User Manual

OBJECT OF THE GAME
Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left
holding. Points in rounds accumulate and the first player to reach 500 points wins.
LEVER
SPINNER
BUTTON
SETUP
1. Hand each player an equal number of Customizable Rule cards.
Set aside the remaining unused Customizable Rule cards, if any.
2. Using the provided markers, each player writes a fun, unique, or
crazy rule on each of their Customizable Rule cards. If you are
short on ideas, check out some suggestions in the
Customizable Card Suggestion List to spark your imagination.
3. When everyone is done writing, gather the completed
Customizable Rule cards, shuffle them, and load them into the
card dispenser. (A)
4. Place the UNO
®
Wild Jackpot unit in the center of the table.
5. Shuffle the remaining UNO
®
cards.
6. Each player draws a card; the player that draws the highest
number deals (count any card with a symbol as zero).
7. The dealer shuffles and deals each player 7 cards.
8. Place the remainder of the deck facedown to form a DRAW pile.
9. The top card of the DRAW pile is turned over to begin a
DISCARD pile. NOTE: If any of the Action Cards (symbols) are
turned over to start the DISCARD pile, see FUNCTIONS OF
ACTION CARDS for special instructions.
NOTE: WHEN YOU HAVE FINISHED PLAYING, PLACE CARDS
INSIDE THE UNIT FOR STORAGE.
LET’S PLAY
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color
or symbol (symbols represent Action Cards; see FUNCTIONS OF ACTION CARDS).
EXAMPLE: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any color 7. Alternatively,
the player can put down a Wild card (See FUNCTIONS OF ACTION CARDS).
If you don’t have a card that matches the one on the DISCARD pile, you must take a card from the DRAW pile. If the
card you picked up can be played, you are free to put it down in the same turn. Otherwise, play moves on to the next
person in turn.
You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If
playable, that card can be put down in the same turn, however you may not play any other card from your hand after the
draw.
FUNCTIONS OF ACTION CARDS
Draw Two card – When you play this
card, the next player must draw 2
cards and miss their turn. This card
may only be played on a matching
color or on another Draw Two card. If
turned up at the beginning of play, the
same rule applies.
Skip card – When you play this card, the
next player is “skipped” (loses their turn).
This card may only be played on a
matching color or on another Skip card. If
a Skip card is turned up at the beginning of
play, the player to the left of the dealer is
“skipped,” hence the player to the left of
that player starts play.
Reverse card – When you play this
card, the direction of play reverses (if
play is currently to the left, then play
changes to the right, and vice versa).
This card may only be played on a
matching color or on another Reverse
card. If this card is turned up at the
beginning of play, the dealer goes first,
then play moves to the right instead of
the left.
Wild card – When you play this card, you
get to choose the color that continues play
(any color including the color in play
before the Wild card was laid down). You
may play a Wild card on your turn even if
you have another playable card in your
hand. If a Wild card is turned up at the
beginning of play, the person to the left of
the dealer chooses the color that
continues play.
Wild Draw 4 card – When you play this card, you get to choose the color that continues play PLUS the next
player must draw 4 cards from the DRAW pile and lose their turn. However, there is a hitch! You may only play
this card when you do NOT have another card in your hand that matches the COLOR on the DISCARD pile (but
it is acceptable to play this card if you have matching number or Action Cards). If turned up at the beginning of
play, return this card to the deck and pick another card.
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching
card), then you may challenge that player. The challenged player must show you (the challenger) their hand. If
guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is innocent,
you must draw the 4 cards PLUS an additional 2 cards (6 total)!
Jackpot card – When you play this card, you get to pull the Wild Jackpot lever. This card may only be played on
a matching color or on another Jackpot card. See the chart below to find out what happens when you pull the
Wild Jackpot lever. After the action of the Jackpot Lever is completed, play continues with the next player in the
current direction of play. If a Jackpot card is turned up at the beginning of play, the person to the left of the
dealer chooses any player at the table, THEN presses the button on the front of the unit that dispenses
Customizable Rule cards. The chosen player must then perform the rule on the Customizable Rule card.
WILD JACKPOT LEVER
When you pull the Wild Jackpot Lever, the Spinner will spin and randomly stop on one of the following symbols:
Choose any player (even yourself). Press the button on the
front of the unit to deal a Customizable Rule card. The
chosen player must perform the rule written on that card.
Press the button on the front of the unit to deal a
Customizable Rule card. The player on your RIGHT must
perform the rule written on that card.
Press the button on the front of the unit to deal a
Customizable Rule card. The player on your LEFT must
perform the rule written on that card.
Press the button on the front of the unit to deal EACH
PLAYER a Customizable Rule card. Starting with you, each
player must perform the rule written on that card.
You may discard UP TO one card of EACH COLOR in your
hand to the DISCARD pile. You can play the cards in any
order you like. If any of the cards you play are action cards,
each one will affect the next player.
Draw 4 cards from the DRAW pile.
After the action of the Jackpot Lever is completed, play continues with the next player in the current direction of play.
Place any used custom rule cards in a pile behind the Wild Jackpot unit. If you run out of custom rule cards, shuffle
the used cards and load them back into the unit.
NOTE: the cards are erasable, so you may write new rules every time you play!
USE A DAMP CLOTH TO CLEAN CUSTOMIZABLE CARDS.
Wild Jackpot card – When you play this card, you get to pull the Wild Jackpot lever. You may play a Wild
Jackpot card ON ANY TURN, even if you have another playable card in your hand. See the chart below to find
out what happens when you pull the Wild Jackpot lever. After the action of the Jackpot Lever is completed, play
continues with the next player in the current direction of play. If a Wild Jackpot card is turned up at the
beginning of play, the person to the left of the dealer chooses any player at the table, THEN presses the button
on the front of the unit that dispenses Customizable Rule cards. The chosen player must then perform the rule
on the Customizable Rule card. Since this is a wild card, the player who played it gets to name the color that
will continue play.
CUSTOMIZABLE CARD SUGGESTION LIST
Here are a variety of custom rule suggestions you can use if you are short on ideas.
Remember, they can be legitimate rules or as silly as you want to be!
1. Discard until you have 2 cards in your hand.
2. Play as many cards in a row as you can.
3. Draw until you have 7 cards in your hand.
4. Play all of your Wild cards
5. Take 2 cards from the player with the most cards.
6. Make chicken noises until your next turn.
7. Give a hug to the player with the most cards.
8. Give each player a high five with your FEET!
GOING OUT
When you play your next-to-last card, you must yell “UNO” (meaning “one”) to indicate that you have only one card left. If
you don’t yell “UNO” and you are caught before the next player begins their turn, you must draw two cards.
Once a player has no cards left, the round is over. Points are scored (see SCORING) and play starts over again.
If the last card played in a round is a Draw Two or Wild Draw Four card, the next player must draw the 2 or 4 cards
respectively. These cards are counted when the points are totaled.
If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues.
SCORING
The first player to get rid of their cards in a round receives points for all of the cards left in their opponents’ hands as follows:
All number cards (0-9).................................................Face Value
Draw Two.....................................................................20 Points
Reverse........................................................................20 Points
Skip..............................................................................20 Points
Wild .............................................................................50 Points
Wild Draw Four ............................................................50 Points
Wild Jackpot ................................................................50 Points
Jackpot.........................................................................40 Points
Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round.
WINNING THE GAME
The WINNER is the first player to reach 500 points.
ALTERNATIVE SCORING AND WINNING
Another way to score points is to keep a running tally of the points each player is left with at the end of each round. When
one player reaches 500 points, the player with the lowest points is the winner.
A
®
Card Game
• 2 Markers
• 1 Wild Jackpot unit
• 8 Customizable Rule cards
• 108 Cards as follows:
15 Blue cards - 0 to 9
15 Green cards - 0 to 9
15 Red cards - 0 to 9
15 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue,
green, red and yellow
8 Reverse cards - 2 each in blue,
green, red and yellow
8 Skip cards - 2 each in blue, green,
red and yellow
2 Wild cards
4 Wild Draw Four cards
16 Jackpot cards - 4 each in blue,
green, red and yellow
2 Wild Jackpot cards
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Only use washable markers that come with the toy.
Recap markers after use. This product may stain or stick to some surfaces. Protect play area before use.
SAFETY TESTED.
Size: 22” x 8.5” Color: 1C + 1C Front - English

Summary of content (4 pages)