User Manual

DOM
Black Plate
Prints
Black
INSTRUCTION
SHEET SPECS:
Toy:
Toy No.:
Part No.:
Trim Size:
Folded Size:
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# colors:
Colors:
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EDM No.:
DPJ62
-0970
6” W x 8.75" H
6” W x 3” H
1 Black
White Offset
70 lb.
©2015 Mattel. All Rights Reserved.
Mattel, Inc., 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Consumer Services 1-800-524-8697.
Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628 500303.
Mattel Australia Pty., Ltd., Richmond, Victoria. 3121.Consumer Advisory Service - 1300 135 312.
Mattel East Asia Ltd., Room 503-09, North Tower, World Finance Centre, Harbour City, Tsimshatsui, HK,
China. Tel.: (852) 3185-6500.
Diimport & Diedarkan Oleh: Mattel Southeast Asia Pte. Ltd. , No 19-1, Tower 3 Avenue 7, Bangsar South
City, No 8, Jalan Kerinchi, 59200 Kuala Lumpur, Malaysia. Tel: 03-78803817, Fax: 03-78803867.
The pen may stain or stick to some surfaces. Protect play area before use.
Only use washable markers that come with the toy. Recap markers after use.
Quick Sketches, Hilarious Guesses!
CONTENTS: 2 Pictionary Man™ figures, 1 Sphere Prop, 1 Box Prop, 4 Card Props, 150 Clue Cards (75 each
Category for a total of 900 clues), 2 Card Boxes, 2 Erasable Markers, 1 1-Minute Sand Timer, 1 Die
OBJECT OF THE GAME
Be the first team to win 3 clue cards from EACH category deck.
SET UP
Divide into 2 teams.
Shuffle both the PAIRS and the CLASSIC decks of clue cards separately and return them to their boxes. Place
the boxes on the table.
Give each team a Pictionary Man™ figure and a marker. Place the props and the sand timer in the center of the
play area within reach of both teams.
Both teams select a Picturist – a player who will sketch the first word. The role of Picturist will rotate among
the team members on each turn throughout the game.
NOTE: USE A DAMP CLOTH TO CLEAN PICTIONARY MAN™ AND PROPS.
Roll the die to see who goes first. High roll starts.
CATEGORIES
There are two categories: PAIRS and CLASSIC.
PAIRS have two clues that usually go together to make a pair.
CLASSICS are the Pictionary clues you’re used to seeing.
HOW TO PLAY
Play begins with the starting team rolling the die and selecting which category, PAIRS or CLASSIC, that they
want to draw. The Picturist takes a card from the appropriate category deck, checks which clue corresponds
to the number rolled and shares it with the Picturist from the other team.
Each Picturist needs to make sure no other team members can see the clue!
The categories work like this:
1. Pairs – These cards feature two-part clues. The Picturist whose turn it is selects which half of the clue they’d
like to draw. The other Picturist will draw the other half of the clue. Teams must guess the entire Pair to win
the card. For instance, if the clue is STOP & GO, teams must get both parts not just the part their Picturist
is drawing.
2. Classic – These cards feature single clues.
Turn over the timer. Both Picturists have one minute to use their Pictionary Man™ and any props they have to
draw their clues on as team members shout out possible answers.
BOTH teams guess AT THE SAME TIME. As a guesser you may look at either Picturist for help. This is important
when playing the Pairs category since each Picturist is only sketching half of the clue. Sketching and guessing
continues until the clue is identified, or time is up.
NOTE: YOU HAVE TO DRAW ON THE Pictionary Man™ OR A PROP. The props stay in the middle of the playing
area until they’re ready to be used so it’s a grab to get them for each turn.
If a guess is correct, that team collects the clue card as a point. Remember, the first team to collect 3 cards
from EACH category wins the game.
If a clue isn’t guessed within the time limit, the die is passed to the other team and the card that was in play is
returned to the back of the appropriate deck. The new team begins their turn by rolling the die and taking a
new card from the category of their choice. Turn over the timer and a new turn begins.
WINNING THE GAME
The first team to get 3 cards from each category wins the game!
DOS AND DON’TS
YOU CAN...
Act out the answer using Pictionary Man™ and his props
Draw anything related to the word, no matter how tenuous the link
Break words down into a number of syllables
Draw “dock” for “doc” or “flu” for “flue,” etc.
YOU CANNOT...
Use “ears” for “sounds like” or dashes to show the number of letters in the word
Use letters or numbers
Speak to your teammates
Use sign language
STRICTNESS
How precise an answer has to be is up to all the players and should be agreed at the start of the game. So, is
“bunk” acceptable for “bunk bed”? “Enlarged” for “enlarge”? Players decide!
DPJ62-0970
1100881811-DOM
7+
2 Teams

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