: = 23260-0920 M1 SUPEIISPEEIlIfIIIY SET , ,,;"" ' , INSTRUCTIONS Requires 6 "G" size batteries (not included). For best performance, use alkaline batteries._>--~ ''<..;Ir "" ! t i I '~ c ANGLED TRESTLES (8) ~ FLAT TRESTLES (C) 20"TRACKS ~- 5"TRACKS SMALL TRESTLES(A) 2 x-v RACERSTM CARS Keep these instructions Torrutl.1f'e'reTerence. @ 1998 Mattei,Inc~,EISegundo,CA90245 U.S.A. PRINTEDINMEXICOAllRightsReserved.
0 APPLY LAB~L~ (i) 6 Apply labels to both charger stations. Each uses the same numbers ~ \;1 ASSEMBLE CHARGER ARMS " Install charger arm. Snap firmly into slots as shown. NOTE: Once installed, it is permanently attached. ~ ~ ~ INSTALL BATTERIES Open battery door. Install 3 "C" size alkaline batteries (not included) in each PIT STOP/CHARGER STATION as shown. Close doors. See battery caution on back. 0PR Place car in positior charging. Lower chc arm over car.
e , ASSEMBLE TRACK 45° oe::= r $,. ~ Snap together curved track sections as shown. Do the same for opposite end. Make sure pins are firmly engaged as shown. e TC 1~ ~, Snap fence onto edge of track. Fences can be re-positioned to help keep cars on track.
TC 45° ~ (OPTIONAL) Snap fence onto edge of track. Fences can be re-positioned to help keep cars on track.
0 ~ ! '~" (E) CHARGE CA~(S) ~ PREPARETO R(~CE 'i! Place car in position for charging. Lower charger arm over car. t "Drivers, start your engines!" Press down firmly on charger arm for 10 seconds to charge car.Rear wheels will begin to spin, indicating that car is charging. Overcharging may reduce the life of your vehicle. [ I t f --- If car is not C~argingproperly, make sure front of car is touching the charger arm. Do not attempt t9 hold wheels while charging.
, '", 6 rf' I I €) RACE PIT STOP When car slows down, press down on pit gate lever to raise entry gate which will guide car into pit stop. Then release gate lever; if 2nd car is following 1st car, it will automatically be pushed back onto track when pit gate lever is released. Lower charger arm to allow car into charging area. Let go of arm and car will race off down the track. See back for racing tips. ~ Charge car (see 6). Re-charge car as many times as needed.
PERFORMANCE TIPS You can tell wben car is fully charged when it won't rev any faster. You don't always have to charge for 10 seconds. Sometimes 5 seconds is enough to get you back in the race quickly. Too much charge may cause car to crash or zoom off track A; TO STABILIZE SET: r . On smooth floor, tape base to surface. Do not run cars on shag carpet, dirt or wet surfaces. If cars take longer than 10 seconds to charge, replace batteries. Do not immerse in water.
TC 20" I I 20" 20" '10" 20" TC 10" ALTERNATE TRACK LAYOUTS 10" TC 45° 10" TC ..- 10" ..
TC 1U" ~ 45' 20" 45' TC 45' --"_-EL---" ,~ 20" NOTE: Fencescanbemovedto helpkeepcarsontrack.
RACING TIPS . RACE 'EM Use multiple cars to simulate a real Daytona 500 race. Each racer chooses 2 or 3 cars. The winner is the racer with the most cars left on the track after a set time period. Crashed cars are removed. . TIME 'EM Do Pole Position runs where each racer runs 20 laps.The player with the fastest time wins. . PASS 'EM The excitement is in passing other cars. Try to keep track of number of laps run or how many times you pass or lap another car. . CRASH 'EM Each racer uses multiple cars.
For best performance, use alkaline batteries CAUTION: 1. Non-rechargeable batteries are not to be recharged. 2. Rechargeable batteries are to be removed from the product before they are charged. 3. If removable rechargeable batteries are used, they are only to be charged under adult supervision. 4. Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries. 5. Do not mix old batteries and new batteries. 6.