code : Communication between Laser gun and vest is OK but no laser Connect the laser gun (A) to a working vest (B) Laser gun (A) shoots ? Yes Send the vest (A) to maintenance team Action code : The communication socket is damaged IV.4.1.
• • • • • • • • • • • If moving the laser gun cable, the target of the laser gun flashes three colors: Connect the laser gun to another vest that you know works. If moving the laser gun cable, the target of the laser gun continues to flash the three colors: Return the vest (See § IV.5.2.2) Action code: "The communication socket is damaged" If moving the laser gun and cable, the laser gun’s target no longer flashes the three colors: Return the laser gun (See § IV.5.2.
Laser gun (A) fires intermittently Is the target flashes when the cable is moved ? Yes No Connect the laser gun (A) to another Vest (B) that you know works.
IV.4.1.4 If there is no problem with the laser and the laser gun does not flash all three colors: Return the laser gun (See § IV.5.2.1) Examples of action codes: "The laser gun does not vibrate.", "The laser gun target does not light at all.", "The laser gun target does not light in Red or Blue, or Yellow ... "," The laser gun target laser gun does not receive hits. "," There is no sound on the laser gun. "," The trigger is broken. "," The laser gun does not easily hit targets on other vests. "... IV.4.
Diagram 3: If the vest does not turn on Plastron doesn't turn on Target is illuminated Is the battery hot ? The gun vibrates ? Yes No Wait a few minutes to cool the battery or replace the battery terminals and white connectors are well connected ? Yes No Lock the connector is that the battery voltage is greater than 6 V ? Yes No replace the battery Refer to chapter 4.4.
IV.4.2.2 If when turning on the vest, only the rear target flashes: Disconnect the laser gun. ➢ If the front of the vest does not turn on: Return the vest (See § IV.5.2.2 ) Action Code: "Communication does not work on the front." ➢ If the front of the vest lights: Connect a laser gun that you know works. Reboot the vest. ➢ If the front of the vest lights: Return the laser gun (See paragraph IV.5.2.1 ) Action Code: "Communication between the laser gun and the vest is blocked.
Diagram 4: If when turning on the vest, only the rear target flashes the front of the vest A) does not turn on Disconnect the laser gun. The front plastron does turned on ? No Yes Send the vest (A) to maintenance team Action code : Communication does not work on the front. Connect a laser gun (B) that you know works. Reboot the vest.
IV.4.2.3 If the vest stops working during game play: I.e. the display is off, all targets on the vest are off and you are unable to restart it with the magnet: Please refer to point IV.4.2.1. IV.4.2.4 If the vest is reset or the front sometimes flashes the three colors: I.e the vest reacts as if you had turned it off and then turned it on: Return the vest (See § IV.5.2.2) Action Code: "The vest resets or flashes the 3 colors." IV.4.2.5 Miscellaneous: Return the vest See § IV.5.2.
IV.4.4 Batteries and Chargers: If a recurring charge problem is identified on a vest: Check your charger with the LASER GAME EQUIPEMENT tester. ➢ If the test is negative for the charger (no light on the white LED): Return the charger (see § IV.5.2.4) Action Code: "Negative test for charger." Otherwise, if the test is positive (white light LED lights on) Remove the vest battery and charge it with an adapter provided by LASER GAME EQUIPEMENT.
Diagram 5: battery and charger Recurring charge problem is identified on a vest Check your charger with the LASER GAME EQUIPEMENT tester. the test is positive (white light LED lights on) Yes No Send the charger to maintenance team Action code : Negative test for charger. Remove the vest battery and charge it with an adapter provided by LASER GAME EQUIPEMENT.
IV.5 Preparation and reception of the maintenance units: IV.5.1 Complete maintenance form: Before sending any maintenance unit to our office you must fill in the form available on the maintenance website ( http://lge.lasergame.fr/staff/index.php ) in order to be submitted. Login to the website by entering your access code provided by LASER GAME EQUIPEMENT upon delivery of your "open pack".
IV.5.2.3 Battery: To return a battery for maintenance, unplug the white connector or red terminals. To prevent premature battery wear, it is necessary to replace it correctly on the back breastplate: The rubber feet of the battery are placed at bottom, the flat side is facing the inside of the breastplate(1), white connector or red terminals are located on the side of the battery, the battery wiring is located above (2).
Vests: before replacing in the equipment room, connect the laser guns that share the same vest numbers (eg connect vest 18 to laser gun 18). The vest number is displayed on the screen when it is turned on. ➢ Laser guns: as for the vests, put the right laser gun number with the right vest number. If necessary replace the returned laser gun from repair to the maintenance laser gun. ➢ V. Safety and Recycling: V.1 Safety: V.1.
V.1.2 Low voltage standard: The vest is powered by an AC / DC power (see EC DECLARATION OF CONFORMITY AND FCC, IC CONFORMITY). In case of battery failure it must be replaced with a same type battery and exclusively provided by LASER GAME EQUIPEMENT. There is a risk of explosion if battery is replaced by an incorrect battery type. Specifications: ➢ 6V 4.5 Ah NiMH battery ➢ Charge the NiMH battery with a compatible charger, to the external socket with the (-) in the center and the (+) around. V.
VII.
This device complies with FCC and Industry Canada RF radiation exposure limits set forth for general population (uncontrolled exposure). This device must not be collocated or operating in conjunction with any other antenna or transmitter. This device complies with Industry Canada licence-exempt RSS standard(s).
VIII. Annexes : VIII.1 Laser laser gun Maintenance sheet: LASER GUN Number : Date : Hour : yes no Doesn't fire at all Fires intermittently Is the target reacting to the laser? Power out Target lights up but not all colors Flashes 3 colors Vibrates Produces a sound Problem on the trigger Remarks : VIII.
VEST Number : Date : Hour : yes no Front target doesn't light up at all Front target doesn't light up all colors Front target doesn't react to hits Only certain front targets react to hits Rear target doesn't light up at all Rear target does not light up at all Rear target can't be hit Only certain rear targets are hit Left shoulder target doesn't light up at all Left shoulder target doesn't light up all colors Left shoulder target can't be hit Right shoulder target doesn't light up at all Right shoulder
BATTERY – CHARGER yes no Yes No Battery Problem with the connection Wire torn or unhinged Voltage Remarks : CHARGEUR Charging plug damaged Damaged or bare cable Indicator lights working Remarks : This document is the property of LASER GAME EQUIPEMENT Any disclosure, copying, even partial, is prohibited without the prior written consent of the owner Page 44/46
VIII.4 Organization Chart: Organization chart All employees are to sign under their respective title.The signature certifies having read the Operating Manual.
VIII.