INDEX Ketron SD1: a new wonderful musical adventure is about to begin! Connections Control panel and push button functions Parameter management Having fun with the SD1! A guide on how to start playing and having fun right away Voice and User Voice Programs and One Touch Sound Load The Sampler Drawbars Drum Set Arranger Style & Sound RAM Styles and Flash RAM Pattern Edit Power On Set Up Song Play, Midifiles and Karaoke Video Out and Karaoke Recording a Midi file .KAR Midi files and .
Ketron SD1: a new wonderful musical adventure is about to begin! Congratulations for having purchased the new Ketron SD1 electronic keyboard. It has taken us two years of painstaking research and programming to offer you improved and more natural timbres, modern and musical arrangements and new reproduction functions for MIDI files, samples, text files and General MIDI files. If you are already familiar with Ketron X1 then you will have no problem in using the SD1.
The possibility to immediately call up any Midi file stored in a dedicated folder. The simplified management of the hard disk thanks to the new Master Folder concept. ● A menu especially studied for MIDI accordions. ● A new professional look (but this has already been invented!). Not bad eh? If you are impressed with these features then you could have probably purchased the SD1 just looking at a catalogue.
Connections 1 3 2 6 4 5 10 8 7 9 12 11 13 The SD1 is supplied standard with all the audio and MIDI connections required and also for the pedals needed for its optimum use. The only options are the video interface and the two pedals. Below are the connections, from the left to the right of the panel: 1 MICRO 1: Audio input for microphones on balanced XLR connection.
FURTHER ELEMENTS OF THE SD1 HARD DISK The 6 GB hard disk supplied standard in each SD1 has been chosen to ensure rapidity and long life. DISK DRIVE Supplied standard, it is used to read and write 720 KB and 1.4 MB floppy disks in DOS format. Floppy disks formatted on any PC can also be used.
Control panel and push button functions Function buttons: the functions vary according to the displayed window Selection buttons Style buttons to select the different styles Volume buttons Voice buttons to select the sounds Buttons for style variation The control panel is divided into sections according to the group of functions related to the push buttons.
SINGLE RAM STYLE When the LED is lit it is used to directly enter the number of the style stored on disk and to be immediately loaded in RAM. CUSTOM STYLE This is used to select a style from the internal memory. CUSTOM STYLE is disabled as soon as SINGLE is pressed to load styles in volatile RAM from disk, in all the other cases the LED is always lit as default setting.
Timbre selected and volume: To change the timbre in use on the Right lead section use the VOICES push buttons relative to the single group or the USER VOICES push button. The pair of RIGHT VOLUME push buttons are used to modify the volume of the timbre. Second Voices: This indicates a second timbre to be overlapped on the Right lead section. It is entered using the 2ND VOICE push button.
● ● ● If the LED of the PROGRAM push button is lit, the VOICE push buttons call up the Program memories. If the LED of the ONE TOUCH push button is lit, the first row of STYLE push buttons calls up one of the eight pages of which the One Touch memories are made up. If the LEDs of the SET DRUM and MANUAL DRUM push buttons are lit, the first six VOICES push buttons are used to select the banks including ten Drum Kits each.
DRUM MIXER For each drum set Ketron has grouped the percussion sounds together in ten categories that can be selected using the F1F10 function push buttons. When a category is ticked (✓), the percussion instruments related to it will play and vice versa their volume will be muted (Mute function). The purpose of the Drum Mixer is that of being able to create new rhythm combinations by simply Muting some percussion instruments. It proves especially useful in Southern-American rhythms and in dance.
A, B, C, D Each of these push buttons corresponds to a variation of the style, from the most simple to the most complex. Further to these push buttons, also FILL IN and JUMP can be used to move forward or back among the variations. HOLD When the LED is lit it is used to hold the last chord played to the left of the Split point of the keyboard. In other words, while the Arranger is playing, it is used to hold the activation of all the accompaniment and bass tracks in use.
Parameter management Before going into the actual programming subject the musician must first be aware of how the menus and parameters of the SD1 work. The rules that are listed in this chapter are valid for all the following sections and are crucial to control the keyboard in the best way possible.
THE F1-F10 FUNCTION PUSH BUTTONS There are five push buttons to the left and five to the right of the display. They are called such as they have no specific function (apart from calling up the menus as already explained), but they take on the function of the command displayed next to them. If you take a close look you will see that a blue line has been traced for each function push button that relates to a specific area on the display.
Having fun with the SD1! A guide on how to start playing and having fun right away You will certainly want to know how to use some functions of the SD1 such as how to reproduce Midi files, how to use the Arranger, how to call up Styles and Voices, how to use a MIDI accordion and the Vocalizer with a microphone. If this is the case then this section is just down your street. If you’re not programmers and you’re not interested in the nitty-gritty of the menus then you can just end here.
Generally speaking there is no need to store Midi files in format 1 or .KAR files on hard disk. It is always better to save them after they have been converted so that they are loaded rapidly.
● ● ● ● ● ● Find the first Midi file of the chain using the VALUE +/- push buttons Confirm the first Midi file of the chain using the function at the side of the Midi file and symbol ♦ will appear: F9 Chain Select Choose the next Midi file using the VALUE +/- push buttons Confirm the choice using the F9 Chain Select function. Then repeat the last procedures until the Midi file chain has been completed.
HOW TO SELECT A STYLE There are twelve STYLES push buttons to the right of the display, each of which indicates a musical genre. For each of these Ketron has foreseen up to a maximum of 42 Styles. When, from the main page of the display and with the CUSTOM STYLE push button enabled (LED lit), you press one of these STYLES push buttons the display shows five Styles on the right and another five on the left.
HOW TO LOAD A STYLE FROM DISK Thanks to the built-in hard disk the SD1 facilitates the use of any Styles that are not saved in the memory but are stored as files on the hard disk, either by loading them from folders created by the user or by using a preferential folder with the Master Folder enabled. As default setting the SD1 utilises the Styles stored in the memory and called up by enabling the CUSTOM STYLE push button.
HOW TO USE THE VOICES To the right of the keyboard split point, when the Split function is enabled (LED of the SPLIT push button lit), a lead can be played with the right hand independently from the Arranger. The default timbre assigned is that of the acoustic piano, but one of the sixteen timbre groups can be called up at any time using the same number of VOICES push buttons.
Up to this stage you can use the microphone with Reverb voice, the effects of which can be modified as desired. The characteristics of the Vocalizer of the SD1 are such to enable its use in various contexts. First and foremost the SD1 is capable of acknowledging the pitch of the note that you are singing so that it can be harmonized naturally. This function however depends on the operating mode chosen for the Vocalizer.
menu and by selecting F2 ACCORD. When the Accordion mode is enabled, the SD1 does indeed automatically modify the MIDI settings that can be re-programmed at any time. Further details are provided in the following sections: - MIDI - MIDI accordion THE REGISTRATIONS All the parameters dealt with up to here, and many more again, can be saved and called up instantly thanks to the 198 Registrations.
Voice and User Voice One of the fundamental features of the SD1 is its timbre quality and consequently the synthesis technology exploited that is based on multisamples processed in subtractive synthesis, frequency modulation and additive synthesis. The samples have been developed over the last few years by a team of international programmers and, likewise for the acoustic piano, exploit up to 64 samples arranged along the keyboard on two different levels of dynamics.
Voice press the 2ND VOICE push button (the LED lights up). As default setting the SD1 already bears a Second Voice for each timbre, even if this combination can be modified at any time, with further adjustments. Once the Second Voice has been enabled for the timbre in use in the Right section the timbre to be associated to it can be changed.
cian with the SD1. The coarse sound of the wave form is processed with an envelope on the amplitude, namely a function that is used to “draw” the trend of the sound volume while a note is played.
same time with After touch and Modulation Wheel. Choose whether to modulate (control) a parameter with After touch or Modulation Wheel. This aspect is a matter of preference and skill in controlling the keyboard and wheel. For example it may be more handy to modulate the cutoff point of the filter with after touch rather than with modulation wheel. Some simple experimenting will allow you to make your timbres much more lively and dynamic.
SAVING A USER VOICE A modified User Voice must be saved permanently in the memory otherwise the modification will be lost when the SD1 is turned off. The saving procedure appears automatically after even only one parameter has been modified and the user attempts to exit the programming menu using EXIT, or by pressing the SAVE/ENTER push button to enable the saving procedure. In both cases the page that appears shows the destination memory location with the name of the User Voice taken at the time.
Programs and One Touch PROGRAMS A number of timbres are often used simultaneously to enhance the timbre of the lead part, namely the right section to the right of the keyboard split point. The simplest method is that of using the Second Voice but for more demanding musicians up to four Voices combined together differently can be exploited thanks to the 76-key keyboard. Using the Programs the musician can obtain a remarkably versatile timbre for the right hand and also right along the keyboard.
function and is distinguished from the others by the letter “H” written under the name. If the Harmony function has already been applied to a Voice, it will be automatically disabled when the same function is set on another Voice. A completely different matter is the fourth Voice of a Program: together with harmonization, with the same rules as those for the other Voices, it can become a Second Voice and therefore enabled or disabled using the 2ND VOICE push button.
F4/F9 Amount: This controls the signal entity to be sent to the multi-effect and, in particular, to the pre-selected algorithm, that can be modified using the VALUE +/- buttons which, if pressed together at the same time, will set the value to zero. F5/F10 Delay and Chorus: These control the signal entity to be sent to the delay or the chorus, when an appropriate algorithm has been selected.
SAVING AND LOADING A PROGRAM Once a Program has been modified or programmed, it must be saved in the memory or on disk. PROCEED AS FOLLOWS TO SAVE A SINGLE PROGRAM IN THE RAM ● ● ● ● Select the program to be saved. Access the Edit Program environment by pressing the function push button relative to the Program selected once again or from the main page of the display by pressing F8 Edit Program. Press SAVE/ENTER.
PROCEED AS FOLLOWS TO LOAD A SINGLE PROGRAM FROM DISK, WITH MASTER FOLDER ENABLED ● ● ● ● ● ● Press the DISK push button. Select the hard disk using the PAGE +/- push buttons. Select the type of file to be loaded using F5 Folder Choice. Select F2 Program. Select the Program using the VALUE +/- push buttons. Press F2 Load. ONE TOUCH As default setting the SD1 already contains a list of Voices put in order used to call up the timbres using the One Touch function.
Sound Load Notwithstanding the possibility to load a sample or an audio file from the disk using the usual procedures, the SD1 offers a short-cut called SOUND LOAD. Pressing the SOUND LOAD button on the SD1 activates the Master Folder function and displays the contents of folder 94 Sound. The SD1 divides the audio files into two different categories: - Wave: audio file in .
wish to delete from the RAM. To make this procedure easier, the sounds that have been loaded are marked with the ♦ symbol. ● ● ● ● ● ● ● Press SOUND LOAD. If you prefer, select the file type pressing either F8 Dir Wave or F9 Dir Block/Instrument, or display the complete contents of the Folder pressing F1 Dir. Use the VALUE +/- buttons to select the files. Use the CURSOR +/- buttons to go to the next pages, if possible. Confirm the selection of the files pressing F10 Select.
The sampler The SD1 sampler is used to record new sounds using the Micro 1 audio input and can also handle Wave files created on PC using the floppy disk. The characteristics of the SD1 include the processing of the 16-bit signal with sampling frequency of 44,1 kHz in monphony. One of the special features is the possibility to create a Multi-sample file exploiting up to a maximum of 64 samples arranged over the keyboard and therefore achieving an amazing timbre over the octaves of the keyboard.
● ● Confirm that the sample is to be saved using F10 Exec or cancel the procedure using F5 Escape. Upon completion the SD1 returns to the initial page of the sampler to record new sounds or to modify those that already exist. THE SAMPLER FUNCTIONS The initial page of the Sampler MPS menu shows the sampling time in seconds that is selected using F2 Time (Sec). The functions available are called up using the function push buttons.
The advantage of using the loop lies in the possibility to save a lot of RAM space. In fact all electronic keyboards have been exploiting samples with loops for years. It is not easy to find the loop and it takes a few attempts to create an audio repetition without hearing digital noises or oscillations of the pitch and the amplitude. Another use of the loop relates to drum grooves. Once you have sampled just a few beats you can repeat the two beats endlessly.
CREATING AND EDITING A MULTI-SAMPLE From the initial page of the Sampler MSP menu you can access the creation function of a Multi-sample. The parameters available are the same as those for F4 MSP Edit, which calls up the same parameters but with a Multi-sample already loaded in RAM.
PAGE 2 This creates the distribution of the sample along the keyboard. Some synthetic parameters for the single sample can be modified. The parameters relative to the assignment of the effects appear in the middle of the display. To move around among these parameters use the CURSOR +/- push buttons to select them and use the VALUE +/- push buttons to enter the value. The effects section foresees the choice of a modulation effect between nine Overdrive, Distorsor, Chorus and Delay combinations.
Drawbars Thanks to the very powerful timbre motor of the SD1, it is possible to reproduce very accurately also the sounds of classic electromagnetic organs, among which the Hammond‚ certainly is the most famous one with the most important timbre. If you do not know what an electromagnetic organ is, keep in mind that their timbres used to be mixed using so-called drawbars, with a specific harmonic corresponding to each of them.
Drum Set The rhythm section of the SD1 uses both the Drum Sets and the Live Drums. The Drum Sets are assigned to the Drum 1 track (channel MIDI 10), whereas the Live Drums are assigned to the Drum 2 track (channel MIDI 9) within a style. The SD1 is equipped with 24 preset Drum Sets and 24 additional User Drum Sets that can be freely programmed by the user. PLAYING A DRUM SET Simply press the MANUAL DRUM button if you wish to play a Drum Set on your keyboard.
BANK PROGRAM (C.C.=0) CHANGE 4 25 Latingr 1 4 26 Latingr 2 4 27 Latingr 3 4 28 Latingr 4 4 29 Latingr 5 4 30 Latingr 6 4 31 Latingr 7 4 32 Latingr 8 4 33 Tekno 1 4 34 Tekno 2 4 35 Newage 4 36 Latinhou 4 37 Slowbeat 4 38 Hiphop 4 39 Pop 4 40 Vocals 4 41 Rock 4 42 Jazz 1 4 43 Shuffle 4 44 Jazz 2 4 45 Bossanova 4 46 Samba 1 4 47 Samba 2 4 48 Pandero 4 49 Salsa 2 4 50 Eurolatin NAME DRUM MIXER Press the DRUM MIXER button and scroll the next pages with the PAGE +/- buttons to open the Drum Mixer pages.
The second page is used to control the volume of the single groups to be selected with the relevant function keys. The volume of the selected group can be modified from value 1 to 15 using the VALUE +/- buttons. The third page is used to control the reverb quantity of the single groups to be selected with the relevant function keys. The reverb quantity of the selected group can be modified from value 1 to 15 using the VALUE +/- buttons.
If you wish to select a different Drum Set to modify, press the DRUM SET button and select another Drum Set in the usual way. Pressing EXIT once or pressing DRUM SET again, you go back to the Drum Edit page. If you wish to modify the settings of the single key, first of all play the note, which will be shown in F2 Key, and then modify the following parameters to be selected with the function buttons. The values are input using the VALUE +/- buttons.
Arranger The Arranger is the heart of the automatic accompaniment of the SD1. It allows you to create a dynamic and versatile arrangement using the Styles and their controls. A Style is a group of short sequences relevant to major, minor and seventh tonalities or different tonalities combined with each other.
Jump activation status Arranger status Buttons pressed Result Activated Stop TO END Only the To End bar is played Activated Start INTRO 1, 2, 3 The Arranger is not interrupted, plays the bars of the selected Intro and continues playing. Activated Stop COUNT IN The Arranger is started with a Count In bar.
FAST: Increases the Tempo value of the Arranger or the Sequencer. Pressing both SLOW and FAST push buttons at the same time blocks the Tempo value (which will then be marked with an *) so that this will not be modified when calling up another Style having a different Tempo. If you wish to disable the blocking, press SLOW and FAST at the same time. If you wish to restore the Style default Tempo, press PAGE + and PAGE - at the same time. CONT/PAUSE/RESTART: Controls three different functions.
one foreseen, the complete FILL or INTRO will be performed. If instead you play a very short chord, the Arranger is immediately stopped. If also the KEY START LED is lit, as soon as you remove your hand from the section on the left from the split point, the Arranger is stopped and will be restarted as soon as you play a note or a chord to the left of the splint point. The time elapsing before the Key Stop becomes active can by programmed in Sync Time in the Arrange Mode menu.
HARMONY : Allows you to harmonise the lead played on the Right section according to the chord played. Activating Harmony with the relative push button (the LED lights up) displays a page from where you can select the type of harmonisation using the function buttons. It is not possible to activate more than one type of harmonisation and each selection deletes the previous one.
F5 Lower Mode: allows you to establish how the timbres assigned to Lower 1 and 2 will sound if the F1 and F2 Low Hold are activated and the LED of the HOLD button is on, while the Arranger is in Stop condition.
Fingered 1 acknowledges the chord only according to the notes actually played in the very moment, so that even chords made up of two notes are acknowledged if one single note is released after playing a three notes chord, with the other two notes still pressed down, even with HOLD activated. Fingered 2 is similar to Fingered 1, but keeps all the notes of the chord played in memory. If in a chord of three notes only one is released, the chord will remain still the original one.
Using the keyboard velocity, you may control the volume of the single tracks of a Style. The page called up by Dynamic Arranger allows you to set for each track the keyboard dynamics sensibility, thus modifying the volume of the track. The higher the value, the more the track volume depends on velocity.
ARRANGE VIEW: FIRST PAGE Further to modifying the volume for the single tracks and the Lower parts, the SD1 allows you to activate the Mute function on a single trace. This setting will remain stored also for the next Styles. In order to activate the Mute function on a track, select the track pressing the relevant function button and then press both VALUE +/- buttons at the same time. If you wish to restore the initial volume value, press one of the two VALUE +/- push buttons.
ARRANGE VIEW: FOURTH PART The pan function, with different values for Right and Left, allows you to position the timbre on the stereo panorama. To modify the setting, select the track or the part using the relevant function button and change the value pressing the VALUE +/- push buttons. Two dashes indicate that the timbre is placed to the centre of the stereo panorama.
Style & Sound Personalising the Styles with new samples is one of the innovative features of the SD1. You may use up to four audio samples (in .WAV, .INS and .MSP format) for as many accompaniment tracks. Furthermore, for track Drum 2, you may use an audio loop processed by the internal SD1 sampler, to be synchronised with the rhythm and the tempo, without important changes to the intonation and the length of the loop.
RAM Styles and Flash RAM Thanks to the velocity of the internal hard disk, a Style stored in any Folder of the hard disk can be loaded in RAM. The Style can be loaded while the Arranger is running or when it is stopped and it only takes a matter of seconds. On the contrary to the Custom Styles stored in Flash RAM, a RAM Style is lost when the instrument is turned off.
The contents of the Folder can be displayed right across the full screen using function F7 Pattern List. It calls up a page where the names of the Styles are shown in 3 columns, at the bottom the Tempo in use and the name of the Style loaded. Select the Style to be loaded from this list using the CURSOR +/- push buttons and confirm the loading in RAM using F10 Load. If F10 Play appears then the Style has already been loaded in RAM.
The parameters available are the following: F1 Load: To load the Styles selected in RAM. F2 Clear: To cancel the contents of the RAM dedicated to the Styles. F3 Clear & Load: To load the Styles selected and to cancel those in RAM at the same time. F4 Memory Selection: This indicates the RAM space that the Styles selected will take up. F5 Memory Free: This indicates the RAM space still free for the RAM Styles. F6 Create Block: To create a single file of all the Styles selected.
● ● ● ● Select the Block Style to be loaded in RAM using the VALUE +/- push buttons to scroll one file at a time, CURSOR +/- to call up groups of Block Styles if stored in the Folder and F10 Select to confirm the choice. The symbol “>” appears next to the Block Styles selected. To load the Block Style press F1 Load. To cancel the contents of the RAM press F2 Clear. To load the Block Style and cancel the contents of the current memory press F3 Clear & Load. The Styles are now loaded in the memory.
Pattern Edit The SD1 can record new Styles both in real time and also exploiting a MIDI connection to automate and speed-up the process. It is also possible to copy Sections of different Styles and to modify the timbres used in the tracks. The most important innovations of the SD1 relate to the synchronization of an audio file with the Pattern, the use of a Live Drum derived from the sampled grooves plus an easy function for MIDI registrations.
Another requirement is that the hard disk must be selected from the Disk page as the editor only works on files in the hard disk. To access the hard disk: - press DISK - press one of the PAGE +/- push buttons to display “Hard” next to the Folder currently selected.
ASSIGNING TIMBRES TO THE TRACKS For the lead tracks (Bass, Chord 1, 2, 3, 4 and 5) the timbres of the GM bank can be used and of the USER VOICE bank for those you have created yourself and of the RAM/FLASH bank for any samples loaded in RAM for the lead tracks. Timbres achieved using Drawbars cannot be used. Select a lead track using the CURSOR +/- push buttons. For the timbres in GM, select the timbre to be assigned using the VOICES push buttons.
F8 Rec/Play: This is used to switch between recording (Rec) of the Section and reproduction (Play). To play back any Section, even without modifying it, it is to be selected using F1 Section and then to be played back using F7 Play. By enabling the Arranger using START and by playing a chord, split point permitting, you can playback the Section involved as many times desired. F9 Velocity: This is used to modify the velocity values of one or all the notes of the track when selected.
F8 Bas Octav: This is used to define the octave in which the fundamental note of the bass is found. The value is modified by repeatedly pressing the F8 Bass Octave function push button. F9 Bass Type: While a bass with four strings cannot go below note E0, a bass with five strings can go down to note C0. In other words by choosing a 4-string bass the bass note will not go below E0 and if you change to a 5-string bass the lowest note will be C0.
F1 To End: F2 Intro: F3 Fill In: F4 Ending: F5 Escape: F6 Arrange A: F7 Arrange B: F8 Arrange C: F9 Arrange D: F10 Execute: This is used to select To End This is used to select Intro 1, 2, 3, by pressing F2 Intro repeatedly. This is used to select Fill In 1, 2, 3, 4, by pressing F3 Fill In repeatedly. This is used to select Ending 1, 2, 3, by pressing F4 Ending repeatedly. This is used to return to the Edit Pattern page. This is used to select Arrange A.
F6 MIDI RECORD From the main Edit Pattern display screen, you can have access to Midi Record F6. Thanks to this function, you can record the Pattern directly from a complete sequence transmitted by Computer or Sequencer . To record a Pattern from Computer : ● Connect the Midi In 2 of the instrument to the Midi Out of the Computer and the Midi Out of the instrument to the Midi In of the computer.
The loop must be a monophonic .WAV file. The .WAV file must have a Start and End point for the loop that must be in use. If the audio file is not provided with a loop, import it in Sampler MSP, set the loop and save in hard disk. The audio file must be loaded in the FLASH/RAM bank before it can be used in Pattern Edit. The audio .WAV file can be assigned as timbre to Drum 2.
Power On Set Up Some of the most important settings programmed for the use of your SD1 can be stored in such a way that they are automatically called up when turning the instrument on, thus avoiding loss of time to re-program them. The parameters are not grouped on the same page, but distributed in a number of menus such as Arrange Mode, Arrange View, MIDI as well as the push buttons on the control panel.
Song Play, Midi files and Karaoke Accessed using the dedicated push button on the control panel, Song Play is used to reproduce and organize Midi files, whether they are on hard disk or floppy disk. The SD1 is compatible with the following formats: ● ● ● ● ● Standard MIDI Files in format 0 and 1 Midi files with .MID extension Midi files with .KAR extension Midi files with Lyrics events and .KAR or .
● Press START to stop reproduction. LOADING A MIDI FILE FROM HARD DISK On the contrary to the Floppy Disk, loading from Hard Disk is extremely rapid. If the Midi file is reproducing and originates from the Floppy Disk, the reproduction procedure is to be stopped using START before switching over to the Hard Disk, then using the PAGE +/- push buttons go to Hard Disk without exiting from Song Play.
BALANCING AND PLAYING THE TIMBRES ASSIGNED TO THE KEYBOARD One of the prerogatives of the SD1 is the availability of timbres to be played on the keyboard while the Midi file is being reproduced. In fact the two parts Lower and Bass as well as Right and Manual Drum remain in use, separated by the split point that can be programmed even while the Midi file is being reproduced.
THE SONG PLAY FUNCTIONS The page called up by enabling Song Play bears various functions for controlling the Midi files. Below are the details: F1 GM Part: This calls up a set of pages for modifying the parameters of the single tracks. Later on you will find a specific section with all the explanations. F2 Count: This has a double function. It displays the number of the beat as the Midi file reproduction continues.
file has Lyrics events and they will be set in syllables on the display. From the words display page exit using the F10 function push button. MODIFYING AND SAVING THE PARAMETERS OF THE TRACKS OF A MIDI FILE The SD1 can modify the Volume, Reverb, Chorus and Pan parameters for each single track (Part) of a Midi file. It can also always filter undesired MIDI events, transpose the track, enable the Mute and define the MIDI channel receiving and transmitting for each track.
rThis calls up the page where some MIDI events can be cut-out from the reproduction of the track. It may occur for example, that the musician wishes to avoid using the Modulation or some other MIDI parameter that directly affects the timbre. The MIDI filters can also be used to control an external MIDI module better. The page called up from F5 Filter shows a table of four lines and four columns relative to the sixteen Parts.
SAVING THE PARAMETERS MODIFIED The parameters that can be saved within a Midi file are indicated in the XXX table and also include the volume balance between Midi file and keyboard, the Tempo value, the settings of the Drum Mixer, the timbre for the Right section and the settings for the Vocalist track. The saving function is called up only when the Midi file is stopped and must be used only within the F1 GM Part menus.
CREATING A PERMANENT CHAIN OF MIDI FILES ON DISK A chain created with the Juke-Box function cannot be saved on disk, however the Disk menu offers a function that is indeed used to create and save chains of a maximum of 32 Midi files. From the main page of the display press the DISK push buttons and then F9 Utility.
Video Out and Karaoke The optional video card allows you to use a TV or a monitor to display messages, words set in syllables of a Midi file or to duplicate the display of the SD1. The options for the video output are grouped in the Song Play menu that is enabled using the dedicated push button. When working in Song Play access the Video page by pressing the F7 Video function push button from the initial page of the Song Play menu to set all the parameters that are described below.
the SD1 based on its status: On: means that everything that appears on the SD1 display can be displayed on the screen. Off: means that only the Midi file words appear on the screen despite the SD1 display. The Mirror Off status may prove useful to read the words on the screen when the words displayed on the SD1 is set on off via Lyric Off, and can only be set with Song Play stopped. F7 Zoom this is used to enable, or otherwise, the enlargement of the words shown on the screen.
Recording a Midi file Everything that is played on the SD1, including the automatic accompaniment and the variations made on the control panel, can be recorded as a Midi file directly on Floppy Disk or Hard Disk. Everything recorded can be later modified using the built-in sequencer of the SD1 or on software sequencers for PC/Mac.
.KAR Midi files and .TXT files The karaoke function is used to show the words (Lyrics) of a Midi file being reproduced on the display, setting it in syllables via some graphic solutions. The words of a Midi file are handled as meta event and therefore there are Midi files + Lyrics with .MID and .KAR. extension. Generally all there is in a .KAR file is a normal Midi file in format 1 and therefore it is to be converted into format 0 for it to be reproduced directly by the sequencer.
Whatever the status of the Arranger (started or stopped), access can be gained to the RAM of TXT files at any time: ● ● ● ● ● ● ● Press the DISK push button. Choose between Floppy Disk or Hard Disk using the PAGE +/- push buttons. If you choose Hard Disk you must find the Folder bearing the TXT files. With Master Folder enabled, the Folder corresponds to 97 Text files. You can also create new Folders with Master Folder disabled, to organise your own .
Using the microphone The SD1 can use two separate microphones, thanks to its separate inputs, of which one (input Mic 1) with professional pre-amplifier and balanced XLR connection to minimise interference. Input Mic 1 is the only one that can exploit the built-in Vocalizer plus it is provided with a separate audio output to be able to lead the voice and the signal processed to an external mixer.
in steps of semitones. When the values are excessive the timbre of the voice is distorted. This effect is one of the Vocalizer features. The value is increased or decreased using the VALUE +/- push buttons which, if pressed together at the same time, reset the value. F9 Dry: When enabled (√), no Reverb effect is set on the microphone inputs. Press the function push button F9 again and Dry is disabled. F10 Active/Inactive: This enables or disables the microphone inputs.
Vocalizer The Vocalizer produces a particular type of effects that harmonise the audio signal on the microphone input according to some specific rules. It is dedicated to the human voice, and adds two or three notes to the single note sung into the microphone, thus creating a vocal duo or trio utilising the timbre of the voice on the microphone input.
F1 Direct: allows you to define the quantity of audio signal to be drawn from the Micro 1 input and to be used together with the Vocalizer effect. This can be modified with the VALUE +/- buttons. F2 Vocalize: controls the quantity of Vocalizer processed signal present on the audio output. To be modified by acting on the VALUE +/- buttons.
Formant 1, 2, 3: formant level for voices 1, 2, 3 Frequency 1, 2, 3: formant frequency for voices 1, 2, 3 Resonance 1, 2, 3: resonance of the single formant for voices 1, 2, 3 Low Band Direct, Vocalizer: Low band level of the equalizer for the direct voice and for those generated by the Vocalizer Mid Band Direct, Vocalizer: Mid band level of the equalizer for the direct voice and for those generated by the Vocalizer High Band Direct, Vocalizer: High band level of the equalizer for the direct voice and for t
Trio Octa 1: Trio Octa 2: Trio Octa 3: Trio Octa 4: Duet Open: Duet Down: Duet Up: 3 Open 1: 3 Open 2: This maintains the note sung in the centre, with the keynote of the chord always in the bass. If the Vocalize Lead is active (On), the note sung is doubled. This performs a third above the note sung and doubles the note sung in the higher octave. If the Vocalize Lead is active (On), the note sung is doubled.
FIXED INTERVAL One or a number of voices are added to the note sung at fixed intervals, regardless of the recognised chord. If set in this mode, the Vocalizer works as a common Pitch Shifter. The F9 Vocalize Lead function can always be activated and allows you to double the note sung with a voice generated in unison. The following algorithms are available for Fixed Interval: Unison: This generates a voice in unison with the note sung. If F9 Vocalize is On, the note sung is doubled in unison.
● ● ● ● ● ● ● Use PAGE +/- to select the disk containing the file to be loaded . Deactivate the MASTER FOLDER button, if this is active. Select the type of files to be loaded pressing F5 File Choice; a number of different options appear next to the function buttons. Select F7 Sound & Vocal as a file to be loaded. If a number of files is displayed, select the desired one pressing the CURSOR +/- buttons. Confirm the loading procedure pressing F2 Load. Press EXIT twice to go back to the main page.
Effects The DSP’s of the SD1 are capable of producing Reverb, Chorus, Delay and Modulation effects to be applied to the Upper and Lower parts, to the accompaniment tracks and to the external audio signals. The SD1 is also equipped with an equalizer to model the final sound. From this menu again the level of the individual audio outputs can be modified.
F1 Low: This establishes the gain in decibels of the lower frequencies of the audio range F2 Mid: This establishes the gain in decibels of the middle frequencies of the audio range F3 High: This establishes the gain in decibels of the higher frequencies of the audio range F4 Bass Boost: This is used to increase or decrease the gain on the bass, in order to send to the amplification more or less enhanced bass lines. The parameter is modified by pressing the relative function push button F4 repeatedly.
PARAMETERS FOR CHORUS ALGORITHMS Level: Delay: Feedback: Rate: Depth: This is the level of the signal. This is the length of the delay. This is the repetition degree of the Delay. This is the modulation speed. This is the modulation intensity. PARAMETERS FOR DELAY ALGORITHMS Volume Centre: This is the level of the signal repeated in the centre. Volume Left: This is the level of the signal repeated to the left. Volume Right: This is the level of the signal repeated to the right.
On Line Effects and Rotor effect menus The ON LINE EFFECT push button calls up a menu dedicated to managing the effects for the Voices used in the Right section, namely the lead. These parameters have been intentionally kept separate so that the addition of the effects can be controlled very rapidly. The greater definition however is obtained by programming the Programs (consult the dedicated section).
Registration Thanks to these special memories all the control panel settings and the main parameters that control the SD1 can be called up instantly. Once the Registrations have been programmed they make it very quick to change the Style, the Voice variations, the settings of the effects and above all the automatic call-up of the audio samples associated with a Style and the possible TXT file.
CALLING UP AND SAVING A SINGLE REGISTRATION The call-up function of a Single Registration is enabled by pressing the SINGLE REGISTR push button (the LED lights up). The original Folder of the Single Registration will be Folder 93 when Master Folder is enabled or any other Folder created by the user with Master Folder disabled. At the beginning it is advisable and easier to manage the Single Registrations with Master Folder enabled as there is no need to select the source Folder before.
Global: This is used to disable the control of all the parameters related to MIDI, Arrange Mode, Drum Mixer, Utility, Effect, 2nd Voice, Global Transpose, Split Point, Left Level and Tempo. F1 Arrange 1/3: This is used to disable the control of the parameters programmed in the Arrange View menu. F1 Arrange 2/3: This is used to disable the control of the parameters programmed in the Arrange Mode menu in page 1/2.
Utility The Utility menus are used to control the physical controllers, the MIDI accordions, the pedal, the dynamics response curve, the audio outputs and a group of parameters that modify the general performance of the SD1. From the main page of the display, press F3 Utility to access the first page indicated as 1/3 at the top right part of the display. To select the other two menu pages use the PAGE +/- push buttons.
F3 Modulation: This calls up a new menu dedicated to the management of the Modulation Wheel. The parameters available are the following: F1 LFO Pitch: When On, the Modulation Wheel controls the entry of the modulation of the LFO on the pitch to create a cyclic vibrator. It can be set Off only if at least one modulation between DCF, DCA, Cutoff and WhaWha is enabled so that the Modulation Wheel always controls a parameter.
F5 Footswitch: The SD1 can exploit two types of optional pedals (FS13 with thirteen switches and FS6 with six switches) to control many functions, including those already available in the X series. F5 Footswitch: This calls up a page that shows the function assigned to each of the switches.
in real time. The parameters available are the following: F1 Key In: This indicates the velocity value acknowledged by the keys of the keyboard or entered using the VALUE +/- push buttons. F2 Key Out: This indicates the output value of the velocity according to the response curve. It is a purely informative parameter. F3 Edit In: The dynamics curve is split up into twelve sections, each of which bears ten velocity values.
F6 Footswitch: If set as Note Mapping, the Arabic scale is also applied to the notes played using the pedal. If set as Arabic Set, the thirteen Arabic scales to be called up instantly are assigned to the pedal switches. F10 Normal: This resets the standard tuning. When the modifications have been completed, save the scale in one of the thirteen available memory locations. Press SAVE/ENTER to access the list of memory locations that can be selected using the CURSOR +/- push buttons.
F8 Vol. Select: This is used to select the call-up mode of the Voices. In Mode 1 the last Voice selected within a single family is always automatically called up. To change it simply select another Voice within the same family. In Mode 2 the Voice is enabled only after it has been selected using the function push buttons within a family, so that the Voice in use is not replaced just by calling up a family.
MIDI Accordions The SD1 can be managed by an Accordion connected via MIDI, thanks to the fact that the attribution of the MIDI channels to the single parts of the keyboard, the bass transposition, the velocity and also the use of the bass timbres can be controlled. The controls directly depend on the MIDI implementation of the Accordion therefore, for very simple MIDI accordions some of the functions described hereafter will not be available.
F10 Accordion Mode: This enables or disables the use of the parameters for the MIDI Accordion. SAVING THE PARAMETERS FOR THE MIDI ACCORDION Thanks to the Power On Set-up function all the settings of the parameters described can be saved, which will be called up automatically when the SD1 is turned on. To enable this procedure, press the SAVE/ENTER push button and then select F3 Power On Set-up. Press F10 Save to save the settings in Flash RAM.
MIDI MIDI is a communication protocol used to transmit and receive commands, messages and events that are then translated by the compatible musical instrument into notes, events and commands. This protocol is therefore used to connect a computer with dedicated programs to the SD1, to control other timbre modules or keyboards directly from the SD1 and to connect the SD1 to an Accordion, a Sax or a MIDI guitar.
F4 Panpot: This modifies the arrangement of the timbre on the stereo panorama. The value can be changed using the VALUE +/- push buttons which, if pressed together at the same time, take the timbre back to the middle of the stereo panorama. F5 Filter: This calls up the page where some MIDI events can be cut-out from the reproduction of the track. It may occur for example, that the musician wishes to avoid using the Modulation or some other MIDI parameter that directly affects the timbre.
MODIFYING A PARAMETER FOR THE SIXTEEN GM PARTS As already mentioned the status of a single parameter for all sixteen tracks can be displayed using the F10 16 Parts function. To rapidly access a parameter, select it from the GM Part page and then press F10 16 Parts to display the status of that parameter for the sixteen tracks. The page F10 16 Parts structure shows a table with four lines and four columns relative to the sixteen Parts.
F1 Channel Transmit: This is used to associate a MIDI transmitting channel on the MIDI OUT to each section. The following functions are also available: F4: this switches between the Channel Transmit page and Channel Receive page. F5 Escape: This returns to the initial page of the MIDI menu. F10 MIDI Setup: This calls up the settings already put in order and saved to use the SD1 via MIDI. The MIDI Set-up currently selected is also that where the settings will be saved using the SAVE/ENTER push button.
This is the only menu that is to be called up from the initial page of the MIDI menu and is used to access some settings dedicated to the MIDI ports. The parameters, the value of which is called up by pressing the relative function push button repeatedly, are: F1 MIDI In 1: This is used to modify the initial setting of the MIDI port from GM to Keyboard. F2 MIDI In2/Computer: The same as F1 MIDI In 1. The setting also establishes the type of MIDI input used by the Interface Computer.
Using a MIDI pedal The SD1 enables the connection of a MIDI pedal to control the manual bass line and to set the chords. The MIDI reception channel is to be set for the bass part on the same transmission channel as the pedal, by proceeding as follows: ● ● ● ● ● Connect the MIDI pedal to MIDI In 2 (Keyboard). From the main page of the display press F6 MIDI. Select F2 Channel Receive.
Demo & Hit During live performance, it may be very useful to have a list of songs available to call up by a single press of a button. Demo & Hit is connected to the Master Folder function, that creates a special Folder within the Hard Disk where any Midi file loaded from the Floppy or the Hard Disk will be stored, sorted in 99 pages containing ten Midi files each. The Demo & Hit function does not create any connection or any alias to the source file, but it actually copies it from the source disk or Folder.
Press START to stop the Midi file that may be playing. Press the * (FOLK) button. The complete list of Midifile appears. Use the VALUE +/- and CURSOR +/- buttons to scroll this list. Select the Demo & Hit page to modify pressing the PAGE +/- buttons or entering its number on the numeric keypad (STYLES buttons). The number of the page is shown on the top, to the right, on the display. Use the F1-F10 function buttons to chose the location of the Midi file to modify. You may even select an empty location.
DISK The SD1 is supplied standard with built-in 6 GB Hard Disk and a Disk drive for Floppy Disks of 720 Kb (DD) or 1,4 MB (HD). The SD1 uses the DOS format for the Floppy, therefore the same floppy disk can be used to exchange files from PC or Mac. The direct connection to a PC on the back of the control panel is used to directly control the contents of the Hard Disk via PC, by means of an application developed by Ketron.
When you purchase the instrument the Hard Disk of the SD1 bears some Folder which, in some cases, could be empty and are used as reference for the Master Folder: These folders are safeguarded and cannot be cancelled. HOW TO USE THE MASTER FOLDER You are maybe wondering whether it convenient to use the Master Folder or not.
F1 Dir (Master Folder enabled): This shows the possible division of the Folder currently in use to make it easier to find the file, with the following order for single Folder: 91 Midifile: 92 Program: 93 Registration: 94 Sound: 95 Style: 96 Demo & Hit: 97 Text: 98 Userfile: F1 Global: This shows the whole contents of the Folder F2 Midifile: This shows just the Midi files with .MID extension. F3 Chain: This shows the Chain files for the chain linking of the Midi files.
F1 Global: This returns to the previous page. F2 Program: This enables a page with the following options. F1 Program: This is used to select all the Programs in the memory. The files can then be re-named using the keyboard keys. The procedure is confirmed using F10 Exec or is cancelled using F5 Escape. F2 Single Program: Not in use. F3 Block Registration: This enables the saving function in one file of all the Registration’s in Flash RAM. The page called up is used to name the file using the keyboard keys.
In the centre of the display the name of the first file selected appears. This can be modified using the keyboard keys and the CURSOR +/- buttons. You may copy each single file confirming the copy operation each time by pressing F10 Execute. If you have not modified the name, the copied file will have the same name as the original one. At the end of the copy operation, the next file among those selected will appear.
is used to enter the name using the keyboard keys and the CURSOR +/- push buttons. Once the name has been entered, confirm the procedure using F10 Exec, or cancel it using F5 Escape. F2 Delete: This is used to cancel the Folder selected using the VALUE +/- push buttons or by typing in the number and all the files within it. When you confirm the cancelling procedure a warning message will appear with the F5 Escape or F10 Exec options. If you confirm using F10 Exec.
This is used to control some parameters such as the Tempo and the transposition of a Midi file, the formatting of the Hard Disk, the creation of chains of Midi files and the operational control of the Hard Disk. The options possible are the following: F1 Info: This displays the capacity of the Hard Disk, the space available, the number of the Folder and files stored and the percentage of space available. F2 Tempo: This is used to modify the Tempo of a Midi file stored in the Folder currently in use.
Fatal Error appears you must contact a Ketron service centre as the Hard Disk is seriously damaged. If the Hard Disk surface test detects no anomalies the display will return to the Disk Utility menu once the procedure has been completed. F2 ScanDisk: This controls the integrity of the Folders and the files. When the test ends press F10 Escape to return to the previous page. If errors are found the SD1 automatically moves onto the Repair function. F3 Repair: This repairs errors found in damaged files.
Up-dating and Resetting the SD1 UP-DATING THE OPERATING SYSTEM Thanks to the use of a Flash RAM for the operating system the SD1 can be constantly up-dated in time without having to contact service centres. Once the original files of the operating system have been obtained from Ketron (www.ketron.it), format a Floppy Disk of 1.4 MB’s, possibly on the SD1 to ensure utmost compatibility and then copy the original files on Floppy Disk.
Sequencer The internal sequencer of the instrument allows the user to create or modify midi sequences in a rapid and functional manner, being provided with advanced functions that are typical only to sophisticated computer programs. Press the SEQUENCER button to access the main page. Note. All operations performed on the sequencer must always be saved on disk (see LOAD/SAVE) before exiting the menu or turning the keyboard off. Otherwise, the recorded data will be lost forever.
STAT: The [Stat] column shows the status for each track. Initially, the column is empty; this means that nothing has been recorded. During recording, the display shows an arrow “>” indicating that each event will be recorded on the selected track. When the recording stops, if at least one event has been recorded, the display will show an “i” (initialized track). The initialization status is removed from the display only if the track is completely deleted.
Sound Bank Sounds Desk Modulation Wheel Vocal Glide Tempo Volume Pan-pot Expression Pedal Sustain on/off Pedal Vocal Glide/off Reverb Amount of Effects NRPN LSB NRPN MSB RPN LSB RPN MSB DATA ENTRY RPN/NRPN 0 0 1 5 7 10 11 64 65 91 93 98 99 100 101 6 RPN(Registered Parameter Numbers), NRPN (Non-Registered Parameter Numbers), are special controls that are used to change sound parameters such as, for example, musical entry, release, filter, timbral resonance.
SEQUENCE QUANTIZATION Quantization means changing the position of the recorded events so that the selected musical division can be followed exactly, thus eliminating small performance imperfections. QUANTIZE: Enter the QUANTIZE menu by pressing the F3 button. The track that is selected in that precise moment or part of it can be quantized.
Position: The Position column gives you the temporal position of the event in bars, quarters, steps. Every quarter is divided into 48 steps. Length: It indicates the length of the note events alone; the field is blank for the other events. E.g. Length 1 2 0 indicates a note lasting 1 bar + 2 quarters; Length 0 3 24 indicates a note lasting _ plus 24 steps. 1st: The meaning of this parameter changes according to the midi event that is represented. The range of values for this field is 0-127.
Bank = 2 (user voices bank) Program = 0 timbre user 1 will play 1 timbre user 2 will play " " Bank = 3 (card bank) the flash card timbres will play Bank = 4 (groove bank) the grooves will play Bank = 5 (drawbars bank) the drawbars will play Bank = 6 (ram bank) the ram timbres will play Bank = 7 (msp bank) the msp timbres will play (selected through sampling) In the case of PITCH BEND (or WHEEL) both 1st and 2nd indicate the pitch value of the bend wheel.
a) Use the Value -/+ buttons to select “VOLUME” from the EVENT box. b) the three position boxes (1st POSIT, 2nd POSIT, 3rd POSIT) enter the following settings: 1st Position [31 1 1]. Crescendo start position 2nd Position [33 1 1]. Decrescendo start position (in this position the volume reaches its maximum value) 3rd Position [36 1 1]. Fading end position. c) In the three Value boxes (1st VALUE, 2nd VALUE, 3rd VALUE) enter the following settings: 1st VALUE: 1. Crescendo start volume value. 2nd VALUE: 96.
2nd: the same considerations made for field 1st hold true, except that the conditions All, Equal, Internal, External refer to the 2nd value of the event (second byte). For example, in the case of notes, 2nd is the velocity; in the case of control, 2nd normally indicates the amount of control, for example the amount of reverb if 1st = 91. For example, Internal can be used to select notes where the dynamics falls inside a given value (shown in the related FROM TO box).
- Their velocity ranges from 32 to 48. - They are on midi channel 14. - Their duration is _. To select the notes with the above-mentioned characteristics: a) Go on COND (top left) and select Internal: b) Go on RANGE OP and set [32 1 1] in the upper part of the box and [65 1 1] in the bottom part of the box. c) Set NOTES in the STATUS box. d) In the COND 1st field select the External condition and set C_2 in the FROM section and again C_2 in the TO section.
OPTIONS: Access this menu by pressing the F2 button after you have entered the FUNCTION mode by pressing F2. Press the F5 button (Escape) to exit the menu. METRONOME: Press F1 to switch the metronome On/Off during recording. MODE RECORD: Press F1 to select the two recording modes Overdub and Replace (see RECORD). RECORD PRECOUNT: By repeatedly pressing F3 you may select the bars that will pass between the moment the recording is launched and the moment it actually starts.
and the incoming and outgoing channels (by default no event or channel is filtered). In order to filter the events so that they are not recorded, you must first use the Cursor <> or Page <> buttons to select the event box on the IN column (incoming). You can filter: Note, Control Change, Program change, Pitch Bend, Aftertouch, Exclusive Messages. In order to switch the filter on, press the F10 button to make the dot appear in the box. The procedure is the same also for the channels.
HOW TO EDIT EXCLUSIVE MESSAGES An exclusive message is made up of a set of bytes with values ranging between 0 and 127. Data in the sequencer are given in hexadecimal notation in the 00h-7fh range. For the list of Solton exclusive messages, please refer to the annex in the Instructions Handbook. Press F6 (EXCL.MSG.) to enter an exclusive message. At this point you will access a window with 24 boxes which will allow you to enter up to 24 bytes (Solton messages have a smaller number of bytes).
05h 06h 07h 08h Delay + Chorus Distorsor + Chorus Distorsor + Delay Distorsor + Delay + Chorus Press F10 to save the message, F5 to cancel the operation. NOTE. The message is always added to the master track; therefore, if you want it to replace another message, you will first have to delete the old one. Master track DELETE EVENT: Pressing F4 will immediately delete the selected event (without confirmation request) from the master track.
PART : only part name events are displayed. TEMPO: tempo and signature are displayed. EXCL : exclusive messages are displayed. OPTIONS: Press F4 to enter the FUNCTION mode and then F2 to access this menu. Press F5 (Escape) to exit the menu. METRONOME: By pressing F1, the metronome is switched on/off during the recording stage. MODE RECORD: By pressing F1, the two recording modes, Overdub and Replace, are selected (see RECORD).
SAVE: A recorded or loaded sequence can be saved on disk in the midi file format by using the SAVE function. The SAVE procedure is similar to the LOAD one, except that F6 (SAVE) must be pressed instead of F1. Once a name has been assigned to the sequence that will be saved, press F10 (Execute) to confirm the operation. Press F5 (Escape) to exit the menu without performing any operation.
Tutorial In the following a step by step guide is given on how to convert MS series styles, on how to use audio samples in the Midi files and on how to synchronise a loop with a style. CONVERTING STYLES OF THE MS AND X SERIES Before using a style of the MS series, you need to copy it from the floppy disk to the hard disk and then convert in using Edit Pattern.
● ● ● ● ● ● Activate the MSP SAMPLER (the button LED will light up) on the main display page to load the audio file into the sampler. Make sure that the MASTER FOLDER button is activated and press F1 Load to display the list of audio files stored in the Sound folder (no. 94). Use the VALUE +/- buttons to select the audio file to be loaded and press the F2 Load button. When loading is completed, the SD1 goes back to the initial Sampler page.
value, you may use the SD1 sequencer or any sequencer software, even if not of the professional type, to exactly enter these audio events into the Midi file with the considerable advantage that the reading speed remains unaltered even if tempo and transposition is changed. USING AUDIO SAMPLES WITHOUT LOOP In this case the notes set on the track dedicated to the use of the sample define both the point where the sample is to be activated and its pitch.
● ● ● Create to confirm. Press F4 Copy. On the page that appears now press F1 Source and enter the Style to be modified using the VALUE +/- buttons or directly on the numeric keypad (STYLES buttons). Maintain the option Global in F3, where the Style part to be copied is defined, and maintain the option All Parts in F4, where the traces to be copied are defined. Global and All Parts must also be set in F8 and F9. Press F10 Execute to confirm.