DKT39 Keep this instruction sheet for future reference, as it contains important information. Slide the power switch all the way to ON to remove from try-me demonstration mode.
CONSUMER ASSISTANCE 1-800-432-5437 (US & Canada) 1300 135 312 (Australia) Fisher-Price, Inc., 636 Girard Avenue, East Aurora, NY 14052. Hearing-impaired consumers: 1-800-382-7470. Outside the United States: Canada: Mattel Canada Inc., 6155 Freemont Blvd., Mississauga, Ontario L5R 3W2; www.service.mattel.com. Great Britain: Mattel UK Ltd, Vanwall Business Park, Maidenhead SL6 4UB. Helpline: 01628 500303. www.service.mattel.com/uk Mattel Europa B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.
Quick Start! • Slide the power switch ON . • Connect segment pieces to Code-a-pillar™. Watch each piece light up (this may take a few seconds) so you know each piece is connected! • Press the GO! button . Just a few seconds … Code-a-pillar needs time to process your request. Watch his pieces light up as he maps out the path you created. Once he knows the plan, off he goes! Hint: The GO! button is the only button on Code-a-pillar. The segment pieces do not have buttons.
“SAA” (R03) 1,5V x 2 “D” (R20) Consumer Information Adult assembly required. Required tool: Phillips screwdriver (not included). 1,5V x 3 1,5VAG13 x 2 (LR44) Requires four AA batteries (included) “D”are (R20) for operation. Batteries included for Keep these instructions for future demonstration purposes only. 1,5V x 4 AA (LR6) reference as they contain important information. 1,5V x 2 AAA (LR03) 1,5V x 3 AG13 (LR44) Battery replacement is required. Only adults should replace batteries.
Battery Replacement • For longer life, use alkaline batteries. • Loosen the screw in the battery compartment door and remove the door. • Remove the exhausted batteries and dispose properly. • Insert four, new AA (LR6) alkaline batteries. • Replace the battery compartment door and tighten the screw. Do not over-tighten. • If this toy begins to operate erratically, you may need to reset the electronics. Slide the power switch off and back on.
FCC Statement (UNITED STATES ONLY) This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.
Where can you make him go next? Tips and Hints • For best performance, use Code-a-pillar™ on hard, flat surfaces. We do not recommend using Code-a-pillar on carpets. • If a segment piece does not light up when you attach it to Code-a-pillar, it may not be fully connected. Push the piece to make sure it’s connected. • If Code-a-pillar moves slowly, the wheels may be dirty. Wipe them with a clean cloth. Slide the power switch ON to start or OFF when finished playing.
GO! start start endend • Mix up the pieces, then put them back together to send Code-a-pillar™ in a different direction every time! Here’s just one example.
SOLVE! end start “Start” Target “Finish” Target • Can you make Code-a-pillar™ go from “Start” to “Finish”? • Place the “Start” and “Finish” targets on the floor. The path he takes to get there is up to you! • Connect the pieces to Code-a-pillar and press the GO! button.
IMAGINE! • Turn any room into an obstacle course! • Figure out how to rearrange his pieces to send Code-a-pillar™ under a table or around a chair.