3. PLOTTER OPERATION 3.1 Plotter Displays You may show the plotter display over the entire screen, in the overlay screen with the radar display, or in a combination screen. 3.1.1 Full-screen plotter display Nav data window (Data changes with NAV soft key setting and cursor status. For details see next page.) 34° 22. 3456'N 080° 22. 3456'E Scale Icon (from left) North Marker Chart Alarm Track Hold Chart Offset Save L/L Offset Battery Simulation (See icon table on page A-12 for details.) 359.9°M 19.
3. PLOTTER OPERATION Nav data window The data shown in the nav data window depends on the status of the NAV soft key and the cursor. Presentation Mode Latitude and longitude of cursor intersection Latitude, Longitude Bearing to Cursor 34°24. 3456'N + 124°24. 3456'W 359. 9° M 59.9nm Cursor Mark TRIP 99. 9nm NU Trip Distance Range to Cursor Presentation Mode Waypoint data (waypoint selected with cursor) Waypoint Name Bearing to Waypoint 001WPT Waypoint Mark Course 359. 9° M 359.
. PLOTTER OPERATION 3.1.2 Compass display The compass display, shown in combination displays, provides steering information. The compass rose shows two triangles: the red triangle shows own ship’s course and the black triangle, which moves with ship’s course, shows the bearing to destination waypoint. The water temperature and depth graphs, which require appropriate sensors, show the latest 10 minutes of water temperature and depth data.
3. PLOTTER OPERATION Reading the XTE (cross-track error) monitor The XTE monitor, located below the compass rose, shows the distance you are off course and the direction to steer to return to course. The own ship marker moves according to direction and distance off course. It is shown in black when the amount of cross-track error is within the XTE monitor range and yellow when it is over.
3. PLOTTER OPERATION 3.1.3 Highway display The highway display, shown in combination displays, provides a graphic presentation of ship’s track along intended course. It is useful for monitoring ship’s progress toward a waypoint. The own ship marker shows the relation between ship and intended course. The XTE monitor shows the direction and amount your vessel is off course – the arrow shows the direction to steer to return to your course and the numeric the distance you are off course.
3. PLOTTER OPERATION 3.1.4 Nav data display The nav data display provides comprehensive navigation data, and it is shown in a three-screen combination display. The user may select what data to display and where to display it. For details see the paragraph “5.8 Nav Data Display Setup.” Appropriate sensors are required. Bars ( - -) appear when corresponding sensor is not connected. Position POSITION 34° 34. 5678' N 120° 34. 5678' W WPT POSITION 34° 14. 5678' N 120° 14. 5678' W SOG STW COURSE 10.
3. PLOTTER OPERATION 3.2 Presentation Mode Three types of presentation modes are provided for the plotter display: north-up, course-up and auto course-up. To change the presentation mode, press the [HIDE/SHOW] key followed by the MODE soft key. Each press of the key changes the presentation mode and presentation mode indication (top right-hand corner of the screen) cyclically in the sequence of North-up, Course-up and Auto course-up. 3.2.
3. PLOTTER OPERATION 3.2.2 Course-up The course-up mode is useful for monitoring ship’s progress towards a waypoint. The destination is at the top of the screen when a destination is set. When no destination is set, the course or heading is at the top of the screen at the moment the course-up mode is selected. A filled triangle marks own ship’s position.
3. PLOTTER OPERATION 3.3 Shifting the Display The plotter display can be shifted as below. 1. Use the trackball to locate the cursor at a screen edge. The screen shifts in the direction opposite of cursor location. 2. To turn off the cursor, press the CENTER soft key. This also returns the own ship marker to the screen center. 3.4 Chart Scale Chart scale (range) may be selected with the [RANGE -] or [RANGE +] key. The [-] key expands the chart range; the [+] key shrinks it.
3. PLOTTER OPERATION 3.5 Chart Cards 3.5.1 Chart card overview Your system reads FURUNO and NavCharts™ (NAVIONICS) charts, or C-MAP charts, depending on the type of display unit you have. When you insert a suitable chart card in the slot and own ship is near any cartographic object, a chart appears. If a wrong card is inserted or a wrong chart scale is selected, landmasses will appear hollow. Chart icons appear at the top of the display to help you select a suitable chart scale.
3. PLOTTER OPERATION 3.5.2 Indices and chart enlargement When the [RANGE] key is operated, you will see several frames appear on the chart. These frames are called indices and they show you what parts of the chart can be enlarged in the current range. Sample chart (Japan), showing indices When a chart cannot be displayed A chart will not be displayed in the following conditions: • When the chart scale is too large or too small. • When scrolling the chart outside the indices.
3. PLOTTER OPERATION 3.5.3 FURUNO and NavCharts™ charts Chart symbols The table below shows FURUNO and NavCharts™ chart symbols and their meanings. Chart symbols Symbol Symbol Description Description Summit Position of Sounding Wreck Obstruction Lighthouse Fishing Reef Lighted Buoy Platform Buoy Anchorage Radio Station Data for aids to navigation Selected FURUNO and NavCharts™ charts can show buoy and lighthouse data. Simply place the cursor on the lighthouse or buoy mark.
3. PLOTTER OPERATION Port service icons (NavCharts™ only) Selected NavCharts show services available at ports, with icons. 1. Use the trackball to place the cursor on the sailboat icon (denotes a port or harbor) desired. 2. Push the [ENTER] knob. 3. Roll the trackball horizontally to select icon desired at the top of the display. The services available appear directly below the icon selected. 4. Press the RETURN soft key to finish.
3. PLOTTER OPERATION 3.5.4 C-MAP charts Cursor and data display Besides its fundamental functions of providing position data, the cursor can also show information about caution area, depth area, source of data, etc. on C-MAP charts. In addition, you can display information about an icon by placing the cursor on it. 1. Press the trackball to turn the cursor on. 2. Use the trackball to place the cursor on the position desired. 3. Push the [ENTER] knob to open the Objects window.
3. PLOTTER OPERATION Icon data You may place the cursor on any icon to find information about the selected icon. 1. For example, place the cursor on a lighthouse icon. Place the cursor on a lighthouse icon. + 34° 22. 3456'N 080° 22. 3456'E 359.9°M TRIP NU 19.9 kt 99.9 nm 16.0nm MARK ENTRY MODE NTH UP CENTER GO TO CURSOR D. BOX ON /OFF Lighthouse icon 2. Push the [ENTER] knob to show data. For example, the following window appears for a lighthouse.
3. PLOTTER OPERATION Navigation mark, fixed Light. Color white Height 7. 00 Meters Light characteristic occulting XXXXXXXX XXXXXXXX Sample lighthouse data 5. Press the RETURN soft key to finish. Tide information The C-MAP NT chart card provides for calculation of the tide heights for any date. Additionally it displays the times of sunrise and sunset. 1. Press the trackball to place the cursor on a Tide icon ( 2. Push the [ENTER] knob to open the Objects window. 34 24. 3456 N 359.9 +124 OBJECTS 24.
3. PLOTTER OPERATION Horizontal Cursor 34 24. 3456 N 359.9 +124 0.86 24. 3456 W 59.9kt NU 024nm 0.74 DATE 0.61 0.48 Vertical Cursor 0.35 0 4 8 12 16 20 24 Time: 04:35 Height: 0.45ft Draught: 0.65ft 01/07/30 +13:30 43° 32.860N 010° 18.022E Port info RETURN LIVORNO (LEGHORN) High Water(max) 0.86ft(13:30 L) Low Water(min) 0.35ft(21:00 L) Sunrise 07:52L Sunset 16:53 L Tide window 5. Press the DATE soft key to open the DATE window. CHANGE DATE (DAY. MONTH. YEAR) 01. 01. 2001 LIMIT: 31.12.
3. PLOTTER OPERATION 3.6 Working with Track Your ship’s track is plotted on the screen using navigation data fed from position-fixing equipment. This section shows you what you can do with track, from turning it on or off to changing its plotting interval. In the default setting, own ship’s track is turned on and is displayed in red. 3.6.1 Displaying track Own ship track 1. Press the [MENU] key followed by the CHART SETUP and TRACKS & MARKS CONTROL soft keys to open the TRACK CONTROL menu.
3. PLOTTER OPERATION Target track Target track, NMEA format TTM (Tracked Target Message) data sentence, may be turned on or off as desired. The default setting is ON. 1. Press the [MENU] key followed by the CHART SETUP and TRACKS & MARKS CONTROL soft keys to open the TRACK CONTROL menu. 2. Use the trackball to select TARGET TRACK DISPLAY. 3. Press the EDIT soft key to show the target track display window. 4. Use the trackball to select to ON (default setting) or OFF as appropriate. 5.
3. PLOTTER OPERATION 3.6.3 Changing track color Track can be displayed in red (default setting), yellow, green, light-blue, purple, blue and white. It can be useful to change track color on a regular basis to discriminate between previous day’s track, etc. Own ship’s track 1. Press the [MENU] key followed by the CHART SETUP and TRACKS & MARKS CONTROL soft keys to open the TRACK CONTROL menu. 2. Use the trackball to select OWN SHIP TRACK COLOR. 3. Press the EDIT soft key to display the track color window.
3. PLOTTER OPERATION 3.6.4 Track plotting method and interval for own ship track In drawing the own ship track, first the ship’s position fed from position-fixing equipment is stored into the unit’s memory at an interval of time or distance. A shorter interval provides for better reconstruction of the track, but the storage time of the track is reduced. When the track memory becomes full, the oldest track is erased to make room for the latest.
3. PLOTTER OPERATION 4. Use the trackball to select digit and enter value with the alphanumeric keys. The CLEAR soft key functions to clear an entire line of data. 5. Push the [ENTER] knob or ENTER soft key. 6. Press the [MENU] key to close the menu. 3.6.5 Changing own ship track/mark distribution setting The equipment stores a total of 8000 points of track and marks. This amount may be distributed as desired, and the default setting is 2000 points of track and 6000 points for marks.
3. PLOTTER OPERATION 3.6.6 Erasing track This paragraph shows you how to erase own ship’s track and target tracks. You can erase ship’s track three ways: collectively, by color and by area. Erasing own ship track by area You can erase own ship’s track by area as below. This feature is not available when the overlay mode is in use. 1. Press the [MENU] key followed by the CHART SETUP, TRACKS & MARKS CONTROL and ERASE T & M soft keys to show the ERASE menu.
3. PLOTTER OPERATION Erasing own ship track by color You may erase own ship’s track by color as follows: 1. Press the [MENU] key followed by the CHART SETUP, TRACKS & MARKS CONTROL and ERASE T & M soft keys to show the ERASE menu. 2. Use the trackball to select ERASE TRACKS BY COLOR, then press the EDIT soft key. ERASE TRK BY COLOR ▲ ¤ RED ¡ YELLOW ¡ GREEN ¡ LIGHT BLUE ¡ PURPLE ¡ BLUE ¡ WHITE ▼ Erase track by color window 3.
3. PLOTTER OPERATION 3.7 Marks, Lines Marks are useful for denoting important points such as a good fishing spot. Marks can be inscribed in seven shapes and seven colors: Red, yellow, green, light-blue, purple, blue and white. ¡ 3.7.1 ✕ Entering a mark, line 1. Place the cursor where you want a mark to appear. 2. Press the [SHOW/HIDE] key (if necessary) followed by the MARK ENTRY soft key. The mark is inscribed in the size, color and shape selected on the mark & line menu.
3. PLOTTER OPERATION MARKS SHAPE ▲ ¤ ¡ ¡ ¡ ¡ ✕ ¡ ¡ ¡ ▼ Marks shape window 7. Use the trackball to select mark shape desired, then press the ENTER soft key. 8. Select MARKS SIZE, then press the EDIT soft key. 9. Use the trackball to select LARGE (default setting) or SMALL as appropriate. 10. Press the ENTER soft key. 11. Press the [MENU] key twice to close the menu. 3.7.3 Selecting line type You may inscribe lines to denote good fishing spots, areas of special interest, etc.
3. PLOTTER OPERATION 3. Use the trackball to select line style desired, then press the ENTER soft key. The line style “dot” disables line drawing. Edge of lines is determined by mark shape. For example, selecting the circle shape will join lines with a circle as below. 4. Press the [MENU] key twice to close the menu. 3.7.4 Erasing marks, lines Erasing an individual mark 1. Operate the trackball to place the cursor on the mark you want to erase. 2. Press the [CLEAR] key to erase the mark.
3. PLOTTER OPERATION 3.8 Waypoints In navigation terminology, a waypoint is a particular location on a voyage whether it be a starting, intermediate or destination point. A waypoint is the simplest piece of information your equipment requires to get you to a destination, in the shortest distance possible. This unit has 999 waypoints into which you can enter position information.
3. PLOTTER OPERATION 6. Press the SELECT MARK soft key. 7. Press the MARK SHAPE soft key to open the mark shape selection window. SELECT MARK Waypoint mark shape selection window 8. Operate the trackball to select shape desired. 9. Press the ENTER soft key. 10. Press the SELECT MARK and MARK COLOR soft keys in that order to open the waypoint mark color selection window. Select the color desired, then press the ENTER soft key.
3. PLOTTER OPERATION Entering a waypoint by range and bearing This method is useful when you want to enter a waypoint using range and bearing to a target found on a radar. 1. Press the [MENU] key to open the menu. 2. Press the WAYPOINTS/ROUTES, WAYPOINTS and WAYPOINT BY RNG & BRG soft keys. 3. A red “X” appears at own ship position, and it is the origin point for range and bearing. Operate the trackball to place the cursor on the location desired.
3. PLOTTER OPERATION Entering a waypoint from the waypoint list You can manually enter waypoint position from the waypoint list as follows: 1. Press the [MENU] key to open the menu. 2. Press the WAYPOINTS/ROUTES and WAYPOINTS soft keys. 3. Press the LOCAL LIST (lists waypoints in order from nearest to furthest) or ALPHANUMERIC LIST (lists waypoints in ALPHANUMERIC order) soft key. ABALONE BRG 00:00 01JAN01 CRAB 00:00 01JAN01 FISH 00:00 01JAN01 WPT ALPHA 35°47.010'N 135°21.
3. PLOTTER OPERATION Editing a waypoint from the plotter display You may edit waypoints from the plotter display as follows: 1. Press the [MENU] key followed by the WAYPOINTS/ROUTES and WAYPOINTS soft key to open the waypoint menu. 2. Press the WAYPOINT BY CURSOR soft key. 3. Operate the trackball to place the cursor on the waypoint which you want to change. A flashing diamond mark appears on the waypoint when it is correctly selected. 4. Press the EDIT/MOVE soft key.
3. PLOTTER OPERATION 3.8.3 Erasing waypoints Erasing a waypoint directly from the plotter display 1. Operate the trackball to place the cursor on the waypoint you want to erase. A flashing diamond mark appears over the waypoint when the waypoint is correctly selected. 2. Press the [CLEAR] key. You are asked if you are sure to erase the waypoint. 3. Push the [ENTER] knob. The waypoint is erased from the plotter screen and the waypoint list. Erasing a waypoint from the menu 1.
3. PLOTTER OPERATION 3.8.4 Changing waypoint mark size (FURUNO, NavCharts™) You may change the size of all waypoint marks to small or large (default), or you may turn them off. 1. Press the [MENU] key to open the menu. 2. Press the CHART SETUP and CHART DETAILS soft keys.
3. PLOTTER OPERATION 3.8.5 Searching waypoints You can search for a waypoint through the alphanumeric waypoint list as follows: 1. Press the [MENU] key. 2. Press the WAYPOINTS/ROUTES, WAYPOINTS and ALPHANUMERIC LIST soft keys to show the alphanumeric list. ABALONE BRG ▲ RNG 00:00 01JAN01 00:00 01JAN01 00:00 01JAN01 065.9° 1.83nm 34°41.000'N 135°21.030'W LOBSTER BRG RNG 00:00 01JAN01 GOTO 050.9° 1.98nm 34°42.000'N 135°21.050'W BRG RNG FISH WPT ALPHA 35°47.010'N 135°21.
3. PLOTTER OPERATION 3.9 Routes Often a trip from one place to another involves several course changes, requiring a series of route points (waypoints) which you navigate to, one after another. The sequence of waypoints leading to the ultimate destination is called a route. Your unit can automatically advance to the next waypoint on a route, so you do not have to change the destination waypoint repeatedly. You can store up to 200 routes, and a route may have 35 waypoints. 3.9.
3. PLOTTER OPERATION 4. Press the NEW ROUTE soft key to open the new route entry screen. ROUTE NAME 001 COMMENT NEW ROUTE PLOT LOCAL LIST ALPHA LIST CONECT CANCEL New route entry screen 5. If desired you can change the route name shown and/or add a comment. A route name may consist of six characters; comment, 13 characters. 6. Press the LOCAL LIST or ALPHA LIST soft key to open the waypoint list. 7. Use the trackball to select a waypoint, then press the ADD WPT soft key to add it to the route. 8.
3. PLOTTER OPERATION Creating voyage-based routes You can create routes based on your ship’s track. The route can be created automatically by time or distance, or manually. This feature is useful when you wish to retrace previous track. The “SAVE” icon ( V E ) appears at the top of the screen when a voyage-based route is being created. SA 1. Press the [MENU] key to open the menu. 2. Press the WAYPOINTS/ROUTES soft key. 3. Press the CREATE VOYAGE-BASED ROUTE soft key. ▲ 001 SAVE ROUTE LENGTH 25.
3. PLOTTER OPERATION 6. Choose how to record points for your route, by time, by range or manual entry, by pressing BCKTRK TIME, BCKTRK RANGE or MANUAL soft key as appropriate. For manual entry, go to step 8. For BCKTRK TIME, BCKTRK DIST one of the following displays appears. TIME INTERVAL DISTANCE INTERVAL 00h01m (When selecting BCKTRK TIME.) 00.1nm (When selecting BCKTRK DIST.) Displays for entry of time, distance interval 7. Enter interval desired with the trackball and the alphanumeric keys.
3. PLOTTER OPERATION 3.9.2 Connecting routes Two routes which you have created can be connected as follows to form a new route. 1. 2. 3. 4. 5. 6. 7. Press the [MENU] key to open the menu. Press the WAYPOINTS/ROUTES soft key. Press the ROUTES soft key. Press the NEW ROUTE soft key. If desired enter route name and comment. Press the CONECT soft key. Use the trackball and the alphanumeric keys to enter the route name for the first route, beneath FIRST in the connect route window.
3. PLOTTER OPERATION 3.9.3 Inserting waypoints Waypoints can be inserted in a route as follows: Inserting a waypoint from the route list 1. 2. 3. 4. 5. 6. Press the [MENU] key to open the menu. Press the WAYPOINTS/ROUTES soft key. Press the ROUTES soft key. Use the trackball to select a route. Press the EDIT ROUTE soft key. The route name screen appears. Press the LOCAL LIST soft key. ROUTE NAME: 001 COMMENT: 01 EDIT ROUTE 48°18.290'N ▲ 007WPT 123°14.286'W 02 005WPT 03 003WPT 04 006WPT 48°17.
3. PLOTTER OPERATION 9. Use the trackball to select the waypoint you want to insert. (You can switch between the local list and alphanumeric list by using the LOCAL LIST and ALPHA LIST soft keys.) 10. Press the SELECT WPT or CHANGE WPT soft key, whichever is displayed. 11. Press the [MENU] key to close the menu. Inserting a waypoint from the plotter display Inserting a waypoint before first waypoint or after last waypoint in a route 1. 2. 3. 4. 5. 6. 7. Press the [MENU] key to open the menu.
3. PLOTTER OPERATION 3.9.4 Removing waypoints from a route Removing a waypoint from the route list 1. 2. 3. 4. 5. 6. 7. 8. Press the [MENU] key to open the menu. Press the WAYPOINTS/ROUTES soft key. Press the ROUTES soft key. Select a route. Press the EDIT ROUTE and LOCAL LIST soft keys. Select the waypoint you want to remove. Press the REMOVE WPT soft key. Press the [MENU] key to close the menu. Removing a waypoint from the plotter display 1. 2. 3. 4. 5. 6. 7. Press the [MENU] key to open the menu.
3. PLOTTER OPERATION 3.10 Navigation This section shows you how to get to a desired destination by “quick points,” waypoints, port services and routes. Note: Reciprocal setting and canceling of destination is available by outputting the data sentence ZDA from the NavNet unit connected to the navigator. 3.10.1 Navigating to a “quick point” The “quick point” feature allows you to navigate to point(s) without retaining the data indefinitely in your unit’s memory.
3. PLOTTER OPERATION Navigating to multiple quick points 1. Select “35 POINTS” following the procedure in “Selecting quick point entry method” on the previous page. 2. Press the GOTO soft key. 3. Place the cursor on an existing waypoint (SELECT WPT soft key appears) or a new location (ADD QP soft key appears). 4. Depending on the action taken at step 3, press the SELECT WPT or ADD QP soft key. “QP<01>” appears at the cursor location if a quick point is selected.
3. PLOTTER OPERATION 3.10.3 Navigating to ports, port services (NavCharts™ only) NavCharts™ have a port service list which shows services available at ports or harbors. (See page 3-13.) You can use the list to set your destination as follows: 1. Select “35 PTS/PORT SVC” following the procedure in “Selecting quick point entry method” on page 3-44. 2. Place the cursor on the location desired, then press the GOTO soft key. Soft key titles change as in the figure below. + 40°45.971'N 13°57.462'E FROM OS 0.
3. PLOTTER OPERATION 4. If you selected PORT at step 3, use the trackball to select a port, then press the ENTER soft key. Make a route using the soft keys, then push the [ENTER] knob. (If you want to go directly to that port, simply press the ADD QP soft key followed by the [ENTER] knob.) If you selected NEAR SRVC at step 3, select service mark desired with the trackball and then push the ENTER soft key or the [ENTER] knob. Then, the display shows the locations of those services nearest you.
3. PLOTTER OPERATION 3.10.4 Following a route Selecting the route to follow 1. 2. 3. 4. 5. Press the [MENU] key to open the menu. Press the WAYPOINTS/ROUTES soft key. Press the ROUTES soft key to open the route list. Select a route. Press the GOTO soft key to show the plotter display. The cursor is on the waypoint nearest own ship. FISH 359.2°M 104.5°M 83.2nm 10.0 kt TRIP GOTO 0.7 ROUTE 16.0 nm WPT002 GOTO WPT FISH WPT001 RVRSE ROUTE CRAB RETURN Plotter display, route selected as destination 6.
3. PLOTTER OPERATION Restarting navigation When you steer to avoid an obstacle or the vessel drifts, you may go off your intended course, as in Line 1 in the figure below. Also, if you don’t need to return to the original course, you can go directly to the next waypoint, as in Line 2 in the figure below. In these cases, use the restart navigation function to restart navigation. Line 2 Obstacle Line 1 Original course Example of when to restart navigation 1. Press the [MENU] key to open the menu. 2.
3. PLOTTER OPERATION Setting speed for ETA calculation Speed, which may be input manually or automatically, is required to calculate ETA (Estimated Time of Arrival) to a destination. 1. 2. 3. 4. Press the [MENU] key to open the menu. Press the WAYPOINTS/ROUTES soft key. Press the LOG soft key. Press the SPEED soft key. SPEED FOR ETA ▲ ¤ SPD 010.0kt ¡ GPS AVG. SPEED ▼ Select speed for ETA window 5. Enter speed manually in the SPD field, or use GPS speed data (if applicable) by selecting GPS AVG. SPEED. 6.
3. PLOTTER OPERATION To select waypoint switching method do the following: 1. 2. 3. 4. 5. Press the [MENU] key. Press the PLOTTER SETUP soft key. Use the trackball to select WAYPOINT SWITCHING. Press the EDIT soft key to show the waypoint switching window. Use the trackball to select appropriate waypoint switching method; PERPENDICULAR, ARRVL ALM CRCL (default setting), or MANUAL. 6. Press the ENTER soft key. 7. Press the [MENU] key to close the menu. 3.10.5 Canceling route navigation 1. 2. 3. 4. 5. 6.
3. PLOTTER OPERATION 3.11 Alarms The plotter section has eight conditions which generate both audio and visual alarms: arrival alarm, anchor watch alarm, XTE (Cross Track Error) alarm, proximity alarm, speed alarm, trip alarm, water temperature alarm and bottom alarm. (The bottom and water temperature alarms, which require depth and water temperature data, may also be set on the sounder alarm menu. For these alarms see Chapter 4.
3. PLOTTER OPERATION 3.11.2 Arrival alarm The arrival alarm informs you that your boat is approaching a destination waypoint. The area that defines an arrival zone is that of a circle which you approach from the outside of the circle. The alarm will be released if your boat enters the circle. When the arrival alarm is active a red dashed circle marks the arrival alarm area. Note that the arrival alarm and anchor watch alarm can be turned on together.
3. PLOTTER OPERATION 3.11.3 Anchor watch alarm The anchor watch alarm informs you that your boat is moving when it should be at rest. When the anchor watch is active, a red dashed circle with an “X” at its center marks the anchor watch area. Alarm setting Your ship's position where you start the anchor watch alarm. : Alarm area How the anchor watch alarm works 1. Press the [ALARM] key to open the alarm menu. 2. Use the trackball to select ANCHOR WATCH ALARM. 3.
3. PLOTTER OPERATION 3.11.4 XTE (Cross-Track Error) alarm The XTE alarm warns you when your boat is off its intended course. When the XTE alarm is active two red dashed lines mark the XTE alarm area. Own ship position Alarm setting Destination waypoint Intended course : Alarm How the XTE alarm works 1. Press the [ALARM] key to open the alarm menu. 2. Use the trackball to select XTE ALARM. 3. Press the EDIT soft key to open the XTE alarm window. XTE ALARM ▲ ¡ ON 0.050nm ¤ OFF ▼ XTE alarm window 4.
3. PLOTTER OPERATION 4. Use the trackball to select WITHIN, UNDER/OVER, or OFF as appropriate 5. For WITHIN and UNDER/OVER use the trackball and the alphanumeric keys to enter alarm range: Operate the trackball to select digit; use the alphanumeric keys to enter value. 6. Press the ENTER soft key or push the [ENTER] knob to register setting. 7. Press the [ALARM] key to finish. 3.11.
3. PLOTTER OPERATION 3.11.7 Trip alarm The trip alarm informs you when you have traveled a certain distance. 1. Press the [ALARM] key to open the alarm menu. 2. Use the trackball to select TRIP ALARM. 3. Press the EDIT soft key to show the trip alarm window. TRIP ALARM ▲ ¡ ON 0000.0nm ¤ OFF ▼ Trip alarm window 4. Select ON. 5. Use the trackball and the alphanumeric keys to enter alarm setting: Operate the trackball to select digit; use the alphanumeric keys to enter value. 6.
3. PLOTTER OPERATION 3.11.8 Alarm information When an alarm setting has been violated, the buzzer sounds and the speaker icon appears and is red. Press the [CLEAR] key to silence the alarm. You can see which alarm has been violated on the ALARM menu. In the example below the arrival alarm has been violated. 1. Press the [ALARM] key. The name of the offending alarm appears in the alarm information window.
3. PLOTTER OPERATION Alarm messages The table below shows the plotter alarm messages and their meanings. Plotter alarm messages and their meanings Message ARRIVED AT WAYPOINT XXX! Meaning Arrival alarm violated. (XXX = waypoint name) ENTERED INTO AVOIDANCE AREA! Proximity alarm violated. EXCEEDED ANCHOR WATCH LIMIT! Anchor watch alarm violated. EXCEEDED XTE LIMIT! XTE alarm violated. SPEED ALARM! Speed alarm violated. TEMPERATURE ALARM! Water temperature alarm violated.
3. PLOTTER OPERATION 3.12 Resetting Trip Distance Trip distance is shown on the navigation data display. You can reset the trip distance to zero as follows: 1. Press the [MENU] key. 2. Press the SYSTEM CONFIGURATION and GENERAL SETUP soft keys in that order to show the GENERAL SETUP menu.
4. VIDEO SOUNDER OPERATION With connection of the optional Network Sounder ETR-6/10N you can show video sounder images on the display. 4.1 Principle of Operation The video sounder determines the distance between its transducer and underwater objects such as fish, lake bottom or seabed and displays the results on screen. It does this by utilizing the fact that an ultrasonic wave transmitted through water travels at a nearly constant speed of 4800 feet (1500 meters) per second.
4. VIDEO SOUNDER OPERATION 4.2 Sounder Displays 4.2.1 Selecting a sounder display There are seven display modes from which to choose: dual frequency, single frequency, marker zoom, bottom zoom, bottom lock, bottom discrimination, and A-scope. To select a display; 1. Press the [DISP] key and then select sounder display desired. 2. If not already displayed, press the [HIDE/SHOW] soft key to show the sounder soft keys. 3. Press the DISPLY MODE soft key to show the display mode window.
4. VIDEO SOUNDER OPERATION 4.2.2 Description of sounder displays Single-frequency display Variable Range Marker (White) Time Minute marker Zero line Icons (alarm, battery, simulation) 0'30" SI 50.0 Fish echo 40 50 Cross-hair cursor 100 30 Water temp. graph Water temp. display 0 SOUNDER SINGLE M °F 50 Color bar Temp. scale Depth scale 150 Display mode SOUNDER DUAL SOUNDER SINGLE SOUNDER M. ZOOM SOUNDER B. ZOOM SOUNDER B/L SOUNDER B/D SHIFT AUTO/ D.
4. VIDEO SOUNDER OPERATION Dual-frequency display The dual-frequency display provides both 50 kHz and 200 kHz pictures. This display is useful for comparing the same picture with two different sounding frequencies. 0.0 50k 200k Dual-frequency display 50 kHz picture The sounder uses ultrasonic pulses to detect bottom conditions. The lower the frequency of the pulse, the wider the detection area. Therefore, the 50 kHz frequency is useful for general detection and judging bottom condition.
4. VIDEO SOUNDER OPERATION Fish school 50 60 70 - 80 0'20" 0 Fish school 42.0 50 100 200k MARKER-ZOOM DISPLAY - VRM This part is zoomed. Zoom marker NORMAL DISPLAY Marker-zoom display plus normal sounder display Bottom-zoom display The bottom-zoom display expands bottom and bottom fish echoes by the zoom range selected on the SOUNDER RANGE SETUP menu (see paragraph 5.9.3), and is useful for determining bottom hardness.
4. VIDEO SOUNDER OPERATION Bottom-lock display The bottom-lock display provides a compressed normal picture on the right half of the screen and a 10 or 20 feet (3 or 6 meter) wide layer in contact with the bottom is expanded onto the left half of the screen. This mode is useful for discriminating bottom fish from the bottom echo. You may select the bottom lock range from the SOUNDER RANGE SETUP menu. For details, see paragraph 5.9.3.
4. VIDEO SOUNDER OPERATION Bottom discrimination display The bottom discrimination mode displays the bottom echo to help you determine bottom hardness. A bottom displayed with a short echo tail usually means it is a soft, sandy bottom. A long echo tail means a hard bottom. 4 2 - Bottom tail Long tail = Hard bottom Short tail = Soft bottom 0 20.
4. VIDEO SOUNDER OPERATION 4.2.3 Selecting screen split method in combination displays On combination sounder displays you can split the screen vertically or horizontally, using the SPLIT soft key as below. 0.0 0.
4. VIDEO SOUNDER OPERATION 4.3 Automatic Sounder Operation Automatic sounder operation is useful when you are preoccupied with other tasks and do not have the time to adjust the display. 4.3.1 How the automatic sounder works The automatic sounder function automatically selects the proper gain, range scale and clutter suppression level according to the depth. It works as follows: • The range changes automatically to locate the bottom on the lower half of the screen.
4. VIDEO SOUNDER OPERATION 4.4 Manual Sounder Operation Manual operation is useful for observing fish schools and bottom using a fixed gain setting. The gain, range and range shift functions used together give you the means to select the depth you can see on the screen. The basic range can be thought of as providing a “window” into the water column and range shifting as moving the “window” to the desired depth. 4.4.1 Selecting the manual mode 1. 2. 3. 4. 4.4.
4. VIDEO SOUNDER OPERATION Press the [GAIN] key to show the gain window, and adjust the [ENTER] knob or trackball. Current level is shown on the bar, and the setting range is 0-100(%). Press the RETURN soft key to finish. GAIN 200kHz ▲ 57 HIGH LOW ▼ Gain window Note 1: On the dual-frequency display, the gain can be independently set for 50 kHz and 200 kHz. Use the FREQ 50/200 soft key to select the frequency for which to adjust gain. Note 2: Gain cannot be adjusted in the automatic sounder mode.
4. VIDEO SOUNDER OPERATION 4.5 Measuring Depth, Time The VRM measures the depth and the cross-hair cursor, time. 1. Rotate the [ENTER] knob to shift the VRM; counterclockwise to shift it downward, clockwise to shift it upward. You may also use the trackball to shift the VRM. 2. Roll the trackball horizontally to adjust the cross-hair cursor to measure time. Depth to VRM Time for a scan line to travel from the right edge of the display to the cross-hair cursor 0'33" 0 VRM (white) 40.
4. VIDEO SOUNDER OPERATION 4.6 Reducing Interference Interference from other acoustic equipment operating nearby or other electronic equipment on your boat may show itself on the display as shown below. Interference from other sounder Electrical inteference Types of interference To reduce interference, do the following: 1. Press the [MENU] key. 2. Press the SOUNDER MENU soft key. 3. Select NOISE LIMITER, then press the EDIT soft key to show the noise limiter window.
4. VIDEO SOUNDER OPERATION 4.7 Reducing Low Level Noise Light-blue dots may appear over most of the screen. This is mainly due to sediment in the water, or noise. This noise can be suppressed by adjusting CLUTTER on the SOUNDER SETUP menu. Appearance of clutter When the automatic sounder mode is used, clutter is automatically adjusted. To reduce low level noise in manual sounder operation do the following: 1. Press the [MENU] key. 2. Press the SOUNDER MENU soft key. 3.
4. VIDEO SOUNDER OPERATION 4.8 Erasing Weak Echoes Sediments in the water or reflections from plankton may be painted on the display in green or light blue. These weak echoes may be erased as below. Weak echoes Appearance of weak echoes 1. Press the [MENU] key. 2. Press the SOUNDER MENU soft key. 3. Select SIGNAL LEVEL, and press the EDIT soft key to show the signal level window.
4. VIDEO SOUNDER OPERATION 4.9 White Marker The white marker functions to display a particular echo color in white. For example, you may want to display the bottom echo in white to discriminate fish echoes near the bottom. Note that the bottom must be displayed in reddish-brown (default color arrangement) for the white marker to function. 1. Press the [MENU] key. 2. Press the SOUNDER MENU soft key. 3. Select WHITE MARKER, then press the EDIT soft key to open the white marker window.
4. VIDEO SOUNDER OPERATION 4.10 Picture Advance Speed The picture advance speed determines how quickly the vertical scan lines run across the screen. When selecting a picture advance speed, keep in mind that a fast advance speed will expand the size of the fish school horizontally on the screen and a slow advance speed will contract it. The advancement speed may be set independent of or synchronized with ship’s speed. 4.10.1 Advancement independent of ship’s speed 1. Press the [MENU] key. 2.
4. VIDEO SOUNDER OPERATION 4.10.2 Advancement synchronized with ship’s speed With speed data provided by a speed-measuring device, picture advance speed may be automatically synchronized with ship’s speed. As shown in the figure below the horizontal scale of the display is not influenced with the speed-dependent picture advance mode active, thus it permits judgment of fish school size and abundance at any speed.
4. VIDEO SOUNDER OPERATION 4.11 Display Colors You can select the number of colors and background color to display as follows: 1. Press the [MENU] key. 2. Press the SOUNDER MENU soft key. 3. Select HUE, then press the EDIT soft key to show the hue window. HUE ▲ 1 ▼ Hue window 4. Use the trackball to select hue number, referring to the table below. (You can see the result of your selection on the display.) Hue no. and background and echo colors Hue No.
4. VIDEO SOUNDER OPERATION 4.12 Alarms The sounder section has five conditions which generate audio and visual alarms: bottom alarm, fish alarm (bottom lock), fish alarm (normal) and water temperature alarm (temperature sensor required). You may set up the sounder alarms on the ALARM menu, which may be displayed by pressing the [ALARM] key.
4. VIDEO SOUNDER OPERATION 4.12.2 Bottom alarm The bottom alarm sounds when the bottom echo is within the alarm range set. To activate the bottom alarm, the depth must be displayed. Note that the bottom alarm is turned on or off reciprocally with the bottom alarm on the plotter alarm menu. 1. Press the [ALARM] key to show the ALARM menu. 2. Use the trackball to select BOTTOM ALARM. 3. Press the EDIT soft key to show the bottom alarm window. BOTTOM ALARM ▲ ¡ ON 0000.0-0000.
4. VIDEO SOUNDER OPERATION 4.12.4 Fish alarm (B/L) The bottom-lock fish alarm sounds when a fish echo is within a predetermined distance from the bottom. Note that the sensitivity of the fish alarm can be set on the SOUNDER SYSTEM SETUP menu. 1. Press the [ALARM] key to show the ALARM menu. 2. Use the trackball to select FISH ALARM (B/L). 3. Press the EDIT soft key to show the fish alarm (B/L) window. FISH ALARM (B/L) ▲ ¡ ON 0000.0-0000.0 ft ¤ OFF ▼ Fish alarm (B/L) window 4.
4. VIDEO SOUNDER OPERATION 4.12.5 Water temperature alarm There are two types of water temperature alarms: WITHIN RANGE and OUT OF RANGE. The WITHIN RANGE alarm sounds when the water temperature is within the range set, and the OUT OF RANGE alarm sounds when the water temperature is higher or lower than the range set. Note that the water temperature alarm is turned on or off reciprocally with the water temperature alarm on the plotter menu. 1. Press the [ALARM] key to show the ALARM menu. 2.
4. VIDEO SOUNDER OPERATION 4.12.6 When an alarm setting is violated... When an alarm setting has been violated the buzzer sounds and the speaker icon appears in red. Press the [CLEAR] key to silence the alarm. At this time the color of the speaker icon changes from red to background color. You can see which alarm has been violated on the alarm menu display. In the example below the bottom alarm has been violated. To see which alarm(s) has been violated: 1. Press the [ALARM] key.
4. VIDEO SOUNDER OPERATION Alarm messages The table below shows the sounder alarm messages and their meanings. Sounder alarm messages and their meanings Message 4.13 Meaning DEPTH ALARM! Bottom alarm violated. FISH ALARM! Fish alarm violated. TEMPERATURE ALARM! Water temperature alarm violated. Water Temperature Graph The water temperature graph (appropriate sensor required) plots water temperature on the sounder display. (See the figure on page 4-3.) It can be turned on or off as below. 1. 2. 3.
4. VIDEO SOUNDER OPERATION 4.14 Interpreting the Sounder Display 4.14.1 Zero line The zero line (sometimes referred to as the transmission line) represents the transducer’s position, and moves off the screen when a deep phased range is used. Zero line Shift Zero line 4.14.2 Bottom echo Echoes from the bottom are normally the strongest and are displayed in reddish-brown, but the color and width will vary with bottom composition, water depth, frequency, sensitivity, etc.
4. VIDEO SOUNDER OPERATION 4.14.3 Fish school echoes Fish school echoes will generally be plotted between the zero line and the bottom. Usually the fish school/fish echo is weaker than the bottom echo because its reflection property is much smaller compared to the bottom. The size of the fish school can be ascertained from the density of the display. Size of fish school Small school Large school Fish school echoes 4.14.