HATHOR Software (1.8.0.2) User Manual Issue 1.0 Lighting Technologies ME 1293 1106.01.
1. HATHOR SOFTWARE USER MANUAL ......................................................... 8 1.1 USING THE MANUAL.............................................................................. 8 1.1.1 Introduction ............................................................................................ 8 1.1.2 About this Manual .................................................................................. 8 1.2 TERMINOLOGY.................................................................................
3.2.2 Using the mouse................................................................................ 141 3.2.3 Using the keyboard and the Dimmer Patching Tools......................... 141 3.2.4 Using the touch screen and the Patching Tools ................................ 142 3.2.5 Using the wizard ................................................................................ 143 3.3 PATCHING MOVING LIGHTS ............................................................. 148 3.3.1 Before patching ..........
6.1 INTRODUCTION.................................................................................. 204 6.1.1 Group functionality............................................................................. 204 6.1.2 Recording Groups ............................................................................. 204 6.1.3 Using the Keypad .............................................................................. 204 6.1.4 Using the mouse: Drag & drop facilities.............................................
7.6 DATA MENU/LOOKS: FEATURES...................................................... 218 7.6.1 Right Click on a Look......................................................................... 218 7.6.2 Drag & Drop a selection of channels to a Look ................................. 218 7.7 EDITING .............................................................................................. 219 7.7.1 The Look # Editor window ................................................................. 219 7.
9.2.6 Page Links ......................................................................................... 253 10. CHASERS .................................................................................................... 254 10.1 INTRODUCTION.................................................................................. 254 10.2 CREATING A CHASER (INTENSITIES) .............................................. 254 10.2.1 Using the console ...................................................................
12.2.5 Match (Object <> Channel) ............................................................... 272 12.2.6 Wizard ............................................................................................... 274 12.3 THE FOLLOW PLAYBACK MODE ...................................................... 276 13. DYNAMICS (EFFECTS) .............................................................................. 277 13.1 INTRODUCTION..................................................................................
16.2.1 Date Mask ......................................................................................... 300 16.2.2 Global Mask ...................................................................................... 301 16.3 TIME .................................................................................................... 301 16.3.1 Introduction ........................................................................................ 301 16.4 DMX IN ...................................................
1. HATHOR SOFTWARE USER MANUAL 1.1 USING THE MANUAL 1.1.1 Introduction 1.1.1.1 Welcome to the HATHOR software User Manual This manual is structured in different parts: - The first part (Chapter 2) gives a general understanding of the software. - The second part (Chapters 3 to 12) explains all about the basics functions. - The third part (Chapters 14 to 18) explains all about the specific functions. 1.1.
1.2 TERMINOLOGY 1.2.1 Text Conventions A "Keyboard" is a standard computer keyboard, whether connected to a HATHOR desk/Rack PC, or on a laptop computer running HATHOR. Keyboard Keys are in brackets, (CTRL). Software functions in menus are in brackets e.g. {Browse File} is a function in the File Menu. In this case the access path will be indicated as MENU HATHOR>FILE> (Browse File).
1.2.2.2 Attribute Groups: FOCUS (POSITION): PAN, TILT… COLOR: CYAN, MAGENTA, YELLOW, COLOR WHEEL … BEAM: FOCUS, IRIS, ZOOM … PATTERN: GOBO SHUTTERS … EXTRA: STROBE, PRISM DYNAMIC 1.2.2.3 Display Filters: AUTO COMPRESSED VALUES ONLY PALETTES ONLY DYNAMICS TIME DELAY www.adblighting.com HATHOR User Manual - page 10 Issue 1.
2. GETTING STARTED 2.1 INSTALLATION 2.1.1 Delivery and Unpacking As soon as you receive your equipment, open the boxes and inspect the items received. If you discover any damage, contact the carrier immediately and make any necessary claim for the problems discovered. 2.1.2 Installing the console The desk and the monitor(s) should be installed on a table or a console. The surface of your work area should be smooth, level and sturdy.
When connecting any devices to the desk, make sure that all connections are correct before switching on the power. ADB lighting technologies has a policy of continuous improvement of its products. HATHOR software is subject to this policy as new features are added and existing features improved. The current software version is displayed in the HATHOR menu (Upside Left corner) > About. The latest version can be downloaded from the ADB website.
SCREEN LAYOUT When starting HATHOR and IMAGO for the first time, all screens are empty (grey). To display the IMAGO dedicated screen, click on the HATHOR menu (Up left side of the main screen). HATHOR / Setup / Consoles Develop the USB Wings part, click on ADB IMAGO, Enabled, then click on the Show Display button. Then, dock this specific Display, and organize some controllers around that display. To display a basic configuration of screens and subscreens, load a Screen Layout (1 Screen.slo or 2 Screens.
2.2 GENERAL INFORMATION 2.2.1 System overview HATHOR range is a control system for conventional lights, moving devices, scrollers and media-servers. It controls up to 2048 channels (Instruments) and 16384 outputs (DMX channels). 2.2.1.1 Consoles and main accessories 1. LIBERTY 2. FREEDOM 3. RACK PC UNIT 4. 24 Subfaders Extension 4. IMAGO + computer 4. WI-FI Full remote system www.adblighting.com HATHOR User Manual - page 14 Issue 1.
www.adblighting.com HATHOR User Manual - page 15 Issue 1.
2.2.2 Hardware 2.2.2.1 Computers specifications HATHOR runs on Windows XP, Vista, Windows 7 and Windows 8. Computers used to run HATHOR should be, at minimum, compliant with Microsoft's requirements for Windows7. We would further suggest: Dual Core Processor with 2.9 GHz CPU (recommended: Intel i3 or higher) 2 GB RAM (recommended: 4 GB RAM) Hard-drive with minimum 64 GB (recommended type: SSD) Network card 10/100 Mbps USB 2.
We strongly suggest that HATHOR computers only be connected to the internet when undergoing service and maintenance work, when there is sufficient time to properly assess and install updates. All computers on the network must have the same version of HATHOR installed. 2.2.2.2 Video Touchscreens HATHOR can use touchscreens (especially useful for selecting Direct Access buttons such as Groups, Palettes and so on) Touchscreens - resistive is acceptable. Multi-Touch feature is supported by HATHOR.
Window's font size Use normal font scaling (96 dpi), because non-normal font scaling can cause problems with HATHOR’s ability to properly display on the screen. This is most noticeable in Field Editors where the Channel / Instrument numbers appear to be cut off at the bottom. 2.2.3 Console Key Syntaxes There are different kinds of keys in the system: keys with a simple function, keys with a double function (in combination with [C/ALT]), Touchscreen soft keys and Screen soft keys.
[-]&[Assign] : Subtract channels in field from current selection. [Edit]&[Assign] : Open Field editor. [C/Alt]&[ENTER] : Exit 2.2.3.2 [LOAD] and [Assign] [##] [Load]&[Assign] : Load Preset ## in the Field. [##] [Load]&[Assign]&[Assign] &[Assign] &[Assign] &[Assign] : Load Preset ## in the Field, then the next in the following field and so on. [##] [.] [Load]&[Assign] : Load Group ## in the Field, if the Field does exist. If not, Record Group ##, and load it in the Field.
[LOOK]&[Assign] : Record the next available Look and load it in Field. [##] [LOOK]&[Assign] : If Look ## exists ->Assign Look on fader. If Look ## does not exist: Record new Look and assign to fader. [##] [LOOK]&[F/C/B/P/E/A] : Fetch corresponding positions from Look ##. [##] [LOOK]&[Ch] : Select Instruments in Look ##. [Edit]&[LOOK] : Open Groups editor. [##] [Edit]&[LOOK] : Open Look ## editor. 2.2.3.5 [PRESET] [##] [Preset]&[At%] : Select channels in Preset ##, and fetch levels.
[C/Alt]&[F/C/B/P/E/A] : Clear palette references for selected channels (according to All/One). [C/Alt]&[Assign] : Clear Field. [C/Alt]&[Assign]&[Assign]&[Assign]&[Assign]&[Assign] : Clear selected Submasters consecutively. [##] [C/Alt]&[+%] : Increase levels with ## percent of actual value. [##] [C/Alt]&[-%] : Decrease levels with ## percent of actual value. [C/ALT11]&[ENTER] : To exit any window including an Esc soft button. 2.2.3.7 [RECORD] [#] [Record] : Record a new Preset as #, in a sequence Step.
[Page]&[Record] : Record a new Submaster Page # (the next available). 2.2.3.8 [UPDATE] [##] [UPDATE]&[GROUP] : Update Group ##. [##] [UPDATE]&[LOOK] : Update Look ##. [##] [UPDATE]&[CHASER] : Update Chaser ##. [##] [F/C/B/P/E/D/A]&[UPDATE]: Update Palette ##. Only existing channels in Palette ## are involved. Others channels will be not added. 2.2.3.9 [EDIT] [EDIT]: To open any Editor according to the selected object [EDIT]&[Assign] : Open Field editor. [EDIT]&[Group] : Open Groups editor.
[##] [EDIT]&[Page] : Open Page ## editor. [EDIT]&[Ch] : Open the Instrument Setup window. [##] [Ch]&[EDIT] : Open the Instrument Info window for the selected channel. [##] [EDIT]&[F/C/B/P/E/A] : Open the Palette editor. 2.2.3.10 [FETCH] The FETCH function allows copying of information from a Preset or a Device Link to the stage. [##] [FETCH]: To copy intensity from preset ## in the current selected field, for selected channel(s). E .g: If channel 1 is recorded at 50% in cue 11.
[##] [F/C/B/P/E/A]&[Assign] : Load Palette ## in Field. [##] [FETCH]&[F/C/B/P/E/A] : Fetch group of attributes from Preset/Cue ## in current sequence. With popup. [Edit]&[F/C/B/P/E/A] : Open Palette editor [##] [Edit]&[F/C/B/P/E/A] : Open Palette ## [F/C/B/P/E/A] editor. [Record]&[F/C/B/P/E/A] : Record a new [F/C/B/P/E/A] Palette. [##] [Record]&[F/C/B/P/E/A] : Record a new ## [F/C/B/P/E/A] Palette or, if Palette ## already exist, update only existing channels.
2.2.3.15 [TIME] & [DELAY] [##] [Time]&[A] : Set Out Time for focused sequence step. (A or B according to preferences) [##] [Time]&[B] : Set In Time for focused sequence step. (A or B according to preferences) [##] [Delay]&[A] : Set Out Delay for focused sequence step. (A or B according to preferences) [##] [Delay]&[B] : Set In Delay for focused sequence step. (A or B according to preferences) [##] [Ch]&[Time] or ## [Time]&[Ch] : Set ## as part fade time for selected channels.
2.2.3.19 [TRACK] [TRACK]: Open the “Tracking Channel Selection” window. [##] [Ch]&[Track] : Open the “Tracking Channel Selection” window and displays selected channels. [##] [Track]&[Parameter wheel] : Open the “Tracking Parameter” window and displays all objects including that parameter. 2.2.3.20 [PREV] [NEXT] [PREV]&[NEXT]: Toggle between “All” mode and “One” mode 2.2.3.21 ARROWS [↓]&[↑]: Toggle maximized of focused floating window. [↑]&[↓]: Toggle Double Editor On/Off in browsers.
With rare exceptions, in HATHOR, if you have data visible on the displays you can directly modify it, or open an editor to modify it. You do not need to change display format, switch to another screen, or "tunnel down" through menus. You can use the menu system if you choose, but for the vast majority of normal use, it is not needed. Levels of data/configuration storage HATHOR stores data at three different levels: Session: stored data specific to your current working environment, i.e.
Objects Objects in the software contain Data. With rare exceptions, in HATHOR, if you have data visible on the displays you can directly modify it, or open an editor to modify it. You do not need to change display format, switch to another screen, or "tunnel down" through menus. You can use the menu system if you choose, but for the vast majority of common use, it is not needed. Play The play is the whole show, including all stored files (current and history versions of files) for that show.
Controllers can also be opened for temporary needs and left floating on the desktop Brief description of the different Controllers: Field Editor: displays a grid of Instruments, used for selecting instruments, changing levels. Fields: displays Submaster Fields in a high density format Sequence Playback: displays a Sequence of steps, along with playback controls. Device Control: displays controls and information for devices such as moving lights.
Attribute = Parameter Symbol: The control of non-intensity parameters, for example a moving device or a scroller, are called attributes or parameters. These are patched to the controls of HATHOR when the Template corresponding to that device is assigned to a control channel (Instrument) in the Patch. In a sequence, all attribute’s values are recorded in a specific area named DEVICE LINK. In a Look, all attribute’s values are recorded directly in the Look 2.2.4.
other systems. The advantage here is that Presets can be re-used in any Sequence, with different times. Looks A look is a cue including channels with their intensity levels and their attributes, like a snapshot, without any time information and outside the Sequences. Looks are primarily useful for "live" performances, when you wish to be able to bring up pre-recorded fixture settings, but in a non-sequential, spontaneous manner, such as for a musical concert.
Devices A device (also named fixture) is a specific object corresponding to a complex instrument controlling more than dimmer(s). Device will be automatically generated as soon as a Device template is patched on a channel. Gel Strings = Rolls = Scrolls A Gel String (also named Scroll) is a Scroller Roll designed to be used in combination with Scrollers. The same Gel String can be used with several Scrollers, and also different types of Scrollers. A Gel String is structured in Frames (Colours).
2.2.5 Software organization 2.2.5.1 Introduction From the software side, working with HATHOR is based on three basics parts: HATHOR menu menu Controllers and Panels PLAY menu www.adblighting.com HATHOR User Manual - page 33 Issue 1.
2.2.5.2 HATHOR Menu The HATHOR menu is the main menu. It is the backbone of the system. From this menu you would be able to access to all information needed to work with the software or the desk: File To save, load a play file as well as browse other play files. Data The part of the data specific to the Play file. Data is also accessible via the PLAY menu. Controllers The windows that provides interfaces to operate the system and access to the data.
2/ HATHOR Duo option offers 1 Master and 1 Backup and allows working on both systems. 3/ HATHOR Multi-User option offers 1 Master and 1 Backup and any number of Clients. Clients can be full access or View only License is not required on Client to connect to session already on network.
HATHOR systems: Addresses from 10.10.10.1 to 10.10.10.20 Switches 10.10.10.31 to 10.10.10.40 Nodes, fixtures etc. 10.10.10.51 to 10.10.10.256 All on same subnet mask i.e., 255.255.255.0 Pathport nodes have to have I.P address that is higher than the PCs that are providing Pathport data.
An active BACKUP offers the possibility to work on the same show, and at the same time, as the MASTER console. It is always possible to switch from BACKUP to MASTER role: On BACKUP console, right click on Backup button (right side of Session button), and select Convert to Master. Note: It is not possible to switch from MASTER to BACKUP role. 2.3.1.3 Client & Multiple Users As soon as a MASTER is declared on the Network, and if the License allows that, other systems can join the Session as Client.
At the bottom of these windows, regardless of which tab is selected, there is a checkbox for "Fullscreen with consoles": THIS OPTION IS DEDICATED TO COMPUTERS RUNNING HATHOR, NOT TO DESKS. - If it is checked, HATHOR will run in a normal mode with a fully visible interface, with HATHOR "taking control"" of the Windows desktop. Any control consoles will also be functional - If is NOT checked, then HATHOR will run as a conventional Windows program, initially minimised.
DUO and MULTI USER options Master option includes desk to desk communication, as well as transmitting DMX data over the Network. Available roles for a second desk in this context would be Backup, or Client (MULTI USER only) The "Session Definition Library" lists existing sessions that you have created. To launch HATHOR, select a session, then select "Standalone", "Master Ltd" or "Master" to start HATHOR. The local menu on a Stored Session allows to delete a session, or to edit it.
2.3.2.4 New session The "New Session" tab is used to create new sessions. Once you have created a new session, you can launch HATHOR from this tab by using the "Offline", "Offline with Network", "Standalone" or "Master". See "Sessions Setup" for details. Offline mode: no data output Offline with Network mode: Mode to use Offline version with Wysiwyg. CITP in Offline option: Mode to use Offline version with Capture. 2.3.2.5 Setup www.adblighting.com HATHOR User Manual - page 40 Issue 1.
Session Default To assign a dedicated session used when HATHOR starts automatically. Set the Role: Master->Backup: Master if first, Backup if there is a Master already Backup: always Backup Client: always Client View Only Client: always View Only Client Offline: always Offline Alone: always Standalone Set the Network Session: select it from Stored sessions. If "Use Defaults" is checked, when you launch HATHOR, it will automatically start up in the role and session selected.
If “Skip Screen Layout” is checked, the system will not refer to this status file, and then will start with empty screens. TIP: sometimes the screen status file can be corrupted, generating some system issues. Use these feature to start with empty screens, and then create a new screen layout or load an existing one. 2.4 SHUTDOWN PROCEDURE HATHOR / Shutdown: {YES} Shutdown: when you shut down the Console, it does not automatically save the show file.
2.5 SOFTWARE OVERVIEW: NAVIGATING 2.5.1 HATHOR main window Main Menu Session: Network File name and Play Wi-Fi introduction Roles name connection Subscreens Play Menu Executors Active Field Update RECORD RECORD Position www.adblighting.com Grand Master Flash Mode level HATHOR User Manual - page 43 Issue 1.
2.5.1.1 Main menu [Menu] 2.5.1.2 File HATHOR / File Introduction The File menu offers options to save or open your Play file information as well as browse other Play files: Save Save As Open Library Import Export New/Clear Play Browse Another General Notes about HATHOR show files HATHOR saves play files in 3 ways: 1 the most current version ( -------.ppl file extension ) 2 history versions of existing play files( -------.$0** file extension) 3 Auto save version ( -------.
Each time you do a manual save, the previously saved version saved is saved as a history file with an extension of $001, in a unique subdirectory created by HATHOR, for each play file. The new version is saved with the extension PPL. On each subsequent save the 001 file becomes 002, 002 becomes 003 etc. Each of these files has a time and date stamp, so you an "go back" to a previous version if needed.
Save To saves the current play in current file: [SAVE] (console) or (F2) keyboard key or Click on "Changed Data Alert" icon at top of screen (the red disk) or HATHOR menu / File / Save TIP: do manual saves as frequently as possible, it takes less than 1 second, eats no room on the hard disk and offers the possibility to recover any data at any time. Save as To save the current play file under a new file name. Note: editor allows you to also change the Play Name.
Note: an "exported" save is independent of normal saves New/Clear Play New / Clear play is used to start a new playfile or clear data from an existing play file. Play name: Here you can name the play (the show). 1 2 3 4 1 2 3 Choose new play to start with an empty play “New Play” tab offers the choice of creating a new Empty play, or one “Based on Another” (pull down menu that defaults to “Empty”) “Based on another” defaults to a play file that is set under Setup/Preferences/ File storage.
Browse another Browse allows you to access the data from a Play that you do not currently have loaded. You can move content from the Browsed Play into the loaded play by dragging the object from the Browsed Play to the currently loaded play.
You can use the menu system if you choose, but for the vast majority of common use, it is not needed. Dynamic Tables The Dynamic Table is the primitive curve used to create a Dynamic Template or a Dynamic Effect. Combining Dynamic Tables is a quick way to create complex Dynamic Templates or Effects. Example: Create a circle by assigning sine to pan and cosine to tilt. Dynamic Templates The Dynamic template is the pattern of the effect, and is a mathematical function. HATHOR as several prepared templates.
The system supports up to 2000 Groups. Presets This is a specific concept. Frequently used combinations of channels are stored in up to 15000 Presets, for playback in the Main Playback or Virtual Playbacks. The combination of a Preset and a Device Link in a Sequence Step is the equivalent of a "Cue" in many other systems. The advantage here is that Presets can be re-used in any Sequence, with different times.
Devices A device (also named fixture) is a specific object corresponding to a complex instrument controlling more than dimmer(s). A Device will be automatically generated as soon as a Device template is patched on a channel. Gel Strings A Gel String (also named Scroll) is a Scroller Roll designed to be used in combination with Scrollers. The same Gel String can be used with several Scrollers, and also different types of Scrollers. A Gel String is structured in Frames (Colours).
Controllers are windows that access the shows data, and provide interfaces to operate the system. The system can have multiples of all Controllers, each configured for different uses. Select a controller and it will open in a non-docked window on the current monitor. It can then be dragged to whichever monitor you wish, adjusted in size and/or docked Controllers are typically arranged on the HATHOR desktop by docking them on the Subscreens.
FIELD EDITOR HATHOR / Controllers / Field Editor Introduction The Field editor displays a grid of Instruments used for selecting instruments, changing levels and so on. Concept Selected fixtures have a red highlight box around their box. Channels are selected so that you can adjust their levels. Specifically for the following types of devices: Intensity channels: you directly control the intensity level in the Filed Editor.
Channel grid display format Numeric = all channels Packed = channels that are: at a level in A Field + going to a level in B field + selected+ at a level Selected = Selected channels Used = Used in Play ( includes at level and selected ) Locked = prevents currently displayed channels from changing (i.e.
Fields set in Follow mode will all be showing the same Field Content (i.e. Playback, Preset, …). Different Fields set in Follow mode can have different Display modes. A useful combination is to have one Field in "Packed" mode with another in "Selected". Linked Mode The Linked mode allows a large number of channels to span across multiple grids. Linked mode is only available for Field Editors that are in "Follow" mode. Linked mode is active when the button is depressed. i.e.
Once the Tool set is open, it is possible to dock it into the Field Editor window. Just click on the pin icon to dock it. Channel selector <-> [Ch], (C) Ad to selection <-> [+] Thru <-> [Thru] If On <-> [All] Track <-> [Track] +% <-> [+%] Group <-> [Group] Channel Delay<->[Ch]& [Delay] Channel Time <->[Ch]& [Time] www.adblighting.com HATHOR User Manual - page 56 Issue 1.
At level <-> [AT%], (L) Remove from selection <-> [-] Invert <-> [Invert] Fetch <-> [Fetch] Frame <-> [Frame] -% <-> [-%] Preset <-> [Preset] Note: Right Click on tools and select Show Texts to display tools names. Right Click in the Field Editor allows to: www.adblighting.com HATHOR User Manual - page 57 Issue 1.
Choose the Intensity Format for channels (%, Decimal, Hexadecimal). Choose if Stage mode is managed by [Stage/field] key. Choose if A/B channels are displayed in Packed mode or not. FIELDS HATHOR / Controllers / Fields Introduction The Fields controller displays Submaster Fields in a high density format. www.adblighting.com HATHOR User Manual - page 58 Issue 1.
Concept This controller is designed to display Submaster Fields Content. A lot of features come either via Drag&Drop or through Right Click menu.
CHASERS (Cancel or Copy To options) To Direct Access Panels PALLETTES (Cancel or Copy Image options) GROUPS (Cancel or Compare options) LOOKS (Cancel or Compare options) To Controllers To DIRECT ACCESS: PALLETTES (Cancel or Copy Image options) GROUPS (Cancel or Compare options) LOOKS (Cancel or Compare options) To FIELD EDITOR (main) GROUP Cancel Channel Selection Select Channels: select GROUP channels and deselect others. Add Channels: adds GROUP channels to the current selection.
To FIELD TO SEQ STEP: In every case, drag & drop a FIELD to a SEQUENCE STEP will offer two options in addition to Cancel and Compare features: Create MasterLink: Add a MasterLink to the selected Sequence Step Create MasterLink with target: Add a MasterLink to the selected Sequence Step and copy the current level of the Field.
{Record Page}: to Record a Submaster Page. On consoles: [REC]&[PAGE] {Browse Fields}: to open the field’s editor window. No consoles equivalent. CHANNELS (*****) {Edit Label}: to enter a name, this name will be only displayed in the internal screen (Fields selection) on LIBERTY / FREEDOM, and in dedicated IMAGO display (see section IMAGO dedicated display) for more details. {Select Channels in Field}: select FIELD channels and deselect others. www.adblighting.com HATHOR User Manual - page 62 Issue 1.
PALETTES {Edit Field Field #, --- Palette #}: {Edit Palette: --- Palette #}: open Palette # Editor. On consoles: [#] [EDIT]&[ATT group] GROUPS {Edit Group #}: open the Group # Editor. On consoles: [#] [EDIT]&[GROUP]. www.adblighting.com HATHOR User Manual - page 63 Issue 1.
PRESETS {Edit Preset #}: open the Preset # Editor; On consoles: [#] [EDIT]. LOOKS {Edit Look: Look #}: open the Look # Editor. On consoles: [#] [EDIT]&[LOOK]. www.adblighting.com HATHOR User Manual - page 64 Issue 1.
CHASERS {Edit Chaser #}: open the Chaser # Editor. On consoles: [#] [EDIT]&[CHASER]. SEQUENCE PLAYBACK HATHOR / Controllers / Sequence Playback Introduction The Sequence Playback controller displays a specific Playback, associated to a specific Sequence. By default Playback 1 and Sequence 1. www.adblighting.com HATHOR User Manual - page 65 Issue 1.
There are 24 Playbacks in the system, which can be displayed at the same time if necessary. These 24 Playbacks are linked by default to the 24 first sequences. Any Sequence can be linked to any Playback. The Crossfade part Playback/Sequence selector Disable Auto Times Disable Action Links A (OUT) Time End of last crossfade count B (IN) Time B (IN) Time A Preset B Preset Split mode Preheat Speed Control Information Playback/Sequence selector: to select another playback or another sequence.
Speed Control Information Controls Open specific Playback functions menu Backward (SEQ -) and Forward (SEQ +) controls Back and Pause controls GO Options Channels: to display the Field Editor in the Playback Controller Timeline: to display the Time Line part Edit Playback: to open a second Playback controller window Rollback Positions of all channels: recall recorded attributes values for all Devices Rollback Positions of selected channels: recall recorded attributes values for selected Devices Disable Aut
The Sequence Steps part Filters Autoscroll mode Autoexpand mode Follow console mode Filters: Displays Attribute Groups filters and Display modes. See also 1.2.2.1 Filters description Autoscroll mode: Moves the sequence automatically, in order to fix A and B steps in the center of the window. Autoexpand mode: Expands automatically the incoming step, displaying Part Fade, Device Link, Page Links, Master Links, and Actions Links if any.
DEVICE CONTROL BROWSER HATHOR / Controllers / Device Control Browser Introduction The Device Control Browser controller displays and allows controlling fixtures attributes. It is possible to zoom in and to zoom out in the size of the characters with the (SHIFT) key and the mini-wheel on the mouse, or, on the console, with the [C/ALT] key and the intensity wheel. Left side options AUTO mode, displays automatically Palettes References if any, if not, displays Values.
DYNAMICS ALL/ONE mode OPERATIONAL MODES: One click to switch from SLAVE mode (current selected Devices in Field Editor are displayed) to PRIVATE SELECTION mode (Devices selected in the Device Browser Control window can be different as selected Devices in Field Editor). From PRIVATE SELECTION mode, click again to switch to LOCKED mode. In LOCKED mode, it is not possible to add or remove Devices.
ATTRIBUTE GROUPS Filters: FOCUS (POSITION): PAN, TILT… COLOR: CYAN, MAGENTA, YELLOW, COLOR WHEEL … BEAM: FOCUS, IRIS, ZOOM … PATTERN: GOBO SHUTTERS … EXTRA: STROBE, PRISM DYNAMIC Note: It is possible to combine Attribute Groups while using the SHIFT key. Select one Attribute Group: hold the SHIFT key, and then select a second one, and a third one if necessary. Controlling Devices via the DEVICE CONTROL BROWSER To control Devices attributes, use either the mouse or your finger and the keyboard if necessary.
Selected Devices TOP Bar Click on any Device to focus on. Focused Device Top part of the window: Top bar options FOLLOW mode When enabled, only selected Attribute Group parameters will be displayed. ATTRIBUTE GROUPS Filters for all Devices: FOCUS (POSITION): PAN, TILT… COLOR: CYAN, MAGENTA, YELLOW, COLOR WHEEL … BEAM: FOCUS, IRIS, ZOOM … PATTERN: GOBO SHUTTERS … EXTRA: STROBE, PRISM DYNAMIC www.adblighting.com HATHOR User Manual - page 72 Issue 1.
Note: It is not possible to combine Attribute Groups while using the SHIFT key for the general ATTRIBUTE GROUPS Filters. But each type of Device has also a dedicated Filters bar. Use this one to combine different groups of Attributes. Controlling Devices in the Top part of the window That part of the window is more dedicated to display than to control attributes. Nevertheless, it is possible to control Devices attributes, with either the mouse or finger.
Console: [ALL/ONE] and [PREV]&[NEXT] to switch between All mode and One mode. [PREV] and [NEXT] to step forward and backward inside the selection. Focused Device window: allows selecting another Device in the list. Click on the focused Device and pick another one in the list. DIRECT ACCESS Introduction The Direct Access controller allows accessing to all object’s Direct Access Panels in one window. Objects involved: Palettes, Pages, Groups, and Looks. HATHOR / Controllers / Direct Access www.
General features Click on tabs to display the dedicated panel. Right-click on the object name in the top bar, and select Open Direct Access Panel to open an individual Direct Access Panel for the selected object. Use (SHIFT) to zoom in and zoom out Direct Access Soft Keys Use (CTRL) to zoom in and zoom out Direct Access Soft Keys characters Please refer to each individual object chapter for more details concerning Right-Click menus.
To generate a Direct Access Panel for a specific object and remove the tab from the Direct Access Panel: Right-click on the Tab and select undock Tab. Save the modifications in the general Screen Layout. HATHOR / Setup / Screen layout Store ScreenLayout PRIORITY FIELDS Introduction The PRIORITY FIELDS controller displays LTP Fields generated with LTP commands via Actions, and allows modifying directly Priority channels in the Priority Fields Editor.
SUBFADERS HATHOR / Controllers / Subfaders Introduction The Subfaders controller displays Submasters with virtual wheels. Concept This controller is designed to display Submaster Fields Content with the possibility to display the Field Editor, either the main one, or the Field Editor related to the selected Subfader. A lot of features come either via Drag&Drop or through Right Click menu.
From Direct Access Panels PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load options) From Controllers DIRECT ACCESS: PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load options) FIELD EDITOR CHANNEL (Cancel, Load, Add or Record and Load Look options) FIELDS (From one window to another window or inside the Fields window): PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) P
LOOKS (Cancel or Compare options) To FIELD EDITOR (main) GROUP Cancel Channel Selection Select Channels: select GROUP channels and deselect others. Add Channels: adds GROUP channels to the current selection. Deselect Channels: removes GROUP channels from the current selection. Select Channels if On: select only GROUP channels with level > 0, and deselect others. Add Channels if On: adds only GROUP channels with level > 0 to the current selection.
Create MasterLink: Add a MasterLink to the selected Sequence Step Create MasterLink with target: Add a MasterLink to the selected Sequence Step and copy the current level of the Field. To SUBFADERS PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) PRESETS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load options) CHASERS (Cancel or Load options) RIGHT CLICK features Right Click Pop-Up menu is contextual, and so, depends on CONTENT.
CHANNELS (*****) {Edit Label}: to enter a name, this name will be only displayed in the internal screen (Fields selection) on LIBERTY / FREEDOM, and in dedicated IMAGO display (see section IMAGO dedicated display) for more details. {Select Channels in Field}: select FIELD channels and deselect others. PALETTES {Edit Field Field #, --- Palette #}: {Edit Palette: --- Palette #}: open Palette # Editor. On consoles: [#] [EDIT]&[ATT group] www.adblighting.com HATHOR User Manual - page 81 Issue 1.
GROUPS {Edit Group #}: open the Group # Editor. On consoles: [#] [EDIT]&[GROUP]. PRESETS {Edit Preset #}: open the Preset # Editor; On consoles: [#] [EDIT]. www.adblighting.com HATHOR User Manual - page 82 Issue 1.
LOOKS {Edit Look: Look #}: open the Look # Editor. On consoles: [#] [EDIT]&[LOOK]. CHASERS {Edit Chaser #}: open the Chaser # Editor. On consoles: [#] [EDIT]&[CHASER]. www.adblighting.com HATHOR User Manual - page 83 Issue 1.
USER PANELS HATHOR / Controllers / User Panels On the root editing line for the panel, there is a "Layout” column. There you can set either option of Unisize or Individual: Unisize: you can set height and width that will be used for all buttons (“B Width” and “B Height”) Panel will automatically array the buttons. You cannot adjust size or position of individual buttons Individual: you can set size and position, for each individual button.
Browse Sandboxes HATHOR / Tools / Browse Sandboxes The Sandboxes browser is dedicated to browse through connected sandboxes, and allows changing Sandboxes settings. Print HATHOR / Tools / Print All objects are printable: Dynamic Tables Dynamic Templates Palettes Groups Presets Looks Sequences Pages (Submasters Fields Pages) Chasers Patch (INSTRUMENT SET-UP) Dimmer Curve Device Templates Devices www.adblighting.com HATHOR User Manual - page 85 Issue 1.
Gel Strings Device Layouts Panels Events Actions & Panels Strings To select the object to print, click on Dynamic Tables, and pick the dedicated object in the list. In order to preview or print, click on Preview/Print. The print feature allows printing the list of recorded objects in the show, not the content of each object, except for Palettes, Sequences and Instrument Setup: Palettes: When selecting Palettes, a new list allows selecting the palette type.
2.5.1.6 Setup Preferences Please refer to Software settings (2.6.4) Session Setup Please refer to Session (2.6.2) Consoles Please refer to Console settings (2.6.3) Local IO Please refer to Local I/O 2.6.5) Screen layout Please refer to Screens (2.6.1) About HATHOR software version HATHOR License type HATHOR License serial number Control Channels available Universes available Shutdown Please refer to SHUTDOWN PROCEDURE (2.4) 2.5.
The primitive curves used to create a Dynamic Effect The patterns of Dynamic Effects User-programmed Parameter Libraries for parameters Groups of channels with or without intensities Channels intensity memories, used in sequences Channels intensity and attributes Cues, not used in sequences Sequence of Steps including Presets, Device Links, and so on Submaster content and settings recording Chasers The Patch window Dimmer laws Fixtures definitions The list of complex channels (using device Templates) User c
2.6 GENERAL SETTINGS 2.6.1 Screens Layout 2.6.1.1 Introduction HATHOR system includes fully configurable screen layouts, over multiple monitors. It will display on as many monitors as your PC can support. HATHOR uses multiple types of windows, that can be arranged in any way required. The system is organized in Screens and Subscreens. Each video monitor (Screens) that HATHOR is displayed on, has four different "virtual monitors" (Subscreens) allowing different desktop configurations, for different uses.
Window Field Editor Type Controller Path Menu HATHOR/Controllers Fields Controller Menu HATHOR/Controllers Sequence Playback Controller Menu HATHOR/Controllers Device Control Br Controller Menu HATHOR/Controllers Device Control Controller Menu HATHOR/Controllers Direct Access Controller Menu HATHOR/Controllers Priority Fields (LTP) Controller Menu HATHOR/Controllers Subfaders Controller Menu HATHOR/Controllers Dynamic Templates Access Panel Menu PLAY: Click on Palettes Access Panel
2.6.1.3 IMAGO dedicated display There is a dedicated display for the USB control surface IMAGO. To access to the IMAGO display: HATHOR / Setup / Consoles Expand USB Wings Click on ADB IMAGO Click on Show Display www.adblighting.com HATHOR User Manual - page 91 Issue 1.
Dock that display in Subscreen 1, and restart the system. After restarting, the display will automatically match with the computer screen size. This display is dynamic; depending of what DISPLAYS key is selected on the IMAGO.
Fields [Fields] Subfaders BANKS soft buttons Introduction The Fields window displays Submaster Fields in a high density format. Concept This controller is designed to display Submaster Fields Content. A lot of features come either via Drag&Drop or through Right Click menu. www.adblighting.com HATHOR User Manual - page 93 Issue 1.
Fields part Active Bank Object symbol Object Number Subfader Number Labe l Stage Level Banks part Active Bank Bank number First Subfader Loaded Fields Pending Subfader On STAGE Drag&drop TO the Field Controller TO LOAD objects in Fields TO COMPARE with Field content From the Play Menu PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) PRESETS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load options) CHASERS (Cancel or Load options) From Direct A
LOOKS (Cancel, Compare or Load options) From Controllers: DIRECT ACCESS: PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load options) FIELD EDITOR CHANNEL (Cancel, Load, Add or Record and Load Look options) FIELDS (From one window to another window or inside the Fields window): PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) PRESETS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load opti
LOOKS (Cancel or Compare options) To FIELD EDITOR GROUP Cancel Channel Selection Select Channels: select GROUP channels and deselect others. Add Channels: adds GROUP channels to the current selection. Deselect Channels: removes GROUP channels from the current selection. Select Channels if On: select only GROUP channels with level > 0, and deselect others. Add Channels if On: adds only GROUP channels with level > 0 to the current selection.
Create MasterLink: Add a MasterLink to the selected Sequence Step Create MasterLink with target: Add a MasterLink to the selected Sequence Step and copy the current level of the Field. To SUBFADERS PALLETTES (Cancel or Load options) GROUPS (Cancel, Compare or Load options) PRESETS (Cancel, Compare or Load options) LOOKS (Cancel, Compare or Load options) CHASERS (Cancel or Load options) RIGHT CLICK features Right Click Pop-Up menu is contextual, and so, depends on CONTENT.
CHANNELS (*****) {Edit Label}: to enter a name {Select Channels in Field}: select FIELD channels and deselect others. PALETTES {Edit Field Field #, --- Palette #}: {Edit Palette: --- Palette #}: open Palette # Editor. On consoles: [#] [EDIT]&[ATT group] www.adblighting.com HATHOR User Manual - page 98 Issue 1.
GROUPS {Edit Group #}: open the Group # Editor. On consoles: [#] [EDIT]&[GROUP]. PRESETS {Edit Preset #}: open the Preset # Editor; On consoles: [#] [EDIT]. www.adblighting.com HATHOR User Manual - page 99 Issue 1.
LOOKS {Edit Look: Look #}: open the Look # Editor. On consoles: [#] [EDIT]&[LOOK]. CHASERS {Edit Chaser #}: open the Chaser # Editor. On consoles: [#] [EDIT]&[CHASER]. Note: It is also possible to dock any controller or Direct Access Panels in the IMAGO display. As soon as you have customized that display as needed, you can save a new Screen Layout for the IMAGO. www.adblighting.com HATHOR User Manual - page 100 Issue 1.
TIP: use the fixed empty area displayed in the Fields window as a basis to re-organize the IMAGO Screen. Channels [Channels] Introduction The Channels window displays the Field Editor with exactly same options as the Field Editor controller. See FIELD EDITOR (2.5.2.3). www.adblighting.com HATHOR User Manual - page 101 Issue 1.
Concept This channel window can be used with or without Device Browser window in the lower part. To display the Device Browser window, use the specific Devices DISPLAYS key. Devices [Devices] Lower part (attributes and tools) Upper part www.adblighting.com HATHOR User Manual - page 102 Issue 1.
2.6.1.4 Storing Screen Layout To save the current screens organization: HATHOR / Setup / Screen Layout / Store ayout 2.6.1.5 Loading Screen Layout To load a new screens organization: HATHOR / Setup / Screen Layout / Load Screenlayout 2.6.2 Session settings 2.6.2.1 Session: introduction "Sessions" store various settings that are common to the system, such as device control protocol, remote controls and how the system handles physical control surfaces.
Target: allows selecting the field which will hold the data. 1A: data is sent in the main field Remote Field: data is sent in a specific field, accessible in Executors / Remote Fields 2.6.2.3 Inserting/adding a Connection Different kinds of connections can be added in a session. To insert or add a new connection, right click on Ethernet Output/Input and choose either {Insert} or {Add}, and then the type of connection.
Enable (E) the Connection, and fill the fields. Kind: select Visualizer Address: IP address of the computer running Capture Polar S: bidirectional selection mode N: Names, CAPTURE will use Channels Names instead of Channels IDs www.adblighting.com HATHOR User Manual - page 105 Issue 1.
Status: this field displays the current status of the connection, Alive which means no connection, or Connected. 2.6.2.5 Adding a protocol Different kinds of DMX over Ethernet protocols can be added in a session. To insert or add a new protocol, do a right click on Ethernet Output/Input and choose either {Add Protocol}, and then the dedicated protocol. Available DMX over Ethernet protocols: Sandnet ART-NET AVAB UDP Pathport Streaming ACN Shownet SA Net ETC Net 2 2.6.3 Console settings 2.6.
-----Empty -% [- %] . Dot @ [At %]: At level [At %] [At %]: Default level [At %]&[All] : Keep only channels with intensity selected @ FULL [At %] [At %]: Level 100% @ ZERO [At %] [At %] [At %]: Level 0% + [+] +% [+%] A [A]: A Field [C/ALT]&[A]: Clear A Field A/B [A/B]: To toggle between A and B Fields ACTION [ACTION]: To recall any available action AF FOCUS – Decrease Focus attribute AF FOCUS + Increase Focus attribute AF IRIS – Decrease Iris attribute www.adblighting.
AF IRIS + Increase Iris attribute AF PAN Left Decrease Pan attribute AF PAN Right Increase Pan attribute AF TILT Down Decrease Tilt attribute AF TILT Up Increase Tilt attribute AF ZOOM Decrease Zoom attribute AF ZOOM + Increase Zoom attribute ALERT Enable/Disable the Alert function ALL/ONE [ALL/ONE] or [PREV]&[NEXT]: to switch between All mode and One mode. ARROWS [↓]&[↑]: Toggle maximized of focused floating window. [↑]&[↓]: Toggle Double Editor On/Off in browsers.
ASSIGN [##] [F/C/B/P/E/A]&[Assign] : Load Palette ## in the Field. [GROUP]&[Assign] : Record the next available Group and load it in Field. [##] [GROUP]&[Assign] : Load Group ## in the Field, if the Field does exist. If not, Record Group ##, and load it in the Field. [##] [GROUP]&[Assign]&[Assign] &[Assign] &[Assign] &[Assign] : Load Group ## in the Field, then the next Group in the list in the following selected Field and so on. [##] [Time]&[Assign] : Set time to Field.
[##] [.] [Load]&[Assign] : Load Group ## in the Field, if the Field does exist. If not, Record Group ##, and load it in the Field. [Load]&[Assign] : Load active (selected) channels in Field. B [B]: B Field [C/ALT]&[B]: Clear B Field BALANCE [BAL]: In the active field only, all channels except selected channels will have their intensities set temporarly to zero. BLACKOUT [B.O] C (C/ALT) [C/ALT] [C/Alt] [Ch] or [0]&[Ch]: Deselect all active channels.
[C/Alt]&[Assign]&[Assign] &[Assign] &[Assign] &[Assign] : Clear selected submasters consecutively. [##] [C/Alt]&[+%]: Increase levels with ## percent of actual value. [##] [C/Alt]&[-%]: Decrease levels with ## percent of actual value. CAPTURE [CAPTURE]: Switch to the Capture Field (RED background) and allows then to edit selected channels (channels have to be selected first). [Ch]&[CAPTURE]: Capture selected channels at current level. [CAPTURE]&[ALL]: Select captured channels.
COPY ATTRIBUTES [COPY ATT] [COPY ATT]&[F/C/B/P/E/A] : Copy corresponding attributes from focused Instrument. [##] [COPY ATT]&[F/C/B/P/E/A] : Copy corresponding attributes from Instrument ## to the selected channel(s). DELAY [DELAY] [##] [DELAY]&[A] : Set Out Delay for focused sequence step. (A or B according to preferences) [##] [DELAY]&[B] : Set In Delay for focused sequence step. (A or B according to preferences) [##] [CH]&[DELAY] or ## [DELAY]&[CH] : Set ## as part fade delay for selected channels.
[##] [EDIT]&[Group] : Open Group ## editor. [EDIT]&[F/C/B/P/E/A] : Open Palettes editor. [##] [EDIT]&[F/C/B/P/E/A] : Open Palette ## [F/C/B/P/E/A] editor. [Edit]&[Look] : Open Groups editor. [##] [EDIT]&[Look] : Open Look ## editor. [EDIT]&[Chaser] : Open Chasers editor. [##] [EDIT]&[Chaser] : Open Chaser ## editor. [EDIT]&[Pages] : Open Pages editor. [##] [EDIT]&[Page] : Open Page ## editor. [EDIT]&[Ch] : Open the Instrument Setup window.
FADER BANK [F/B-]: To step backward to the previous bank of subfaders FADER BANK # To recall a specific Subfaders bank of subfaders Can be used in combination with any number: [#]&[FADER BANK #] Can be also used with argument to create dedicated buttons FADER BANK + [F/B+]: To step forward to the next bank of subfaders FAN [FAN] FETCH [FETCH] The FETCH function allows copying information from a Preset or a Device Link to the stage.
GO [GO] GO BACK [GO BACK] GROUP [GROUP] [GROUP]&[Assign]: Record the next available Group and load it in Field. [##] [GROUP]&[Assign] : Load Group ## in the Field, if the Field does exist. If not, Record Group ##, and load it in the Field. [##] [.]&[Thru] : Group Thru, if previous was group selection. [##] [.]&[+] : Add channels in Group ## to selected channels. [##] [.
INVERT [INVERT] To Invert the selection. [INVERT] [INVERT] will keep only channels with level > O% selected, like [AT%]&[ALL]. JUMP [JUMP] LAYOUT To access to a specific Device Layout. Use [#] [EDIT] [LAYOUT] to open the Device layout # Editor. LAYOUTS To open the Device Layouts Editor window.
[##] [Edit]&[Look] : Open Look ## editor. MASK (under development) MENU To open the main menu (HATHOR menu) MODIFY Disable Auto Times MOVING DELAY [MOVE DELAY] [##] [MOVE DELAY]: Set attributes delay for selected channels already recorded in links MOVING TIME [MOVE TIME] [##] [MOVE TIME]: Set attributes time for selected channels already recorded in links. NEXT [NEXT]: in One mode, to step forward inside the selection. [PREV]&[NEXT]: to switch between All mode and One mode.
PAL FOCUS [FOCUS] PAL HOME ALL [HOME] PAL PROJECTION [PATTERN] PALETTES To open the Palettes Editor window PARK (under development) PAUSE [PAUSE] Pause on first press, Go on second press PAUSE BACK Pause on first press, Back on second press PLAY To open the Show (Play) browser PREFERENCES PRESET [##] [Preset]&[At Level] : Select channels in Preset ##, and fetch levels. [##] [Preset]&[Thru] : Preset Thru, if previous was ## [Preset]/[Preset][+]/[Preset][-].
RATE [RATE] RECORD [UPDATE]: Update the current Preset and Device Links, in a sequence Step. [##] [UPDATE]&[GROUP] : Update Group ## [##] [UPDATE]&[LOOK] : Update Look ## [##] [UPDATE]&[F/C/B/P/E/A] : Update [F/C/B/P/E/A] Palette ## [##] [Record]&[F/C/B/P/E/A] : Record a new ## [F/C/B/P/E/A] Palette or, if Palette ## already exist, update only existing channels.
Channels [F/C/B/P/E/A]&[REC]: Record a new Palette (the next available). [##] [Page]&[REC]: Record Submaster Page ##. [Page]&[REC]: Record a new Submaster Page # (the next available). RECORD POSITIONS [REC POS] RECORD SELECTED TRACKING Allows recording of selected channel levels changed, in a suite of Presets with identical level (a Track) till the first Preset with a different level.
[SCREEN]&[↑]: Move focus and mouse to next screen number [SCREEN]&[↓]: Move focus and mouse to previous screen number [SCREEN]&[→]: Move focus to next Subscreen number [SCREEN]&[←]: Move focus to previous Subscreen number SELECT PLAYBACK [SELECT PLAYBACK] SEQ – [SEQ -] SEQ + [SEQ +] SEQUENCE To open the Sequences Editor window SETUP [SETUP] SPEED CONTROL Toggle the behaviour of the intensity wheel (Speed mode or Intensity mode) STAGE/FIELD [S/F] START [START] SWAP To swap intensities between to channels.
TIME [TIME] [##] [TIME]&[A] : Set Out Time for focused sequence step. (A or B according to preferences) [##] [TIME]&[B] : Set In Time for focused sequence step. (A or B according to preferences) [##] [Ch]&[ TIME] or ## [TIME]&[Ch] : Set ## as part fade time for selected channels. (A or B according to preferences). [##] [MoveTime] : Set attributes time for selected channels already recorded in links.
X-Keys To assign a function to an USER Key: HATHOR / Setup / Consoles Open the X-Keys list and select the connected device. Note: New version of X-Keys is automatically detected and supported. Do not install any of the supplied drivers or software from PI Engineering. Plug X-Keys into computer, before launching HATHOR, and allow Windows to install its own driver. Not all X-Keys units are supported: X-keys Stick Panel is supported, Joystick for Pan/Tilt or Intensity.
Keyboard HATHOR / Setup / Preferences / User Interface ALPHA Key Function Numeric Keypad (C) Channel (-) (Backspace) Clear (A) ALL (F) FRAME (I) INVERT (SHIFT)(/) (L) AT LEVEL (+) (F2) SAVE (F3) OPEN LIBRARY (F8) UPDATE (F7) RECORD (+) ADD CHANNEL (*) SUBSTRACT CHANNEL (SHIFT)(*) (T) THRU (/) (CTRL)(F4) TRACK (CTRL)(G) GO (CTRL)(P) PAUSE (CTRL)(B) GO BACK (CTRL)(S) Stage/Field mode (CTRL)(F) FETCH (C) (M) (D) (H) Channel Connect to dimmer Dimmer Connect to Chann
2.6.4 Software settings HATHOR / Setup / Preferences 2.6.4.1 Channels 1 2 3 4 5 6 7 1 2 Checked: [At Level] will bring selected Instruments to the level set here. E.g.: 70%. Note: [At Level] [At Level] will bring selected Instruments to Full. [At Level] three times will bring selected Instruments to zero. Checked: When [Record] or [Update] are used, all the levels currently coming out of the system will be recorded.
6 Focus Level: Level used by a Submaster in Focusing mode (see Submasters for details). 7 Settings for [-] and [+] keys behaviour Next Numeric: to move to the previous or the next channel number. Next with Level > 0: to move to the previous or the next channel with a level above zero in the active Field. Next Visual: to move to the previous or the next visual channel regardless of the level. 2.6.4.2 Attributes 1 2 3 5 4 6 7 8 8 9 1 Parameter Times when Rolling back Positions.
Unchecked: when the subfader is lowered, only the intensities will restore to their previous values. Checked: when the subfader is lowered, the intensity AND attributes will restore to their previous values. 8 Auto Execute Looks on Faders. Unchecked: the attributes and Intensity will follow the movement of the fader. Checked: as soon as the fader moves above zero, the attributes will move to their positions- they will not fade with the movement of the fader. www.adblighting.
2.6.4.3 Playback 1 2 3 4 5 6 7 1 Calculate/Record LTP fields in Stage Unchecked: LTP channels are never recorded, and are independent from Grand Master and Blackout. Checked: LTP channels can be recorded, and are controlled by the Grand Master and the Blackout function. 2 Cue Only This function appears in the Record window when it is appropriate. This setting box does not affect whether or not "Cue only" will appear. Unchecked: the "Cue only" button will appear disabled.
B: [x] [Time] (or [Delay]) will set time values on the Sequence Step currently in the B playback (the next step to be loaded on stage). Active: [x] [Time] (or [Delay]) will set time values on the Sequence Step currently in the A or the B playback, depending on which Playback is active : [A/B] key and [A]&[B] switches between A and B playbacks. 2.6.4.4 Filestorage 1 2 3 4 5 6 7 1 The Library path determines the location of the system library.
To record information in the Memo, Right Click on the Play name, located at the top of the main screen, choose Edit Memo, enter the text and click on Record Memo. Unchecked: the system will not open Memo when loading a Play with a recorded Memo, except if the function Autoshow Memo is enabled for that Play (Right Click on the Play name, located at the top of the main screen, choose Edit Play, enable Autoshow Memo). Checked: the system will always open Memo when loading a Play with a recorded Memo.
2.6.4.5 User Interface 1 2 3 4 5 1 Tick the box to enable the KEYBOARD shortcuts. 2 Tick the box to enable the Double Menu size. Menus: HATHOR and Setup windows right click menus. 3 Enter a value to configure the size of Browser and Object Edit windows. 4 Unchecked: Syntax is RPN Checked: Syntax is AT MODE 2.6.4.6 Misc 1 1 Tick the box to send data to Wysiwyg in Offline mode. 2 Tick the box to set first ARTNET Universe to start in 1.
2.6.4.7 System 7 1 2 8 3 4 5 6 1 Direct access to Windows settings Display / “Display settings”. 2 Direct access to Windows settings “Region and Language”. 3 Date and Time Direct access to Windows settings “Date and Time”. 4 Direct access to Windows settings “Network Connections”. 5 Direct access to Windows settings “Devices and Printers”. Direct access to Windows settings “Tablet PC Settings” to calibrate the external Touch Screen. (Please check that your external monitor is USB wired).
8 To upgrade the system (Please check that your USB stick with the new license key of HATHOR is plugged): Press on {Upload file} Point to the USB storage where the file is stored. Confirm by {Enter} Shutdown HATHOR, then restart. Note: in HATHOR menu / About, the new amount of channels will be displayed. 2.6.4.8 Colours www.adblighting.com HATHOR User Manual - page 133 Issue 1.
2.6.5 Local I/O HATHOR / Setup / LOCAL IO This menu is dedicated to In / Out communications with external devices. Serial Ports allows configuring COM ports. MIDI In and MIDI Out allows configuring MIDI Devices. See Events chapter for more information. 2.7 STARTING A NEW SHOW HATHOR / File / New/Clear Play 2 1 Play name: Here you can name the play (the show). 3 4 5 1 Choose new play to start with an empty play.
3 Choose Unpatched to start with an empty Patch or Patched 1:1 to start with a 1:1 patch. Please note: if you have Instruments with levels in a Play due to Action Lists, when you create a "new Play" those levels will remain active. If you do not wish to have these levels, you must turn them off from the initial Play before creating a New Play. Alternatively you can import these Actions into the new play. 5 4 Choose Clear all fields to clear all existing fields. www.adblighting.
3. INSTRUMENT SETUP 3.1 THE INSTRUMENT SETUP WINDOW To open the Instrument Setup window: Open the Play menu, RIGHT click on “Instrument Setup” and select “Edit Instrument Setup“. Use the following Key combination on console: [EDIT]&[Ch]. Note: It is possible dock the “Instrument Setup “window in a Subscreen if necessary. Overview This window is divided in five parts: DMX Outputs Grid Channel List Universes Browser Instrument Info Tools www.adblighting.com HATHOR User Manual - page 136 Issue 1.
3.1.1 Channel List Channel: Number used to select channels. ID: Number used internally. Kind: Text Information column. Name: Text Information column. iRefs: number of record(s) in the system for that channel. Mode: see details below. Patch: DMX address column. 3.1.2 DMX Outputs Grid www.adblighting.com HATHOR User Manual - page 137 Issue 1.
Leftside down corner: Selected DMX Universe Show Output : Ouput Levels Show Parameter Info: Attributes icons Leftside down corner: Selected DMX Universe Show Output : Ouput Levels displayed Show Parameter Info: Attributes icons displayed. To display Device Name, Channel Number (referenced to Name column in channel list) and parameter name, point the icon with the mouse. 3.1.
3.1.4 Instrument Info The Instrument Info window is dedicated to display specific selected Instrument (Channel) information. It is also possible to open only the Instrument Setup window from the Channel Grid, by Right Click on the involved channel: Note: there is a software function corresponding to this feature. To assign this function to a key: HATHOR / Setup / Consoles Open USB Wings www.adblighting.com HATHOR User Manual - page 139 Issue 1.
Select ADB IMAGO. Press the key on the board (i.e. USER KEY), the ID of the key is then highlighted. Double click in the right to that ID number, in the column “Function”. Scroll the list and select Info in the list. Press Store to save settings. 3.2 PATCHING TRADITIONALS There are different methods to patch channels: 1. 2. 3. 4. 5. Keypad Mouse Keyboard Touch Screen Wizard 3.2.
To patch a channel range to a range of dimmers (e.g. Channels 101 thru 124 with dimmers 1 thru 24). [101] [Ch] [124] [THRU] [ENTER] a popup will open, confirm with [ENTER]. To unpatch a dimmer: select a dimmer with arrows, then [0] [ENTER]. 3.2.2 Using the mouse Note: to check directly dimmers Live, check the dimmers box in the live area of Dimmer Patching Tools.
DIMMER TO CHANNEL MODE To connect a Dimmer to a Channel (#) (D) (#) (H). To connect a selection of Dimmers to a Channel (#) (D) (#) (*) (#) (*) (#) (H). To connect a range of Dimmers to a Channel (#) (D) (#) (T) (#) (H). e.g.: dimmer 1 thru 4 connect to Channel 1: (D) (4) (T) (1) (H). e.g.: dimmer 1 thru 4 + 7 and 11 connect to Channel 1: (D) (4) (T) (7) (*) (11) (*) (1) (H). e.g.: dimmer 1 thru 7 - 5 connect to Channel 1: (D) (7) (T) (5) (Shift) (*) (1) (H). To disconnect (Unpatch) a Dimmer (#) (D) (O).
3.2.5 Using the wizard PATCHING DIMMER(S) Go to the Channel # Column (Channel List), RIGHT Click and choose {Instrument wizard} in the list. From instrument: to set the first channel of the range. Number of Instruments: how many channels do you want to patch. Kind: Dimmer. DMX Universe: choose the Universe means select the output (1 or 2 for the LIBERTY, 1, 2, 3 or 4 for the FREEDOM). To validate, click on the check box. GEL STRINGS In HATHOR a Scroller is always linked to a GEL STRING.
PLAY MENU / Gel Strings PLAY MENU Gel Strings: single click to open the menu. Right click to insert a new Gel String Then you will see the Gel String 1 in the Gel String menu, Right Click on Gel String 1 and choose Edit Gel String 1. Go to the Frames column and set the number of colours of the roll, then [ENTER]. The steps will be automatically created.
Set the first instrument of the range in the From Instrument box (e.g.: Instrument 11). Set the number of instruments to create in the number of instruments box (e.g.: 4). Set two Parts in the Number of parts box (one for the dimmer and one for the scroller). Set Universes for the dimmer and for the scroller. In the Kind area, click on Dimmers and choose Select Templates, then click on the soft button at the right side of this box.
PATCHING MOVING LIGHTS Go to the Channel # Column (Channel List), Right Click and choose {Instrument wizard} in the list. Set the first instrument of the range in the From Instrument: box (e.g.: Instrument 1). Set the number of instruments to create in the Number of instruments box (e.g.: 4). Set DMX Universe for the first Device. In the “Kind” area, click on Dimmers and choose Select Templates, then click on the soft button at the right side of this box. The select window will open: www.
1 2 3 1 Click on the manufacturer file to open the file. 2 Click on the Device template needed, then click 3 on {Select} Importing Device templates from the select window : www.adblighting.com HATHOR User Manual - page 147 Issue 1.
To import a Device template from the Library: Click on {Import}, the Import template window will open. Click on the manufacturer file to open the list of device templates available. Click on the Device Template needed, and then click on {select}. The Device template is added in the Select Template window. 3.3 PATCHING MOVING LIGHTS 3.3.1 Before patching 3.3.1.1 Gel Strings and Scrollers Introduction In this system, as in the reality, Gel Strings and Scrollers are two independent elements.
PLAY MENU Gel Strings: single click to open the menu. Right click to insert a new Gel String 2/ to add a Gel String via the main Menu: HATHOR / Data / Gel Strings Note: it is possible to access to the Gel Strings editor, while using the mouse, or while using [MENU], arrows, and [ENTER] Right Click in empty yellow area and select {Insert Sub: Gel String} Creating a new Gel String Right Click on the new Gel String in the list (see above) and select {Edit Gel String #} www.adblighting.
ID: this is the ID number of this Gel String. This ID is fixed. Name: to enter a new name, double click on the current name “ Gel String 1”, tap the new name, and then confirm with (ENTER) / [ENTER]. Frames: to enter the amount of colours, double click on the current name “0”, tap the new amount, and then confirm with (ENTER) / [ENTER]. Example: 8 Default: it is possible to select a default Frame instead of the first one.
Editing Frames (Colours) Automatic method: the Images Tool First set the amount of colours. In Frames, double click on the current name “0”, tap the new amount, and then confirm with (ENTER) / [ENTER] to set the amount of colours, Example: 8 Then, The faster way to edit Frames with Name, Short Name Colour and values, is to use the Images Tool.
Click on the Gel manufacturer to be displayed. To modify the Frame in the Gel String, Drag and Drop the colour from the colour grid to the Frame position. Select {Copy image} to copy colour only, or select {Copy image and names} to copy colour, Name and Short Name. www.adblighting.com HATHOR User Manual - page 152 Issue 1.
Pos: this is the Frame number of the colour. It allows recalling any colour with [#] [FRAME]. Name: to modify the name, double click on the current name “ Chrome Orange”, tap the new name, and then confirm with (ENTER) / [ENTER]. Frames: to change the amount of colours, double click on the current name “0”, tap the new amount, and then confirm with (ENTER) / [ENTER]. Note: when changing the quantity of Frames, this is always the last one which is involved.
Dark: This feature makes the scroller moving back and forth around a centre position corresponding to the calibrated position as soon as the intensity is over zero. This colour will have to be cut wider. The value corresponds to the steps used to move back and forth. Note: the length of the wider colour is not taken into the automatic calculation.
3.3.1.2 Device Templates Introduction A Device Template is, in other name, a Device definition. It is an organization of attributes (Template Part), including Parameter steps if necessary (Position), with specific settings. Each parameter corresponds internally to one (8 bit) or two (16bit) DMX Channels. So the Device Template is the interface between the Control Channel and the physical fixture, or how to handle several attributes via one control channel.
HATHOR / Data HATHOR / Data / Device templates Importing Devices Templates There are two possibilities for importing Device Templates: From the Factory Templates From another Play file (show) Importing Devices Templates from Factory Templates Right Click in the empty area, below manufacturers folders, and select {Import from Factory Template}. www.adblighting.com HATHOR User Manual - page 156 Issue 1.
Select a manufacturer, then select a Device Template, and click on the Select soft key to confirm. Importing Devices Templates from another Play File To import a Device Template from a Play File located on a USB key, use the Browse Another command: HATHOR / File / Browse Another Click on Computer to display all the storage devices, and select the USB key. Double click on the dedicated Play File to open it.
Double click on the dedicated Play File to open it. To import a Device from a Library Play File, use the Open Library command: HATHOR / File / Open Library Click on Computer to display all the storage devices, and select the USB key. Right click on the dedicated Play File, and select {Browse Play xxxx } as option. As soon as the Play File browser is opened: Right Click on Instrument Setup, and select {Import} as option.
To create a new Manufacturer folder : Open the Play Menu ( Click on the tab located on the left side of the main screen. This tab indicates the name of the play). Eventually pin it (click on the pin close to the cross, upside right corner). click on « Device Templates » to display all the manufacturers. Right click in the empty space in that window, then choose {Insert Sub : Manufacturer Group} in the menu.
Double Click on the new Device Template to open the Device Template Editor. THE DEVICE TEMPLATE EDITOR When creating a Template from scratch, since there is no parameter (no Template part), the window looks as above. By default the Name is “Device Template”, the Kind “Other” and the DMX size “0”. These information are editable in the upper part and in the lower part of the Editor window. Name: the Device Template name, that name will be also used by default for devices in the Instrument Setup Name column.
Other, no specific behaviour. Scroller, for Scrollers, generate an automatic link with a GEL STRING, and then allows use of the Frame key and features. Scanner, no specific behaviour, a dedicated symbol will be displayed, for information. Moving Head, no specific behaviour a dedicated symbol will be displayed, for information. RGB Mix, for RGB and CMY fixtures, allows use of the Color Picker, and enables the display of mixed colour inside the channel box.
Parameter Settings Short Name is used in Device Control controllers and LCD screens. Parameter Group: the choice will determine how the parameter will be handled by the sytem. Parameter Type: the list of types is directly depending of the Parameter Group. ID: the Identity number for the Parameter. Default Palette group : The Palette group for this parameter. www.adblighting.com HATHOR User Manual - page 162 Issue 1.
List of defined Parameter Groups and corresponding Attributes: System Undefined System Intensity Undefined Dimmer Speed Focus Undefined Pan Tilt Fan Color Undefined Color Function Color Wheel Color Rotate Cyan Beam Undefined Focus Pattern Undefined Gobo Extra Undefined Strobe Frost Gobo Index Prism Iris Gobo Rotate Effect Zoom Pattern Function Shutter A Shutter B Effect Index Magenta Yellow Red Shutter In/Out Shutter Angle Shutter Rotate Barndoor Barndoor Rotate Green Blue White Hue Use
4 / Colour This parameter Group is designed to handle Colour attributes. Colour attributes are generally used with Colour Palette group, except some attributes, which, if not used, can be sorted in “none”. 5 / Beam This parameter Group is designed to handle Focus, Frost, Iris and Zoom attributes. These attributes are generally used with Beam Palette group. Beam Speed, if not used, can be sorted in “none”. 6 / Pattern This parameter Group is designed to handle Gobo, Shutter and Barndoor attributes.
Checked means no time for this attribute in sequence. The value is proportional to the Intensity parameter. The attribute can only be moved to positions. No linear mode. The position name will be recorded instead of the value. The attribute will be not recorded. A curve will be associated to this attribute. "Display value as" lets choice between %, degrees or DMX "Wheel Precision" divides increments on wheel for finer resolution on attribute control.
the result can be that gobos or colours no longer go to the correct position, if Raw DMX values were recorded in the Sequence. Using Position IDs prevents this problem because the Sequence step has a reference, rather than a raw value. Using Position ID is also useful with Scrollers, since after recalibrating the Scroller Gel String, all Device Links in Sequence Steps will be updated.
4/ Change the kind to RGB mix and a DMX size of 3 5/ Add one Part, and select the first part: Name: RED / Short Name: Red Parameter Group: Color Parameter Type: Red, ID=0 Follow Dimmer: checked 6/ Select the Part, and drag & drop it on the Device Template name just above. Select {Copy Red to RGB 1} as option. Do it twice. 7/ Change the Offset number for 2 for the second part and for three for the third part.
The new position will be added at the end of the list of positions. To Insert a new Position, Right Click on a Position and select {Insert} Position The new position will be added before the selected position. To Delete a Position, Right Click on the Position and select {Delete Position: xxxx} To Delete a selection of Positions (Selected with SHIFT & CTRL keys), Right Click on the Position and select {Delete all selected items}.
Display +/-: displays proportional values inside the position. Used with “proportional steps” as Strobe, Iris, Zoom and so on. The default value (##) is then considered as the centre, the system will display – and + values. To display only negative values, copy the max value to the default value. To display only positive values, copy the min value to the default value.
To Insert a new Position Group, Right Click on a Position Group and select {Insert} Position Group. The new Position Group will be added before the selected Position Group. To Delete a Position Group, Right Click on the Position Group and select {Delete Position Group} To Delete a selection of Position Groups (Selected with SHIFT & CTRL keys), Right Click on the Position Groups and select {Delete all selected items}.
Set the first instrument of the range in the From Instrument box (e.g.: Instrument 11). Set the number of instruments to create in the Number of instruments box (e.g.: 4). Set two Parts in the Number of parts box (one for the dimmer and one for the scroller). Set DMX Universes for the dimmer and for the scroller. In the Kind area, click on Dimmers and choose {Select Templates}, then click on the soft button at the right side of this box.
Set the first instrument of the range in the From Instrument box (e.g.: Instrument 301). Set the number of instruments to create in the Number of instruments box (e.g.: 4). Set the DMX Universe and the DMX Address for the first Device. Set the Gap if needed In the Kind area, click on Dimmers and choose {Select Templates}, then click on the soft button at the right side of this box.
Importing Device templates from the select window To import a Device template from the Library: Click on {Import}, the Import template window will be displayed: Click on the manufacturer file to open the list of available Device Templates. Click on the Device Template needed, and then click on {select}. The Device template is added in the Select Template window.
Insert Sub: Instrument: To insert a new Instrument in the list. In the Channel List, Right Click on Instrument Setup and choose {Insert Sub:Instrument} in the list. In order to insert a new instrument, enter the Instrument number before to select the feature. E.g: [121] {Insert Sub: Instrument} to insert channel 121. Note: it is also possible to use the insert key on the computer keyboard. E.g: [121] (Insert) to insert channel 121. Browse Universes: To open universes Editor window.
To select a Dimmer Curve: Develop the Universe involved. Click on the DMX dimmer. Double click in the Dimmer Curve cell. Select a curve in the list. Instrument Wizard In the Channel List, Right Click on Instrument Setup and choose {Instrument Wizard} in the list. See Section Error! Reference source not found. Using the Wizard. Batch Repatch The Batch Repatch feature allows moving a batch of DMX channels from one Universe to another, with or without offset.
1.25-1.30: corresponds to DMX channels to be replaced, DMX channels 25 thru 30 Universe 1. 3.25: corresponds to the first target DMX, DMX channels 25 Universe 3. In this example DMX channels 25 thru 30 in Universe 1 will be replaced by DMX channels 25 thru 30 in Universe 3, without any offset. To add an offset, use a different target number than the source number. In the previous example, 1.25-1.30 = 3.
As soon as all command lines are entered, it is possible to test it with Validate If the command lines are correct, a popup window will appear, click on OK to exit. Then you can execute the Batch Repatch, or Save it if necessary. To save the Batch Repatch script click on Save. To execute the Batch Repatch script click on Ok To load a Batch Repatch script click on Load Right Click on a specific instrument. Edit Instrument: To open the Instrument window.
Browse Universes: To open universes Editor Window In the Channel List, Right Click on Instrument Setup and choose {Browse Universes} in the list. That Editor allows user to edit Universe Name, and if browsing through a universe, edit Dimmer Name, change proportional Output level, and Dimmer Curve. See Browse Universes: To open universes Editor window in the previous section for details. Instrument Wizard In the Channel List, Right Click on Instrument Setup and choose {Instrument Wizard} in the list.
4. TRADITIONNAL CHANNELS (INSTRUMENTS) 4.1 INTRODUCTION A channel is the "handle" you call upon to control any dimmer or moving device connected to the system. Channels are selected in the Field Editor (channel Grid), which controls the channel function of the programming section.
Unchecked: the channel grid displays only the content of the selected Field. 4.3 SELECTING INSTRUMENTS AND SETTING VALUES 4.3.1 Console: using the Keypad 4.3.1.
4.3.1.5 Software: using the mouse Same as with the keypad, but instead of using [CH] key, simply select the channel with ONE click to add it to the selection DOUBLE click to deselect others and keep only this channel selected. Then use the intensity wheel, [At%], [+%] and [-%] keys to set levels. You can also Hold the mouse’s Right button and move the mouse to change levels. Clear Functions To clear all selected channels; DOUBLE LEFT Click in the channel grid (empty space). 4.3.1.
4.3.2 Contextual specific tools, no channel selected 4.3.2.1 Balance To set all unselected channels to zero. Console equivalent [BAL], see 4.3.7 for more information. 4.3.2.2 Copy Attributes To copy attributes values from one source device to target device(s). First selected channel is the source. Attributes copied depends on filters. www.adblighting.com HATHOR User Manual - page 182 Issue 1.
Click on the Filter icon --> 4.3.2.3 Select Changed This function will be displayed only if some channel’s level has been modified. It allows selecting only intensity changed channel(s). 4.3.2.4 Record Tracking This function will be displayed only if some channel’s level has been modified. It will update the channel(s) with the new level(s), not only in one Preset, but over a consecutive range of Presets with similar level for that channel(s), that is to say a Track.
4.3.2.8 Auto Device Groups Displays Auto Device Groups. As soon as a new Device Template is used in the patch, the new devices are added in the Devices list, and an Auto Device Group is generated. Note: there is no key to select Auto Device Groups, but there is a direct access in the GROUP Direct Access Panel. Click on the icon to open the Auto Device Groups part. www.adblighting.com HATHOR User Manual - page 184 Issue 1.
4.3.2.9 Sequence Related Sequence Related functions are context relevant. NO CHANNEL SELECTED, or only conventional CHANNEL(S) SELECTED Select channels not at position: Only channels with some attributes changed in comparison with recorded values or historical values in the current Step will be selected. Other channels) will be deselected. Select channels used in Sequence: Only used channels in the current Sequence will be selected. Other channels) will be deselected.
DEVICE CHANNEL(S) SELECTED Show position history: Open a specific Editor window. Values or Palettes correspond to reality, regardless if they are recorded or if they are tracked from another Sequence Step. Then it is possible to directly edit it in that window. Double click on a “position step” parameter as Frame for instance and pick a new position in the list, or double click in the cell corresponding to the parameter value to modify, enter the new value, and then confirm with {enter}.
For every parameter are displayed: the original sequence step (Owned by) the Parameter Snap mode, and, if checked, the Snap Position Absolute Delay and Time Relative Delay and Time the Palette the value (position) Note: it is always possible to use attributes filters to display only selected group(s) of attributes. Just click on the filter to enable it. Use the (SHIFT) key to select several filters. www.adblighting.com HATHOR User Manual - page 187 Issue 1.
Fetch Positions from Sequence: Offers the possibility to select a position (a step) in the list, to choose, via filters, what attributes will be involved in the FETCH process for the selected channel(s). Record Positions: Offers the possibility to record parameter values for the selected channel(s), with filters option, by default in the active step (A), or in any step in the list. Move Time: To assign a Parameter Time to the selected channels. All attributes for that channel are involved.
4.3.4 Contextual SpecificTools: Channels selected 4.3.4.1 Instrument Info To open the Instrument Info for the selected channel. 4.3.4.2 Track To open the Track window for the selected channel(s). See also: The TRACK WINDOW [TRACK] / Ctrl F4 (Chapter 12) www.adblighting.com HATHOR User Manual - page 189 Issue 1.
4.3.4.3 Trim selection to if On To keep only channels with level > 0 selected. 4.3.4.4 Swap To exchange intensities from one channel to another over all sequence steps. Select source channel first, then enter the target channel number with the keypad, and select {Swap}. Click on Yes to confirm. Console function: [Swap]. 4.3.
4.3.6 Scale function The scale function allows mastering a selection of channels. When 100%, channels are played back at recorded levels. Scale settings below 100% will inhibit the channel intensity, scale settings above 100 % will boost the channel intensity. - Select channels first Hold the Scale Key to enter in Scale mode. Set a proportional level with the intensity wheel, or with the keypad and [At%] Scaled channels intensities are displayed with a purple square.
5. DEVICES (SCROLLERS AND MOVING LIGHTS) 5.1 SCROLLERS 5.1.1 Using the console Keypad 5.1.1.1 Using [FRAME] key [#] [Ch] [#] [FRAME]: load the frame # for the channel # 5.1.1.2 Using [COLOR] key [#] [Ch] [0] [COLOR]: load the default frame, position 1 by default (Home Colour Frame) for the channel # 5.1.2 Using the mouse or the Touch Screen facilities First select the DEVICE CONTROL SCREEN Select Channel(s) with Scroller (e.g. Ch 60). Select the Colour Attribute Group: [COLOR].
5.1.3 Using the Push wheel Select Channel(s) with scroller (e.g.: Ch 60). Select the Colour Attribute Group: [COLOR] Push on the Wheel displaying « FRAME » The list of Frames will appear: turn the wheel to scroll in the list, push to select the colour. 5.1.4 Calibrating a Gel String Select one Channel with scroller. In the Device Control window, select the Attribute Group Colour Right Click on the Frame field and select {Edit Device Part: Frame} Click on Autolocate to enable the LIVE mode.
5.1.5 Replacing a Gel String by another Select one Channel with scroller. In the Device Control window, select the Attribute Group Colour Right Click on the Frame field and select {Edit Device Part: Frame}. Click on the Gel String (right to Scroll) and pick the new one in the list. 5.1.6 Tracking a Gel String Select one Channel with scroller. In the Device Control window, select the Attribute Group Colour Right Click on the Frame field and select {Track Frame}.
Position: Frame number Snap: Parameter Timed or not (snap) Delay: Relative Delay / Crossfade Time, % = 100% (Delay): Absolute Frame Delay Time: Relative Time / Crossfade Time, % = 100% (Time): Absolute Frame Time This window allows modifications, objects are automatically updated: Palette: it is possible to pick any available Palette in the list. Position: it is possible to pick any available Frame position in the list.
5.2.1.1 With the keypad To set a value to a parameter, enter the value with the keypad then double click on the black area just under the parameter. 1 5.2.1.2 With the Touch screen To use predefined parameter steps: In the bottom part of the DEVICE CONTROL SCREEN, click on the position black area under the parameter to open the list of predefined steps (e.g.: lamp on, lamp off, shutter open, etc…). 2 Click on the predefined step, the list will close automatically after selecting.
5.2.2 Using the Push Wheels Note: Push wheels are in progressive mode by default, which means it’s following the movement of your finger. Turn simply the wheel very slowly to get a fine adjustment. Attributes belonging to the Attribute Group selected will appear in the LCD displays located under the wheels.
Check if values are consistent, then confirm with [ENTER]. 5.2.4.3 Using the Previous, all/one and Next keys In ONE mode, NEXT and PREVIOUS will step through the current channel selection, in the order they were selected. The focused channel is mapped to intensity and parameter controls and is highlighted in Purple. The selection remains. Note: ONE mode and Balance Mode are often used in combination for focusing single channels within a channel selection. 5.2.
Snap: Parameter Timed or not (snap) Delay: Relative Delay / Crossfade Time, % = 100% (Delay): Absolute Frame Delay Time: Relative Time / Crossfade Time, % = 100% (Time): Absolute Frame Time This window allows modifications, objects are automatically updated: Palette: it is possible to pick any available Palette in the list.
Select a parameter, change the value, or pick a new Frame in the list, the changes are LIVE. At the top of this Editor window are displayed: The name of the Device, which is editable The number of the Device, which corresponds to the Channel number. Changing that number for another one is like moving the device from one location to another, in the instrument setup. In that case all references to the old number can be moved too.
5.3.3 Open Device Control Select that option to open the Device Control Controller, with that Device directly selected. 5.3.4 Editing the Template of the Device Select that option to open the Device # Template Editor. 5.3.5 Replacing one Device by another type of Device: Set New template This feature allows replacing a Device Template with another one. Select Set New Template as option. Note: it is necessary to import the “New Template” from Factory Template or from another Play File before. www.
Click on the New Template soft button to open the Device Templates browser. Browse in the Device Template folder to select the New Template. www.adblighting.com HATHOR User Manual - page 202 Issue 1.
Matching attributes will be automatically associated. Unmatched attributes will be displayed in the dedicated window. To associate an unmatched parameter with a current parameter, drag&drop it to the current parameter and select {Fetch Reference}. In the example above, Speed could be associated to Colour Time. Unmatched attributes will be not automatically added in existing Device Links. Keep device patch: if checked, the New Template will replace the old one while using the same DMX address.
6. GROUPS Groups are a quick way of selecting channels. 6.1 INTRODUCTION You can store channel combinations into groups. The difference between a Group and a Preset is that a group does not necessarily need levels for the channels involved; by default, only the selected channels are stored. Groups also do not contain moving light attributes. 6.1.1 Group functionality By default only selected channels are stored in a group. Channels can be recorded in the group with levels.
6.1.5 Using the Touch screen facilities First select channels with your finger, then drag the selection into the Groups window, a popup will appear: Choose {Record new Group}, and then you will get a popup where you can write a text label and confirm recording this group. {Record} to confirm. 6.2 WORKING WITH GROUPS You can add and subtract channels that are stored in Groups to/from the current channel selection. You can select several consecutive or non consecutive groups at the same time. 6.2.
Click directly on the Group in the Groups window, hold the [THRU] key then click on another Group. 6.3 USING RECORDED LEVELS: FETCH FEATURE If Channels were recorded with levels, you can copy these levels from the group to the matching selection. You can fetch intensities for all or specific channels from any Group. To copy levels from Group # for all channels of the Group [#] [GROUP] & [AT LEVEL] [#] [.] [Ch]: to select all channels of Group #, [#] [FETCH] to set channels to their levels in Group #.
Track Group #: to display the specific Group # Track window. This window will display all Submaster Fields containing that Group. Record New Group Channel Selection: Select Channels: Select Group # Channels. Other channels will be deselected. Add Channels: Add Group # Channels to the current selection. Select Channels, if On Select only Group # Channels with level above zero (On). Other channels will be deselected. 6.4.
Channel Selection: Select Channels: Select Group # Channels. Other channels will be deselected. Console syntax: [Ch]& Direct Group Button Add Channels: Add Group # Channels to the current selection. Console syntax: [+]& Direct Group Button Deselect Channels: Remove Group # Channels fro the current selection. Console syntax: [-]& Direct Group Button Select Channels if On Select only Group # Channels with level above zero (On). Other channels will be deselected.
6.5 PLAY MENU: FEATURES 6.5.1 Right Click on a Group In addition to Edit Group, Track Group, Channel selection and Fetch features, there are two specific options: Delete Group: to delete the selected Look. Open Direct Access Panel: to open a Looks Access Panel 6.5.2 Drag & Drop a selection of channels to a Group Dragging a channel selection to a Group in the Play menu offers the same options as to a Group button in the Direct Access Panel. 6.6 DATA MENU / GROUPS: FEATURES 6.6.
To add a Group: {INSERT}, select channels, add levels and click on the Update icon located at the top right corner of the window, on console: [UPDATE] [UPDATE]. To give a name to a Group: Go to the Name column, {ENTER}, fill the field {ENTER}. To change the number (ID) of the group: Go to the ID column, {ENTER}, enter a new number then {ENTER}. To close the window: {ESC}. 6.7.
6.8.2.2 Using the mouse Right Click on the Subfader Field (FIELDS Controller), choose Edit Field ## Group ## Select channels, change levels, then [UPDATE] [UPDATE]. Note: In this way, changing levels in the Edit window of the group will be « LIVE » if the fader is above zero. www.adblighting.com HATHOR User Manual - page 211 Issue 1.
7. LOOKS 7.1 INTRODUCTION Looks are a recording of channels including their intensity levels and their attributes. They are similar to Groups, but with attribute data also included. Channels that do not have intensity levels can be included in a Look, just as with a Group. There is no Time concept in Looks. They are primarily useful for "live" performances, when you wish to be able to bring up pre-recorded fixture settings, but in a non-sequential, spontaneous manner, such as for a musical concert.
[#] [RECORD]&[LOOK], enter a name if needed, change options if necessary then [RECORD] or [ENTER] or [LOOK]. To Record a Look with a specific number DIRECTLY in a Subfader: [#] [LOOK]&[Assign Key] enter a name if needed, change options if necessary then [RECORD] or [ENTER] or [LOOK]. 7.2.2 Using the mouse Drag & drop a selection of channels from the Field Editor to the Look direct access panel and choose {Record New Look} in the local menu.
Note: selects the channels stored in that Look, but does not change Intensity levels, or load attributes and de-select all selected channels. 7.3.2 Playback Looks Look in Subfader: [START]&[ASSIGN Key] or raise the Subfader Fader. Note: Looks on subfaders handle Intensity levels as HTP (Highest Takes Precedence) and attributes as LTP (Last Takes Precedence). If you a Look raised on a subfader, then raise another, the attributes will move to the positions in the 2nd Look.
7.3.3 Using recorded values / Fetch Direct Access Panel / ☞ mode: click on the Look box or touch it to FETCH attribute data from Look for selected channels only. Right Click on a Look Box, in addition to the normal options there is: To copy intensity levels from use {Fetch Levels from Look}. To copy attribute values from use {Fetch Positions from Look}, with an additional submenu to allow you to filter to a specific attribute group (i.e. Colour, Beam etc.). 7.
Channel Selection: Select Channels: Select Look # Channels. Other channels will be deselected. Add Channels: Add Look # Channels to the current selection. Select Channels, if On Select only Look # Channels with level above zero (On). Other channels will be deselected. 7.4.1.2 Right Click on a Group Button – Context: some Channels are selected Fetch Levels: to fetch intensities for all or selected channels from Group #. www.adblighting.com HATHOR User Manual - page 216 Issue 1.
Channel Selection: Select Channels: Select Look # Channels. Other channels will be deselected. Console syntax: [Ch]& Direct Look Button Add Channels: Add Look # Channels to the current selection. Console syntax: [+]& Direct Look Button Deselect Channels: Remove Look # Channels fro the current selection. Console syntax: [-]& Direct Look Button Select Channels if On Select only Look # Channels with level above zero (On). Other channels will be deselected.
Fetch All: all parameters – console [FETCH] [ALL] Fetch Focus: PAN&TILT– console [FETCH] [FOCUS] Fetch Colour: Colour parameters – console [FETCH] [COLOR] Fetch Beam: Beam parameters – console [FETCH] [BEAM] Fetch Pattern: Pattern parameters – console [FETCH] [PATTERN] Fetch Extra: Extra parameters – console [FETCH] [EXTRA] Fetch Dynamic: Dynamic parameters – console [FETCH] [DYNAMIC] 7.4.
If a Look is selected, its channels will be displayed in the editor. Dragging a channel selection to that channel grid offers three options. Copy Selection: to add the selected channels in the Look editor, without intensities. Load Channels: to replace the current channels with the selected channels with intensities. Add Channels: to add the selected channels with intensities to the current channels. 7.7 EDITING 7.7.
Attributes values are then displayed in a horizontal way, and editable. To display Snap information and Dynamic information, expand the dedicated device. www.adblighting.com HATHOR User Manual - page 220 Issue 1.
Snap mode The Snap feature, when enabled, excludes attributes involved from Time management. That means they will move in 0 second. When enabled, a new column Spos (Snap position) will be displayed; it corresponds to the relative position (%) where the parameter will jump to the recorded value during the execution of the Look, related to Submaster Time. Example Load a look in a Submaster, assign 10 seconds to that Submaster, and start the Submaster. 0%: the parameter will jump at start.
Click on the device to display all parameters in the right part of the window. Expand any Dedicated Device, and click on one parameter to display specific information for that parameter in the right part of the window. 7.7.1.4 The Looks Editor window To open the LOOK Edit window Direct Access Panel: Right Click on a Look button. Play Menu: Right Click on a Look Console: [EDIT]& [LOOK]. Click on a Look to open the Channel Grid. Open a Position Link to change directly parameter values.
Note: Looks on subfaders handle Intensity levels as HTP (Highest Takes Precedence) and attributes as LTP (Last Takes Precedence). If "Auto execute Looks on Faders" has been checked (Setup/Preferences/Attributes): as soon as the fader moves above zero, the attributes will move to their positions, they will not fade with the movement of the fader. The Intensity will follow the movement of the fader.
8. PALETTES 8.1 INTRODUCTION A Palette is a kind of specific memory for all or some attributes of a Moving Light. A Palette is mostly designed to record and organize attributes values in order to be used to create Looks and Sequence Steps. In that way, Looks and Sequence Steps are linked to the original Palette used for the recording, and they will be then automatically updated if the Palette itself is modified.
To record a ALL palette with the next free number: First set parameter’s values for selected channels (e.g: PAN & TILT, ZOOM, COLOR WHEEL) [RECORD]&[ALL] You will get a popup where you confirm recording this group, and can write a text label. TIP: before to confirm, there is the possibility to filter inside the attribute group. JUST press the Attribute Group key(s) corresponding to the attributes you want to exclude from recording.
8.3 UPDATE To UPDATE a palette: Use [#] [UPDATE]&[COLOR] Right Click on the Palette button and choose {Update / Add to ### Palette}. Drag the selection into the Palettes window on a Palette button, and choose {Update / Add to ### Palette}. The Confirm Record window will appear. Choose Update to update only original content (Channels and Attributes) Choose Update/Add to add Channels or Attributes to original content 8.
Note: when working with ALL palettes, there is still a possibility of filtering, while holding the [ALL] key and selecting the Attribute Group for valid attributes. e.g.: in palette ALL 3, you just need Colour information. [3] [ALL]&[COLOR] To reset all FOCUS attributes to default values [0] [FOCUS] Note: use same syntax for other group of attributes To reset all attributes to default values [HOME] or [0] [ALL] 8.4.
8.5 DIRECT ACCESS PANEL/FLY OUT PANEL: FEATURES Palettes Right Click on that allows opening the Colour Palettes Editor window {Edit Palette Group Colour}, to open another Colour Palettes Direct Access Panel {Open Direct Access Panel} and, if some channels are selected, to record a new Palette {Create New Colour Palette}. Note: Right Click directly inside the panel, in an empty area offers the same menu. 8.5.
Select All devices in Color Palette #: to select all channels recorded in Colour Palette #. Select devices partly AT Color Palette #: to select channels at less with one parameter matching with attributes recorded in Color Palette #. That feature is useful with ALL Palettes partly used. Select devices fully AT Color Palette #: to select channels with attributes matching 100 % with attributes recorded in Color Palette #.
8.5.3 Drag & Drop a selection of channels to a Palette button Create New Colour Palette: to record a new Palette. Select All devices in Colour Palette #: to select all channels recorded in Color Palette # Select devices partly AT Colour Palette #: to select channels at less with one parameter matching with attributes recorded in Colour Palette #. That feature is useful with ALL Palettes partly used.
8.6.3 The Palette # Editor window To edit a specific Palette: In Direct Access Panel Right Click on a Palette button and choose {Edit Palette: xxx Palette #}. In Play Menu Right Click on a Palette and choose {Edit Palette: xxx Palette #}. On Console: for instance [#] [EDIT]&[COLOR]. Use arrows to go to the parameter value to edit, then (ENTER), tap the new value, then confirm with (ENTER). Expand the row, to display the Snap column. Snap enabled means 0 second for the parameter when executing this Palette.
8.7 PALETTES AND SUBFADERS You can load Palettes directly to any Subfader. 8.7.1 Loading a Palette in a Subfader Select FOCUS palette 1 and load it directly to Subfader 13 with the keypad: [1] [FOCUS] & [Assign Key 13]. Select FOCUS Palette 1 and load it directly to Subfader 13 with the mouse or your finger: Click directly on the Palette in the FOCUS palette window, drag it to the Subfader Field and choose {Load Focus Palette 1}. 8.7.
9. SEQUENCES AND PRESETS 9.1 PRESETS 9.1.1 Introduction A Sequence is structured in Steps which consists of Presets and Device links. Instruments levels are stored into Presets, attributes and dynamic Effects are stored into Device Links. Presets can be arranged in a list called a Sequence, with predefined fade times. Presets can be modified blind or live. Presets can be copied. You can retrieve individual channel levels from recorded Presets with Fetch.
7 1 2 3 4 5 6 8 9 EXIT RECORD 1 Preset ID 2 Preset Name 3 Playback selector: click on the button and pick another Playback in the list if needed 4 Records Levels From: Click on the button to choose between Stage or Field or use the [S/F] key. In Field mode you can choose between A field (Live) or B field (Blind). 5 Build Sequence mode: checked by default, Presets are recorded and loaded in the Sequenced attached to the selected Playback.
8 6 Filters: to enable or disable filters, click on the Filters soft button, and then select filters to disable or use [ALL] attribute group key to disable all filters, and then any other attribute group key to enable the dedicated group of attributes. Inside each group of attributes, it is possible to disable or enable specific attributes. 9 6 Recording options: None: no parameter recorded. Only with levels (default mode): only channel with level above 0% will get their attributes recorded.
9.1.2.3 Working in a Subfader Field Note: to record Preset directly from a field with only the content of this field, « Record Stage as default » in the SETUP (Preferences/Channels) should be Unchecked. If « Record Stage as default » is checked the Stage content will be recorded. To record a Preset: Hold the assign key of the Subfader, edit channels and levels, then while holding the assign key, press [#] [RECORD]. You will get a popup where you confirm recording this Preset, and can write a text label.
To update a Preset in the Field Editor of a Subfader: Hold the assign key of the Subfader, edit channels and levels, then while holding the assign key, press [UPDATE]. You will get a popup where you confirm recording this Preset, and can write or edit a text label. Then [UPDATE] again or [ENTER] or click on the icon in the down right corner. Note: In this way, changing levels in the Field Editor of the Subfader will be « LIVE » if the fader is raised above zero. 9.1.3.
Note: in the Sequence Playback window, you will see this text displayed twice, in the Text column as Step Text and in the Content column as Preset Text. 9.2.2.1 Recording a new Preset To record a Preset with the next available free number: [RECORD]. Note: The next available free number is contextual, depending of the position in the sequence.
In & Out Times First check that in [SETUP] Preferences/Playback the « Set Times mode » is on Active. Use the [GO] button, (CTRL) (G) or the GO softkey to execute the Preset on stage, check that you see the content of this Preset in your field Editor (means you’re working in the A Field). Times used for the crossfade are default Times. To set the new same value (#) for In & Out Times: [#] [TIME]. To set a new value (#) for In Time: [#] [TIME] & [B]. To set a new value (#) for Out Time: [#] [TIME] & [A].
For a Step with In time 6 sec and Out time : 8 sec, Follow = 8 sec For a Step with In/Out time: 6 sec, and a Delay in: 3 sec, Follow = 9 sec For a Step with In/Out time: 6 sec, Channel Time: 10 sec, Follow = 10 sec For a Step with In/Out time: 6 sec, Channel Time: 10 sec, Channel Delay: 3 sec, Follow = 13 sec The Follow Time generates an Auto GO and is always set on the second Step. To set a Follow Time: [#] [WAIT] and select Follow in the W column.
To set a particular Delay for one or several channels: Select Channels [#] [CH] & [DELAY]. Note: to change Times for the incoming Step, swap to B field with the [A/B] key, and use the same syntax. Mouse facilities: To set a particular Time for one or several channels: Select Channels Drag&drop the selection to the Sequence Step Select Create New Partfade in the list A new Partfade will be added.
To set a particular Delay for one or several channels and for one attribute Group (e.g. COLOR): Select Channels [#] [COLOR]&[DELAY]. Note: to change Times for the incoming Step, swap to B field with the [A/B] key, and use the same syntax. 9.2.2.3 To insert a Sequence Step Since the system is using a fixed list of Steps, inserting a step will correspond to insert a new “Not recorded” Preset on this selected Step. Click on the Step and use (insert) on the keyboard.
9.2.2.7 To edit a Sequence Step Right Click on any Sequence Step in the sequence and select Edit Sequence Step: Pos #: Preset #. Modify channels levels: the Update button appears in the upper right corner, click on this button and confirm with (ENTER), or use [UPDATE] [UPDATE]. 9.2.3 Sequence and Moving Lights All details relative to moving lights are located into Device Links: Attribute information (values or palettes) Attribute Times Go on Go flags. 9.2.3.
To confirm press [RECORD] again or [ENTER] or click on the icon in the down right corner. Using filters: By default all changed parameters of channels with levels are recorded. To select specific parameters to be recorded: just uncheck the parameters to exclude while using the Attribute Group Key corresponding to those parameters. e.g.: [EXTRA].
historical values in all following Sequence/Steps till a recorded value stops this “track”. Example: In Step 1, Device 1 has a scroller set to frame 1. For steps 2 through 4, there are no values recorded for Device 1, so its scroller remains in Frame 1 In Step 5, Device 1 has its scroller set to frame 4. Then Step 3 is modified, with Device 1 scroller at frame 2 When Update, the "Cue Only" button is included in the record confirmation window.
The Position in the Sequence will be automatically the current one. To update this Sequence Step: [REC POS] To update only some parameters, click on the Filters icon, and uncheck parameters or [ALL] attribute Group to disable all parameters, and then [FOCUS] to enable Pan & Tilt parameters, [COLOR] to enable Colour parameters, and so on. Parameters removed from recording will disappear from the Device Links window.
9.2.3.6 Attribute Times General Facts Attribute Times are defined by default in SETUP / Preferences / Attributes / Default Time. This default Times are used while Recording if the option {Links Times as %} is unchecked. When the option {Links Times as %} is checked: A/ Attribute Times are linked to In/Out Times, but not default crossafde Times, only changed crossfade Times (see 8.3.2.1 In & Out Times). e.g.
To set a new value to one recorded parameter: First activate the corresponding group of parameters. The four push wheels will display assigned parameters. E.g. to assign 4 seconds to parameter “zoom”: [BEAM], have a look to the wheels parameter mapping; let’s say that zoom is controlled by wheel 3.
9.2.3.7 Using the mouse: Drag & drop a Device links Note: This function is extremely powerful and let you choose between Copy or Move, not only a Device Links, but also a part of the Device Link, which can be one or some devices or even one or some parameters of these devices. 9.2.3.8 Move To move a complete Device Links: Drag & drop the Device Links to the target step and choose {Move Device Links to Pos##: Preset ##} in the local menu.
Right click or let your finger few seconds on the Device ## number. In the menu choose {Delete Device Links: Ch ##}. To delete a Device parameter from a Device Links: With the mouse or your finger, in the Sequence Playback window, open the Device Links which contains the Device to delete. Open the Device Right click or let your finger few seconds on the parameter. In the menu choose {Delete Device Part: ----}. 9.2.3.
Vertical arrow means Move in Dark Horizontal arrow means Go on Go To change the behavior double clicks on the arrow symbol. 9.2.3.13 Fetch feature Use Fetch to copy either intensities or parameter values for channels from any Sequence Step. Fetching from Steps in the Main Sequence will copy the intensities, or the parameters values of those channels including any tracked values from a source Step in the Sequence.
DRAG&DROP facilities: To copy intensities for selected channels from any Sequence Step: Select one or several channel(s) you wish to copy values to Drag the channel selection to any Step/Preset and select Fetch Levels. To copy parameter values for devices from any Sequence Step: Select one or several channel(s) you wish to copy values to Drag the channel selection to any Step/Preset and select Fetch Positions.
9.2.6 Page Links 9.2.6.1 Introduction PAGE Links are links between Sequence Step and Submaster Fields. 9.2.6.2 Creating an Page Link To create a Page link, drag and drop the dedicated Page from Play Menu / Pages to the dedicated Sequence Step, and select {Create Page Link}. The Page will be loaded when executing the cue before the one containing the Page Link. www.adblighting.com HATHOR User Manual - page 253 Issue 1.
10. CHASERS 10.1 INTRODUCTION A Chaser is a specific object, used to build multi-step effects and always executed while loaded in a Subfader. A Sequence can’t be set to run as Chaser, but Sequence Steps can be used to create a Chaser. General Facts Chasers have Rate and BPM (BPM can be set with TAP). A Chaser has playback direction’s modes such as Normal, Random, Reverse, Bounce and Build mode. You can limit any Chaser to a number of loops. You can link any Chaser to a sequence step.
Enter the Name of the Chaser In the Channels selected area: just enter the number of Steps needed. Tick the Set Times box to set times, enter the Stay and the Fade Times if needed. The Open Editor on Accept option is checked by default. If Unchecked, the editor won’t open automatically. Click on the checkmark virtual button to validate or [CHASER]: the EDITOR window appears. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11.
CHANNELS SELECTED To Record a Chaser with the next free number (for a specific number, just add [#] before): [CHASER]&[Assign Key] and raise the Subfader at 100%. Enter the Name of the Chaser In the Channels selected area: the number of Steps depends on the number of channels selected. You can change it. Pr. Step: quantity of channels by Step, by default set in 1.
Wizard Enter the Name of the Chaser In the Channels selected area: just enter the number of Steps needed. Tick the Set Times box to set times, enter the Stay and the Fade Times if needed. The Open Editor on Accept option is checked by default. If Unchecked, the editor won’t open automatically. Click on the checkmark virtual button to validate or [CHASER]: the EDITOR window appears.
10.2.3 Using keyboard and mouse (Channels selected) Play Menu Pin the Play Menu in the main window Click on the Chaser Tab to open the Chaser menu Drag&drop the selection to the empty part of the Chaser menu Select {Create new Chaser wizard}. Data Menu HATHOR / Data / Chasers or [EDIT]&[CHASER] Drag&drop the selection to Chasers Select {Create new Chaser wizard}. www.adblighting.com HATHOR User Manual - page 258 Issue 1.
Wizard Enter the Name of the Chaser In the Channels selected area: the number of Steps depends on the number of channels selected. You can change it. Pr. Step: quantity of channels by Step, by default set in 1. Note: 10.2.4 Creating setting 2 Channels by Step will create 4 Steps, Step 1with Channel 1 and 2, Step 2 with Channel 3 and 4, Steps 3 and 4 will be exactly the same as 1 and 2. Levels : Full or levels on stage Tick the Set Times box to set times, enter the Stay and the Fade Times.
Drag&drop the selection of Sequence Steps, from the Sequence Playback to the new Chaser Select {Copy Collection of ## Sequence Steps to Chaser #}. 10.2.5 Modes By default the Chaser is in Hard mode, which means only the Stay Times will be used as set in the Wizard and if « Set Times » was checked. To switch to a Crossfade mode, go to the column Mode, double-click on Hard and select {Soft}, in this mode Fade Time will be used as set in the Wizard and if « Set Times » was checked.
10.3 RECORDING A CHASER (ATTRIBUTES) 10.3.1 No Channel selected To Record a Chaser with the next free number (for a specific number, just add [#] before): [CHASER]&[Assign Key] and raise the Subfader at 100%. Enter the Name of the Chaser In the Channels selected area: just enter the number of Steps needed. Tick the Set Times box to set times, enter the Stay and the Fade Times. The Open Editor on Accept option is checked by default. If Unchecked, the editor won’t open automatically.
Note: to use the next following Subfader as Speedmaster: go in the Subfader Screen [SubFaders], Right click on the number area, select {As Speedmaster for chaser in Field #}. 10.5 EDITING A CHASER 10.5.1 The Chaser Editor To Edit a Chaser in the Play Menu: Go to the Play Menu, to open the Chasers menu click on the Chasers Tab, Right click on the chaser to edit select {Edit Chaser #}.
10.5.3 Editing a Chaser Live First load the chaser in the Subfader, [#] [CHASER]&[ASSIGN Key]: Using the console [EDIT]]&[ASSIGN Key] Click on the Chaser icon to display the Chaser Editor part STOP the chaser with the virtual pause button.
11. SUBFADERS 11.1 INTRODUCTION Subfaders and Fields are different controllers for the same data. The Subfader controller includes a Field Editor channel display (hold down 2 seconds the [ASSIGN] key), so that you can see and edit its content directly. A Submaster is only a controller (Field), not content (object). So the concept is to load content in a controller and to record the main organisation of every Submasters in a PAGE.
To switch to the page 0: [0] [PAGE#] a popup will open « Clear all Fields? », [ENTER] to confirm if you want to clear all the 192 subfaders, [ESC] to cancel. To switch to the page #: [#] [PAGE#] Or press directly [PAGE#] a Fly out window will appear in the Internal Touch Screen, select the page of your choice. Note: Loading a new Subfader Page puts the new content in a pending state if the Subfader is above 0%. When the Subfader is faded to 0% the new information is loaded. 11.
11.6 LOAD / CLEAR To Clear a Subfader [C/ALT] & [ASSIGN Key]. To Clear all Subfaders [0] [PAGE #] confirm with [ENTER]. To Load an object from the Menu Play. Open the object menu, drag & drop the object to the Field/number area and choose (Load XXXX). E .g: in the Menu Play, click on the Tab. E .g.: in the Menu Play, click on the Tab Groups. Drag & drop the Group 1 to the number area of the Field 1 (in the Fields window or in the SUBMASTER screen) and choose the option {Load Group 1} www.adblighting.
11.7 CHANNEL SELECTION Press a Assign key to select all channels in the content of that Subfader, except for Palettes. Precedent selected channels will be deselected. To work with several Subfader’s channels, hold the [+] while selecting Subfaders. Note: precedent selected channels won’t be deselected by an empty Subfader. 11.8 EDITING "Direct Edit Subfader Field": Hold down [ASSIGN key], after 2 seconds the Field Editor will switch display to that Subfader.
Choose between the four modes in one click. 11.11 SUBFADERS AND MOVING LIGHTS 11.11.1 Subfaders and Groups Loading groups of devices into subfaders let you select quickly devices. If channel levels are recorded in groups, device intensities will be always available with faders. It is possible to add groups while holding the [+] key and using assign keys. 11.11.
11.11.4 Subfaders and Presets Note: to record Preset directly from a field with only the content of this field, « Record Stage as default » in the SETUP (Preferences/Channels) should be Unchecked. If « Record Stage as default » is checked the Stage content will be recorded. To record a Preset: Hold the assign key of the Subfader, edit channels and levels, then while holding the assign key, press [#] [RECORD]. You will get a popup where you confirm recording this Preset, and can write a text label.
12. The TRACK WINDOW [TRACK] / CTRL F4 12.1 INTRODUCTION To open the track window: [TRACK]. The Track window always displays Sequence as default object. To select the whole show click on the corresponding icon: To select Groups: To select Looks: To select Presets: To select Sequences: To select Chasers: To select all Executors: To select only Playbacks: To select only Fields: To activate the follow Playback mode: www.adblighting.com HATHOR User Manual - page 270 Issue 1.
Note: if some channels are selected, those channels will appear in the Track window. To display a selection of channels Just select channels with the usual selecting tools [Ch] [THRU] [+] [-]. To add or remove channels [#] [+] / [#] [-]. To edit level for a channel and one object (Preset, Group, Look). Use the mouse, your finger or navigation keys, enter the value on the keypad then [ENTER], [#] [+] / [#] [-]. To Edit level for a channel on a range of objects (Preset, Group, Look).
12.2 OPTIONS 12.2.1 SlaveSelection Channels displayed in the track window will follow console channel selection. 12.2.2 Sort Channels by number Channels Submaster in the track window will be sorted by number. 12.2.3 Autoselect Ranges Selecting a Channel in a suite of identical levels will automatically select following identical levels (a track), allowing modification for all the range. 12.2.4 Show Owner Text Activating this option adds an “Owner Text” column displaying Step Text (not Content Name).
Example: Sequences, all Sequence steps will be displayed even if channels 1 to 6 are not recorded in some steps (see first screenshot). Match any: will display only Objects owning, at less, one channel in the current selection with a level > O%. In the example below, only some Sequence Steps are displayed, and Sequence Step 11 and 12 are displayed because one of the two selected channels has a level of 40%. Match all: will display only Objects owning all channels in the current selection with a level > O%.
12.2.6 Wizard The wizard is a very powerful tool allowing modifications over a selection of objects for a selection of channels. www.adblighting.com HATHOR User Manual - page 274 Issue 1.
Always select objects to be modified first, with (Shift) and (CTRL) keyboard keys. The count of objects will be displayed in the Target area. To modify all objects, select “All objects in ---“option in the Target area. 12.2.6.1 Increment % Relative increment in % will increase proportionally all levels according to the Relative increment value. 12.2.6.2 Increment @ Absolute increment in % will add the increment value to all levels. 12.2.6.
12.2.6.6 Copy @ In addition to Target objects, this feature requires to select a source. Click in any Channel column to select the source. Source levels will copied to other selected channels. 12.3 THE FOLLOW PLAYBACK MODE This mode is a live mode, quite similar to the Sequence Playback window because it uses same colours for A and B status, but in a different way since it displays only selected channels, without any time information, but with levels and parameters if necessary.
13. DYNAMICS (EFFECTS) 13.1 INTRODUCTION DYNAMICS feature is dedicated to generate dynamic effects for moving lights. Effects are continuously running fades of parameter values, directly in the selected working LIVE field (Master Playback or Submaster), spread among a number of fixtures.
13.3 DYNAMICS ATTRIBUTES It is important to understand the various settings and attributes available within the Dynamic Generator. The simplicity of the engine will be obvious once the five basic functions are understood. 13.3.1 Absolute The absolute mode works regardless off the base value. That exactly means that when using the absolute mode, setting parameter values is useless. The behaviour of the Absolute attribute is depending of the kind of parameter. In general it makes no sense with PAN&TILT.
Absolute mode allows generating some specific dynamics effects independently of the parameters settings. For PAN & TILT parameters the centre for oscillation corresponds to (amplitude in degrees / 2) – Size x amplitude in degrees / 2 : 140 (280 / 2) – 14= 126 (10% of 280 ) / 2 For other parameters the centre for oscillation corresponds to 0% + Size/2. 13.3.2 Speed and RPM When assigning a Table, the Speed is by default at 100% of RPM 15. RPM (Revolution Per Minute) corresponds to 4 seconds for one cycle.
When the base value is set to zero, the sine is executed in the exact corresponding range (-140 / 140° in our example), if the base value is changed for another value, then a part of the curve will be running out of the range of the parameter, during this time, the parameter don’t change (the fixture don’t move) till the curve comes back in the physical working part of the range. 30° > 140° > - 30° > 170 (= 30° out of range) > - 30° During the 30 degrees virtual movement the fixture doesn’t move.
Set the zoom to 20%. The zoom size will change for 70% slowly, then for 20% cut, and so on. 13.3.4 Offset Offset between different parameters inside a Template, example: to create a Circle, it is necessary to have an offset between PAN and TILT. Offset between fixtures corresponds to the starting point of each fixture. That attribute can be used directly in a Device Template, to force the effect to start precisely somewhere instead of zero, or when an effect is running to spread the fixtures. 13.3.4.
If for any reason the fixtures should start moving in the opposite direction, use an Offset value of 50 corresponding to negative values. 13.3.4.2 Live Dynamic Effect Edit An identical Offset value for all fixtures means no Offset between fixtures. All fixtures will move together. That setting can be used as explained above. Offset is displayed in %, and then relative to the number of fixtures. Fixtures can either all start from the same point or be spread among the curve.
13.3.5 Wait Wait is time information in %. So it is relative to the number of fixtures. Each fixture is a part of a full effect revolution. So, divide 100% by the number of fixtures gives the part for each fixtures, e.g. 4 fixtures corresponds to 25% each, 5 fixtures to 20%, 6 to 16,7%. Setting the Wait at 0% means that all fixtures move together, setting the Wait at 100 ##% where ## corresponds to the value of one fixture, means that every fixture will wait a full cycle of every others before moving.
In the dedicated Dynamic Template Editor, Right Click on the new template and select {Insert: Dynamic template Part}. 13.4.3 Editing a Dynamic Template To Edit Dynamic Template: click on the Tab to open the list and Right Click on the Template to edit or select Dynamic Templates in the Data list to open the Editor, then choose the Template to Edit or Right Click on the Device Template to edit in the Direct Access Panel and choose {Edit: Dynamic template xxx}. 13.4.
If, for selected channels, a Dynamic Effect is running, then Attributes values will be displayed on the left side. These Attribute values correspond to the recorded values in the Dynamic Template. The right side information corresponds to the modification rate of the recorded template value. Note: the Wait attribute is never recorded in Template, and then has only one value, in %. Controlling Speed: The Speed value is in RPM. In the example above, the value is 15, so 4 seconds for one cycle.
13.7.1 Using the Keypad to record Palettes To record a palette with the next free number: First set Dynamic Attributes values for selected channels. [RECORD]&[DYNAMIC] You will get a popup where you confirm recording this palette, and can write a text label. Click on the Filter to open filtering options. Select which Attributes Dynamic settings will be recorded in the Palette. To record a palette with a specific number: [#] [RECORD]&[DYNAMIC] 13.7.
13.8 UPDATE To UPDATE a Dynamic Palette: Use [#] [UPDATE]&[DYNAMIC] Right Click on the Palette button and choose {Update / Add to ### Palette}. Drag the selection into the Palettes window on a Palette button, and choose {Update / Add to ### Palette}. The Confirm Record window will appear. Choose Update to update only original content (Channels and Attributes) Choose Update/Add to add Channels or Attributes to original content 13.
14. ACTION LISTS 14.1 INTRODUCTION An Action List corresponds to a string of characters forming a line of commands. These commands can be used to trigger internal Actions (Go, Pause and so on) or external devices with serial commands. There are several types of Action, and for each type a lot of predefined Actions. Predefined Actions are regularly updated, but there is no user Action (user can’t write their own Actions). 14.2 ACTIONS 14.2.
Time: Palette time Palette: Palette to be executed Note: Only non reference Palettes can be used with this feature. All recorded independent channels recorded in the Palette will be involved. Instr GRP Mode: to manage AB mode for a group of channels Group : group involved Mode - A/B: both A & B dimmers connected A: only A dimmers connected B: only B dimmers connected A->B B->A : toggle mode Instrument Mode: to manage AB mode for a specific channel Instr : Channel involved Mode - www.adblighting.
LTP objects: LTP Channel, LTP Group and LTP Look LTP channels (Channel, Group, Look) are always sent via a specific LTP Field. LTP concept works only between LTP fields, and is HTP towards other fields. A priority system allows a hierarchic behaviour between same LTP channels. Two identical channels with the same priority will use LTP rule. LTP Channel: to output a specific channel in a specific LTP field Channel: Channel involved Time: Time Prio : from 0 to 255, the highest takes priority over others.
LTP Look: to output channel’s Look in a specific LTP field Look: Look involved Time: Time Prio : from 0 to 255, the highest takes priority over others. Action On/Off, On, Off, On/Off release, Off release, -%/+% On Mode Unbalanced: channels level = scale level Balanced : proportional level of recorded channels levels = scale level M Load Effect: to load a Chaser in a Submaster Field Field: Field in which the Chaser will be loaded. Effect: Chaser loaded in field #.
M Load Preset: to load a Preset in a Submaster Field Field: Field in which the Preset will be loaded. Effect: Preset loaded in field #. M Start/Stop Master: to control a Submaster Field: Submaster controlled Mode: Start/Toggle is a toggle mode executing the Submaster both ways. Like a Start button on console. Field: Submaster controlled Mode: Start/Target The subfader will be executed in time at a specific target level. www.adblighting.com HATHOR User Manual - page 292 Issue 1.
Field: Submaster controlled Mode: Stop = Pause Field: Submaster controlled Mode: Increment % / Decrement % Allows executing the Submaster, step by step, according to the increment or decrement % value. Percent: % value PB Go: Playback GO command Playback: executed. www.adblighting.com the Playback to be HATHOR User Manual - page 293 Issue 1.
PB GoBack: Playback Go Back command Playback: executed. the Playback to be Playback: executed. Pos: Step the Playback to be Playback: the executed. Prs/Cue: Preset Playback to be PB Jump Pos: Playback Jump to Step command PB Jump Pres: Playback jump to Preset command www.adblighting.com HATHOR User Manual - page 294 Issue 1.
PB Load Seq: to load a Sequence in a Playback Playback: the Playback in which the Sequence will be loaded. RND: Random mode. This mode will randomly select Sequences to be loaded between from and to. Seq: the Sequence loaded. PB Load/Go: to load a Sequence in a Playback and Preset GO command Playback: the Playback in which the Sequence will be loaded. Sequence: the Sequence loaded. Cue: Preset executed. PB Pause: Playback Pause command Playback: executed. www.adblighting.
Record Group: Record Group command Field: Field source for the recording: Stage or specific field. Group: predefined ID for the Group to be recorded. MGroup: 0 means that all channels will be recorded in the Group. It is also possible to use any available Group as a filter. Example: if Group 1 corresponds to channels 1 to 12. Then using 1 as MGroup will mean that only channels between 1 and 12 will be recorded in the Group involved (501 for instance).
14.2.2.2 Cd Not available yet. 14.2.2.3 Serial SERIAL type allows sending messages (Commands) via serial ports. 14.2.2.4 Midi MIDI type allows sending messages (Commands) via MIDI. 14.2.2.5 Action List ACTION allows executing another Action list 14.2.2.6 Condition CONDITION allows to enable or disable an Event Mask 14.2.2.7 House Light Not used in lighting systems 14.2.2.8 Execution EXECUTION is dedicated to insert specific Commands in between a list of Actions, as a Delay for instance. 14.2.2.
15. PANELS 15.1 ADDING A NEW PANEL 1/ to add a Gel String via the Play Menu: Display the Play Menu Click on Gel String tab Right Click in empty yellow area and select {Insert Sub: Panel} 2/ to add a Gel String via the main Menu: HATHOR / Data / Panels Right Click in empty yellow area and select {Insert Sub: Panel} 15.2 CREATING OR EDITING A PANEL 1/ Right Click on the new Panel in the list (see above) and select {Edit Panel #} ID: this is the ID number of this Panel. This ID is fixed.
Layout: Unisize: all soft buttons will have the same size (“B Width”, “B Height”) Individual: each button has a specific size (“B Width”, “B Height”) 2/ Right Click on Panel raw and select {Insert Sub: Panel Item} to insert a soft button. Tip: maximize the window to display all columns. Then click on the soft button raw to display column headers.
16. EVENTS 16.1 INTRODUCTION An Event is a combination of a Trigger and an Action. Action: An Action consists of a string of characters forming a line of commands. These commands can be used to trigger internal actions (Go, Pause and so on) or external devices with serial commands. Trigger: A Trigger is used only to trigger an Action. There are different kinds of Event (default kind is “Not Defined”): Time DMX In Trig and DMX In Map DMX Out MIDI UDP port 16.
StartDate: use the calendar to set a date. The Event will start at these date. Use E: use the calendar to set a date. The Event will finish at these date. Schedule: use this function to schedule the Event. Options will be: Daily Every#: frequency of days Weekly Every#: frequency of weeks Weekdays: choose the week Monthly At Startup 16.2.2 Global Mask M = GLOBAL MASK Enable Global Masks to display management options of date and schedule.
16.4 DMX IN 16.4.1 Introduction The DMX In data is always entering via an Input port, either physical (DMX In port) or on Ethernet. An Input port has to hold an ID. Physical DMX In port ID on Freedom is 123. Physical DMX In port ID on Imago is 125. Ethernet Input port has ID 0 by default. It is necessary to enable the Input block, and to assign an ID to this port. See Art-Net example below, with Input Block 1 with 121 ID. The DMX In data is always depending on the Instrument Setup.
16.4.2 DMX In Trig Use DMX In Trig feature to execute any Action. In the new Event, select DMX In Trig as mode. Right click on DMX In Trig and select {Insert Sub: Trigger} Click on Trigger to display relevant columns headers Enable the trigger (E) if necessary Port ID: the DMX In port ID, e.g.
16.4.3 DMX In Map Use DMX In Map feature to control the DMX in data via a Submaster (Field Content mode) or to map incoming channels to Submasters (Subfader mode). In the new Event, select DMX In Map as mode. Right click on DMX In Map and select {Insert Sub: Trigger} Click on Trigger to display relevant columns headers Enable the trigger (E) In Map Kind: select Field content Port ID: the DMX In port ID, e.g.
Field: the Submaster Field controlled 16.5 DMX OUT 16.5.1 Introduction The DMX Out data is always sent by the system, either via physical DMX ports, or via Ethernet. An Output port has to hold an ID. There is no physical DMX Out port ID. To use the DMX Out feature it is then necessary to add a Ethernet protocol in the current session, to enable an Output and to assign an ID. Ethernet Output port has ID 0 by default. It is necessary to enable the block, and to assign an ID to this port.
Port ID: the DMX Out port ID, e.g. enable Artnet in the session, enable Block 1 and enter 119 as ID. Channel: the internal console Channel Level: the triggering target level On Down: if On, the action will be executed when the level changes from an higher value to the Level value, if Off the action will be executed when the level reaches the Level value. Right Click on Trigger, and select {Insert Sub: Action} to add the Action(s) to be triggered. 16.6 MIDI 16.6.
The new USB Device will be displayed in this window. If the new device is not recognized as MIDI interface, it will be be necessary to install drivers. To install drivers: Right Click > Properties In Properties, select Hardware, and click on the properties button In Device Properties, select Driver and Update Driver. 16.6.2 Connectivity MIDI devices are manageable via the Local I/O menu. HATHOR / Setup / Local IO www.adblighting.com HATHOR User Manual - page 307 Issue 1.
Expand the MIDI In Ports menu to see the MIDI-USB adaptor. Select the USB-MIDI device in the list. www.adblighting.com HATHOR User Manual - page 308 Issue 1.
In the right part of the window, set the ID, Open the communication, and select Device as Usage, then enable the device. The system is now receiving MIDI data via this USB-MIDI device, owning ID 1. 16.6.3 Functions In the new Event, select MIDI as kind.
Right click on Trigger and select {Insert Sub: Action} In the example above, The PB 1 will be executed when receiving the MIDI Note 63 at full. 16.7 UDP PORT 16.7.1 Introduction UDP (User Datagram Protocol) is a communications protocol where messages are exchanged between computers in a network that uses the Internet Protocol (IP). The UDP messages are entering via Ethernet. 16.7.2 Connectivity Add a UDP connection in the session.
Enable the UDP connection IP: to set the IP of the computer sending the UDP messages Port: to set the Port used to send UDP message E ID: to set the Event Port ID referred in the Event 16.7.3 Functions In the new Event, select UDP Port as kind.
17. UTILITIES 17.1 DISPLAY SETTINGS Display Settings: Direct access to Windows settings Display / “Display settings”. www.adblighting.com HATHOR User Manual - page 312 Issue 1.
17.2 LANGUAGE AND KEYBOARDS Language and keyboard: Direct access to Windows settings “Region and Language”. 17.3 DATE AND TIME Date and Time: Direct access to Windows settings “Date and Time”. www.adblighting.com HATHOR User Manual - page 313 Issue 1.
17.4 NETWORK Network: Direct access to Windows settings “Network Connections”. www.adblighting.com HATHOR User Manual - page 314 Issue 1.
17.5 PRINTERS Printers: Direct access to Windows settings “Devices and Printers”. www.adblighting.com HATHOR User Manual - page 315 Issue 1.
To copy a file, or to install a driver from a USB flash drive: Right Click on your USB flash drive and select Browses Files Click on your USB flash drive label Locate the file or the driver installer Copy the file or double click on the installer www.adblighting.com HATHOR User Manual - page 316 Issue 1.
17.6 TABLET AND TOUCH Tablet and Touch: Direct access to Windows settings “Devices and Printers”. www.adblighting.com HATHOR User Manual - page 317 Issue 1.
17.7 SOFTWARE UPDATE Install new version: Install new version (Please check that your USB stick with new HATHOR version is plugged) choose the version in the Installer files window {Install} Terminate HATHOR and install version X.X.X.X: {OK} Terminate HATHOR: {YES} {Next>} {Next>} {Next>} {Next>} {Install} {Finish} www.adblighting.com HATHOR User Manual - page 318 Issue 1.
17.8 LICENCE UPGRADE To upgrade the system (Please check that your USB stick with the new license key of HATHOR is plugged): Press on {Upload file} Point to the USB storage where the file is stored. Confirm by {Enter} Shutdown HATHOR, then restart. Note: in HATHOR menu / about, the new amount of channels will be displayed. www.adblighting.com HATHOR User Manual - page 319 Issue 1.
17.9 CONSOLES: SYSTEM RESTORE (KEYBOARD & MOUSE NEEDED) The HATHOR system restore routine allows reinstallation of the software from an internal DOM SATA device. All external devices should be removed before starting. The Desk includes a system restore routine that can restore the original software and Windows image on the console. A specific DOM SATA device included stores the files needed to create a clean restore of the desk software.
Belgium N.V. ADB-TTV Technologies S.A. (Group Headquarters) Leuvensesteenweg 585, B-1930 Zaventem Tel : +32.2.709.32.11, Fax : +32.2.709.32.80, E-Mail : adb@adblighting.com France ADB S.A.S. Sales Office: 92, Avenue Jean Jaurès F-92120 Montrouge Tel : +33.1.41.17.48.50, Fax : +33.1.42.53.54.76, E-Mail : adb.fr@adblighting.com Factory & Group Logistics Centre: Zone industrielle Rouvroy F-02100 Saint-Quentin Tel : +33.3.23.06.35.70, Fax : +33.3.23.67.66.56, E-Mail : adb.fr@adblighting.com www.