User Manual

OBJECT
Correctly guess the most clues as your teammates act them out on the other
side of the wall.
If you’ve ever wondered what the heck your Noisy
Neighbor is doing next door, get ready to find out!
Listen through the wall as your teammates act out
various clue cards using sounds and movement – they
just can’t speak any words. Whichever team correctly
guesses the most clues wins the game!
GETTIN’ READY
• Set the cards nearby to form a draw pile.
• Divide the players into teams of two players each. For bigger groups or
an odd number of players, check out TEAM PARTY PLAY below.
• The team whose player has the thinnest walls at home goes first.
WINNING THE GAME
At the end of the game, count the points each team scored. The team with
the most points wins.
TEAM PARTY PLAY
If you have a big group, divide everyone into two teams. When it’s your
team’s turn, one player on your team is the Noisy Neighbor while everyone
else on your team listens through the wall (if the wall isn’t big enough for
everyone, just turn your backs to the Noisy Neighbor). Teams take turns until
everyone on each team has had a chance to be the Noisy Neighbor and
both teams have had the same number of turns.
TIPS:
1. Stand up. It’s a lot easier to act out something like “Pole Vaulting” when
you aren’t sitting on your butt.
2. Hum recognizable movie themes or pop songs. They can be a nice
shortcut.
3. On harder clues, don’t go straight for the sound. Create a
scene. For
“Getting a Speeding Ticket,” you might start with a speeding car
engine followed by a siren, then pulling over, then footsteps walking
up… well, you get the picture. And that’s the whole point!
CONTENTS:
• 224 Cards
•1 Handle
• 1 Wall Board
TM
GAME
• Unfold the wall board
and slide it into the slot in
the handle.
_
CONSUMER INFORMATION
SERVICE.MATTEL.COM
Need Assistance? Visit service.mattel.com or call 1-800-524-8697
(US and Canada only).
©2018 Mattel. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall
Business Park, Maidenhead SL6 4UB. Helpline 01628 500303. Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300
135 312. Mattel South Africa (PTY) LTD, Office 102 I3, 30 Melrose Boulevard, Johannesburg 2196. Mattel East Asia Ltd., Room 503-09, North Tower,
World Finance Centre, Harbour City, Tsimshatsui, HK, China. Tel.: (852) 3185-6500. Diimport & Diedarkan Oleh: Mattel Southeast Asia Pte. Ltd. , No
19-1, Tower 3 Avenue 7, Bangsar South City, No 8, Jalan Kerinchi, 59200 Kuala Lumpur, Malaysia. Tel: 03-33419052.
Make Some Noise
The Noisy Neighbor draws a card from the pile, silently reads the clue
printed there and acts it out using PHYSICAL MOVEMENTS and SOUNDS
ONLY. The only thing the Noisy Neighbor can’t do is talk – no discernable
words are allowed – but here’s a list of everything that CAN be done:
Mumble (imitate speaking or conversations)
Hum (even recognizable music)
Use any available prop (keys in your pocket, zipper on your jacket,
cup on the table, etc.)
Move around as much as you want (don’t be afraid to do a
full-body pantomime – the sound might help)
Do You Wanna Onna?
These are all examples of something called “onomatopoeia” – words
that imitate sounds. Before you start playing, everyone should agree
whether to allow the use of these types of words in the game. If you all
think it’s cool, then feel free to get your onna on!
LISTEN UP!
The first player is the Noisy Neighbor and his
or her teammate is the Guesser. The Guesser
holds the wall in front of their face so they
can’t see what the Noisy Neighbor is doing,
but everyone on the other team can watch
(and laugh).
Set a timer (not included) for two (2) minutes.
When everyone is ready, shout “Go!” and
start the clock.
Peephole
Sometimes listening through the wall just isn’t enough, so once per
round of guessing when the Noisy Neighbor thinks it might help to see,
the Noisy Neighbor may call out “Peephole!” The Guesser may then
look over the wall to watch the Noisy Neighbor act out the current clue.
Passing
If you just can’t figure out a clue, the Noisy Neighbor can choose to pass
and move on to the next clue. Just remember, you may only pass one
(1) time during a round, so give each clue your best shot before
deciding to move on.
Making Guesses
Clues can be a person (Cowboy), a place (Zoo), a thing (Blender), an
action (Playing Golf), or even just something playing on your Noisy
Neighbor’s TV (Car Crash).
You can make as many guesses as you like until you get it right.
If your guesses are getting close, the Noisy Neighbor can
encourage you by saying “Mm-hm!”
As soon as you guess a clue correctly, the Noisy Neighbor says
“Yes!”, draws another card, and starts acting out the next clue.
Keep going until time runs out.
Place any cards you guessed correctly in your team’s Score Pile (you
earn one point for each card).
Next!
Once your turn is over, play proceeds to the next team. When all teams
have had a turn, play another round, this time switching roles (if you
were the Guesser last time, you’ll be the Noisy Neighbor this time).
The game ends after each player has had a chance to be the
Noisy Neighbor.
Cowboy
Zoo
Blender
Car Crash
Playing
Golf
SPLASH!
BOING!
14+
4+
INSTRUCTION SHEET
SPECIFICATIONS
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
NOISEY NEIGHBORS
GFM60_0970
DOM
A4
4”X6” (2 folds)
2 panel
One
Black
White Offset
70g wood free
2018/6/29

Summary of content (4 pages)