Datasheet

1
C
rossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala.
The old sultan just died and control of Naqala is up for grabs! The oracles foretold of
strangers who would maneuver the Five Tribes to gain influence over the legendary city-state.
Will you fulfill the prophecy? Invoke the old Djinns, move the Tribes into position at the right
time and the Sultanate may become yours!
2-4 13+
40’-80’
x2
a
x4
x2 x4
5 Turn Order and Djinns Summary Sheets
A Pad of Scoring Sheets
2 Player sets of 8 Camels and
1 Player’s Turn marker each
2 Player sets of 11 Camels and
2 Player’s Turn markers each
1 Bid Order Track & 1 Turn Order Track
90 Wooden Tribe Meeples:
A Meeples bag
12 Palm Trees
and 10 Palaces
30 Tiles (12 Blue valued Tiles: Villages & Sacred Places with a
Blue point value – 18 Red valued Tiles: Markets & Oasis with a
Red point value)
22 Djinn cards
96 Gold Coins (48 worth “5”
and 48 worth “1” each)
54 Resource cards:
36 Merchandise and 18 Fakirs
Components
1
1
Camel
Player
marker
Ivory Jewels Gold Papyrus Silk Spice
Turn Order Track
Bid Order Track
16 Yellow
Viziers
20 White
Elders
18 Blue
Builders
18 Red
Assassins
18 Green
Merchants
10 Palaces Meeples bag12 Palm Trees
x6
Fish Wheat Pottery
Fakir
x18
5 Tribes rulebook EN DEF 2015_Mise en page 1 20/05/15 17:24 Page1

Summary of content (8 pages)