User Manual

Animal
Charm
Illusion
Charm
Nature
Charm
Energy
Charm
6 78 9
FFN80-0970
1100256610-DOM
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Jalan Kerinchi, 59200 Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
Size: 36.66” x 11” Color: 4C + 4C
If this is your first time playing, carefully punch out all of the cardboard pieces. Save the leftover frames and put them
underneath the plastic tray. This will ensure nothing will fall out of place during storage.
ACTIONS
You can do one of three actions on your turn. After you complete an action, or if you choose
to skip this step, your turn is over and play passes to the player on your left.
OPTION 1 - BUY PIXIE DUST
1 Game Board
Wizards
Charm
Tokens
Score
Markers
Player
Boards
Pixie Dust
Spell License Cards
Spell Job Cards
Coins
Traveling
Mountain Pixie
Forest Pixie
CONTENTS
Pixie Dust Marketplace
If your wizard is at the Pixie Dust Marketplace entrance, you may buy pixie
dust from the supply. The toadstool marked with the Forest Pixie shows
the current prices. You can never buy more than the maximum value shown
on the toadstool, even if you have the coins to do so. Also, your wizard can
never hold more than 100 pixie dust. If you ever end up with more than 100
pixie dust after a purchase, immediately return the excess to the supply.
Pixie Dust Merchants
There are two Pixie Dust Merchants on the left side of the board. When purchasing from these
merchants you must pay 1 extra coin in addition to the price shown at the Pixie Dust
Marketplace, as a convenience fee.
After buying pixie dust from either the marketplace or a merchant, move the Forest Pixie
clockwise to the next toadstool in the ring.
OPTION 2 - COMPLETE A SPELL JOB
If your wizard is on a village space with an available spell job, you may complete it by spending
the pixie dust shown on the card.
Immediately earn the fame shown by moving
your score marker that number of spaces on
the Fame Track. Collect the number of coins
shown from the supply. If the spell job card
shows a magic icon that matches any of your
charms, gain 1 bonus fame and 1 bonus coin
for each matching charm. Place the
completed spell job card in front of you so
that the magic icons on the card are visible.
Pixie Dust Cost Fame Earned Coins Earned Magic Icons
Draw a new card from the spell job deck and place it face-down in the empty village space.
LOOK AT THE BACK OF THE NEWLY REVEALED CARD ON TOP OF THE DECK.
Icons
Charms
OPTION 3 - GET A SPELL LICENSE
If your wizard is at the castle entrance, pick up and look at the spell
license cards in the castle courtyard. Each card shows a minimum
set of requirements, such as magic icons, coins, mushrooms, etc. to
get a spell license. If you meet the requirements listed on one of
these cards by having the items shown, put the card in front of you.
You instantly earn 3 fame and take the topmost royal seal token
from the stack and place it on the card. Do not reveal the value
printed under the token to the other players.
If you can’t meet the requirements shown on any of the spell license cards, make a mental note of
what they are and return them to the castle courtyard, face-down. Return to the castle when you
have the necessary items to claim a spell license. You may only look at the spell license cards
when you use this as your action during a turn.
SPELL LICENSES
CHARMS
Charms increase the fame and coin values of spell
jobs. Each wizard starts with one charm already
displayed on their player board. You can collect
additional charms by teleporting to the four
teleportation stones at the corners of the board.
Whenever you complete a spell job showing a magic icon, gain 1 bonus fame and 1 bonus coin for
each charm you have that matches. If the spell job card shows more than one magic icon, and
you have charms for each of them, gain the bonuses for each charm.
MUSHROOMS
After Completing a Spell Job
1. Earn fame and coins
2. Replace spell job card (face-down)
3. Place mushrooms and move pixies (if shown)
ENDING THE GAME
For example: you complete a spell job card worth 2 fame
and 2 coins that has an animal icon and an illusion icon.
You have two animal charms and one illusion charm.
You will gain a total of 5 fame and 5 coins for that card (2
fame and 2 coins as shown on the card, and then 2 bonus
fame and coins for the animal charms, and 1 bonus fame
and coin for the illusion charm.
There are five types of mushrooms in the game. To use a mushroom, announce that you are doing
so and then discard the mushroom token face-up beside the board. You can use as many
mushrooms as you like on your turn.
SPEED MUSHROOM: You can use this mushroom during your movement step to move
up to the number of spaces shown without using pixie dust. These spaces do not count
towards your 5-space-per-turn limit.
TELEPORTATION MUSHROOM: You can use this mushroom during your movement
step to instantly teleport from your current location to any teleportation stone
(including the Traveling Mountain Pixie).
PIXIE DUST MUSHROOM: You can use this mushroom as if it were pixie dust. You may
take change from the supply, if necessary. Pixie pust mushrooms do not count towards
your 100 pixie dust limit.
COIN MUSHROOM: You can use this mushroom as if it were coins. You may take
change from the supply if necessary.
MAGIC ICON MUSHROOM: The magic icon on this mushroom can be used to satisfy
spell license requirements. It also counts towards end game bonuses.
CREDITS
Game Design: Nick Hayes
Illustration: Djib
Graphic Design: David Tucker
Copywriter: Mary Sadonsky
Playtesters: Je Bazarko, Nathan Beeler, Anthony Crusha, Jessica Crusha, Tom Decker, David
Etherton, Scott Everts, Jonathan Franklin, Jorge Goytisolo, Anita Idicula, Eric Josephbek,
Haroutiun Keuroghlian, Erin Laya, Bonnie Messbarger, Lizzy Palmer, Damon Saddler, Mary
Sadonsky, Matthew Searer, Sim Stith, Chris Taylor, Zachary VandeKamp, Craig Vollmar, Ethan
Wood, Chris Wray, Brian Yu, Dale Yu, Ryan Yu.
The game ends as soon as the Royal Inspector card is revealed in the
spell job deck. If there are any royal seal tokens at the castle, reveal them
now. Any player who does not have a spell license card loses fame equal
to the total penalties shown on those royal seal tokens.
For example: two players did not get a spell license card before the game
ended. The royal seal tokens still at the castle show a -2 and a -5. Those
two players each lose 7 fame.
END GAME BONUSES
At the end of the game, award the following bonuses to all players.
Experience Bonus
Earn fame for the number of magic icons you have of each type.
No. of Magic Icons Fame
1 0
2
3
4+
Wealth Bonus
Earn 1 fame for every 2 coins you have.
You must have at least 2
nature icons and at least 2
mushroom tokens. Icons can
come from spell job cards
and/or mushroom tokens.
Mushrooms showing nature
icons can be counted
towards both requirements.
You must have at least 5
icons of the same type.
These icons can come from
spell job cards and/or
mushroom tokens.
You must have at least 70
pixie dust.
You must have at least 100
pixie dust.
You must have completed at
least 5 spell job cards.
You must have at least 7
coins.
You must have at least 1
charm token of each type:
nature, energy, illusion and
animal. Your wizard's starting
charm does not count as a
charm token.
You must have completed at
least 7 spell job cards.
You must have a set of at
least 3 icons of the same
type and another set of at
least 3 icons of a dierent
type. Icons can come from
spell job cards and/or
mushroom tokens.
You must have at least 4
icons of the same type.
These icons can come from
spell job cards and/or
mushroom tokens.
You must have at least 2
animal icons and at least 50
pixie dust. Icons can come
from spell job cards and/or
mushroom tokens.
You must have at least 4
charm tokens of any type.
Your wizard's starting charm
does not count as a charm
token.
You must have at least 3
mushroom tokens.
You must have at least 1 icon
of each type: nature, energy,
illusion and animal. Icons can
come from spell job cards
and/or mushroom tokens.
You must have at least 10
coins.
You must have at least 2
energy icons and at least 2
energy charm tokens. Icons
can come from spell job
cards and/or mushroom
tokens. Your wizard's starting
charm does not count as a
charm token.
You must have at least 2
illusion icons and at least 5
coins. Icons can come from
spell job cards and/or
mushroom tokens.
You must have completed at
least 2 spell job cards. You
must also have at least 2
charm tokens of any type, 2
coins, 50 pixie dust and 2
mushroom tokens. Your
wizard's starting charm does
not count as a charm token.
You must have a set of at
least 3 icons of the same
type and another set of at
least 2 icons of a dierent
type. Icons can come from
spell job cards and/or
mushroom tokens.
WINNING
The player with the most fame is the winner!
If there is a tie, the player with the most coins among those tied wins. If still tied, the player with
the most spell job cards among those tied wins.
NOTE: WHEN THERE ARE ONLY 3 SPELL JOBS AVAILABLE ON THE BOARD at the start
of a turn, that player places 1 coin on top of those 3 spell job cards. Then, they turn over
all of the new spell job cards so they are face-up and available.
Place 1
Mushroom
Here
Move
Pixie
Shown
• Place one mushroom from the supply face down into the space
noted on the card.
• If the card shows the Forest Pixie, move the Forest Pixie clockwise
to the next toadstool at the Pixie Dust Marketplace.
• If the card shows the Traveling Mountain Pixie, move the Traveling
Mountain Pixie to the next stone space in numerical order
(1 —
>
2 —
>
3 —
>
4 —
>
5 —
>
6 —
>
7 —
>
1 —
> ...
).
Pixie Dust Marketplace
Pixie Dust Merchants
• 1 Game Board
• 4 Wizard Pawns
• 4 Score Markers
• 4 Player Boards
• 1 Forest Pixie
• 1 Traveling Mountain
Pixie
• 19 Spell License Cards
• 34 Spell Job Cards
• 1 Royal Inspector Card
• 5 Royal Seal Tokens
• 16 Charm Tokens
• 28 Mushroom Tokens
• 65 Pixie Dust Gems
• 41 Coins
10+2–460’

Summary of content (9 pages)