User Manual

Contents:
81 playing cards
4 scoring cards
OBJECT:
Earn the most points by matching the most cards.
SET UP:
Remove the 4 Scoring cards from the deck. Next, shuffle the remaining cards and then place them face
down in a 5 x 4 grid as shown: five cards across and four rows down. Set the remaining cards face down
and off to the side to form a Draw Pile.
LET’S PLAY!
BOLD™ is essentially a matching game, and there are FOUR potential elements you can match on each
card.
Containers:
Size:
Color:
Pattern:
The youngest player goes first, and then play continues clockwise.
On your turn, begin by selecting 2 cards from the grid and turn them over. If they have ANY matching
elements (Type of Container, Size of Container, Color or Pattern) they are a match and you may leave them
face-up. You may end your turn and take the points (more on that later), or continue playing.
If there are NO matching elements, your turn is over. Turn all up-facing cards back over, collect no points
and then it’s the next player’s turn.
If you continue, turn over one new card. This card must have at least ONE matching element with the other
TWO cards. NOTE: it’s okay if there is more than one matching element, but you MUST have at least one.
Again, if there are NO matching elements, your turn is over. Turn all up-facing cards back over, collect no
points and then it’s the next player’s turn.
Black Plate
BOLD CARD GAME
FBW68
0970
4.25” W x 13.75” H
4.25” W x 2.75” H
Fold to half (W),
and accordion fold 5 times (H)
1 (one) both sides
Black
White Offset
70 lb.
INSTRUCTION
SHEET SPECS:
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
Type of Fold:
# colors:
Colors:
Paper Stock:
Paper Weight:
EDM No.:
Folding
Diagram
UNO
FRONT
If there is a match, you may choose to end your turn and take the points, or continue playing. If you
continue, the next card must match ONE element on the other THREE cards.
This continues until a player either turns over a card with NO matching elements, or decides to end their
turn and take the points earned.
For example, let’s say the first card you turn over is RED with a LARGE BOTTLE and a STRIPE PATTERN. The
second card is BLUE with a SMALL BOTTLE and a STRIPE PATTERN.
These cards then have TWO matching elements: Container (Bottle) and Pattern (Stripes).
Now, the next card you turn over must match either a BOTTLE or STRIPE PATTERN so the odds have gone
down a little bit. But you are bold so you choose to turn over another card. It is BLUE with a SMALL
BOTTLE and a CIRCLE PATTERN.
Success! The 3 face-up cards all have ONE matching element: BOTTLE. Your turn is still alive. Remember,
the same element MUST MATCH ON ALL FACE-UP CARDS. The new card is blue, but only ONE of the other
cards is blue, so thats not a match. Likewise the new card has a SMALL BOTTLE, but only ONE of the other
cards has a SMALL BOTTLE so it’s not a match.
Now, if you are really bold and wish to continue, you may turn up a fourth card. The odds are much
slimmer now, as you only have ONE element to work with for the rest of this turn: BOTTLE. If the card you
turn over does not have a BOTTLE (any size) on it, your turn is over and you get no points. If the card you
turn over has a BOTTLE on it, you have made a forth match.
The truly bold player may turn over another card and try for a FIFTH match, but if there is no Bottle on the
card their turn is over and they get NO points. Zip. Zilch. Nada. How far will you go…?
If you choose to stop and take the points at any time, remove the face-up cards from the grid and place
them in a pile beside you. Then, replace the cards with cards from the Draw Pile, being careful to place
them FACE-DOWN in the empty spaces on the grid so no player’s see what they are.
If a player’s turn ends when they fail to make a match, turn all FACE-UP cards back over to FACE-DOWN.
NOTE: PAY ATTENTION AND REMEMBER WHERE CARDS ARE LOCATED ON THE GRID. IF THEY GET TURNED
BACK TO FACE DOWN AT THEN END OF ANOTHER PLAYER’S TURN, YOU MAY USE THEM ON YOUR TURN!
SCORING
The score for your turn is the number of face-up cards multiplied by itself. So, if you have 2 face-up cards,
2x2 = 4 points, 3x3 = 9 points, 4x4 = 16 points, and so on.
CONSULT A SCORING CARD FOR HELP IN ADDING UP YOUR SCORE.
WINNING
The game is over when the grid can no longer be refilled to 20 cards from the Draw Pile. Player’s then
count up their points and the one with the most is the winner.
TIP
Each time you collect cards, put them on top of your previous cards, but at right angles so each group is
kept separate. This will make counting you points at the end of the game easier.
©2016 Mattel. All Rights Reserved. Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer
Services 1-800-524-8697. Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK, China. Tel.:
(852) 3185-6500. Diimport & Diedarkan Oleh: Mattel Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar
South City, No 8, Jalan Kerinchi, 59200 Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
7+2-4
GLASS BOTTLE JUG
BIG
MEDIUM
SMALL
10/06/2016:
per ES
comment, we
added some
text to I/S.
DOMFront Back
FBW68-0970-G1
1101212160-DOM
Size: 4.25” x 13.75”
©
Ma
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
tel
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©M
a
t
t
e
l
©
M
a
t
tel
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
t
e
l
©
M
a
t
tel
©
M
a
t
t
e
l
©
M
a
t
t
e
l
RED
STRIPES CIRCLES STARS
BLUE GREEN
CONTAINER
STRIPES
=4
= 25
= 16
=9
= 36

Summary of content (4 pages)