Musician’s Guide (For PC3LE6, PC3LE7, and PC3LE8) ® Kurzweil is a registered trademark of Young Chang Co., Ltd. ©2011 All rights reserved. Young Chang®, Kurzweil ®, V. A. S. T. ®, PC3LE®, PC3®, X‐Pro, PC3K, KDFX®, Pitcher®, and LaserVerb®, KSP8 ™, K2661™, K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. All other products and brand names are trademarks or registered trademarks of their respective companies. Product features and specifications are subject to change without notice.
The lightning flash with the arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
Important Safety Instructions 1) 2) 3) 4) 5) 6) 7) Read these instructions Keep these instructions. Heed all warnings. Follow all instructions. Do not use this apparatus near water. Clean only with dry cloth. Do not block any of the ventilation openings. Install in accordance with the manufacturer’s instructions. 8) Do not install near any heat sources such as radiators, heat registers, stoves, or other appara‐ tus (including amplifiers) that produce heat.
Kurzweil International Contacts Contact the Kurzweil office listed below to locate your local Kurzweil representative. American Music & Sound 5304 Derry Avenue #C Agoura Hills California 91301 USA telephone: (800) 994‐4984 fax: (818) 597‐0411 Email: Info@AmericanMusicAndSound.com Kurzweil Co., LTD iPark Building #102, Floor 9 Jeongja‐Dong 9, Bundang‐Gu Soungnam‐Shi, Gyeonggi‐Do 463‐859 South Korea www.ycpiano.co.kr www.youngchang.com www.kurzweil.com TECHNICAL SUPPORT Email: support@Kurzweil.
Table Of Contents Kurzweil International Contacts......................................................................................................................................iv Chapter 1 Introduction Sounds and Features .......................................................................................................................................................1‐1 Keeping Current .............................................................................................................
Assignable Switches ........................................................................................................................................................3‐3 The Save Button ...............................................................................................................................................................3‐3 Category Buttons ............................................................................................................................................
Chapter 6 Program Mode The Program Mode Page ................................................................................................................................................6‐2 Selecting Programs ...................................................................................................................................................6‐2 Easy Audition......................................................................................................................................
Note Map .................................................................................................................................................................7‐28 Velocity Scale (VelScale) ........................................................................................................................................7‐29 Velocity Offset (VelOffset) .....................................................................................................................................
Pads Velocity Map (PadVelMap)............................................................................................................................9‐4 Pressure Map (Press Map) (Master).......................................................................................................................9‐5 Intonation...................................................................................................................................................................9‐6 Intonation Key (Int.
Tempo.......................................................................................................................................................................10‐2 Recording Track (RecTrk) ......................................................................................................................................10‐3 Program (Prog) .......................................................................................................................................................
The Rec, Play, and Stop Soft Buttons .................................................................................................................10‐16 The Done Soft Button ...........................................................................................................................................10‐17 Song Mode: The MISC Page .......................................................................................................................................10‐17 Control Chase...........
The Store Advanced Page......................................................................................................................................11‐6 The LOAD Page .............................................................................................................................................................11‐8 Loading Individual Objects...................................................................................................................................
Picking Favorite Programs For Each Category ..................................................................................................15‐2 Easy Audition (Play A Demo Song For Each Program) ...................................................................................15‐3 Program Mode General Tips.................................................................................................................................15‐3 Advanced Tips ......................................................
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Introduction Sounds and Features Chapter 1 Introduction Thank you for purchasing the PC3LE. The PC3LE is a performance instrument designed for fun and fast operation on stage, in the studio, and at home. The PC3LE is available in 61, 76, and 88 key models known as the PC3LE6, PC3LE7, and PC3LE8 respectively. This guide can be used for for any of these models, and refers to all models as the PC3LE.
Introduction Keeping Current The PC3LE contains many of the same sounds as the PC3. This includes detailed acoustic and electric pianos, rich orchestral sounds, and many other instruments from Kurzweil’s extensive sample collections. The PC3LE comes with over 1000 instrument programs, all of which can be edited or copied to a user program to customize your sound.
Introduction KB3 Tone Wheel Emulation KB3 Tone Wheel Emulation In addition to sample playback and V.A.S.T. synthesis, the PC3LE features Kurzweilʹs KB3 organ simulator, which is designed to emulate the signature sound of classic tone wheel organs like the Hammond B3. The five knobs (which can control 15 parameters with the Shift button) on the PC3LEʹs front panel provide real‐time control for 9 virtual drawbars.
Introduction Options Options Pedals The PC3LE has two stereo jacks (labeled SW1 & SW2) for switch pedals (assignable to on/off functions, these pedals control sustain and sostenuto by default.) The PC3LE also has one jack for a continuous pedal (assignable to continuous controller functions, this pedal controls volume by default.
Startup Make Connections Chapter 2 Startup If hooking up new gear is familiar to you, and you just want to get going, here’s a quick description of what you need to get started with your PC3LE. If you need more information, thorough descriptions of each step follow. Make Connections 1. Set the keyboard on a hard, flat, level surface. Make sure to leave plenty of room for ventilation. 2. Four adhesive‐backed rubber feet are provided with your PC3LE.
Startup Startup—the Details Startup—the Details This section walks you through the hookup of your PC3LE. We’ll take a look at the rear panel, then describe the power, audio, and other cable connections. Before You Start... Don’t connect anything until you make sure your PC3LE is properly and safely situated. Also, if your PC3LE has been out in the cold, give it time to warm up to room temperature before starting it, since condensation may have formed inside the PC3LE.
Startup Startup—the Details Connecting MIDI The simplest MIDI configuration uses a single 5‐pin MIDI cable: either from the MIDI Out port of your PC3LE to the MIDI In port of another instrument, or from the MIDI Out port of another MIDI controller to the MIDI In port of the PC3LE. There are all sorts of possible configurations, including additional synths, personal computers, MIDI effects processors, and MIDI patch bays.
Startup Startup—the Details Switching On the Power The PC3LE’s power switch is on the rear panel, adjacent to the power cable connection. When you power up, the display briefly shows some startup information. The Program mode display then appears. It looks like the diagram below, though your PC3LE may be different from the example. The first time you power up (or after a reset), your instrument will be set to operate on MIDI Channel 1 (as shown at the far right of the top line above).
Startup Startup—the Details USB Computer Port Next to the USB Storage port on the back panel of the PC3LE is a USB Computer port. The USB Computer port works for MIDI (transmit and receive) or to connect your PC3LE to a computer for file transfer. By default, the USB port is set to MIDI mode. When selecting USB PC connection in Storage mode, USB MIDI will temporarily be disabled. We recommend that you use the USB cable provided with your PC3LE and do not use extension USB cables.
Startup PC3LE Programs PC3LE Programs The PC3LE powers up in Program mode, where you can select and play programs (called patches, presets, or voices on other instruments). Programs are preset sounds composed of up to 32 layers of samples, waveforms, or oscillators. If you’ve left Program mode, just press the Program mode button or Exit button to return.
Startup PC3LE Programs Soft buttons On most PC3LE screens, the bottom line of the display identifies the function of each of the buttons beneath the display. We call these buttons soft buttons, because they do different things depending on what’s currently showing in the display. In Program and Quick Access modes, you can change octaves with the Octav‐ and Octav+ buttons under the display. The Info soft button shows you relevant details about the current item.
Startup Setups Setups Setups allow you to play a combination of programs, as well as giving you advanced performance and control options. Setups can have up to 16 zones, each of which can be assigned to any range of the keyboard (overlapping or split). Each zone can have its own program, MIDI channel, and MIDI control assignments, as well as riff and arpeggiator settings. Press the Setup mode button to the left of the display. Its LED will light, telling you that you’re in Setup mode.
Startup The Other Modes The Other Modes There are three other mode buttons on the front panel. See Chapters 3 and 4 for more detailed descriptions of the modes. Master mode Define performance and control settings, Configure the PC3LE for sending and receiving MIDI information. Song mode Record and edit sequences (songs); play Type 0 and Type 1 MIDI sequences. Storage mode Load and save programs, setups, sequences, and other objects via USB.
Startup Software Upgrades 2-10
User Interface Basics Mode Selection Chapter 3 User Interface Basics This chapter will show you how to get around the front panel of your PC3LE. Your interactions can be divided into three primary operations: mode selection, navigation, and data entry. There is also an assignable control section.
User Interface Basics Mode Buttons The PC3LE’s tone wheel organ emulation is called KB3 mode. You automatically enter this mode when you select a KB3 program. You can find KB3 programs by pressing the Organ category button while in Program mode. The programs that use KB3 mode will light the KB3 LED to the left of the knobs, indicating that the PC3LE’s knobs and switches are now dedicated to the organ controls that are labeled on the front panel.
User Interface Basics Pads When using a KB3 organ program, the blue KB3 LED will light (above the Shift button at the left of the Assignable Controls,) and the Assignable Controls will control the KB3 organ functions labeled below the control names. For example, the control labeled Timbre emulates an organ’s 16’ drawbar (as is labeled below Timbre.) Use the Assignable Controls Shift button to access more organ controls. Pads The PC3LE’s eight pads are located below the display.
User Interface Basics Category Buttons Category Buttons Use the Category buttons to select a grouping of PC3LE programs by instrument type. Press the All Category button to list all programs regardless of type. The Category buttons also double as an alphanumeric pad (See Data Entry, below.
User Interface Basics Pitch Wheel and Mod Wheel Pitch Wheel and Mod Wheel Arp Enable Pitch Arp Latch Mod To the left of the PC3LE’s keyboard are the Pitch Wheel and the Mod Wheel, as well as the Arp Enable and Arp Latch buttons. Push the Pitch Wheel away from you to raise the pitch of the note(s) you are playing. Pull it towards you to lower the pitch.
User Interface Basics Navigation Navigation The navigation section of the front panel consists of the display and the buttons surrounding it. These navigation buttons will take you to every one of the PC3LE’s programming parameters. The Display Your primary interface with the PC3LE is its backlit graphic display. As you press various buttons, this fluorescent display reflects the commands you enter and the editing changes you make.
User Interface Basics Navigation The Soft Buttons The soft buttons are located directly under the display (see below.) The soft buttons are called “soft” because their functions change depending on the currently selected mode and page. Sometimes they perform specific functions, like changing MIDI transposition. In the Program Editor and other editors, they’re also used to move to different pages of programming parameters.
User Interface Basics Navigation The Chan/Zone Buttons To the left of the display are two buttons labeled Chan/Zone. Their function depends on the current mode. In Program mode, for example, they shift through the MIDI channels, showing the program assigned to each channel. This changes the MIDI channel the PC3LE uses internally, as well as the channel you’re using to send information to other synths connected to the PC3LE’s MIDI Out or USB port (MIDI slaves).
User Interface Basics Data Entry Data Entry The data entry section of the front panel includes the Alpha wheel, the ‐/+ buttons, and the alphanumeric pad (the Shift functions of the Category buttons.) The Alpha Wheel The Alpha Wheel (see below) is located to the right of the display. It is useful to quickly enter large or small changes in value. If you turn the Alpha Wheel one click to the right, you’ll increase the value of the currently selected parameter by one increment.
User Interface Basics Data Entry the editors for Program, Setup, Song, and Quick Access modes, the Category buttons will automatically enter letters or numbers into parameter fields when appropriate. When you’re entering numeric values, press the corresponding numeric buttons, ignoring decimal places if any (to enter 1.16, for example, press 1, 1, 6, Enter). The display will reflect your entries, but the value won’t actually change until you press Enter.
User Interface Basics Data Entry Double Button Presses Pressing two or more related buttons simultaneously executes a number of special functions depending on the currently selected mode. Make sure to press them at exactly the same time. In this mode or editor… …pressing these buttons simultaneously… Octav-, Octav+ Program mode Setup mode Song mode Storage mode Any Editor Save Dialog Rename Dialog …does this: Reset MIDI transposition to 0 semitones.
User Interface Basics Intuitive Controller Selection/Data Entry Intuitive Controller Selection/Data Entry For certain parameters you can select values “intuitively,” rather than having to scroll through a list. Do this by selecting the desired parameter, then holding the Enter button while moving the desired physical control.
User Interface Basics Quick Song Recording and Playback Quick Song Recording and Playback There are three buttons—labeled Record, Play/Pause, and Stop—below the mode selection buttons. They control the recording and playback of songs from any mode; you don’t have to be in Song mode to record or play back. However, you’ll need to make sure that the Demo Button parameter on Master Mode Page 2 is set to “Off.” Otherwise these buttons are used for Easy Audition (see page 2‐6).
User Interface Basics Quick Song Recording and Playback 3-14
The Operating Modes What the Modes Are Chapter 4 The Operating Modes In this chapter we’ll discuss the theory behind the mode concept, and we’ll describe the basic operating features of each mode. What the Modes Are The modes exist to make the PC3LE logical to work with. With as many performance and programming features as the PC3LE has, it’s helpful to break them into groups. These groups are called modes.
The Operating Modes Using the Modes The following table lists the procedures for moving between modes and editors. Note that the Exit button won’t always take you where the table says it will; it often depends on how you got where you are. The table assumes that you’ve entered a given editor via its corresponding mode. You’ll always return to Program mode eventually if you press Exit repeatedly.
The Operating Modes Using the Modes If you’re using a different MIDI controller, you can make use of Setup mode even if your MIDI controller can transmit on only one MIDI channel at a time. To do this, go to the MIDI Receive page in Master mode (by pressing the RECV soft button while in Master mode), and set the Local Keyboard Channel parameter to a value that matches the transmit channel of your MIDI controller.
The Operating Modes Using the Modes 4-4
Editing Conventions Introduction to Editing Chapter 5 Editing Conventions Introduction to Editing Editing programs, setups and songs on the PC3LE always involves three basic operations: mode selection, navigation, and data entry. First, select the mode that relates to the object you want to edit—a program, a setup, etc. Then select the object you want to edit, and press the Edit button to enter the editor within that mode.
Editing Conventions Object Type and ID Algorithms Factory‐preset or user‐programmed routing (virtual wiring) for V.A.S.T. DSP Functions. Master tables The values that are set for the global control parameters on the Master mode page, as well as the settings for the parameters on the Transmit, Receive, and Channels pages in MIDI mode, and the programs currently assigned to each MIDI channel. Object Type and ID The PC3LE stores its objects in memory using a system of ID numbers.
Editing Conventions Saving and Naming Saving and Naming When you’ve edited an object to your satisfaction, you’ll want to store it in memory. There’s a standard procedure for saving and naming, which applies to all objects. In any mode or editor, the LED on the Save button to the right of the display will light if you have made any changes which can be saved for the object associated with the current mode or editor that you are using.
Editing Conventions Saving and Naming ROM Objects If the object you edited was a ROM (factory preset) object, the PC3LE will automatically suggest the next available (unused) ID as the ID for the edited object upon saving. If that’s the ID you want, press the Save soft button, and the object will be stored in memory with that ID. Otherwise, you can select any ID from 1 to the maximum. This page also gives you the opportunity to return to the naming dialog (as described in the previous section.
Editing Conventions Saving and Naming Keyboard Naming The keyboard naming feature makes naming objects convenient, by letting you use the keyboard (or your MIDI controller) to enter the name of the object you’re modifying. When you’re in a Rename dialog, use either of the Chan/ Zone buttons to change between the keyboard naming states: Off (disabled), On, and Adv (Advance). When set to On or Adv, the keys (MIDI note numbers, actually) correspond to all the characters shown on page 5‐3.
Editing Conventions Deleting Objects Deleting Objects Within most editors, there are soft buttons for deleting objects. When you want to delete an object, press the Delete soft button, and the PC3LE will ask you if you want to delete the object. (At this point in the dialog, you can select another object with any of the data entry methods.) Press OK if you want to delete it, or press Cancel if you don’t. The PC3LE won’t let you delete ROM objects (also known as “factory” objects).
Program Mode Chapter 6 Program Mode Programs are the PC3LE’s performance‐level sound objects. They’re preset sounds equivalent to the patches, presets, voices, or multis that you find on other synths. Program mode is the heart of the PC3LE, where you select programs for performance and editing. The PC3LE is packed with great sounds powered by the same powerful synthesis as used in Kurzweil’s PC3. The PC3LE gives you easy access to this synthesis.
Program Mode The Program Mode Page The Program Mode Page The top line of the Program mode main page shows your mode location, the present MIDI transposition, and the current MIDI channel. The info box at the left of the Program mode page gives you information about the current program’s controller assignments. Changing the value of a control (moving a knob or pressing a switch) will display the name of the last moved controller along with its parameter assignment.
Program Mode The Program Mode Page Enter button. If you use this method, make sure to unlight the category shift button by pressing it again after making your selection.) Lastly, hold the category button that you wish to save a favorite for for a few seconds. The next time you choose that category, your favorite will be selected. Startup Program You can save the current settings for program mode (selected channel, selected program on each channel) by entering and then exiting master mode.
Program Mode The Program Mode Page at the original ID#, simultaneously press the +/‐ buttons to jump between selecting the program’s original ID# and the first available User category ID#. Saving at the program’s original factory ID# will replace the factory program, but you can always return a factory ROM program to it’s original settings by deleting the program at that ID# (see Delete on page 6‐15.
Program Mode V.A.S.T. and KB3 Programs Alternatively, a temporary controller can be set for use in the Temporary TAP controller field, or you can tap the Tap soft button. The Temporary TAP controller works only while on the Tap Tempo screen and will remain selected when accessing the Tap Tempo screen from other modes, but the selection will return to OFF the next time the PC3LE is turned on.
Program Mode V.A.S.T. and KB3 Programs KB3 Effects And Real-time Controls You have real‐time control over many components of KB3 programs directly from the front panel. The knobs emulate the drawbars that are so essential to the tone wheel sound, while the assignable switches above them can control the KB3 effects: Leslie, vibrato, chorus, and percussion. Use the Shift button next to each set of controls in order to access all of the available parameters.
Program Mode V.A.S.T. and KB3 Programs You can also change the programmed settings for the KB3‐mode buttons to perform non‐KB3 functions, such as controlling an Aux effect, by changing the settings on the Program Editor Parameters page.
Program Mode V.A.S.T. and KB3 Programs MIDI Control of KB3 Programs Controller Numbers Table 6‐3 lists the MIDI Controller numbers that control KB3 features. Send the listed controller number and appropriate controller value to control each KB3 feature via MIDI. The PC3LE also sends these Controller numbers to its MIDI Out port when using each of these KB3 features. KB3 Program Feature MIDI Controller Number Dist Drive (Mod Wheel) Swell (CC/Volume/Expression Pedal) 1 0 = Minimum Distortion Drive.
Program Mode The Program Editor The Program Editor You can use the Program Editor to further modify the PC3LE’s factory preset ROM sounds. To enter the Program Editor, start in Program mode by pressing the Program mode button on the front panel, then press the Edit button on the front panel. The EditProg:PARAMETERS page will appear (see below,) along with soft buttons for other basic Program Editor pages. For more advanced editing parameters, see The V.A.S.T. Soft Button on page 6‐16.
Program Mode The Program Editor MIDI Values To change the MIDI value or controller for a parameter, press the right cursor button to highlight the center or right column. In the MIDI value (center) column, use the Alpha Wheel or the ‐/+ buttons to enter a MIDI value from 0‐127, or a value of None by scrolling below 0. You can also use the alphanumeric pad followed by the Enter button to enter a MIDI value.
Program Mode The Program Editor accidentally set the MIDI Value to 0, but wouldn’t know it because None would still be displayed. If you edit the parameters of a program and suddenly can’t produce any sound from the program, this may be the cause. In this case, either set the MIDI Value for Expression to something other than None, or use the Control Source that you set for Expression to increase the MIDI Value.
Program Mode The Program Editor The PADS Page Use the PADS page to assign notes to the PC3LE’s eight pads (see below.) When you select a PC3LE program, the PC3LE will also select an associated Drum program to be triggered by the pads. The program for the pads is assigned to MIDI channel 10. Also, any factory program in the Drums category is playable from the pads. Pads can be used for additional functions in Setup mode, see Pads on page 7‐16 for details.
Program Mode The Program Editor The EFFECTS (FX) Page Press the FX soft button to call up the EFFECTS page. Use this page to apply audio effects to a program. You can choose an effects Chain for insert effects and an effects Chain for aux effects. Some drum programs use multiple insert effects chains.
Program Mode The Program Editor In Program mode, since you can play up to 16 programs (one on each of 16 MIDI channels,) the PC3LE attempts to load as many effects as is possible for all channels until it uses all of the DSP units.
Program Mode The Program Editor Note: Though aux effects Chains are stored for each program, only one channel at a time (the currently selected channel) can use its aux effects Chain on the aux bus. Aux effects Chains on other channels are made inactive. The ARPEGGIATOR 1 & 2 Pages (ARP 1, ARP 2) Each program has its own arpeggiator settings. Press the ARP 1 or ARP 2 soft button to go to one of the two pages of arpeggiator settings for the current program.
Program Mode The Program Editor The V.A.S.T. Soft Button Pressing the V.A.S.T. soft button enters the V.A.S.T. Program Editor (or the KB3 Program Editor for KB3 Programs,) which provides much deeper editing parameters than are available on the PC3LE’s main Program Editor pages. Adding Parameters To The PARAMETERS Page To add parameters to the PARAMETERS page in the PC3LE’s main Program Editor, make assignments to the source field for the desired parameter in the V.A.S.T. Editor.
Program Mode The Program Editor Zone 1 Zone 2 Zone 3 Zone 4 Zone 5 Zone 6 Zone 7 Zone 8 16 keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers per program A keymap processed through an algorithm, modulated by control sources Up to 128 sample roots, assigned to play at programmable key and velocity ranges Individual digital sound recordings stored in ROM; stereo samples use two voices of polyph
Program Mode The Program Editor Editing V.A.S.T. Programs Note: This section describes the V.A.S.T. Program Editor. See Editing KB3 Programs on page 6‐59 for information about advanced editing of KB3 programs. The V.A.S.T. Program Editor is allows you to modify the PC3LE’s resident sounds, and to build your own sounds around sample keymaps or KVA oscillators (see Editing VAST Programs With KVA Oscillators on page 6‐53 for some differences.
Program Mode The Program Editor The MODE Buttons in the Program Editor When in the V.A.S.T. Program editor, the MODE select buttons have different functions. Mute Layer 1, 3 Pressing the Program button mutes layer 1, pressing the Setup button mutes layer 3. Solo Current Layer Pressing the Q Access button solos the current layer. Mute Current Layer Pressing the Song button mutes the current layer.
Program Mode The Program Editor Keymap Assign a keymap from ROM to the current layer. Keymaps are collections of samples assigned to note and velocity ranges. Transpose (Xpose) Transpose the current keymap up as much as 127 semitones (ten octaves and a perfect fifth) or down as much as 128 semitones (ten octaves and a minor sixth). Key Tracking (KeyTrk) This is one of the six common DSP control parameters. On the KEYMAP page, key tracking affects the interval between notes.
Program Mode The Program Editor An additional Keymap parameter appears. The two keymap parameters are distinguished as Keymap 1 and Keymap 2. The KEYMAP page parameters will affect both keymaps. When the Stereo parameter is set to On, the OUTPUT page for the current layer will show an additional pair of Pan parameters. The PC3LE contains both stereo and mono samples. Keymaps designed for stereo use are labeled with names beginning with “Stereo” or ending in “Left,” “Right,” “L,” or “R.
Program Mode The Program Editor Alternative Switch (AltControl and AltMethod) Many, but not all, PC3LE sample roots have been pre‐assigned a carefully chosen alternate sample start point that can be selected using the Alternate Switch feature (AltControl and AltMethod parameters). This feature allows you to control the sample playback start/end time triggered by any control source.
Program Mode The Program Editor Parameter Range of Values Default Low Velocity ppp to fff ppp High Velocity ppp to fff fff Bend Off, Key, All All Trig Normal, Reversed Normal Delay Control Control Source list Off Minimum Delay 0 to 25 seconds 0 Maximum Delay 0 to 25 seconds 0 Layer Enable Control Source list On Enable Sense Enable Min Enable Max Normal, Reversed ± 127 ± 127 Normal 64 127 Opaque Layer Off, On Off Sustain Pedal Off, On, On2 On Sostenuto Pedal Off, On On
Program Mode The Program Editor Pitch Bend Mode (Bend) This determines how Pitch bend control messages will affect the current layer. A value of All bends all notes that are on when the Pitch bend message is generated. A value of Key bends only those notes whose triggers are physically on when the Pitch bend message is generated (notes held with the sustain pedal, for example, won’t bend).
Program Mode The Program Editor Suppose for a moment that you’re editing a program, and in the current layer you’ve set the value of Enable to MWheel, which causes the Mod Wheel to control whether the layer is active. The default values for Enable Sense are as follows: orientation is Norm; minimum is 64, and maximum is 127. This means that when the Mod Wheel is less than halfway up, the layer is disabled. The layer plays only when the Mod Wheel is more than halfway up.
Program Mode The Program Editor Sustain Pedal (SusPdl) When this parameter is on, the layer will respond to all sustain messages (Controller destination 64, Sustain). When off, the current layer will ignore sustain messages. On2 means that the sustain pedal will not catch the release of a note that is still sounding when the sustain message is received; this can be very useful in a program that uses amplitude envelopes with a long release time.
Program Mode The Program Editor The PITCH Page Pressing the PITCH soft button takes you to the DSPCTL page with the Pitch function highlighted. See The DSP Control (DSPCTL) Page on page 6‐33 for more information on the Pitch function. The AMP Page Pressing the AMP soft button takes you to the DSPCTL page with the Amp function (labeled as “Level”) highlighted. See The DSP Control (DSPCTL) Page on page 6‐33 for more information on the Amp function.
Program Mode The Program Editor Algorithm Basics Each of the 59 available algorithms represents a preset signal path. With our new Dynamic V.A.S.T. feature, you can edit any preset signal path and make your own, unique algorithms, but that will be explained further on in this section. Take a look at Algorithm 1 in the diagram below. It’s one of the simplest algorithms. The DSP functions are represented by the rectangular blocks.
Program Mode The Program Editor Common DSP Control Parameters The type of DSP function available for any function block depends on the algorithm. Some of the specialized functions like the PANNER are always located just before the final AMP function. Others, like the two‐input functions, appear only in algorithms that are structured for two‐input functions. You can change the nature of each layer of a program simply by assigning different DSP functions to the layer’s algorithm.
Program Mode The Program Editor The PC3LE always uses real values of measurement, rather than just arbitrary numbers, for adjustable parameters. This means that you specify pitch in semitones (ST) and cents (ct), and amplitude in decibels (dB). Remember that the parameters on the control‐input pages are cumulative—they can add to or subtract from the effects of the other parameters on the page, depending on their values.
Program Mode The Program Editor Src1 works in tandem with the parameter beneath it on the page: Depth. Choose a control source from the list for Src1, then set a value for Depth. When the control source assigned to Src1 is at its maximum, the pitch will be altered to the full depth you set. For example, if you set Src1 to MWheel, and set Depth to 1200 ct, the pitch will rise as you push the Mod Wheel up on your PC3LE or MIDI controller, reaching a maximum of 1200 ct (12 semitones, or one octave).
Program Mode The Program Editor On the ALG (Algorithm) page of every layer, the Alt Input parameter lets you select any other layer to go through the current layer’s DSP. You can set it up so that layer 1 goes into layer 2 into 3 (as shown above). If you turn down the volume on layers 1 and 2, then you are hearing true cascading—it’s like a big chain with each algorithm feeding into the next, and what you hear is layer 3’s output.
Program Mode The Program Editor Parameter Range of Values Default Inputs 1, 2 1 Outputs 1, 2 1 Number of Blocks 1 to 4 2 Output Mode Normal, Sep. L/R Normal In addition to having a selectable function, each function block has three editable parameters: number of inputs, number of outputs, and block size (the Output Mode parameter is an editable parameter of the algorithm as a whole).
Program Mode The Program Editor Function Pitch Parameter Range of Values Default Pitch -128 to 127 semitones 0 Fine Adjust ± 100 cents 0 Hertz Adjust ± 10.
Program Mode The Program Editor The DSP Modulation (DSPMOD) Page Before reading further, be sure to read Algorithm Basics on page 6‐28 and Common DSP Control Parameters on page 6‐29.
Program Mode The Program Editor The OUTPUT Page Press the OUTPUT soft button to get to the OUTPUT page, where you set the layer’s pre‐FX panning. On the Output page there are parameters for adjusting the pan position, the pan mode, the pan table (if any), the crossfade control, and the crossfade sense. Layers that use stereo keymaps have two Pan parameters on their OUTPUT pages.
Program Mode The Program Editor Pan Use this parameter to position the current layer’s pre‐FX signal. Negative values pan the signal to the left channel, positive values pan to the right, and a value of zero pans to the center. To adjust the post‐FX, final‐stage gain and panning of the current program, go to the COMMON page and adjust the Output parameters (see The COMMON Page on page 6‐39). An additional pan parameter (Pan2) appears if you have the Stereo parameter on the KEYMAP page set to a value of On.
Program Mode The Program Editor Pan Table The factory preset pan tables are key‐specific panning schemes by which the note that each key produces is uniquely panned. These tables are particularly useful for producing the stereo image of a drum set when creating percussion programs, or for producing the stereo image of a piano when creating piano programs.
Program Mode The Program Editor The COMMON Page The COMMON page is reached by pressing the COMMON soft button in the Program Editor. Here’s where you find 12 frequently‐used parameters that affect the entire current program, not just the current layer. Notice that when the Monophonic parameter is set to its default value of Off, the five monophonic parameters do not appear on the page.
Program Mode The Program Editor When On, the program will play only one note at a time. This makes it possible to use and to determine the behavior of the portamento feature. Do not set Ignore Release On (page 6‐26) when you are using Monophonic programs, since the lack of Note Off messages will prevent you from switching programs properly. Legato Play When Legato Play is on, a note will play its attack only when all other notes have been released. This is useful for realistic instrumental sounds.
Program Mode The Program Editor Mono Sample XFade When applying portamento to multi‐sampled sounds (Acoustic Guitar, for example), the PC3LE will play more than one sample root as the pitch glides from the starting pitch to the ending pitch. This may cause a small click at each sample root transition. You can eliminate clicks by setting the Mono Sample XFade parameter to On. When the Mono Sample XFade parameter is set to On, the PC3LE performs a crossfade at each sample root transition to eliminate clicks.
Program Mode The Program Editor The LFO Page LFOs are low‐frequency oscillators. LFOs are used to automate the modulation of a parameter based on the shape and frequency of an audio waveform. You’ll use the LFO page to define the behavior of the two LFOs available to each layer. LFOs are periodic (repeating) control sources. The basic elements are the rate, which defines how frequently the LFO repeats, and shape, which defines the waveform of the modulation signal it generates.
Program Mode The Program Editor Maximum Rate This is the fastest possible rate for the LFO. When its Rate Control is set to ON, or when the control source assigned to it is at its maximum, the LFO runs at its maximum rate. Rate Control Assign any control source in the list to modulate the LFO’s rate between its minimum and maximum. A continuous control like the Mod Wheel is a natural choice, enabling you to get just about any rate between minimum and maximum.
Program Mode The Program Editor Parameter Range of Values Default Trigger Control Source List Off Mode Normal, Hold, Repeat Normal Delay 0 to 30 seconds 0 seconds Attack 0 to 30 seconds 0 seconds Release 0 to 30 seconds 0 seconds Trigger This defines the control source that starts the current layer’s ASRs. The ASR starts when the trigger switches from off to on. If the Trigger parameter is set to ON, a global ASR starts running immediately when you select a program that contains it.
Program Mode The Program Editor Release This defines how long the ASR takes to fade to minimum from its maximum. If the ASR’s trigger switches off before the ASR has reached maximum, the ASR releases from that level. The Function (FUN) Page FUN is short for function. The PC3LE’s four FUNs greatly extend the flexibility of the control sources.
Program Mode The Program Editor The Amplitude Envelope (AMPENV) Page Amplitude envelopes have three sections: attack, decay, and release. The attack section determines how long each note takes to reach its assigned amplitude level after you trigger a Note On event. The decay section determines how quickly and how much a sustained sound fades before a Note Off is triggered. The release section determines how quickly a sound fades to silence after a Note Off is triggered.
Program Mode The Program Editor Each parameter on this page has two values, as listed below. For the envelope segments, the first (upper) value is the duration of the segment, and the second is the amplitude level at the completion of the segment. For the Loop parameter, the values define how the envelope loops, and how many times the loop cycles.
Program Mode The Program Editor before them. Release segments 1 and 2 can be set to any level from 0 to 150%. Release segment 3 always has a level of 0%, so you can’t adjust its level. In place of its Level parameter you see a parameter that lets you toggle between User envelopes and the sound’s preprogrammed natural envelope. Loop Type There are seven different values for Loop type. A value of Off disables looping for the current layer’s amplitude envelope.
Program Mode The Program Editor The pages for Envelopes 2 and 3 are reached with the soft buttons ENV2 and ENV3. When you select these pages, you’ll find a display that looks very much like the AMPENV page. The only differences are that you can program an amount for Rel3; the Rel1 and Rel2 limits, which are ±100%; and in the envelope graphic, which has a dotted line running horizontally across the display.
Program Mode The Program Editor Note: Since 0 multiplied by any number equals 0, the envelope parameters on this page will have no effect on any AMPENV sections set to 0 seconds. A way around this is to change any AMPENV sections set to 0 to 0.02 seconds. Parameter Group (Available for each of Att, Dec, Rel, Imp) Range of Values Adjust 0.018 to 50.000x (-24.0 to 24.0 dB for Imp) Key Tracking 0.018 to 50.000x (-2.00 to 2.00 dB for Imp) Velocity Tracking 0.018 to 50.
Program Mode The Program Editor Impact Impact can boost or cut note volume by up to 24 dB during the first 20 milliseconds of the attack of an envelope. This feature is an easy way to get more “thump” from your bass and drum sounds. INFO Press the INFO soft button to go to the INFO page where you can edit the controller assignment info for the current program. Each info entry is a description of a program parameter that you have assigned to be controlled by a physical controller or MIDI CC number.
Program Mode The Program Editor Function Soft Buttons This section describes the soft buttons that perform specific functions, as opposed to selecting programming pages. The descriptions below are arranged in the order in which you would see the soft buttons if you pressed the more> button repeatedly. You can always get to these buttons, regardless of which page is currently selected. New Layer (NewLyr) Create a new layer, numbered one above the highest existing layer.
Program Mode The Program Editor Editing VAST Programs With KVA Oscillators The PC3LE uses KVA oscillators as another way to generate sounds in VAST programs. Unlike keymaps, which play samples stored in ROM, KVA oscillators create DSP‐generated waveforms every time they are triggered.
Program Mode The Program Editor keymaps. For each oscillator, its coarse pitch parameter is named by an abbreviation of the oscillator name followed by “Pch.” For example, the coarse pitch parameter for a saw wave oscillator will be called Saw Pch. On the DSPCTL sub page for any oscillator Pch. parameter, you can adjust fine pitch by cents and Hertz, as well as KeyTrk and VelTrk settings for pitch.
Program Mode The Program Editor Setting Up The Sync Square Oscillator: The Sync Square oscillator is actually comprised of two oscillators, a master and a slave, set up to emulate the way sync square oscillators worked on classic analog synthesizers. To create a program using Sync Square, select Default Program, #999. Select ʺnoneʺ on the keymap page. Select ʺuserʺ on the Ampenv page for an amp envelope. On the ALG page, select Algorithm 5 at the top of the page.
Program Mode The Program Editor of the program, because the LOPASS function is set by default to cut some of the high frequencies from any signal that passes through it, in this case the PWM signal is passing through. With the LOPASS function still selected, press the Edit button. This brings you to the main parameter for the LOPASS object on the DSPCTL page, which is LP Frq (you can also reach this page using the DSPCTL soft button.
Program Mode The Program Editor Oscillator Specific Control And Modulation Parameters: Several KVA oscillators also have their own modulation parameters that must be accessed to control the oscillator’s intended function. Below is a list of these oscillators and their distinctive parameters, grouped by block size.
Program Mode The Program Editor 3 Block: PWM (Pulse Width Modulation) [Anti‐Aliased (recommended)] Same as 2 Block PWM, See above. 4 Block: SYNC SAW Sync Saw consists of two saw waves, one that you hear (the slave) and one that controls the slave (the master.) This oscillator’s distinctive parameter is SyncOff, which controls the offset of the slave and master waves. With SyncOff set to 0, the master has no effect on the slave.
Program Mode The Program Editor Editing KB3 Programs You can edit a wide assortment of any KB3 program’s parameters. You can also create your own KB3 programs, though you must start with an existing KB3 program to do this. A regular PC3LE program cannot be turned into a KB3 program. If you’re not sure whether the current program is a KB3 program, check the KB3 light (located above knobs). If the blue KB3 LED is on, then the current program is a KB3 program.
Program Mode The Program Editor Number of Tone Wheels This parameter lets you specify the number of tone wheels used by a KB3 program. The classic tone wheel organs used 91 tone wheels, though the lowest 12 were for the pedals only. Therefore, you may find 79 a good number of tone wheels to specify for realistic organ emulations. This would leave you 88 voices for other programs. You can specify up to 91 tone wheels.
Program Mode The Program Editor KB3 Editor: The Drawbars (DRAWBR) Page Press the Drawbr soft button to view the DRAWBR Page. This page lets you edit KB3’s drawbars. Mode When you set Mode to Preset, the preset drawbar settings on this page will be installed at program selection. The drawbar values will immediately change, however, as soon as you move the corresponding drawbar.
Program Mode The Program Editor KB3 Editor: The Set Drawbars (SetDBR) Soft Button Press the SetDBR soft button to capture the current position of the drawbars, and use those positions as the preset drawbar positions on the DRAWBR page. KB3 Editor: The PITCH Page The PITCH page parameters for KB3 programs is much like the PITCH page parameters for VAST programs. The only difference is that for KB3 programs, there are no Hz, KeyTrk, or VelTrk parameters.
Program Mode The Program Editor KB3 Editor: The PERC1 Page Percussion is a characteristic feature of tone wheel organs. It’s especially useful while soloing, since percussion adds an extra “plink” (actually an extra tone at a defined harmonic) to the attack. You can reach the percussion parameters by pressing the Perc1 and Perc2 soft buttons.
Program Mode The Program Editor Harmonic This parameter switches between high and low harmonic percussion settings. The actual pitch is controlled by the LowHarm and HighHarm parameters. You can toggle between low and high harmonics by pressing Assignable Switch 9 (SW9) (labeled Percussion Pitch H/L.) Assignable Switch 9 also sends and responds to MIDI CC 89; values 64‐127 = High, values 0‐63 = Low. VelTrack Here is where you specify the degree to which key velocity controls percussion volume.
Program Mode The Program Editor PercLevel, DecayTime, OrgLevel With these parameters you can control the amplitude and decay time of the percussion effect for all combinations of the Volume and Decay parameters (on the PERC1 page). You can also adjust the level of the organ relative to the percussion, for accurate emulation of classic organs. KB3 Editor: The KEYCLK Page The Key Click feature adds a decaying burst of pitched noise to the attack of notes.
Program Mode The Program Editor VelTrk Controls the degree to which key velocity affects the key click volume. A value of zero means that the key velocity has no effect on the key click volume (which is like a real tone wheel organ). Other values add volume as the velocity increases. Pitch Sets the basic pitch of the key click noise, relative to the highest tonewheel’s pitch. The pitch is controlled by a steep lowpass filter applied to white noise.
Program Mode The Program Editor Parameter Range of Values Leak Mode None, Type A, Type X, Type Y, Type Z, Type R Speed Control Slow, Fast Vibrato/Chorus Control Off, On Vibrato/Chorus Type Selection Vib1, Vib2, Vib3, Chor1, Chor2, Chor3 Volume Adjust -96 to 96 dB Bend Range Up ± 7200 cents Bend Range Down ± 7200 cents Sustain Off, On Sostenuto Off, On Leslie Pedal None, Sustain, Sost, Soft PreampResp Set this parameter On or Off to enable or disable the preamp+expression pedal part of
Program Mode The Program Editor VibChorSel Choose the vibrato or chorus program (there are three of each) you wish to use with this KB3 program. Note that you must set VibChorCtl (also on the MISC page) to On to hear the effect. You can select the vibrato or chorus you want using Assignable Switches 4 and 5 (SW4 and SW5) (labeled Vibrato Chor/Vib and Vibrato Depth.) Assignable Switches 4 and 5 also send and respond to MIDI CC’s. Switch 4 uses MIDI CC 83; values 0‐63 = Vibrato, 64‐127 = Chorus.
Program Mode The Program Editor KB3 Editor: The EQ Page The four column headers on this page represent two shelving bands of equalization and two parametric bands. The KB3 EQ offered here, though, is not implemented as a true EQ section; instead, it adjusts the volume of the tone wheels based on frequency. If the tone wheels are based on sine waves, then this acts similarly to a real EQ. Parameter Group (Available for each EQ band) Range of Values Gain -24.0 to 24.0 dB, in 0.
Program Mode The Program Editor KB3 Editor: The LFO, ASR, and FUN Pages The rest of the pages—LFO, ASR, and FUN— are the same for KB3 programs as they are for VAST programs, so we won’t describe them again here. Begin on page 6‐42 to find descriptions of these pages. KB3 Programming Tips This section provides some starting points for creating your own KB3 programs. Remember that you’ll have to start with one of the existing KB3 programs.
Setup Mode Chapter 7 Setup Mode In Setup mode, the PC3LE can take on the identity of 16 distinct instruments and 16 distinct MIDI transmitters, each of which can use the setup’s physical controller assignments (or any subset of those controller assignments). For example, you can create a setup that is split into 16 different keyboard regions (called zones). Each zone can play its own program, while also transmitting on its own MIDI channel. Each zone can also have an independent arpeggiator and one riff.
Setup Mode Split/Layer Button MIDI Bank Select messages, Pan and Volume messages, and entry values for physical controllers (entry values are the values that take effect as soon as you select the setup; there are also controller exit values, which are the values of the controllers when you leave the setup—either by selecting another setup or by exiting Setup mode). The values of all these messages depend on the parameters you define in the Setup Editor for each setup.
Setup Mode Split/Layer Button Parameters on the Split/Layer: LOWERSPLIT and UPPERSPLIT pages: Lower Split Program/ Upper Split Program Use this field to select a program that will become the lower or upper part of your split setup. Select a program from the program list by using the Category buttons, Alpha Wheel, ‐/+ buttons. You can also enter a program’s ID#. To do this, press the Shift Category button, enter the ID# with the alphanumeric pad, then press the Enter button.
Setup Mode Tap Tempo Button Adding a Layer Zone On the Split/Layer page, press the Layer soft button to add a new zone to the currently selected setup. You will be brought to the Split/Layer: LAYER page (see below.) Play the keyboard as you adjust these parameters to find the right settings. Parameters on the Split/Layer: LAYER page: Layer Program Use this field to select a program that will become a layer in your new setup.
Setup Mode The Setup Editor The Setup Editor From Setup mode, press the Edit button to enter the Setup Editor, where you can make changes to the currently selected setup. Use the soft buttons to select the various Setup Editor pages. The upper line of each page displays the usual mode reminder, as well as the current Setup Editor page, and the current zone. Use the Chan/Zone buttons to select one of up to sixteen different zones, each having its own set of Setup Editor pages.
Setup Mode The Setup Editor The Channel/Program (CH/PROG) Page This is the first page you see when you enter the Setup Editor. Here, you can select programs, MIDI channels, and MIDI Bank numbers for each of the setup’s 16 zones. You can also solo or mute each zone.
Setup Mode The Setup Editor Channel The Channel parameter defines the MIDI transmit channel for the currently selected zone. You can set it to any of the 16 MIDI channels. Normally, you will want each zone on a separate MIDI channel. This is necessary if you want to combine different programs in the setup.
Setup Mode The Setup Editor Different programs are accessible depending on the value of the BankMode parameter: Value of BankMode Available Programs Ctl 0 or Ctl 32 0 to 127 Ctl 0/32 0 to 127 K2600 0 to 99 None None Status This parameter determines what the current zone does when you select the setup in Setup mode. Muted means that the zone sends and receives program changes and entry/exit controller values, but doesn’t play notes.
Setup Mode The Setup Editor MIDI Bank Mode (BankMode) The BankMode you choose determines how bank numbers will be sent over MIDI when the setup is selected, and in what format. It also affects how many MIDI banks and programs you can choose. None means no bank number is sent, just the program number. Ctl 0 means that the bank number is sent as a MIDI Controller #0 message. Ctl 32 means it is sent as MIDI Controller #32.
Setup Mode The Setup Editor Controllers (CTRLS) Page Press the CTRLS soft button to display the Controllers page. The Controllers page allows you to assign any of the PC3LE’s physical controllers (knobs, pads, switches, mod and pitch wheels, foot switches and expression pedal) to control a program specific parameter or MIDI controller number for the currently selected zone. First, use the Chan/Zone buttons to the left of the display to select the desired zone that you wish to assign a controller for.
Setup Mode The Setup Editor Knobs, CC Pedal, Modwheel, Pitchbend up/dn (Pitch Wheel,) Pressure The parameters for the Knobs, CC Pedal, Modwheel, and Pressure are the same (see an example of the Knob 1 page, below.) The parameters for the Pitch Wheel are the same, but there is a separate page of parameters for moving Pitch Wheel up (Pitchbend up) and moving it down (Pitchbend dn.) The PC3LE features mono pressure, commonly called aftertouch on other keyboards.
Setup Mode The Setup Editor Scale After you’ve selected a continuous physical controller, you can modify the controller’s response similarly to the ways you can modify velocity response. Refer to the graphs beginning on page 7‐29 for illustrations of the velocity scaling parameters. Scale lets you amplify or diminish the action of the controller. Full scale is 100%. Higher values will make the controller more sensitive, and lower values will make it less so.
Setup Mode The Setup Editor Dest Depending on the DestType field (see above,) use this parameter to select a destination either from the Parameters list for the program on the current zone, or from the MIDI Controller Destination list (see page 7‐18.) The Parameters list shows all parameters from the program mode PARAMETERS page of the program on the current zone, including synth, insert and aux effect parameters (see page 6‐9 for details on the PARAMETERS page.
Setup Mode The Setup Editor SW Pedal 1 & 2, Arp. switch, Arp. latch sw, Switch 1-10 The parameters for SW Pedal 1 & 2, Arp. switch, Arp. latch sw, and Switch 1‐10 are the same. See and example of the Switch 1 page below. Use SW Pedal 1 & 2 to assign parameters for footswitch pedals which can be connected to the PC3LE via jacks in the pedals section on the rear panel labeled SW1 and SW2. The PC3LE comes with one piano style sustain switch pedal, see Pedals on page 1‐4 for information on compatible pedals.
Setup Mode The Setup Editor On Control (OnControl) OnControl determines what parameter control or MIDI Control message will be sent when the switch is on—that is, either pressed and held or toggled on from the off position. The list of available destinations is dependent on the setting for the DestType field (see above.) For more information on MIDI controllers, see the MIDI Controller Destination list on page 7‐18.
Setup Mode The Setup Editor Pads You can assign each of the 8 pads to a different note, chord, MIDI controller destination, program parameter or Riff. First, use the Chan/Zone buttons to the left of the display to select the desired zone that you wish to assign a pad to. Next, use the cursor buttons to select the Control field, and select a pad by holding the Enter button on the alphanumeric pad and pressing the desired pad.
Setup Mode The Setup Editor Velocity Use the Velocity field to select a MIDI attack velocity (0‐127) for the note(s) designated in the KeyNum field(s.) Alternatively, set the Velocity field to Auto and the note’s velocity will change each time it is triggered dependent on how hard the pad is hit each time.
Setup Mode The Setup Editor The Controller Destination List The table below contains the available values for the MIDI CC (continuous controller) destinations. Physical controllers can send MIDI values to these destinations in order to control the parameters of PC3LE programs or external MIDI equipment. In Setup mode, these destinations can be assigned for each controller on the Setup Editor Controllers page with the Dest parameter, if the DestType parameter is set to Ctrl.
Setup Mode The Setup Editor Controller Number Corresponding Destination Name Description 11 Express MIDI Expression—Default assignment for CC Pedal 1. In most programs it acts as an volume control. It scales between minimum (0) and the current value of Volume.
Setup Mode The Setup Editor Controller Number Description 99 NRegParM Non-Registered Parameter Most Significant Byte 100 RegParL Registered Parameter Least Significant Byte 101 RegParM Registered Parameter Most Significant Byte 102-108 MIDI 102-108 MIDI Controllers 102–108 109 MIDI 109 MIDI Controller 109.
Setup Mode The Setup Editor Controller Number Corresponding Destination Name Description 147 ArpOn Any value turns Arpeggiator On. (SeeThe ARPEGGIATOR Page on page 7-35) 148 ArpOff Any Value turns Arpeggiator Off. (SeeThe ARPEGGIATOR Page on page 7-35) 149 MuteZn Mute Zone – values above 64 will mute the zone, values below or equal to 64 will unmute the zone.
Setup Mode The Setup Editor Controller Number 166 Description RiffVel Riff Velocity (See Riffs on page 7-48) 167 RiffDly Riff Delay (See Riffs on page 7-48) 168 TapTempo Tap Tempo (See Tap Tempo Button on page 7-4) 169 KB3Mutes KB3 Mutes—in Setup Mode, values of 63 and below set the switches to KB3 controls in that setup, and a values of 64 and above set switches to mute zones (see Set Controls KB3 (KB3CTL) on page 7-66.) 170 -Arp Shift Sets ARPEGGIATOR values for Shift to negative.
Setup Mode The Setup Editor Shift Key Number, Shift Key (ShKeyNum, ShiftKey) These controller destinations allow you to play musical scales and single note patterns on any assignable continuous controller in a setup, without the need of playing the physical keys of the keyboard. These destinations can be controlled by any continuous controller, a knob, expression pedal, key pressure, etc. These features are especially useful for playing fast arpeggiations.
Setup Mode The Setup Editor Selecting The Desired Key (Root Note): Shift Key (ShiftKey, controller destination 177) allows the user to select the key (root note) of the Shift Pattern triggered by Shift Key Number. A Shift Pattern is a relative pattern based on a root note. All notes triggered by a Shift Pattern are shifted from the root note by the value of each pattern step (in half‐steps.
Setup Mode The Setup Editor values for triggering more useful octaves. See the table below for Shift Pattern step ranges and their corresponding starting octave. Default Octave Shifting Total # of Shift Pattern Steps Starting Octave 1-12 C0-C1 13-24 C1-C2 25-36 C2-C3 37-48 C3-C4 Selecting The Desired Octave Range: You adjust the starting octave manually, using the Offset parameter on the corresponding controller’s setup page.
Setup Mode The Setup Editor The Pan/Volume (PAN/VOL) Page By changing the parameters on this page, you can define how each zone sends MIDI volume and pan messages. Parameter Range of Values Default Entry Volume None, 0-127 None Exit Volume None, 0-127 None Entry Pan None, 0-127 None Exit Pan None, 0-127 None Entry Volume, Exit Volume Entry Volume enables you to control the initial MIDI volume setting for each zone of the current setup.
Setup Mode The Setup Editor The Key/Velocity (KEY-VEL) Page The Key/Velocity page allows you to set key range, velocity range, transposition, and Note Maps for each zone.
Setup Mode The Setup Editor Transpose This changes the pitch of the zone, without changing its position on the keyboard. It changes the MIDI note numbers generated by the keys in the zone, without physically shifting the zone. The range is ‐128 to 127 semitones. Since there are 12 semitones (or half steps) to an octave, you can transpose up or down over ten octaves. If you transpose out of the range of the active voice, however, no notes will sound; MIDI note numbers will transmit, but notes will not.
Setup Mode The Setup Editor Velocity Scale (VelScale) This lets you amplify or diminish velocity response. Normal response is 100%. Higher values make the keyboard more sensitive (you don’t need to play as hard to get higher MIDI velocities) while lower values make it less sensitive (playing harder doesn’t change MIDI velocity as much). You can also set the scale to a negative number, in which case the velocity response is turned upside‐down: playing harder produces a softer sound and vice versa.
Setup Mode The Setup Editor Velocity Offset (VelOffset) VelOffset also changes the response, but in a more direct way, by adding or subtracting a constant to the key velocity. For example, if this is set to 25 (assuming a scale of 100%), then 25 is added to the velocity of every keystroke, usually making the sound that much louder. The softest possible keystroke will have a value of 25, while a keystroke with velocity of 102 will produce the same sound as a note with velocity 127 (102+25=127).
Setup Mode The Setup Editor Offset and Scale work together. If scaling takes the velocity out of the ballpark — for example, you want to set it to 300% but that puts all of your notes at maximum velocity — using a negative offset, say around ‐60, can make it possible to still play at different volumes, although your curve will still be a lot steeper than normal.
Setup Mode The Setup Editor Velocity Curve (VelCurve) VelCurve lets you taper the velocity response. The default setting is Linear, which means that the output velocity changes directly proportionally to the played velocity. Expand produces a curve that is less steep than the linear curve at keystrike velocities below 64, and steeper than the linear curve at keystrike velocities above 64.
Setup Mode The Setup Editor Crossfade is designed to be used in tandem with the Reverse Crossfade curve, enabling you to perform smooth crossfades between different programs. Bump tapers velocity response to resemble a bell curve, so that notes are loudest when your keystrike velocity is 64. Notes get softer as the keystrike velocity approaches 0 or 127.
Setup Mode The Setup Editor Low Velocity (LoVel), HighVelocity (HiVel) LoVel and HiVel set the minimum and maximum velocity limits that the current zone transmits. A keystroke in the current zone whose velocity — after it has been scaled and offset — is below the minimum does not generate a Note On. Neither does a keystroke whose velocity after processing is above the maximum. These parameters are useful for “velocity switching”— having a key play different sounds depending on how hard you strike it.
Setup Mode The Setup Editor The ARPEGGIATOR & ARPEGGIATOR 2 (ARP1, ARP2) Pages Each zone in a setup has its own Arpeggiator. When activated, each Arpeggiator takes MIDI note input from the PC3LE keyboard (or via MIDI) and outputs a rhythmic pattern of MIDI notes. You can control the speed and nature of the pattern in real time. Each Arpeggiator can affect both the PC3LE and external MIDI instruments.
Setup Mode The Setup Editor Active The first parameter on the Arpeggiator menu is Active, which specifies whether or not the Arpeggiator is on for the current zone. This parameter can be switched from the ARPEGGIATOR page, or for real‐time control, it can be switched on using Controller number 147 (ArpOn) and switched off using Controller number 148 (ArpOff); these Controllers can, of course, be assigned as the destination of a PC3LE physical controller.
Setup Mode The Setup Editor Velocity Velocity sets the attack velocity of the played notes. With Velocity set to First, all notes play at the velocity of the first played note. With Velocity set to Played, each note repeats with the same velocity you played it at. With Velocity set to Last, all notes play at the velocity of the most recently played note.
Setup Mode The Setup Editor Press Delete to delete the pattern from memory. Press Rename to rename the pattern and save. Pressing Save gives you the option to save the pattern or rename and save. To create a new VelPatt, edit an existing pattern and choose Rename when saving. Press Exit to return to the ARPEGGIATOR page. When exiting the editor, it will automatically give you the option to save the pattern if changes have been made.
Setup Mode The Setup Editor MissNotes1 through MissNotes9 makes the PC3LE randomly miss playing a percentage of inputted notes. See the table below for percentages and their equivalent settings. Each of these settings also randomly changes some of the inputted velocities in a range of ± 5, with the purpose of simulating a more human played sound. Note: Missed Notes are actually output as notes with a velocity of zero.
Setup Mode The Setup Editor Unipolar means that after playing up to the shift limit, the Arpeggiator begins shifting notes in the opposite direction, until it reaches the original pitch, where it reverses again. To determine the next note when it reaches the shift limit, the Arpeggiator calculates the interval between the shift limit and what the next note would be if the shift limit weren’t there. It then plays the note that is the calculated interval lower than the last note before the shift limit.
Setup Mode The Setup Editor The Arpeggiator can be a lot of fun, even if you don’t always understand exactly what it’s doing. Keep in mind that the stranger the algorithm you set up, the more unlikely the notes will stay close to one key, so if you want to create something that’s going to sound at all diatonic, keep it simple. Shift Pattern (ShiftPatt) ShiftPatt engages a step sequencer for arpeggiator note patterns.
Setup Mode The Setup Editor Down (depending on the Limit parameter.) Patterns set to Flat play without transposition, the Limit parameter will not transpose the pattern but it can still restrict note range. Press Delete to delete the pattern from memory. Press Rename to rename the pattern and save. Pressing Save gives you the option to save the pattern or rename and save. To create a new ShiftPatt, edit an existing pattern and choose Rename when saving. Press Exit to return to the ARPEGGIATOR page.
Setup Mode The Setup Editor Keys means that the Arpeggiator plays only while you are holding one or more keys down (or note triggers on). As you play different notes, they get added to the Arpeggiator, and as you release notes, they get taken out. If you play notes faster than the Arpeggiator’s current tempo, each subsequent note will be added to the arpeggiation at the next division of a beat. This can cause a lag between the time you play the note and the time you hear it in the arpeggiation.
Setup Mode The Setup Editor similarly to 1NoteAuto, except 1NoteAutoLow always latches the lowest note when holding multiple notes, and 1NoteAutoHi always latches the highest note when holding multiple notes. You can also use these latch types without a Shift Pattern if desired. Low Key (LoKey) and High Key (HiKey) The Arpeggiator processes notes within the range of these parameters. Notes outside the specified range play normally, and do not become part of the arpeggiation sequence.
Setup Mode The Setup Editor SyncType The SyncType parameter allows you to choose how your arpeggiator will sync to other arpeggiators, riffs, or a song playing from Song mode. With SyncType set to None, your arpeggiator will start playing as soon as it is triggered. It will not sync to anything.
Setup Mode The Setup Editor With SyncType set to StopWait, if there is already something playing to sync to, the current arpeggiator will wait for what is playing to stop before starting. This way you can trigger the arpeggiator to start ahead of time, and have it start in sync at the release (stopping) of the riff, arpeggiator, or song that you are syncing to. The difference from Stop is that if there is nothing playing to sync to, the arpeggiator will not start.
Setup Mode The Setup Editor Controller Number Corresponding ARPEGGIATOR Parameter Operation 155 ArpVel Arpeggiator Velocity, each range of values selects one of twenty-three options in order on parameters list: 0-5 First,) 6-10 (Played, etc.,) 11-15...101-105, 106-110, 111-127 (MissNotes9.) 156 ArpDur The Arpeggiator Duration % values are scaled over the 128 MIDI controller values, so that 0 = 1% and 127 = 100%. 157 Latch For Arpeggiator Latch Pedals mode, 0-63 = off, 64-127 = on.
Setup Mode The Setup Editor Riffs Riffs are full songs or individual tracks of a song created in the PC3LE’s Song mode that you can trigger in setup mode. Standard MIDI files may also be imported to Song mode and then used as riffs in setups. Every zone in a setup can have itʹs own riff—a completely independent sequence. You can use a setup with many riffs to trigger and stop looped sequences of different instrument parts. Alternatively, a single riff can play multiple instrument parts.
Setup Mode The Setup Editor Riff Setting the Riff parameter to On will enable the riff feature for the current zone in setup mode. Setting this parameter to Off will disable the riff for this zone. Song Select the song you wish to use in the Song parameter by using the Alpha Wheel, ‐/+ buttons, or the alphanumeric pad. Start Use the Start parameter to specify the riff start point. The time format is Bar : Beat : Tick.
Setup Mode The Setup Editor beat in that bar (beat range is dependent on time signature.) Tick can be set from 0 to 959. Refer to Table 7‐2 for Tick values. The PC3LE restricts the selectable values for the Stop parameter such that the current riff is at least one beat long. Transpose/Root Note With the Transpose parameter set to On, the riff will transpose to the value set in the Root Note parameter.
Setup Mode The Setup Editor The RIFF2 Page The second Riff page appears as shown below, and has the following parameters: Parameter Trigger Release Range of Values Default (HiKey) C -1 to G9 C -1 (LoKey) C -1 to G9 G9 (HiKey) C -1 to G9 C -1 (LoKey) C -1 to G9 G9 Off, On Off CondRel Local Off, On Off Loop Once, Forever Forever BPM Sequence, Setup, External, 20 to 400 Sequence Sync Zone First Avail., Riff 1-16, Main Seq, Arp 1-16, FirstRiff.Av., First Arp.Av First Avail.
Setup Mode The Setup Editor from A#0 to A#0 for example, and your riff will be triggered to start only by pressing the A#0 key. If you want your trigger key range to be larger, set your Trigger key range to be, for instance, A#0 to A#1. Now any key that is pressed within this range will trigger your riff to start. Note: the LoKey and HiKey values on the KEYVEL page do affect the riff.
Setup Mode The Setup Editor also manually choose a tempo by selecting a value from 20 to 400 for BPM. Use the Alpha Wheel or ‐ /+ buttons to choose between the options or set a tempo. You can also use the alphanumeric pad followed by pressing the Enter button to enter a tempo. SyncZone The SyncZone parameter determines which zone a riff will sync to.
Setup Mode The Setup Editor With SyncType set to AnyBeatWait, the riff will wait for the next beat to start. The difference from AnyBeat is that if there is nothing playing to sync to, this riff will not start. This can be useful if you want to start multiple riffs synced to one riff. You could have a bass riff set to AnyBeatWait, for instance, and trigger the riff while no other riffs are running.
Setup Mode The Setup Editor arpeggiator’s downbeat will occur. With RelSynTyp set to AnyBeat, if there is already a something playing to sync to, the riff will wait only until the next beat before stopping when released. Depending on when you release the riff it will stop in sync with a beat, but it may be on an upbeat or a downbeat. With RelSynTyp set to DownBeatWait, the riff will wait for the downbeat of the next measure to stop when released.
Setup Mode The Setup Editor than 100% will result in shorter durations, values larger than 100% will result in longer durations. Velocity Velocity changes the velocity of each MIDI note. The original velocities of the notes in the sequence are multiplied by the selected percentage. 100% will cause no change, values smaller than 100% will result in lower velocities, values larger than 100% will result in higher velocities.
Setup Mode The Setup Editor The BEND Page The parameters on the BEND page define the bend ranges for pitch bend messages.
Setup Mode The Setup Editor Changing programs sends a Bend Range message with the current program’s values. So does pressing Panic, which is a quick way to reset your PC3LE or MIDI slaves if you’ve used a controller to modulate the bend range. A Note About Continuous Controllers and The BEND Page: Unlike the Pitch Wheel, other continuous controllers such as a knob will not automatically return to the original center pitch.
Setup Mode The Setup Editor The FX Pages: FX, AUXFX1, AUXFX2 The PC3LE contains a versatile effects processor, and when combined with Setup Mode it puts the power of an entire studio of audio effects at your fingertips. This section contains everything you’ll need to know how to use the PC3LE’s effects in Setup Mode, as well as Song Mode. Before getting started, read the Effects Overview section for a basic description of how effects work in the PC3LE.
Setup Mode The Setup Editor Signal Flow When using effects, it is important to understand how your signal is being processed. For each zone (or track in Song Mode) your signal can be sent to the Aux effects before or after being processed by the Program’s Insert effects. The diagram below shows the possible routes that the signal of a program can “flow” through to reach the different types of effects. Follow the appropriate route to help visualize the stages in which the signal is being processed.
Setup Mode The Setup Editor The FX Page Use the FX Page to distribute processing power (DSP units) for the effects of the zone(s) (or track(s) in Song Mode) assigned to each MIDI channel. (See Channel on page 7‐7 and Track Channels on page 10‐7 for details on setting the MIDI channel for each zone/track in Setup/Song mode respectively.) Each Effect Chain is composed of an effect‐box or a series of effect‐boxes. Each effect‐box uses a certain amount of the PC3LE’s effects processing power.
Setup Mode The Setup Editor The AUXFX1 and AUXFX2 Pages Pressing the AUXFX1 soft button or the AUXFX2 soft button calls up, respectively, the AUXFX1 page or the AUXFX2 page. Use these pages to provide overrides for Aux Chain selection and other Aux Effects parameters, which allows you to change an Aux Effect and its parameters without editing the program of a zone/track (see Override below.
Setup Mode The Setup Editor Send Levels and Pre/Post Ins. There are two parameters for each of the setup or song’s 16 available MIDI channels: Send Level (top row) and Pre‐/Post‐Insert (bottom row). The setting for the parameter Send Level determines if the Aux Send Level for the selected zone/MIDI channel’s program is overridden, and if so, by what value. The default value of [p] means “no override” (i.e., use the values specified in the program.
Setup Mode The Setup Editor Clock Source With the Clock Source parameter, you can set the PC3LE—within the current setup—to generate its own tempo by setting Clock Source to Internal, or you can set the PC3LE to sync up with the tempo from another device—assuming the device is sending MIDI clock data to the PC3LE via MIDI or USB—by setting Clock Source to External. When Clock Source is set to External, the Tempo parameter disappears from the display.
Setup Mode The Setup Editor to choose a note.) With the desired note selected, use the Dest field to select a controller destination (see The Controller Destination List on page 7‐18 for details.) Set a value to send to the controller destination with the Value field. Once a destination and value are set, the playing the key will send the value to the controller destination on the Zone’s MIDI Channel (see Channel on page 7‐7 for details on setting each Zone’s MIDI channel.
Setup Mode The Setup Editor Delete Zone (DelZn) This deletes the current zone from the setup. Use DelZn to free up zones so you can add or import new ones. Set Controls KB3 (KB3CTL) Press this button if you want to assign the setup’s knobs and switches to control organ functions (if you have a KB3 organ program in the current setup.) Organ functions for KB3 programs are labeled on the front panel under the switches and knobs.
Setup Mode Recording A Setup To Song Mode Recording A Setup To Song Mode The MIDI output of a setup can be recorded to a song in Song mode. Each MIDI channel that is output from a setup is recorded into each track of a song (if the tracks have corresponding MIDI channels.) Programs from each zone of your setup are automatically assigned to tracks in Song mode. Follow these steps for proper recording of a new song from a setup: 1. Enter Song mode by pressing the Song Mode button. 2.
Setup Mode Recording A Setup To Song Mode Mono Pressure: When recording a setup to Song mode with Mult selected for RecTrk in Song mode, you may notice that every track has recorded Mono Pressure messages, even if there is nothing else recorded on a track. If this bothers you, you can set the MonoPress parameter to Off on the Song:Event Filter Recording page (see Song Mode: The Filter Pages (RECFLT and PLYFLT) on page 10‐15.) This will prevent Mono Pressure messages from being recorded to any track.
Setup Mode The Control Setup The Control Setup The control setup is a setup which defines the controller assignments for all programs in Program mode (these assignments are the MIDI CC numbers that the PC3LE’s physical controllers send while in Program mode. Parameters on the Program Editor Parameters page can then be assigned to respond to these CC numbers.) The control setup is stored in setup mode at ID# 126 and is named Internal Voices.
Setup Mode The Control Setup Control Setup: Setup Mode: ID# 126: Internal Voices: Setup Editor Zone 1 Page: Parameters Affecting Program Mode Controllers Page (CTRLS) All Parameters Except: Entry Value, Exit Value, On Value, Off Value, All Parameters for Drum Pad Pages CH/PROG Destination, BankMode KEY/VEL All Aside from assigning MIDI CC destinations for the PC3LE’s physical controllers, the Control Setup allows you to set other available parameters for each physical controller, such as Scale, Cur
Quick Access Mode Chapter 8 Quick Access Mode In Quick Access mode, you can select programs or setups with a single press of an alphanumeric button (or with other data entry methods). The PC3LE offers a number of ways to quickly make selections while performing, but only Quick Access mode lets you store programs and setups together for instant access. On the PC3LE, we included several factory preset QA banks that are organized into useful groupings of sounds that we think you’ll find convenient.
Quick Access Mode The QA Editor Soft Buttons In Quick Access Mode Use the Octav– and Octav+ soft buttons to transpose up or down by a full octave. Pressing both Octav buttons simultaneously returns the transposition to its original setting. Press the Info soft button to see all of the controller assignments of the current program. Scroll down the page using the Alpha Wheel, cursor or the ‐/+ buttons. The Xpose‐/Xpose+ buttons are a shortcut for quick transposition in semitone (half step) increments.
Quick Access Mode The QA Editor Selecting A Setup For A Quick Access Entry If you want to store a setup in the current entry instead of a program, press the Type soft button—when you do this, notice that the Type field change from Program to Setup (also notice that the channel indicator disappears, since setups can transmit over several channels). The list of objects changes from the program list to the setup list. Just as with programs, the cursor highlights the setup’s ID and name.
Quick Access Mode The QA Editor 8-4
Master Mode Master Mode Page 1 (MAST 1) Chapter 9 Master Mode Press the Master mode button to enter Master mode, which contains parameters affecting the PC3LE’s overall performance and system setup. You can access master tuning, transposition, and audio output options. You can also access settings for transmitting and receiving MIDI, setting velocity and pressure maps, and program change options.
Master Mode Master Mode Page 1 (MAST 1) Tune Adjusting the value of this parameter tunes every program in the PC3LE by the amount you specify. Tuning can be adjusted up or down 100 cents (one semitone) in one‐cent increments. This parameter is useful for getting in tune with recordings and acoustic instruments. Adjusting the tuning in Master mode does not change the settings on the PITCH page of individual programs, but will be added to any adjustments you make there.
Master Mode Master Mode Page 1 (MAST 1) Velocity Map (Vel Map) (Master) Change the Master Velocity Map setting if you find that the PC3LE is not producing the desired velocities (too loud or too quiet) based on your playing style (how light or heavy that you play the keys.) The default map provides the widest range of velocity expression, but you may want to choose a different map if the default does not suit your playing style.
Master Mode Master Mode Page 1 (MAST 1) strike velocities produce higher MIDI velocities compared to the Linear map. GM Receive effects notes from the PC3LE’s keyboard as well as the MIDI in port. This map is automatically used when the PC3LE is in GM mode (see General MIDI on page 9‐9,) though users may want to use the GM Receive map when generating MIDI outside of GM mode which will later be played back by a GM system.
Master Mode Master Mode Page 1 (MAST 1) Pressure Map (Press Map) (Master) Change the Master Press Map setting if you find that the PC3LE is not producing the desired MIDI pressure (aftertouch) values (too high or too low) based on your playing style (how soft or hard that you press the keys.) The default map provides the widest range of pressure expression, but you may want to choose a different map if the default does not suit your playing style.
Master Mode Master Mode Page 1 (MAST 1) Intonation Most modern western music uses what is known as equal temperament. This means that the interval between each semitone of the 12‐tone octave is precisely the same as every other semitone. However, many different intonation intervals have evolved over the centuries and across cultures and instruments, so equal temperament will not sound appropriate for certain styles of music.
Master Mode Master Mode Page 1 (MAST 1) List and Description of Intonation Maps 0 None No intonation map is used, intonation is equal but cannot be edited. 1 Equal No detuning of any intervals. The standard for modern western music. 2 Classic Just Tunings are defined based on the ratios of the frequencies between intervals. The original tuning of Classical European music. 3 Just Flat 7th Similar to classic Just, but with the Dominant 7th flatted an additional 15 cents.
Master Mode Master Mode Page 2 (MAST 2) Master Mode Page 2 (MAST 2) On Master Mode page 2 you’ll find settings for the PC3LE’s digital output, FX Mode, and default song. You can view the OS and Objects versions, remap drum programs, as well as enable or disabling General MIDI mode and program demos. Parameter Range of Values Default Clock Source Internal, External Internal Digital Output Vol (Dig.
Master Mode Master Mode Page 2 (MAST 2) Mode is set to Performance as a default, with some exceptions. In Song mode, Multitrack mode is always used, despite how this parameter is set in Master Mode. Also, the FX Mode parameter does not affect Setup Mode because it uses its own FX mode. OS/Object Ver (Operating System/Object Version) The version numbers for the currently installed Operating System and Object set are displayed on these lines.
Master Mode Master Mode Page 2 (MAST 2) Overview of General MIDI Mode Once enabled, Program mode will display the set of 128 standard GM program names on the right side of the screen (see below.) Aside from the different layout and program choice, Program mode operates normally (see below for info on the left side of the screen.) A default GM sequence will be loaded which sets FX sends for reverb and chorus, which are part of the GM specification. Drum programs will also be remapped to the GM drum map.
Master Mode Master Mode Page 2 (MAST 2) Buttons Mode If you set the Buttons Mode parameter to On, pressing any buttons on the PC3LE will generate System Exclusive (SysEx) messages that are sent to the MIDI Out port. This enables you to do two things: control a remote PC3LE, and/or record sequences of programming button presses to a sequencer or SysEx software package.
Master Mode MIDI Transmit (XMIT) MIDI Transmit (XMIT) Use the parameters on the MIDI Transmit page to control how the PC3LE sends MIDI information to its USB or MIDI Out port. These settings to some extent affect the PC3LE’s response to its own keyboard and controllers, but they primarily affect the responses of other MIDI devices that are receiving MIDI from the PC3LE on the channel specified with the Channel parameter on this page.
Master Mode MIDI Transmit (XMIT) through the traditional MIDI port. Both parameters, MIDI Transmit Destination and the setup Destination parameter in the SetupMode:CH/PRG page act as filters and both are active in Setup mode. Note: This parameter has no effect on Song mode. In Song mode each track’s destination ignores this parameter.
Master Mode MIDI Transmit (XMIT) Velocity Map (Transmit) Change the MIDI Transmit Velocity Map setting if you are triggering external MIDI gear which is producing notes that are too loud or too quiet based on your playing style (how light or heavy that you play the keys.) The default map provides the widest range of velocity expression, but you may want to choose a different map if the default does not suit your playing style.
Master Mode MIDI Transmit (XMIT) Pressure Map (Transmit) Change the Transmit Pressure Map setting if you are triggering external MIDI gear which is producing MIDI pressure (aftertouch) values that are too high or too low based on your playing style (how soft or hard that you press the keys.) The default map provides the widest range of pressure expression, but you may want to choose a different map if the default does not suit your playing style.
Master Mode MIDI Transmit (XMIT) Program Change (ProgChange) When ProgChang is set to On, the PC3LE sends program change commands to its USB or MIDI Out port when you select programs or setups from the front panel or from your MIDI controller. Select a value of Off when you want to change programs on the PC3LE but don’t want to send program change commands to the USB or MIDI Out port.
Master Mode MIDI Receive (RECV) MIDI Receive (RECV) The MIDI Receive page is where you define the PC3LE’s response to incoming MIDI signals (with one exception pertaining to Quick Access mode, which we’ll explain later).
Master Mode MIDI Receive (RECV) Velocity Map (Receive) Change the receive Velocity Map setting if you are triggering the PC3LE with external MIDI gear which is producing notes that are too loud or too quiet. The default map provides the widest range of velocity expression, but you may want to choose a different map if the default does not suit your playing style.
Master Mode MIDI Receive (RECV) Pressure Map (Receive) Change the receive Pressure Map setting if you are triggering the PC3LE with external MIDI gear which is producing MIDI pressure (aftertouch) values that are too high or too low based on your playing style (how soft or hard that you press the keys.) The default map provides the widest range of pressure (aftertouch) expression, but you may want to choose a different map if the default does not suit your playing style.
Master Mode MIDI Receive (RECV) All Notes Off If this parameter’s value is set to Normal, the PC3LE responds to All Notes Off messages received over MIDI. Ignore causes these messages to be ignored. If you’re using a Roland product as a MIDI controller for your PC3LE, you’ll want to set the value of this parameter to Ignore. This is because some older Roland products occasionally send an All Notes Off message when no keys are held down—even if you’re sustaining notes with a pedal.
Master Mode MIDI Receive (RECV) Local Keyboard Channel (LocalKbdCh) The Local Keyboard Channel enables an external MIDI device to function as if it is the PC3LE’s keyboard and physical controllers. This allows one MIDI channel of an external MIDI device to control multiple MIDI channels of the PC3LE, even if the external MIDI device only transmits on one channel.
Master Mode MIDI Receive (RECV) Continuous Controller Messages From External MIDI Devices When using an external MIDI device with the PC3LE, you can control many of the PC3LE’s program parameters by sending MIDI Continuous Controller messages (CCs) from the external MIDI device. Each parameter that you wish to control must have a CC number assigned in the Program Editor (see the section below: Assigning An External CC Number As A Control Source For A Program Parameter.
Master Mode MIDI Receive (RECV) Using External CCs In Setup Mode, Local Keyboard Channel Enabled, Input Channel=None To control a program parameter via external MIDI CC in Setup Mode, the parameter must first have a source assigned within the Program Editor, as described in the Assigning An External CC Number As A Control Source For A Program Parameter section above.
Master Mode MIDI Receive (RECV) External MIDI CC Remapping For Local Keyboard Channel and Input Channel Default MIDI CC# Which Controls The Destination Assigned To Each PC3LE Physical Controller In The Setup Editor PC3LE Physical Controller Pitch Wheel NA, responds to MIDI pitch bend messages Mod Wheel 1 Arp Button 78 SW Button 79 CC Pedal (volume) 11 Pressure (key pressure) Not controllable by MIDI CC SW Pedal 1 (sustain) 64 SW Pedal 2 66 Knob 1 (Timbre) 6 Knob 2 (Mod) 13 Knob 3 (Enve
Master Mode Program Change Formats Program Change Formats The PC3LE can store more programs than the MIDI program change specification can handle (MIDI lets you send program change numbers from 0 to 127 or 1 to 128 only). So we’ve designed a system that makes program selection more flexible. This is true whether you’re selecting programs from the PC3LE’s front panel, or via MIDI. Program Change Type For Use With: Extended Program changes in “banks” of 128 ID #s.
Master Mode Soft Buttons In Master Mode If your PC3LE is already in the bank you want to use (group of 128 programs starting from 0,) you can send it single PCHs (standard program change commands) from 0 to 127, to select programs within that bank. The PC3LE’s response depends on the setting for the Bank/Select parameter on the Receive (RECV) page in Master mode. If you want to change the bank of available programs, the PC3LE must receive either an MC (MIDI controller) 0 or 32 message with value 0–127.
Master Mode UTILITIES MIDI Pressing the MIDI soft button launches MIDIScope™, a useful subprogram that lets you monitor the MIDI messages from the PC3LE and those received via MIDI. This is a good way to make sure you’re receiving MIDI from MIDI masters. It’s also good for making sure your controls are assigned as you want them, checking your attack velocities, checking your controller values, etc.
Master Mode UTILITIES OBJECT Pressing the OBJECT soft button calls up the Objects page (see below.) From here you can access the Delete utility function for deleting selections of user created (or edited) objects. Press the Delete soft button to access the Delete function (see below for details.
Master Mode UTILITIES If any of the selected objects have dependents that were not selected, you will see the question: Delete dependent objects? If you answer Yes to this question, all dependent objects of the selected objects are deleted, unless they are being used as dependents of other objects that are to remain in memory. Answering No will delete only those objects that were selected and not their dependents. Loader Pressing the Loader soft button calls up the Boot Loader. See Appendix B for details.
Master Mode UTILITIES 9-30
Song Mode and the Song Editor Getting Started with the Sequencer Chapter 10 Song Mode and the Song Editor Getting Started with the Sequencer The PC3LE’s sequencer is a powerful and versatile tool for songwriters, composers, and anyone else who wants to record and play back songs. As with any tool, however, it’s best to start with the basics. If you are familiar with other sequencers, you will have no problem using Song mode in the PC3LE.
Song Mode and the Song Editor Song Mode: The MAIN Page Parameter Range of Values Default Track Status –, R, M, P – Channel 1 to 16 1 to 16 left to right Volume 0 to 127 127 Pan 0 to 127 64 Tempo 20.0 to 400.0 BPM, EXT 120.0 BPM Mode Merge, Erase Merge Location -9999:9 to 9999:9 1:1 The Events field on the top line displays the free RAM available for events in the selected song.
Song Mode and the Song Editor Song Mode: The MAIN Page Recording Track (RecTrk) The RecTrk parameter determines which track is record enabled. Set the record enabled track to Mult to record more than one channel simultaneously. When RecTrk is set to a single track (1–16), Record (R) is displayed for that track in the Track Status Indicator region (above the Track and Channels region).
Song Mode and the Song Editor Song Mode: The MAIN Page Volume (Vol) You can set a volume level for each track as a value between 0 and 127. If the channel of the RecTrk (or the control channel, if RecTrk is set to Multi or None) contains any recorded volume change (controller 7), the change will be reflected as the Vol parameter’s value in real time, as well as on the MIXER page.
Song Mode and the Song Editor Song Mode: The MAIN Page of each MIDI channel is set by the volume of each zone, if a zone uses the same MIDI channel on the SetupMode CH/PROG page (set with the Channel parameter.) If a zone does use a MIDI channel that one of the tracks in your song uses, the volume of that track will be set by the ExitVolume parameter of that zone (on the SetupMode:PAN‐VOL page.
Song Mode and the Song Editor Song Mode: The MAIN Page Pan Sources When An Initial Pan Is Not Set If an initial Pan is not stored with each track, the Pan for each track of your song will be set depending on what mode you were in previous to loading the song. If you are in Song mode and have played a song, and then you load a song without initial Pan settings, the Pan of each track of the newly loaded song will be set by the previously played song.
Song Mode and the Song Editor Song Mode: The MAIN Page During playback and recording, the indicators above tracks containing any MIDI data will flash a small, filled‐in square when any MIDI activity is detected. Track Status Indicators Using the Up, Down, Left, and Right cursor buttons to position the cursor onto a Track Status Indicator, you can toggle an empty track (–) into Record (R) with the Alpha Wheel or Plus/ Minus buttons.
Song Mode and the Song Editor Song Mode: The MAIN Page The Stop soft button halts the playback or recording, and resets the song’s location to either the default Bar 1, Beat 1 value, or to whatever location you defined with the Locate parameter. If the location is defined as something other than Bar 1, Beat 1, press Stop twice to reset to 1:1.
Song Mode and the Song Editor Song Mode: The MAIN Page The Save Changes Dialog The following dialog appears after you have recorded a track and pressed Stop, or if you have entered the Song Editor and made changes, then pressed Exit, or if you press Save in the Song Editor. The PlyNew soft button allows you to play the song with your last recorded performance. You will likely want to hear this first. Pressing PlyOld will play the current song, minus the performance that you just recorded.
Song Mode and the Song Editor Song Mode: The BIG Page If you decide not to save or rename, No returns you to the Song‐mode page in which you were last recording. Changes to the current song are not saved, though the sequencer will remember changes to certain settings from the MAIN and BIG pages. These settings are Tempo, Merge/ Erase Mode, Locate, track mute status, Time In, Time Out, Song End, Loop, Punch, and Metron.
Song Mode and the Song Editor Song Mode: The BIG Page Time In The Time In parameter determines the start time for Loop or Punch In recording (more on this below). Time Out The Time Out parameter determines the stop time for Loop or Punch In recording. Song End The Song End parameter determines the end point for the song. Note that when Time Out and Song End are set to the same location, changes made to Song End are reflected in Time Out.
Song Mode and the Song Editor Song Mode: The FX Pages Song Mode: The FX Pages The three Song mode FX pages—FX, AUXFX1, and AUXFX2—work the same way as the effects pages in Setup Mode. See the Setup mode chapter effects section: The FX Pages: FX, AUXFX1, AUXFX2 on page 7‐59 for information on using these pages. Song Mode: The MIXER Page The MIXER page shows the current settings for the program number, panning, and volume of each track (in groups of 8).
Song Mode and the Song Editor Song Mode: The METRONOME Page The Keep Soft Button Pressing the Keep soft button captures the current settings for each track’s program, panning, and volume as the initial settings. Remember to save if you want these change to be permanent! The Done Soft Button If no changes were made in the MIXER page, pressing the Done soft button calls up the MAIN page. If changes were made, pressing the Done soft button calls up the “Save Changes” dialog.
Song Mode and the Song Editor Song Mode: The METRONOME Page Program This parameter determines the program with which the metronome is played. If you wanted a piano for a metronome, for instance, you could set Program to a piano program. The default program is 998 Click Track. Channel This parameter determines the MIDI channel to which the metronome program and events are sent.
Song Mode and the Song Editor Song Mode: The Filter Pages (RECFLT and PLYFLT) Song Mode: The Filter Pages (RECFLT and PLYFLT) On the RECFLT and PLYFLT pages you can specify what events are ignored during, respectively, recording and playback. Both pages have the same parameters with the same ranges of values, but you would use the RECFLT page to configure recording event‐filtering, and the PLYFLT page to configure playback event‐filtering. Below is the RECFLT page.
Song Mode and the Song Editor Song Mode: The Filter Pages (RECFLT and PLYFLT) LoVel LoVel determines the lowest note on/off velocity that is recorded/played back when Notes is set to On. Hi The Hi to the right of LoVel determines the highest note on/off velocity that is recorded/played back when Notes is set to On. Controllers With Controllers set to Off, all controllers are ignored during recording/playback.
Song Mode and the Song Editor Song Mode: The MISC Page The Done Soft Button If no changes were made in the RECFLT/PLYFLT page, pressing the Done soft button calls up the MAIN page. If changes were made, pressing the Done soft button calls up the “Save Changes” dialog. Song Mode: The MISC Page The MISC page contains five miscellaneous (but very important and useful) sequencer parameters.
Song Mode and the Song Editor Song Mode: The STATS Page Grid The grid parameter determines the resolution of quantization and the position of the grid points. Swing The Swing parameter determines the amount (in units of percent) of “swing” applied during quantization. Release The Release parameter determines whether or not note‐off events are quantized.
Song Mode and the Song Editor The Song Editor • Song – the total number of events (including notes) in the current song. • Temp – the total number of events in the temp buffer (the temp buffer is used when grabbing events from a different song). • Riffs 1–16 – the total number of events in each riff. The Song Editor In general, you’ll get to the Song editor pages by pressing the Edit button any time you’re in Song mode.
Song Mode and the Song Editor Song Editor: The COMMON Page Tempo This is another place where the song’s initial tempo can be set or modified. TimeSig Affects the click, playback looping, and locate function as well as some editing operations. Does not change the recorded data, though it does change the way data is displayed on the screen. FX Track The PC3LE uses the channel of the track specified for FX Track as the Aux FX channel.
Song Mode and the Song Editor Song Editor: The TRACK Page Use the cursor buttons to select one of the MidiDst fields. You can access fields for 8 tracks at once, either tracks 1‐8 or 9‐16, each of which correspond to the track numbers displayed in the DrumTrk field, directly above the MidiDst fields.
Song Mode and the Song Editor Song Editor: The TRACK Page The parameters in this box will generally be the same for most functions. For some functions, however, some parameters may not apply. For example, Quantize and Transpose apply only to notes, while Remap applies only to Controllers. In addition to the Region/Criteria box parameters, the Locate parameter is also found on each function. Since these parameters are common to most Track functions, we will define them first.
Song Mode and the Song Editor Song Editor: The TRACK Page High Key (Hi) Determines the highest note in a range of notes to be affected. This can be set to any MIDI note value; the default is G9. LoVel An attack velocity range can be specified as criteria for selecting Note events for editing. The LoVel parameter sets the lowest velocity a Note needs to have in order to be edited. Notes on the selected track(s) with a attack velocities lower than the LoVel will not be affected by the edit.
Song Mode and the Song Editor Song Editor: Track Functions Song Editor: Track Functions Erase This function erases specified events from a region of time, but it doesn’t delete the region of time. The result is like erasing a section of recording tape. If you want to completely remove a segment and shorten the length of the track, you can do it with the Delete function.
Song Mode and the Song Editor Song Editor: Track Functions Specify a bar, beat, and tick location in the destination track where the copied data will be placed with the Location parameter. If the length of the copied region extends from the Location point beyond the song’s existing End point, a new End point is defined.
Song Mode and the Song Editor Song Editor: Track Functions Insert The Insert function is used to add blank time to the current song, modifying the song’s End point appropriately. The Insert function will affect all tracks. This is similar to splicing a piece of blank tape to an existing segment of recording tape. Location: Bars : Beats : Ticks The insertion point for the blank time being added is selected as a Bar and Beat Location value.
Song Mode and the Song Editor Song Editor: Track Functions Quantize Use the Quantize function to adjust the timing of Note events. Keep in mind that only Note events are quantized; other types of events, such as controllers, are not quantized. Quant: Off/1 to 100% The Quantize parameter determines how much the selected Note events are moved towards grid locations. If set to Off, no aligning of previously recorded notes to grid locations will occur.
Song Mode and the Song Editor Song Editor: Track Functions Shift The Shift function allows you to offset the existing MIDI events forward or backward in time any number of ticks (1/480th of a Beat) and beats. This function only affects the End point if any of the shifted events are after the End point of the song. Events can not be shifted beyond the End point or before Bar 1 : Beat 1 : Tick 0. The events can be shifted only as far as these temporal boundaries.
Song Mode and the Song Editor Song Editor: Track Functions Grab Grab is similar to the Copy function, except that the Grab function allows you to copy selected data from tracks that exist in other songs in memory. SrcSong: Song List The Source Song parameter is set to the ID and name of the song in memory that contains the desired track data you wish to grab in order to use it in the current song.
Song Mode and the Song Editor Song Editor: Track Functions Change The Change function is used to modify either attack and release velocities, or the values of any existing controller data on the current track. A static change of values can be made as well as having the change take place over a region of time. Change can not modify or add data that doesn’t exist on the current track.
Song Mode and the Song Editor Song Editor: The EVENT Page Remap Use the Remap function to apply the values of any one type of controller data, already recorded on a track, to another controller type. The effect the real time changes of the “Old” controller had will be replaced by the effect the “New” controller has by using the exact same controller values. Old: Control Source List (0 to 127) The “Old” Controller is set to the Controller type that you wish to remap.
Song Mode and the Song Editor Song Editor: The EVENT Page To scroll through the events, make sure the location (Bar and Beat, in the first column) is highlighted. Use the Alpha Wheel, the Up and Down cursor buttons, or the Plus/Minus buttons. As you scroll through the events, each event is executed by the sequencer. In the case of Note events, you will hear the note played, although the duration will be short.
Song Mode and the Song Editor Song Editor: The EVENT Page Event Type Values Program Change (PCHG) 0 to 127 Pitch Bend (BEND) -8192 to 8191 Mono Pressure (MPRS) 0 to 127 Poly Pressure (PPRS) 0 to 127 C -1 to G 9 Note events have four editable values: Note Name, Attack Velocity (indicated by a “v”), Release Velocity (indicated by a “^”), and Note Duration.
Song Mode and the Song Editor Song Editor: The EVENT Page 10-34
Storage Mode Storage Mode Page Chapter 11 Storage Mode Use Storage mode to load, save, back up, and copy files between the PC3LE and the outside world. Storage Mode can load and save with a USB device (such as a thumb drive) or with a computer by using the USB Computer port. Storage Mode features include: • Save all PC3LE objects (Programs, Setups, Songs, etc.) or a selection of PC3LE objects to a .PLE file (see The STORE Page on page 11‐6.) • Load a group of objects or a single object from a .
Storage Mode Storage Mode Page After selecting a storage device, use the soft buttons on the Storage Mode page to start one of the available operations: STORE Save objects as a .PLE file on the current device. LOAD Load selected file(s) or object(s) from the current device into PC3LE memory. UTILS Organize files and folders on a USB device. Format Format the USB device currently connected to the USB Storage port.
Storage Mode Storage Mode Page USB Computer Port You can also transfer files directly to a computer that is equipped with a USB port by using the USB Computer port on the back panel of the PC3LE (see above.) Connect a USB cable from the PC3LE’s USB Computer port to a USB port on your computer. When you enter Storage mode and select USB PC Connection, a virtual drive named PC3LE will appear on your computer’s desktop.
Storage Mode Storage Mode Common Features Storage Mode Common Features The following features are used in storage mode when saving or loading files. Directories A directory lets you group files together as you might separate documents using folders in a file cabinet. By default all storage devices have at least one “root” directory. To organize files in a USB device you can create additional directories, as well as subdirectories within directories.
Storage Mode Storage Mode Common Features Common Dialogs These are dialogs that the PC3LE calls up when about to perform certain storage functions. The Select Directory Dialog When storing an object—or group of objects—the PC3LE prompts you to select a directory in which to save that object or group. There are three navigating soft buttons on the left side of the bottom of the page: NewDir Create new directory.
Storage Mode The STORE Page The STORE Page Pressing the STORE soft button calls up the Store page, where you can select user objects from RAM to store in the current storage device. The page appears as shown below: At the top right of the page, the display shows how much memory is available in the current storage device. Press one of the Store page’s three soft buttons.
Storage Mode The STORE Page • Left/Right cursor double‐press: Select All Objects • Up/Down cursor double‐press: Clear All Selections If you want to store most but not all of the items in a file (for example, if there are some songs in RAM that you don’t want to be stored in the file), it may be fastest to first select all objects using the Left/Right double‐press, and then manually deselect any unwanted items.
Storage Mode The LOAD Page The LOAD Page Pressing the LOAD soft button calls up the LOAD page (see below,) where you can load a .PLE or compatible Kurzweil file, individual objects from within those files, or a MIDI sequence file (.MID) from the current storage device. See Appendix C for compatibility details. Use the cursor buttons, ‐/+ buttons or the alpha wheel to browse the files in the currently selected storage device.
Storage Mode The LOAD Page Loading Individual Objects Since files can contain over 3000 objects, it is often useful to load only a subset of the information contained in a .PLE file. Sometimes, this capability is necessary even to be able to load certain files, if the size of the file’s data is greater than the PC3LE’s internal RAM size. You can select individual objects or groups of objects (programs, effects, songs) for loading from within a single .PLE file.
Storage Mode The Utilities (UTILS) Page Loading Methods Once you have pressed OK to load the selected file(s) or object(s), you must select a loading method. This determines the whether or not existing objects in the PC3LE will be deleted when the new objects are loaded. You will see this dialog: Caution: Carefully read the description of each loading method before pressing one of the soft buttons. Some of the loading methods will delete existing objects in the PC3LE.
Storage Mode Export Export Press the EXPORT soft button to go to the Export page. The Export page allows you to export MIDI files created in Song mode, lists of controller assignment info that are automatically created for each Program and each Chain, or a list of all objects in text format. Developers can also export an object in XML format, or export a KPN. To export a MIDI file created in Song mode, the song must be currently loaded in Song mode.
Storage Mode Format 11-12
Keymap and Sample Editing The Keymap Editor Chapter 12 Keymap and Sample Editing The Keymap Editor The Keymap Editor lets you customize the PC3LE’s factory preset keymaps and save them to RAM. You can also build your own keymaps from scratch (see Building a Keymap on page 12‐7.) Keymaps are an integral part of every layer of a program. Each keymap contains a set of parameters determining which sample(s) the PC3LE will play when you trigger a note.
Keymap and Sample Editing The Keymap Editor layer using the LoKey and HiKey parameters on the LAYER page in the V.A.S.T. Program Editor. If each layer covers the entire range, then each note you played would trigger 20 voices (one for each layer). You would only hear one drum per note because all the other layers are triggering “Silence.” Because of the voice‐stealing algorithms in the PC3LE, the voices would almost immediately become available again, since they have no amplitude.
Keymap and Sample Editing The Keymap Editor Keymap Editor Parameters Sample This is where you assign a sample root to the current key range. Depending on the nature of the sample root—an individual sample or a block of sample roots—the sample’s name looks a bit different in the display. Each sample’s name consists of three parts: a numeral, a name, and a note number—for example, 999 Silence‐C4. Additionally, the name of stereo samples will end with an S.
Keymap and Sample Editing The Keymap Editor Velocity Range (VelRange) This parameter shows the keyboard velocity range (in dynamic levels) that will trigger a sample for the current KeyRange. In a key range with more than one velocity range, each velocity range can use a different sample, as well as different CoarseTune, FineTune, and VolumeAdjust settings. Velocity ranges are intended for use with instrument samples recorded at different velocities.
Keymap and Sample Editing The Keymap Editor The Soft Buttons in the Keymap Editor Toggle Pressing the Toggle soft button switches the function that the Chan/Layer buttons perform while on the EditKeymap page. Press the Toggle soft button to toggle the top line between displaying KeyRange or VelRange. If the top line of the page displays KeyRange, then the Chan/Layer buttons will scroll between the available key ranges in the key map (if the current key map has more than one key range.
Keymap and Sample Editing The Keymap Editor If you set a new keyrange that’s completely within an existing key range, the existing key range will be split into two keyranges, with the new keyrange between the two. At this point, you must change at least one parameter of the new keyrange before editing a different keyrange, otherwise the new keyrange will be merged with the adjacent keyranges.
Keymap and Sample Editing Building a Keymap Building a Keymap Read below for detailed directions on manually creating and editing a keymap. To build a keymap, first go to the Program mode main page (this can be done by repeatedly pressing the Exit button.) From the Program mode main page, use the alphanumeric pad to select program 999 Default Program. Next press the Edit button to enter the Program Editor, then press the V.A.S.T soft button to enter the V.A.S.T. Program Editor. The KEYMAP page will appear.
Keymap and Sample Editing Building a Keymap Here’s a fairly important point that may or may not affect your keymap construction. Suppose you want to build a keymap that uses the same sample in several adjacent key ranges, and you plan to add a bit of detuning to the samples in each range. You might think that you could build the keymap first, then go into the Sample Editor and tweak the sample settings of each keyrange when the keymap is finished.
Keymap and Sample Editing Editing Samples Editing Samples To enter the Sample Editor, first select the program you wish to edit in Program mode. With the program selected, press the Edit button to enter the Program Editor, then press the V.A.S.T. soft button to enter the V.A.S.T. Program Editor. In the V.A.S.T. Program Editor the KEYMAP page will be selected (if not press the KEYMAP soft button.) With the KeyMap parameter selected on the KEYMAP page, press the Edit button again to enter the Keymap Editor.
Keymap and Sample Editing Editing Samples Parameter Range of Values Volume Adjust -64.0 to 63.5 dB Alternative Volume Adjust -64.0 to 63.
Keymap and Sample Editing Editing Samples Loop Switch This parameter activates or deactivates the looping of the currently selected sample. When set to On, the sample will loop according to the settings on the TRIM page. When set to Off, the sample will play through to its End point and stop. Playback Mode (Playback) This parameter lets you modify the direction in which the sample is played. Set it to a value of Reverse if you want the sample to play from its End (E) point to its Start (S) point.
Keymap and Sample Editing Editing Samples The TRIM Page The TRIM page lets you set the Start, Alternative Start, Loop, and End points of the current sample. The top line indicates the Zoom and Gain settings. This Gain setting doesn’t affect the amplitude of the sample, just the view in the display. The right side of the top line displays the root number of the sample. If the sample is part of a group of sample roots, you can use the Chan/Layer buttons to scroll through each sample in the group.
Keymap and Sample Editing Editing Samples the zero point of the display (the horizontal line in the middle of the waveform display.) Though adjusting these points visually is helpful, always listen to the sample and make the final settings based on what sounds best. You’ll notice an audible click in your sample loop if the ends of the waveform do not meet where the loop occurs. The closer you can get the two ends of the waveform, the better the sound quality of your loop will be.
Keymap and Sample Editing Editing Samples 12-14
Tutorial: Song Mode Chapter 13 Tutorial: Song Mode In Song mode, you can use the PC3LE’s sequencer to record songs using multiple instrument sounds. You can easily change your song’s tempo, fix mistakes, and adjust the volume of each instrument. The following guide includes instructions to choose specific instrument sounds and track numbers, simply as examples. When you are ready to make your own song, follow the same methods and choose any instrument and track selection that you want.
Tutorial: Song Mode Bars and beats should be familiar terms for musicians, but ticks are a term specific to MIDI sequencers. Ticks provide fine resolution when recording and editing sequences. For example, if you were to play along with the sequencer’s metronome to record one note on each beat of a bar, upon reviewing the sequence you would most likely find that each note was not recorded exactly on each beat, but that each was recorded a different small number of ticks away from the beats.
Tutorial: Song Mode make the first track contain the piano part for this song (see below.) You can do this quickly by entering 1 on the alphanumeric pad and pressing Enter. Part 2: Set The Tempo For this example, we will leave the song at its default time signature, 4/4 (see Chapter 10, Song Mode and the Song Editor for details on setting the time signature.) Follow the steps below to set a tempo for your song.
Tutorial: Song Mode 2. To hear the metronome play your tempo, use the right more button to find and then press the BIG soft button. This brings you to the Song:Big Time page. On the Song:Big Time page, set the Metron parameter to Always (see below.) Make sure the PC3LE’s main volume is set at a moderate level, then press the Play/Pause button to hear the metronome play the selected tempo. 3.
Tutorial: Song Mode 2. Press the Record button located on the front panel. This prepares the PC3LE for recording on the current RecTrk. The Record button lights, and on the Song mode MAIN page the right of the top line will display REC. READY, which means that the sequencer will record when the Play/Pause button is pressed (see below.) 3. Press the Play/Pause button located on the front panel.
Tutorial: Song Mode Pressing Retry restarts recording from the same point you last started recording from. Yes saves the song with the performance you just recorded. Whatever was played back when you pressed PlayNew will be the version of the song saved when you press Yes. The “save as” dialog will be displayed: Use the Alpha Wheel, ‐/+ buttons, or Alphanumeric Pad to choose a free ID# location to save the song, or choose a used ID# location to overwrite a previously saved song with your new version.
Tutorial: Song Mode editing a factory ROM song. When editing a song that has been stored in user memory (any originally unused ID#,) the edited song’s ID# is automatically selected. This assumes that you wish to replace the existing song, but you can choose another ID# if desired to save a new copy. Choose a used ID# to replace an existing saved song. If you replace a factory ROM song, you can revert to the original song by deleting the song using the Song Mode Delete soft button.
Tutorial: Song Mode Part 5: Fixing Mistakes For each track in Song mode, you can fix mistakes in your performance without re‐recording the entire performance. Here we will describe the method that is easiest for fixing specific passages in a track. (For a way to fix single notes, see Song Editor: The EVENT Page on page 10‐31 in Chapter 10, Song Mode and the Song Editor.) 13-8 1.
Tutorial: Song Mode 5. Set times for the Time In and Time Out fields to select the time to fix. For this example we will fix bar 3 (see below.) Note: If you need to fix a section which isn’t exactly within one bar or an even division of beats, use the following method to find your Time In and Time Out points: Use the big time location numbers on the top of the page to find a time where the first notes played (when you press play/ pause) are the notes that you wish to replace.
Tutorial: Song Mode Part 6: Adjusting The Volume Of Each Instrument Adjust the volume of an instrument by adjusting the volume of the track containing that instrument program. While your song is playing, you can use the Vol parameter on the Song mode MAIN page to adjust the volume for the track currently set in the RecTrk parameter. To permanently store your volume settings with the song, you must store an initial volume for each track. Let’s use the song we created in the parts above as an example.
Tutorial: Song Mode 4. On the Song:MIXER page, press the Keep soft button to store initial values for all tracks (see below.) 5. On the Song:MIXER page, press the Done soft button or the front panel Exit button. You will be asked to save changes to your song, just as in Part 3, step 4 of this guide (see above.) Saving your song completes the process of storing initial volume settings with your song.
Tutorial: Song Mode 2. Press the Record button, then press Play/Pause. 3. Select the Vol parameter and adjust it with the alpha wheel while the sequencer is recording. Any changes to the Vol parameter will be recorded as data in the current track. 4. When you are finished, press the Stop button. You will be able to review and save your changes just as in Step 4 of Part 3 (see above.
Tutorial: Song Mode 3. On the EditSong:TRACK page, set the Function parameter to Erase (see below.) 4. Use the Chan/Zone buttons (to the left of the display) to choose the track to erase volume automation from. You can view the selected track number in the upper right corner of the screen. 5. Set the Events parameter to Controllers (see below.) 6. Set the Controller parameter to Volume. You can do this quickly by selecting the Controller field, entering 7 on the alphanumeric pad, and pressing Enter.
Tutorial: Song Mode 7. Use the From and To parameters to set the range of time from which you want to remove your volume automation. You can play the song and watch the Locate field to determine these times. For this example, let’s say that we want to erase volume automation from bar 3 (see below.) 8. Press the Go soft button to delete the selected volume automation. A screen will appear reading “Erase Operation Completed!” Press the OK soft button to return to the EditSong:TRACK page (see below.) 9.
Tutorial: Song Mode Part 7: Learning More About Song Mode Factory ROM Songs The PC3LE includes a number of pre‐recorded songs stored in the factory ROM. Investigate these songs to see the possibilities of Song mode. Feel free to edit or add to any of these songs in order to learn more about song mode. You can save the demo songs you’ve experimented with under new ID numbers so that you can compare between your version and the original.
Tutorial: Song Mode Song Editing And Structure With Track Functions In song mode you can easily copy part of a sequence to another time in the song, or from one track to another. You can also copy a section of all tracks at once in order to duplicate or structure entire sections of your song, such as verse and chorus sections. You can also choose groups of notes to erase, or entire bars of time to delete. There are many basic and advanced editing functions available.
Tutorials: Setup Mode Chapter 14 Tutorials: Setup Mode In This Chapter: • The Setup Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14‐3 • Using And Editing A Split Program Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14‐4 • Using Setup Mode To Play Layers Of Instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Tutorials: Setup Mode A setup is made up of 1 to 16 Zones, each of which uses a program (instrument sound) from Program mode. With a setup you can play up to 16 different instrument sounds at once, either as separate instruments from different key ranges (known as split setups,) as layers of instruments from the same keys (known as layered setups,) or using a mix of both methods. Each zone can also trigger a riff, which is sequence that can be synced with other riffs or transposed as it is triggered.
Tutorials: Setup Mode The Setup Editor The Setup Editor In each of the following guides, you will be using the Setup Editor to make changes to the currently selected setup. Open the Setup Editor from Setup mode by pressing the Edit button on the front panel. Use the soft buttons at the bottom of the display to select the various Setup Editor pages. Use the more soft buttons on the bottom of the display to scroll through pages of soft buttons.
Tutorials: Setup Mode Using And Editing A Split Program Setup Using And Editing A Split Program Setup One of the simplest uses of Setup mode is to create a split setup, in which different ranges of the keyboard are assigned to play different instrument programs. The PC3LE can split the keyboard into a maximum of 16 different instrument programs, though often a split of two programs is most useful. Follow these steps to learn about using split program setups: Part 1: Load The Example Setup 1.
Tutorials: Setup Mode Using And Editing A Split Program Setup Part 2: Changing The Split Point (Setting Zone Key Range) You can use the Setup Editor to change the “split” point on the keyboard, the point where one Zone stops and the other begins. For example, let’s change the split point of the setup 38 Jazz Bass/Piano. 38 Jazz Bass/Piano has 2 Zones (which we will see upon entering the Setup Editor.) Each Zone in a setup contains an instrument program.
Tutorials: Setup Mode Using And Editing A Split Program Setup (three half‐steps above middle C, which is C4) on the PC3LE’s keyboard (see below.) You can also set the desired key name in the HiKey field by using the Alpha Wheel or - / + buttons. 5. Next, use the Chan/Zone buttons to select Zone 2, viewable in the top right corner of screen. This will bring you to the KEY-VEL page for Zone 2 (see below.) 6. On the KEY-VEL page for Zone 2, use the cursor buttons to highlight the LoKey field.
Tutorials: Setup Mode Using And Editing A Split Program Setup Part 3: Creating A New Split Setup From An Existing Split Setup It is convenient to use an existing split setup as a template for a new split setup. This allows you to easily create a new split setup by using the split point from an existing setup and using different programs for each Zone.
Tutorials: Setup Mode Using Setup Mode To Play Layers Of Instruments Using Setup Mode To Play Layers Of Instruments In a setup you can set Zone key ranges that overlap. This creates layers of instrument programs that are played from the same key range. As an example, let’s use the setup 38 Jazz Bass/Piano, a split setup of bass and piano, and add a layer of strings to the piano section: 14-8 1. Press the Exit button until you reach the ProgramMode page.
Tutorials: Setup Mode Using Setup Mode To Play Layers Of Instruments 5. Press the more soft button (see A below) on the bottom left of the display twice to scroll left two pages of soft buttons and find the DupZn (duplicate Zone) button. Press the DupZn button to duplicate Zone 2 and create Zone 3 (see B below.) You will see the message “Zone duplicated,” and you will be brought to the CH/PROG page for Zone 3 (see C below.) A B C: 6. On the CH/PROG page for Zone 3, select the Program field.
Tutorials: Setup Mode Adjusting The Volume And Pan Of Zones Adjusting The Volume And Pan Of Zones You will likely want to adjust the volume of Zones in a setup. You can also adjust the pan (left/ right speaker position) of each Zone. Each setting is easily controlled in the setup editor. For more details of the settings on this page see The Pan/Volume (PAN/VOL) Page on page 7‐26 in Chapter 7, Setup Mode.
Tutorials: Setup Mode Adjusting The Volume And Pan Of Zones 4. Use the cursor buttons to select the EntryVolume field. The volume for this Zone is already at its maximum value 127. Let’s use the Alpha Wheel to turn this parameter down to 90 (see below.) Now the Zone will play the piano program 8 Grand “Evans“ at a lower volume than Zone 1. Next, let’s adjust the Pan (left/right speaker position) of Zone 2: 5. On the PAN-VOL page of Zone 2, use the cursor buttons to select the EntryPan field.
Tutorials: Setup Mode Assigning Multiple Knobs To Control Volume In Different Zones Assigning Multiple Knobs To Control Volume In Different Zones You can assign a different Knob to each Zone in a Setup so that you can easily adjust the volume of each Zone. For example, let’s edit the setup 38 Jazz Bass/Piano, which has a bass program on Zone 1 and a piano program on Zone 2. 1.
Tutorials: Setup Mode Assigning Multiple Knobs To Control Volume In Different Zones 4. On the Controllers page, Zone 1 will be selected. You can view the number of the selected Zone in the top right corner of screen (see below.) If you are not on Zone 1, use the Chan/Zone buttons to the left of the display to select Zone 1. 5. On the Controllers page, the Controller field will be highlighted (if not, select the Controller field with the cursor buttons.
Tutorials: Setup Mode Assigning Multiple Knobs To Control Volume In Different Zones 7. With Ctrl selected in the DestType field, use the cursor buttons to select the Dest field. In the Dest field, press 7 and then the Enter button on the alphanumeric pad to choose Volume (see below.) You can also use the Alpha Wheel or - / + buttons to select a destination in the Dest field.
Tutorials: Setup Mode Assigning Multiple Knobs To Control Volume In Different Zones 10. With Knob 2 selected in the Controller field, use the cursor buttons to select the DestType field and then use the Alpha Wheel or - / + buttons to select Ctrl (see below.) 11. With Ctrl selected in the DestType field, use the cursor buttons to select the Dest field. In the Dest field, press 7 and then the Enter button on the alphanumeric pad to choose Volume (see below.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones Assigning A Single Knob To Control Relative Volume In Different Zones You can assign a single Knob to adjust the relative volume of multiple Zones in a Setup. For example, let’s edit the setup 58 Piano & Pad. The setup 58 Piano & Pad is a layered setup that uses piano on Zone 1 and “pad” type synth sounds on Zones 2 and 3.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones 4. On the Controllers page, use the Chan/Zone buttons to the left of the display to select Zone 2. You can view the number of the selected Zone in the top right corner of screen. 5. On the Controllers page for Zone 2, the Controller field will be highlighted (if not, select the Controller field with the cursor buttons.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones 7. With Ctrl selected in the DestType field, use the cursor buttons to select the Dest field. In the Dest field, press 7 and then the Enter button on the alphanumeric pad to choose Volume (see below.) You can also use the Alpha Wheel or - / + buttons to select a destination in the Dest field.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones 11. With Ctrl selected in the DestType field, use the cursor buttons to select the Dest field. In the Dest field, press 7 and then the Enter button on the alphanumeric pad to choose Volume. You can also use the Alpha Wheel or - / + buttons to select a destination in the Dest field. 12. Now we will set an offset for Zone 3.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones Scale Method The Scale method multiplies the volume of one your Zones by a percentage. This means that the scaled Zone’s volume will always be a certain percent different than the non scaled Zone. Unlike the Offset method which always sets a specific value of volume difference, the Scale method changes the volume difference between Zones for each new volume setting.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones 5. On the Controllers page for Zone 2, the Controller field will be highlighted (if not, select the Controller field with the cursor buttons.) Make sure the LED to the left of the Timbre Knob is lit, if it is not, press the Shift button to the left of the Knobs until that LED is lit. Next, hold the Enter button on the alphanumeric pad and move the Knob labeled Timbre.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones the display to select Zone 3 (see below.) You can view the number of the selected Zone in the top right corner of screen. 9. On the Controllers page for Zone 3, Knob 1 will still be selected in the Controller field. If not, follow these steps: Use the cursor buttons to select the Controller field.
Tutorials: Setup Mode Assigning A Single Knob To Control Relative Volume In Different Zones 12. Now we will set a Scale value for Zone 3. On the Controllers page for Knob 1, Zone 3, use the cursor buttons to select the Scale field. On the alphanumeric pad press 90 and then the Enter button to enter 90% as a Scale value (see below.) Knob 1 (labeled Mod on the front panel) should now control the volume of the pads on Zones 2 and 3 (if not, review the previous steps.
Tutorials: Setup Mode Assigning A Single Knob to Crossfade Between The Volume Of Different Zones Assigning A Single Knob to Crossfade Between The Volume Of Different Zones You can assign a Knob to crossfade between sounds on different Zones. Crossfading allows you to smoothly blend between two sounds by increasing the volume of one Zone as the volume of the other Zone is decreased. For example, let’s edit the setup 58 Piano & Pad.
Tutorials: Setup Mode Assigning A Single Knob to Crossfade Between The Volume Of Different Zones 4. On the Controllers page, use the Chan/Zone buttons to the left of the display to select Zone 2 (see below.) You can view the number of the selected Zone in the top right corner of screen. 5. On the Controllers page for Zone 2, the Controller field will be highlighted (if not, select the Controller field with the cursor buttons.
Tutorials: Setup Mode Assigning A Single Knob to Crossfade Between The Volume Of Different Zones 7. With Ctrl selected in the DestType field, use the cursor buttons to select the Dest field. In the Dest field, press 7 and then the Enter button on the alphanumeric pad to choose Volume (see below.) You can also use the Alpha Wheel or - / + buttons to select a destination in the Dest field.
Tutorials: Setup Mode Assigning A Single Knob to Crossfade Between The Volume Of Different Zones Timbre. This will select Knob 1 for the Controller field. You can also set the desired controller in the Controller field by using the Alpha Wheel or - / + buttons. 11. With Knob 1 selected in the Controller field, use the cursor buttons to select the DestType field and then use the Alpha Wheel or - / + buttons to select Ctrl (see below.) 12.
Tutorials: Setup Mode Assigning A Single Knob to Crossfade Between The Volume Of Different Zones 14. Next we will set a negative Scale value for Zone 3. On the Controllers page for Knob 1, Zone 3, use the cursor buttons to select the Scale field. On the alphanumeric pad press the +/- button, then 100, then the Enter button to enter -100% as a Scale value (see below.) 15. Use the cursor buttons to select the Curve field and then use the Alpha Wheel or - / + buttons to select Expand (see below.
Tutorials: Setup Mode Switch Between Zones Based On Played Keyboard Velocity Switch Between Zones Based On Played Keyboard Velocity You can set a setup Zone to only be heard when the keyboard is played within a certain velocity range. This technique can be used in different ways depending on the situation. Here we will go over one of its most basic uses. We will edit the setup 58 Piano & Pad. The setup 58 Piano & Pad is a layered setup that uses piano on Zone 1 and “pad” type synth sounds on Zones 2 and 3.
Tutorials: Setup Mode Switch Between Zones Based On Played Keyboard Velocity 4. On the KEYVEL page, use the Chan/Zone buttons to the left of the display to select Zone 2 (see below.) You can view the number of the selected Zone in the top right corner of screen. 5. On the KEYVEL page for Zone 2, use the cursor buttons to select the LoVel field. Then press 80 on the alphanumeric pad and press the Enter button to enter 80 for the LoVel field (see below.
Tutorials: Setup Mode Switch Between Zones Based On Played Keyboard Velocity 8. To finish, press the Exit button to the right of the display to exit the Setup Editor and save your changes to this setup under a new ID#. See The Setup Editor section at the beginning of this chapter for details on saving when you exit the Setup Editor. Velocity ranges can be used in different way depending on your needs and the sounds being used.
Tutorials: Setup Mode Creating A New Setup Creating A New Setup Follow these steps if you would like to create a new setup from a blank template. 14-32 1. If you are not already in Setup mode, press the Exit button until you reach the ProgramMode page, then press the Setup mode button, located with the mode buttons to the left of the display. This will bring you to the Setup mode main page (see below.) 2.
Tutorials: Setup Mode Creating A New Setup 5. If you would like to add a new Zone, use the more soft button on the bottom left of the display to scroll to the next page of soft buttons and find the NewZn (new Zone) button. Press the NewZn button to create a new Zone (see below.) You will see the message “New Zone created,” and you will be brought to the CH/PROG page for the new Zone. You can view the number of the selected Zone in the top right corner of screen. 6.
Tutorials: Setup Mode Creating A New Setup 7. If you would like to adjust the keyrange of each Zone, use the more soft buttons on the bottom of the display to scroll to through pages of soft buttons and find and press the KEYVEL button. This brings you to the KEY-VEL page where you can view the key range for the current Zone (see below.) You can view the number of the selected Zone in the top right corner of screen. Use the Chan/Zone buttons to the left of the display to select the current Zone.
Tutorials: Setup Mode Basics Of Using Riffs Basics Of Using Riffs Riffs are full songs or individual tracks of a song created in the PC3LE sequencer that you can trigger in setup mode. Every zone in a setup can have itʹs own riff—a completely independent sequence.
Tutorials: Setup Mode Basics Of Using Riffs 14-36 4. From the CH/PROG page of the setup editor, press the left hand more soft button to cycle through the soft buttons at the bottom of the display and find the NewZn soft button. Press the NewZn soft button. This will create a new zone (zone 6) and bring you to the CH/PROG page for the new zone (see below.) You can see the number of the currently selected zone in the top right corner of the display.
Tutorials: Setup Mode Basics Of Using Riffs 7. On the RIFF1 page, the Riff field will be selected. Press the + button below the Alpha Wheel to turn on the riff for the current zone (zone 6.) When the riff has been turned on, you will see the riff options appear on the riff 1 page. (see below.) 8. Use the cursor buttons to highlight the Song field. Here you can pick one of the songs saved on your PC3LE to use as a riff for this zone. Use the alphanumeric pad to enter 115, then press the Enter button.
Tutorials: Setup Mode Basics Of Using Riffs 10. Next, we will stop the riff from being triggered by the keyboard, so that we can play the setup again as it originally was. Press the RIFF2 soft button at the bottom of the page to move to the RIFF2 page. 11. On the RIFF2 page for zone 6 we will change key ranges for the Trigger and Release fields. By default when you create a new zone its riff is set to be triggered and released by every key on the keyboard.
Tutorials: Setup Mode Basics Of Using Riffs 13. On the controllers page, make sure you are still on zone 6 (the currently selected zone is shown in the top right corner of the display.) If you are not on zone 6, use the Chan/Zone buttons to the left of the display to select zone 6. Next, with the Controller field selected on the Controllers page, hold the Enter button (located with the Category buttons) and press pad 2 (below the display.) This will select Drum Pad 2 for the Controller field (see below.
Tutorials: Setup Mode Basics Of Using Riffs 16. We can make the riffs both play in perfect sync by always starting them at the exact same time. One way to do this is by making the horn riff start only when the drum riff plays a down beat. To do this, go to the RIFF2 page for zone 6 and use the cursor buttons to select the SyncZone field in the top right of the page. Select Riff 4 by pressing 4 then the Enter button on the alphanumeric pad (see below.
Tutorials: Setup Mode Basics Of Using Riffs 18. Lastly, lets change the Stop point for the horn riff so that it loops with no gaps. Press the RIFF1 soft button at the bottom of the page to move to the RIFF1 page for zone 6. On the RIFF1 page, use the cursor buttons to select the left most Stop field. The Stop field sets the bar number (within the riff’s original sequence) that the riff should stop at. The Stop field also sets the loop point when Loop parameter is set to Forever on the RIFF2 page.
Tutorials: Setup Mode Basics Of Using Riffs Riffs can also be triggered by the keyboard keys. Since keys can’t stay on (toggled) like switches and pads can, it is common to have another key (usually right next to the trigger key) to release the riff. Set the trigger and release keys for a riff by setting the Trigger and Release ranges on the RIFF2 page to a range of one key each. You can also transpose riffs when triggering them from the keys. See the next tutorial for details.
Tutorials: Setup Mode Basics Of Using Riffs 4. From the CH/PROG page of the setup editor, press the top Chan/Zone button to the left of the display to move up one zone to zone 2. The currently selected zone number can be viewed in the top right corner of the display. On the CH/PROG page for zone 2, we can see the program used for the electric bass riff is 236 Motown Bass (see below.) 5.
Tutorials: Setup Mode Basics Of Using Riffs 7. Press the RIFF1 soft button at the bottom of the display to move to the RIFF1 page once again. On the RIFF1 page, the Transpose parameter is set to on. This is what makes the riff transpose. If you set the Transpose parameter to Off, any key played between C -1 and C 3 will trigger the riff to play at its original pitch. When the Transpose parameter is set to On, the riff will transpose based on the key set for the Root Note parameter.
Tutorials: Setup Mode Basics Of Using Riffs 8. Next, press the RIFF2 soft button at the bottom of the display to move to the RIFF2 page once again. On the RIFF2 page, We can see that the bass riff on zone 2 is set to sync with the first riff, arpeggiator, or song available, because the SyncZone parameter is set to First Avail. The riff waits to trigger until the next down beat of whatever it is syncing with because the SyncType parameter is set to DownBeat (see below.
Tutorials: Setup Mode Basics Of Using Riffs Using A Single Song For Multiple Riffs As discussed in the previous riff tutorials, riffs get their sequence information (which notes to play, velocity, etc.) from songs recorded in the PC3LE’s Song mode. A single riff can play back a single track of a song on one zone, or multiple tracks of a song on multiple zones.
Tutorials: Setup Mode Basics Of Using Riffs 3. Next, press the Setup mode button, located with the mode buttons to the left of the display. This will bring you to the Setup mode main page. Use the alphanumeric pad to enter 253 and press the Enter button to select the setup 253 4 Zone Riff+Pno, or use the - / + buttons or Alpha Wheel to select the setup (see below.) This setup has five zones.
Tutorials: Setup Mode Basics Of Using Riffs 5. From the CH/PROG page, press the right hand more soft button at the bottom of the display to find the RIFF1 soft button, then press the RIFF1 soft button. This brings you to the RIFF1 page for zone 1. The currently selected zone number can be viewed in the top right corner of the display. Here we can see that a riff is turned on for zone 1. Zone 1’s riff is using track 1 of the song 428 HFact Sng as its source track for this riff.
Tutorials: Setup Mode Basics Of Using Riffs 7. Next, lets change the setup to make riff 1 play not only track 1, but tracks 1-4 of the original song. Using this method, you could have riff 1 play all the instruments for one part of a song, such as a verse section, and then use riff 2 to play all the instruments for another part of a song, such as a chorus section. Use the Chan/Zone button (to the left of the display) to move to zone 1.
Tutorials: Setup Mode Basics Of Using Riffs 9. Next, press the top Chan/Zone button (to the left of the display) to move to the RIFF1 page for zone 2. The currently selected zone number can be viewed in the top right corner of the display. Use the cursor buttons to select the Src Track field, then press the minus button twice (below the Alpha Wheel) to select ALL (see below.
Tutorials: Setup Mode Basics Of Using Riffs 12. Press the bottom Chan/Zone button (to the left of the display) to move to the RIFF2 page for zone 1. On the RIFF2 page for zone 1, use the cursor buttons to select the SyncType field and use the Alpha Wheel to set this field to Loop (see below.) Next, use the cursor buttons to select the SyncZone field and use the Alpha Wheel to set this field to Riff 2 (see below.) These settings make riff 1 wait to start until the loop point of riff 2 occurs.
Tutorials: Setup Mode Basics Of Using Riffs Riff Troubleshooting When using riffs, you may run into a situation in which the riff isn’t working the way you think it should. Below are some common problems and solutions. Problem Solution The riff wont trigger from anywhere. • In the Setup Editor for the riff’s zone, make sure the SrcTrack parameter on the RIFF1 page is set to a track that contains recorded MIDI data (from the song selected for the Song field.
Power User Tips Chapter 15 Power User Tips This chapter will discuss the PC3LE’s shortcuts and other features which are designed to make the operation and editing of each mode more convenient. Though each of these features is explained elsewhere in this guide, this chapter can be used as a reference as well as a quick overview for power users who wish to operate the PC3LE more efficiently.
Power User Tips General Tips General Tips Set The Start-up Program And MIDI Channel When the PC3LE is turned on, Program mode is automatically selected. You can set a MIDI channel and program to be automatically selected in Program mode when the PC3LE is turned on. Follow these steps to set the start‐up MIDI channel and program: 1. First enter Program mode (if you are not in Program mode, press the Exit button to the right of the display until you see ProgramMode in the top left of the display.) 2.
Power User Tips General Tips category Enter button. If you use this method, make sure to unlight the category shift button by pressing it again after making your selection.) 4. Lastly, hold the Category button that you wish to save a favorite for (the Category button that is currently lit.) The next time you choose that category, your favorite program will be selected.
Power User Tips Advanced Tips Advanced Tips Intuitive Controller Selection/Data Entry For certain parameters you can select values “intuitively,” rather than having to scroll through a list. Do this by selecting the desired parameter, then holding the Enter button while moving the desired physical control.
Power User Tips Advanced Tips Quick Song Recording And Playback (Record An Idea From Any Mode) There are three buttons—labeled Record, Play/Pause, and Stop—below the mode selection buttons. They control the recording and playback of songs from any mode; you don’t have to be in Song mode to record or play back. However, you’ll need to make sure that the Demo Button parameter on Master Mode Page 2 is set to “Off.” Otherwise these buttons are used for Easy Audition (see Easy Audition, above on page 3.
Power User Tips Advanced Tips Program Mode Change The Effects Chain In Program mode you can easily change a program’s effects chain by editing the program. An effects chain can cause either a dramatic or a subtle change to the sound of a program depending on how it is used. Follow these steps to change the effects chain of the currently selected program. 15-6 1. In Program mode, choose the program you would like to edit, then press the Edit button to the left of the display.
Power User Tips Advanced Tips Change Knob, Switches, and Other Controller Assignments and Control Non-Default Parameters In Program mode, the PC3LE’s factory programs have synthesis and effects parameters assigned to the PC3LE’s knobs, switches and other controls by default (from the Program mode main page, press the Info soft button at the bottom of the display to see a list of controls and assigned parameters for the current program.
Power User Tips Advanced Tips Setup Mode Assign A Zone To Use Pads Only In Setup mode it’s common to have a zone that can be played from the pads, but not from the keyboard. To do this, follow these steps: 15-8 1. From the Setup mode main page, choose the setup that you wish to edit and press the Edit button to the left of the display. This will display the Setup Editor. 2.
Power User Tips Advanced Tips Assign Pads To Play Notes, Chords, Riffs, Or To Toggle Other Functions Like Arpeggiators In Setup mode you can assign the PC3LE’s pads to play notes, chords or riffs. You can also assign each pad to function as a switch that can control program parameters or send MIDI continuous controller values (internally or to external equipment.) See Pads on page 7‐16 for details on each function.
Power User Tips Advanced Tips Create A User Shift Or Velocity Pattern For Custom Arpeggiations The PC3LE’s arpeggiator can trigger melodic sequences called shift patterns, and velocity sequences called velocity patterns. Shift patterns allow you to trigger complex arpeggiations by playing a single key, and velocity patterns allow you to add complex velocity changes to arpeggiations.
Specifications MIDI Implementation Chart Appendix A Specifications MIDI Implementation Chart Model: PC3LE Manufacturer: Young Chang Date: 12/01/07 Version 1.
Specifications Specifications Specifications PC3LE6 Height: (5") (12.7 cm) Depth: (14.5") (36.83 cm) Length: (41.5") (105.41 cm) Weight: (31 lb.) (14.06 kg) PC3LE7 Height: (5") (12.7 cm) Depth: (14.5") (36.83 cm) Length: (49.9") (126.7 cm) Weight: (37.5 lb.) (17 kg) PC3LE8 Height: (5") (12.7 cm) Depth: (14.5") (36.83 cm) Length: (56.48") (143.41 cm) Weight: (54.15 lb.) (24.56 kg) Power (PC3LE6, PC3LE7, PC3LE8) Internal AC power supply Automatic selection 90-250V AC operation, 50-60 Hz Fuse: 0.
Appendix B PC3LE Bootloader The Bootloader is the program that runs when the PC3LE is first turned on. Its job is to check that hardware is functional, initialize the digital systems, and load the main synthesizer program. Under normal circumstances you might not even notice that the Bootloader is there at all, since the PC3LE will start up on its own without any problem. However, if you want to update your unit, or perform maintenance on it, you may need to interact with the Bootloader program itself.
Updating PC3LE Software and Objects The most common use of the Bootloader menu is to update your PC3LE using new versions of software and objects supplied by Kurzweil. New versions will be made periodically as we add new features or improve performance; download these free upgrades from our website at www.kurzweil.com. There are two ways to send files to the PC3LE: using a USB device such as a thumb drive, or via a USB cable connected to a computer.
Use the ‐/+ buttons, up and down cursor buttons or the Alpha Wheel to choose a file from the file list displayed on the screen. The asterisk on the left side points to the file selected. If there are subdirectories on the device, you can use the soft buttons labeled DOWN and UP to navigate through them. When you’ve selected the file you want to install, press the soft button labeled OK to perform the installation. Press the CANCEL soft button to return to the previous screen.
button labeled Format Flash to re initialize the internal file system. This will delete everything that was stored internally on the PC3LE, and leave a clean, empty file system ready for use. After the format is complete, you will need to install an OS, and objects (see Updating PC3LE Software and Objects on page B‐2, above.
PC3LE Legacy File Conversion Object Types and Conversion Details Appendix C PC3LE Legacy File Conversion The PC3LE can load objects from older Kurzweil K2 series products. Loaded objects are converted to object types native to the PC3LE (see below for object types that can be converted.) Some object parameters cannot be converted and must be adjusted by the user after conversion (see object types below for details.
PC3LE Legacy File Conversion Object Types and Conversion Details Setup Objects All K series Setup objects can be loaded, but FX are not converted and the user set Program effects are used by default (Program FX are not converted and must be set by the user.) Also, any controller settings for a third or fourth switch pedal will not be converted (because the PC3LE only has two switch pedals.
Index A About 9‐27 Adding layers 6‐52 Adjust parameter (EnvCtl) 6‐50 Adjusting sample volumes 12‐4 Algorithms Editing 6‐32 All Controllers Off 9‐20 All Notes Off 9‐20 Alpha Wheel 3‐9 Alphabetic entry 3‐9, 5‐3 Alphanumeric pad 3‐9 Alt Input for Algorithms 6‐31 Alternative Attack parameter (Keymap) Parameters Keymap 6‐22 Alternative Start Sample Editor 12‐12 AMPENV page (Program Editor) 6‐46 Amplitude envelope Decay segment 6‐47 Natural 6‐46 User 6‐46 Amplitude envelope parameters 6‐47–6‐48 Amplitude envelope
D Data entry 3‐9 Decay segment 6‐47 Decay Time and Level parameters (AmpEnv) 6‐47 Delay parameter (ASR) 6‐44 Delete on Object Utilities page 9‐28 Delete Layer soft button 6‐52 Deleting layers 6‐52 Deleting objects 5‐6 Demo Songs 13‐15 Destination MIDI Transmit Page 9‐12 Dialogs Save 5‐3 diamond icon 5‐4 Digital audio output 2‐2 Digital Output Volume 9‐8 Directories 11‐4 Display 3‐6 Double button presses 3‐11 DRAWBR page (Program Editor) 6‐61 Drum Pads In Setup Mode 7‐16 Program Mode 6‐12 Drum Pads Color blu
Program Editor 6‐51 Info soft button 2‐7, 6‐3, 8‐2 Insert Song Mode TRACK Page 10‐26 Intonation key 9‐7 Intonation tables 9‐6, 9‐7 Introduction to editing 5‐1 Intuitive data entry 3‐12, 15‐4 intuitive entry 14‐6 Loop Switch Sample Editor 12‐11 Loop Type parameter (AmpEnv) 6‐48 Looping samples 6‐21 Loops 13‐15 Low Key parameter (Layer) 6‐23 Low Velocity parameter (Layer) 6‐23 K Master files 11‐7 Master mode 4‐3 Master mode page 9‐1 Master Transpose 9‐2 Maximum delay parameter (Layer) 6‐24 Maximum Rate par
Naming objects using the keyboard 5‐5 Natural amplitude envelope 6‐46 Navigation 3‐6 New Layer soft button 6‐52 Noise generator 6‐21 Note triggering 6‐24 Number of loops parameter (AmpEnv) 6‐48 Numeric entry 3‐9 O Object type and ID 5‐2 Objects 5‐1 Deleting 5‐6 loading individually 11‐9 Master Mode Delete 9‐28 Naming 5‐3 RAM 5‐2, 5‐4 Renaming 5‐3 ROM 5‐2, 5‐4 Octav 6‐3, 8‐2 Opaque parameter (Layer) 6‐25 OS Version 9‐27 Oscillators 6‐53 OUTPUT page (Program Editor: KB3) 6‐69 Overwrt soft button 11‐10 P Pad
TONEWL page 6‐59 Program Info Export 11‐11 Program mode 2‐6, 4‐2, 6‐1, 6‐2 Soft buttons 6‐3 Program mode page 6‐2 Programs Adding layers 6‐52 Deleting layers 6‐52 Duplicating layers 6‐52 Editing (KB3) 6‐59 Editing (VAST) 6‐9 Importing layers 6‐52 KB3 2‐7 selecting 2‐6 VAST 2‐7, 6‐16 punching in 13‐9 Punctuation 5‐3 Q Quantize Song Mode TRACK Page 10‐27 Quantizing 13‐15 Quick Access Editor 8‐1 Quick Access mode 2‐8, 4‐3 R RAM objects 5‐2, 5‐4 Rate Control parameter (LFO) 6‐43 Real‐time Control of Arpeggiat
MIDI Bank 7‐7 MIDI Bank Mode 7‐9 MIDI channel 7‐7 MIDI Controller Destination List 7‐18 Note Maps 7‐28 Off Value 7‐15 On Value 7‐15 Pan/Volume (PAN/VOL) Page 7‐26 Save Soft Button 7‐65 Scale 7‐12 selecting 2‐6 Status 7‐8 Transpose 7‐28 Transposing 7‐1 Velocity Curve 7‐32 Velocity Offset 7‐30 Velocity Scale (VelScale) 7‐29 Shape parameter parameter (LFO) 6‐43 Shift Song Mode TRACK Page 10‐28 Shift Key Number, Shift Key (ShKeyNum, ShiftKey) 7‐23 Shift Pattern (ShiftPatt) 7‐41 Shifting notes in the Arpeggiator
W Waveform display 12‐12 X Xpose 2‐7, 6‐3, 8‐2 Z Zero‐crossings 12‐13 Zones Soloing 7‐5 zones 14‐2 vii