GETTING STARTED WITH DJCONSOLE RMX2 AND DJUCED™
UK US INSTALLATION • Insert the CD-ROM. • Run the installer program. • Follow the instructions. The DJUCED™ and VirtualDJ LE applications are installed on your system.
CONNECTIONS 1 Connect the DJConsole Rmx2 to your computer using the USB cable. 1-C ONNECTING HEADPHONES AND SPEAKERS 2 Connect the power adapter. FRONT/TOP PANEL: HEADPHONES When connecting headphones, make sure that the volume level is suitable for listening with headphones: before putting the headphones on your ears, start playing a music track, and turn down the volume if it seems that the sound coming from the headphones is too loud.
2-C ONNECTING AUDIO SOURCES UK US 3-L OADING YOUR MUSIC IN DJUCED™ Use the following buttons to browse through folders and files. Browse through the list of folders or through files: In DJUCED™: go to the folders explorer / Expand/collapse a folder's tree structure: Access the list of files in a folder: 3.1 Browse to the location where your music files are stored on your computer. 3.
UK US 4-P REVIEWING A TRACK Previewing lets you prepare the next track to be played (following the track that you are currently playing for your audience). You will use previewing to beatmatch the next track to be played, or pause the track at a precise spot so that playback will start from this exact position. Or you can place a Cue point, which will let you start playback of the track from that point (please also see section 8 – PLACING A CUE POINT). 4.
5-M IXING TRACKS 5.5 Before the end of the track being played, start playing the track loaded on deck B. Mixing tracks means to link up songs, one after another, without any gaps or silences between them. 6.1 Press the mode. 5.1 You have loaded a track on each deck (A and B). Position the volume faders as shown below. 5.2 You start off by playing the track on deck A. 6-S CRATCHING ON A TRACK 5.
-E FFECTS, LOOPS AND SAMPLES 7.3 Creating and playing a loop from a track that is loaded and playing. An effect is a filter (or a combination of filters) which modifies the sound: echo, reverb... A loop is a part of a track whose beginning and end you define, and which is played repeatedly.
-P LACING A CUE POINT A Cue point is a marker that you can place in a music track. It lets you start playback of the track from that point. 8.1 Press the UK US 9-C REATING A PLAYLIST Highlight one of the tracks that you want to add to the playlist, using these buttons: button to place a Cue point in the track loaded on deck A, for example. Return to the folder containing your music, using these buttons: You can place up to 4 markers, known as Hot Cue points. The button appears on the left. 8.